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<H1>Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</LI>
<LI><em>From</em>: Mike Sellers &lt;<A HREF="mailto:mike#online-alchemy,com">mike#online-alchemy,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 09 Dec 1997 16:40:27 -0800</LI>
<LI><em>Cc</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
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<PRE>
At 03:39 PM 12/9/97 PST8PDT, Koster, Raph wrote:
&gt;On Tuesday, December 09, 1997 8:32 AM, Vadim 
&gt;Tkachenko[SMTP:vadimt#4cs,com] wrote:
&gt;&gt; &gt; ... (is it possible for a group of 100 players to get
&gt;&gt; &gt; together and purposely report the same person for something nasty, 
&gt;&gt; &gt; to get their character destroyed?)
&gt;&gt;
&gt;&gt; Well, doesn't it mean that the person is _really_ worth for 100 players
&gt;&gt; to get together to get rid of the character?
&gt;
&gt;Not necessarily. :( I never underestimate the range of human 
&gt;maliciousness...
&gt;
&gt;-Raph

Amen.  Or, quoting Prince Humperdinck: "I always think everything is a
trap.  That's why I'm still alive..."

In answer to the original question, it is easily possible to get an
arbitrarily large group of people together for something like this if they
know the pay off is going to be nuking someone else on the mud.  Odd,
perverse even, but true.

Mike Sellers                                    Chief Alchemist
mike#online-alchemy,com                         Online Alchemy              

        Combining art &amp; science to create new worlds.

</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00647" HREF="msg00647.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 10 Dec 1997, 21:44 GMT
</LI>
</ul>
<LI><strong><A NAME="00593" HREF="msg00593.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 21:39 GMT
<UL>
<LI><strong><A NAME="00720" HREF="msg00720.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 04:20 GMT
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</UL>
</LI>
<LI><strong><A NAME="00598" HREF="msg00598.html">RE: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 09 Dec 1997, 23:24 GMT
</LI>
<LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Wed 10 Dec 1997, 00:35 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00588" HREF="msg00588.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 20:35 GMT
<UL>
<LI><strong><A NAME="00719" HREF="msg00719.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 02:08 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00574" HREF="msg00574.html">RE: [MUD-Dev]  Guilds &amp; Politics [was Affecting</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 09 Dec 1997, 17:14 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00591" HREF="msg00591.html">Re: [MUD-Dev]  Guilds &amp; Politics [was Affecting</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 21:04 GMT
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