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<H1>Re: [MUD-Dev]  The impact of the web on muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  The impact of the web on muds</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vadimt#4cs,com">vadimt#4cs,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 26 Dec 1997 17:17:20 -0600</LI>
<LI><em>Sender</em>: <A HREF="mailto:vt#vadimt,4cs.com">vt#vadimt,4cs.com</A></LI>
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<PRE>
##Make Nylander wrote:
&gt; 
&gt; [Original message sent by Greg Munt]
&gt; |
&gt; | I believe that moving muds into a graphical medium would allow greater
&gt; | popularity to be achieved. For many people, the Web *is* the Internet. So
&gt; | let's bring muds to the web.
&gt; |
&gt;         For me, the idea of a graphics-only MUD has always sounded like
&gt;         "we invented video tape, now let's burn all the books!".

Just a side note:

'graphics-only' interface may be there not because of a tendency to
discard everything existent and burn the books, but just because the
interface concepts of text-based and graphics-based interfaces are so
COMPLETELY different, that it's really difficult to implement both of
them simultaneously without handicapping either part.

&gt;         How do you define the Web? Is it just plain HTML, is it JavaScript,
&gt;         is it Java applets, is it ActiveX? Web technology is diverse and
&gt;         constantly changing. Any technology you choose today may be
&gt;         obsolete tomorrow.

Right, and that's why it's really important to keep in mind 20-years old
concept - MVC - Model, View, Controller, which are completely
independent from each other. You create a concept (model) which is cool
- and it will continue to live with any given view, and/or controller.

&gt; Telnet is primitive and restrictive, but it's
&gt;         _accessible_. You can access Telnet-based MUDs via any kind of
&gt;         system from dumb terminals to high-end workstations.

Yeah, but have you ever dived into the _details_ of the telnet protocol?
I've just grepped my telnet support source code (INCOMPLETE!) (grep -i
rfc tt/telnet/*.java | wc -l), and it gave me 37 references to the
corresponding RFCs. It's tough if you implement it in a right way, not
just a dumb I/O stream (as it happens all the time with MUDs - you can't
use backspace, have to press ^H, whatever, you can't scroll one input
line back to correct your typo, etc...)

&gt;                 -- Newt
&gt; 
&gt; --
&gt; I never regret my failures, but I regret every missed opportunity.

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;VadimT#4CS,Com&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are

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<LI><STRONG><A NAME="00962" HREF="msg00962.html">[MUD-Dev]  The impact of the web on muds</A></STRONG>
<UL><LI><EM>From:</EM> ##Make Nylander &lt;thenewt#use,usit.net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Mud Settings</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01016" HREF="msg01016.html">Re: [MUD-Dev] Mud Settings</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 30 Dec 1997, 01:07 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00977" HREF="msg00977.html">Re: [MUD-Dev] Attributions vs brainstorming</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 27 Dec 1997, 06:36 GMT
<LI><strong><A NAME="00968" HREF="msg00968.html">Re: MUD Development Digest</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 26 Dec 1997, 14:56 GMT
<LI><strong><A NAME="00962" HREF="msg00962.html">[MUD-Dev]  The impact of the web on muds</A></strong>, 
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Thu 25 Dec 1997, 18:39 GMT
<UL>
<LI><strong><A NAME="00973" HREF="msg00973.html">Re: [MUD-Dev]  The impact of the web on muds</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Fri 26 Dec 1997, 23:19 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00963" HREF="msg00963.html">Re: [MUD-Dev]  The impact of the web on muds</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Thu 25 Dec 1997, 21:57 GMT
</LI>
<LI><strong><A NAME="00964" HREF="msg00964.html">[MUD-Dev]  The impact of the web on muds</A></strong>, 
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Thu 25 Dec 1997, 23:42 GMT
<UL>
<LI><strong><A NAME="00965" HREF="msg00965.html">Re: [MUD-Dev]  The impact of the web on muds</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 26 Dec 1997, 09:56 GMT
</LI>
<LI><strong><A NAME="00969" HREF="msg00969.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 26 Dec 1997, 16:30 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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