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<H1>Poison List - Part II</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Poison List - Part II</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 31 Oct 1997 00:32:50 -4</LI>
<LI><em>Comments</em>: Authenticated sender is &lt;jlsysinc#popd,ix.netcom.com&gt;</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI>
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<PRE>

Death cup toxin               This toxin appears only in the form
                              of  powder,  as it is made  from  a
                              RARE  form  of mushrooms.   Once  a
                              victim  has been toxified  by  this
                              substance,  the  effects  will  not
                              begin  to  show  until  10  to   20
                              (1d10+10)  hours after the  initial
                              introduction.  This toxin kills  by
                              disolving  the red blood  cells  in
                              the  blood  stream,  as  such   the
                              victim must save vs. death (at  -3)
                              or  they  die.   This  requires   a
                              NEUTRALIZE POISON and a RAISE  DEAD
                              to recover the victim

Death dog toxin               A poison which the victim must save
                              vs.  poison or become sick and  die
                              in 1 - 4 days

Death-A                       Save at +2 or go into a coma for  1
                              - 4 days

Death-B                       Save at +1 or go into a coma for  1
                              - 6 days

Death-C                       Save normally or go into a coma for
                              1 - 8 days

Death-D                       Save at -1 or go into a coma for  2
                              - 12 days

Deathwine                     Odorless,    burgandy     colorless
                              liquid.   Often mistaken for  wine.
                              May   be   used   both   ways,   as
                              insinuative  (Blade  venom)  or  as
                              ingestive  (Food  poison).   It  is
                              tremendiously  leathal.  A save  is
                              allowed  (at -5), and if it  fails,
                              death  occurs in 1 round.   If  the
                              save  is  successful,  the   victim
                              still takes 25 damage, 12 points of
                              damage  in the first round  and  13
                              points in the second round.  If  an
                              antidote is to be used, it must  be
                              administered within six segments or
                              it    will   not   be    effective.
                              Deathwine  and  it's  antidote  are
                              EXTREEMLY  RARE.  This poison  will
                              effect ANY humanoid even trolls and
                              the like

Deathwing poison (Bite)       Save vs. poison or take  8-80(8d10)
                              damage,   a  save  indicates   half
                              damage

Deathwing poison (Stinger)    Save  vs. poison or take  8-64(8d8)
                              damage

Delusionary                   Recipient  has effectivly one  half
                              of their Intellegence, they get  no
                              save  vs. illusions, and will  also
                              "see things" 50% of the time

Demon locust poison           Does  6-48(6d8) damage  and  causes
                              blindness  for 11-16(1d6+10)  turns
                              with  no  save.   Hobbits  are  not
                              effected by this poison in any way

Depressent                    Recipient is suprised 3 in 6 times,
                              they  are  also -1 to  hit  due  to
                              relaxation  which also  makes  them
                              one armor class easier to hit

Devil-Ale                     Odorless liquid, very light  orange
                              color.   Does a flat 60  points  of
                              damage,  Starts  in 1  -  3  rounds
                              after  ingestion, runs it's  course
                              in 2 - 5 (1d4+1) turns.  No  saving
                              throw, Antidote is only hope

Diffenbachia                  Save  vs.  poison  or  this   toxin
                              causes    total    and     complete
                              relaxation  of  the  vocal  chords.
                              Lasts for 3-12 (3d4) rounds

Disease                       Causes a random disease (Weigh roll
                              towards the virulent diseases)

Dog demon poison              Save vs. poison or take 3-18  (3d6)
                              damage

Dracolisk acid                Does  4-24 (4d6) damage,  save  for
                              half damage

Dragonfish poison             Save  vs. poison at -1 or die  else
                              take 1 - 6 damage

Dream juice                   Green, black or white fluid.   Does
                              3-24    (3d8)    damage,     starts
                              immediately, runs it's course in 1-
                              10  (1d10)  rounds.   Causes   it's
                              victims  to  fall down  and  become
                              catatonic     and    have     vivid
                              pleasentdreams  while dying.   Save
                              for no damage

Droon poison                  Does 1-6(1d6) to 3-18(3d6)  damage,
                              save for half damage

Drow toxin                    Save  vs.  poison  at  -4  or  fall
                              unconcious for 1 - 3 days

Dus poison                    This  poison paralyzes  the  victim
                              and then they must save or take  1-
                              4(1d4)  damage  every  round  until
                              neutralized

Dust poison                   Damage  is usually 1d4 to 8d4,  but
                              this poison will not kill.  It just
                              leaves  the  victim  at  zero   hit
                              points

Dwarf poison                  Kills only Dwarves, all else take 2
                              - 12 (2d6) damage

Dwarfbane                     This  is a rare gummy oil  that  is
                              poisonous  only to  dwarves.   Used
                              insinuatively,   it   is   commonly
                              smeared upon weapons.  It will  not
                              dry out, but prolonged exposure  to
                              air will lesson it potentcy (+2  on
                              save).   Upon contact, it does  1-8
                              (1d8)  damage  with  a  pain  "like
                              blazing skewers" and a further  1-6
                              (1d6) points of damage on the  next
                              three  rounds.   A  sucessful  save
                              indicates half damage

E                             Causes  41  - 50 points  of  damage
                              (7d6, 6d8, 8d6, 5d10)

Elephant-fly poison           Save vs. poison or take 6-36  (6d6)
                              damage

Elven poison                  Kills only Elves, all else take 2 -
                              12 (2d6) damage

Ettercap poison               Does 1 - 8 (1d8) damage (No save)

Eye killer toxin              Made from the eyes of an EyeKiller,
                              the recipient must save vs.  poison
                              or  die, else the victim takes 3  -
                              18 (3d6) damage

F                             Causes  51  - 60 points  of  damage
                              (9d6, 7d8, 6d10, 3d20)

Fighterbane                   A  very simple poison though it  is
                              magical  based.  The effect  simply
                              moves the body's center of  gravity
                              one  foot  higher than  normal  and
                              shortens  the  arms  by  one  foot.
                              Duration:  4  -  24  (4d6)  rounds.
                              (Note:  While under the  effect  of
                              this  poison, all attacks are at  -
                              4/-4  and  the  recipient's   armor
                              class is at -4)

Fire snake venom              Save vs. poison or be paralyzed for
                              2 - 8 (2d4) turns

Flumph acid toxin             An  acidic  toxin  that  does   1d8
                              damage,  then 1d4 damage per  round
                              for 2 - 8 (2d4) rounds

Flydance                      A  green odorless liquid.   Can  be
                              made into a gas, otherwise used  as
                              Chayapa.   Acts  in 1 -  3  rounds.
                              Causes  convultions that knock  the
                              victim  off  their feet  and  cause
                              them  to shake and  twitch  around.
                              Lasts  for 1 - 6 rounds.  Save  for
                              no effect at +2

Formian poison                Does  4-16 (4d4) damage,  save  for
                              half damage

Freeze bee poison             Does    2-16(2d8)   damage    (Cold
                              damage), Save for half damage

Frin                          A  pale  green  liquid  or  powder,
                              smells  like apples.  Does 3  -  30
                              (3d10)  damage,  starts in  1  -  3
                              rounds,  runs it's course in 1 -  8
                              rounds.  Save for no damage

Frog oil poison               Created  from  large  river  toads,
                              this  poison  does  5d6  points  of
                              damage

Fungoid mushroom poison       Save  vs. poison or  this  mushroom
                              dust will act as a FEEBLEMIND spell
                              upon the victim

Fungus poison                 Does 2d8 to 7d8 points of damage

Fuzzy poison                  Save vs. poison or take 2-12  (2d6)
                              damage and be paralyzed for a  like
                              amount or rounds

G                             Causes  61  - 70 points  of  damage
                              (8d8, 11d6, 7d10)

Gaboon                        A  unique  venom,  as  it  is  very
                              powerful but slow (save at -2).  If
                              a save is not made the victim  will
                              seem to be under a SLOW spell,  the
                              next day,the victim will be totally
                              paralized. The following days,  the
                              victim will take 5 points of damage
                              a  day (cumulative: 5, 10, 15,  20,
                              ...)    until   the    poison    is
                              neutralized

Galas                         Pale blue liquid or powder,  smells
                              like  horse  sweat.  Does  4  -  40
                              (4d10)  damage,  starts in  1  -  3
                              rounds,  runs  it's  course  in   2
                              turns.  Save for no damage

Galtrit saliva                Anestitises the body and causes the
                              loss  of  1d4  constitution  points
                              (Regained   at   the  rate   of   1
                              point/day)

Garbug toxin                  Save vs. poison or be paralyzed for
                              1 - 6 turns

Ghoul poison                  Save vs. poison or take 4d6  damage
                              and  begin  to rot at  1  point  of
                              damage  per turn until  healed,  or
                              the  poison  is neutralized,  or  a
                              REMOVE   CURE  is  case  upon   the
                              victim.   A save indicates that  no
                              damage  will  be  taken,  but   the
                              victim still rots

Ghoul sweat                   A  scummy  green  gel,  used   like
                              Chayapa.  Smells like rotten  meat.
                              It's effects are to paralyze for  5
                              -  10  (1d6+4)  rounds.   It   acts
                              immediatly.  Save for no effect  at
                              +1

Giant Hornet poison           Save  vs.  poison or take  5  -  30
                              (5d6)  damage and be  incapacitated
                              for  2  -  12 (2d6)  days,  a  save
                              indicates   half  damage   and   no
                              incapacitation

Giant ant poison              This  acid  does  1-3(1d3)  to  20-
                              60(20d3)  damage,  save  for   half
                              damage

Giant lizard poison           Save  vs. poison or take 2-6  (2d3)
                              to  20-60  (20d3) damage.   A  save
                              indicates half damage

Giant scorpion poison         Save vs. poison or die

Giant sea spider venom        Save  vs. poison or take 1-4  (1d4)
                              damage

Giant snake venom             Save  vs. poison or take 1-4  (1d4)
                              to 20-80 (20d4) damage

Gila monster venom            Save  vs. poison or take 1-6  (1d6)
                              damage per round for 10 rounds  (or
                              until cured).  Save each round  for
                              half damage

Gila poison                   Does 1-8(1d8) damage

Gnome poison                  Kills only Gnomes, all else take  2
                              - 12 (2d6) damage

Goldbug poison                Save vs. poison or DIE!

Golden fool                   Gold  powder.   Touch does 4  -  48
                              (4d12),  starts in 1  rounds,  runs
                              it's course in 1 - 8 rounds.   Save
                              for   half   damage.     Completely
                              indetectable    on   gold    items,
                              otherwise   it   leaves   a    gold
                              discoloration after application

Gom Jabbar                    Does  damage equal to  the  victims
                              hit points (minus 1) and kills that
                              victim with no save

Greenback mushroom poison     Made from a VERY RARE form of green
                              mushrooms, the victim must save vs.
                              poison or sucumb to the effects  of
                              a 12th level PHANTASMAL KILLER

Grell poison                  Save vs. poison or be paralyzed for
                              20   rounds   (Less   the   victims
                              constitution, Min of 5 rounds)

Grey horror                   Appears as greyish powder, does  4-
                              32(4d8)  to  8-64(8d8)  damage  and
                              paralyzes victim.  Save vs.  poison
                              for    half    damage    and     no
                              paralyzation.  Hobbits dissolve  at
                              3-18(3d6)  damage per  round  until
                              neutralized.

Grey horror poison            Save  vs. poison (-2) or take  8-48
                              (8d6)  damage and be paralyzed  for
                              that many rounds

Grond poison                  Save vs. poison or take 3-18  (3d6)
                              damage

Ground golden mushrooms       This  mushroom  powder  is  not   a
                              "true"  poison,  but it  does  have
                              value to an assassin.  If placed on
                              a  piece of stone it will  turn  to
                              flesh, also if placed on flesh, the
                              flesh    will   turn   to    stone.

                              Duration: Until magically dispelled

Ground panther whiskers       Consuming    this   substance    is
                              comparable to eating ground  glass,
                              the substance does 4d8 damage

Ground rakasta whiskers       Similar to ground panther whiskers,
                              this substance is also very deadly.
                              This   poison   works   only   when
                              ingested and it does 5d10 damage

Gurch                         Dark green liquid or powder, smells
                              like wax.  Starts in 1 round does a
                              flat  75 points of damage over 1  -
                              10  turns.  Very  painfull;  victim
                              disabled after taking 15 points  of
                              damage, cannot walk, fight,  barely
                              able to talk.  Save for half damage
                              at -4

Gyronite poison               Does   8-32(8d4)   to   15-45(15d4)
                              damage, save at +4 for no damage

H                             Causes  71  - 80 points  of  damage
                              (9d8, 12d6, 13d6, 8d10, 4d20, 10d8)

Hangman's acid                Does  3-12 (3d4) damage, lasts  for
                              2-4 (1d4, treating all 1's as 2's).
                              This acid will wash off with water,
                              but if alcohol is applied to it, it
                              does DOUBLE DAMAGE

Harvestman poison             Save vs. poison or take 3-24  (3d8)
                              damage

Hell moth poison              Does 1-8(1d8) damage

Hellebore                     Causes the following effects:
                              --Extreem salivation
                              --Vomiting
                              --Abdominal pain
                              --Paralisys of extremities
                              --Convoultions

                              If  the save is made, the  symptoms
                              vanish  after  2-12  (2d6)  rounds,
                              else  the victim dies after a  like
                              amount of time

Hemlock poison                Causes internal bleeding, doing 1d8
                              damage  per  day until death  or  a
                              CURE SERIOUS WOUNDS or better spell
                              is  cast  upon  the  victim  (or  a
                              NEUTRALIZE POISON)

Hobbit poison                 Kills only Hobbits, all else take 2
                              - 12 (2d6) damage

Huecuva poison                Save vs. poison or catch a  cardio-
                              vascular-renal    disease     (Very
                              acute),  a  save indicates  1  -  4
                              (1d4) damage

Huld                          Also    known    as    "Leap"    or
                              "Deathdance".  This is an  odorless
                              oil  that  is  effective  on   non-
                              humanoid  creatures  -  except  for
                              humans  and demi-humans.  It  works
                              only by insinuation.  It's  effects
                              are  the same regardless of  dosage
                              and  appear 1-4 (1d4) rounds  after
                              application.   Huld  causes  severe
                              muscle spasms involving nausea  and
                              the loss of motor control, balance,
                              and speech - lasting for 1-6  (1d6)
                              rounds.    During  this  time   the
                              victim is helpless, but by no means
                              an  easy target since he/she/it  is
                              thrashing    around   wildly    and
                              unpredictable.   Mental   processes
                              are    totally   uneffected    (IE:
                              Psionics or other communication can
                              be  initiated or continued, and  in
                              some cases a psionic ability can be
                              used to control or stop the poisons
                              effects).   A peticular  individual
                              will be 95% resistant to Huld for a
                              period of 10-21 (1d10+9) days after
                              exposure  to it, and thus  repeated
                              doses will not be effective.   Huld
                              will effect all individuals

Humbaba poison                Save vs. poison or take 10-80(10d8)
                              damage.   A save  indicates  2/3rds
                              damage

I                             Causes  81  - 90 points  of  damage
                              (14d6, 11d8, 9d10, 15d6)

Ikaheka venom                 Lose    1-6   (1d6)    points    of
                              constitution.  They are regained at
                              the  rate  of  ONE  per  week.    A
                              RESTORATION spell will replace  all
                              of them.

Imp poison                    Save vs. poison or die else take  1
                              - 4 damage

Ink coprinus                  Comes  from a very common  mushroom
                              as  it is only toxic when  consumed
                              with alcoholic beverages.  Does  5-
                              20  (5d4)  damage,  save  for  half
                              damage

Insanity                      Causes a random insanity for 1 -  4
                              turns

J                             Causes  91  -100 points  of  damage
                              (12d8, 16d6, 10d10, 5d20)

Jameson's mamba venom         This  venom  causes  the   victim's
                              pulse  rate  to double what  it  is
                              normally  for  1-6  (1d6)   rounds,
                              causing  1-12  (1d12)  damage   per
                              round.  Also if a save is not made,
                              the  victim  will  suffocate  in  3
                              rounds (plus constitution bonus)

Jeteye                        This is a glossy (reflective) black
                              liquid  that  effects  all  mammals
                              upon  ingestion, it is  ineffective
                              as a insinuative poison.  Save  for
                              half damage.  It causes the  pupils
                              of  the eyes to go black  (although
                              this does not effect vision in  any
                              way) and causes 1-8 (1d8) damage to
                              the neural system immediately.   No
                              pain is felt by the victim however,
                              for  Jeteye  kills  all  pain   and
                              tactile  sensation for a period  of
                              9-16  (1d8+8)  rounds  (the  "black
                              eyes"  sign will stay for the  same
                              duration).   Jeteye  is   sometimes
                              used voluntarily before torture  or
                              immediately  after battle  injuries
                              (preventing  a system shock  roll).
                              It  has a bitter walnut-like  taste
                              and is hard to disguise in food  or
                              drink

Jima                          A  light  red  powder  or   liquid,
                              smells  like papaya.  Does 8  -  48
                              (8d6)  damage,  starts in  1  -  10
                              rounds,  runs it's course in 1 -  3
                              turns.  Save for half damage at -3

Khargra toxin                 This  poison  causes 3 -  18  (3d6)
                              damage,  the  side effect  of  this
                              poison is that it will dissolve any
                              metal that it is applied to

Kill kitten poison            Save vs poison or die, else  victim
                              is paralyzed for 1-6(1d6) days

Killer bee poison             Save vs. poison (at -2) or die

King cobra poison             Save  vs. poison or take 1-6  (1d6)
                              damage per round for 10 rounds  (or
                              until cured).  Save each round  for
                              half damage

Kolas                         A  thick brown liquid, smells  like
                              roses.  Does 8 - 48 (4d12)  damage,
                              starts  in 1 - 8 rounds, runs  it's
                              course in 1 - 4 turns.  Save for no
                              damage

Kotra                         A  clear oily fluid.  Does 5  -  30
                              (5d6) damage, acts in 1 round, runs
                              it's course in 1 - 10 rounds.  Save
                              for half damage at -1

Krag poison                   Save vs. poison (at -3) or turn  to
                              stone.   A save indicates that  the
                              victim  is  slowed  for   2-12(2d6)
                              rounds   less  their   constitution
                              bonus   (Minimum  of  1  round   of
                              slowness)

Kumba                         Odorless, colorless liquid.  Starts
                              is 1 - 6 rounds, death follows  one
                              round  thereafter.   Save  for   no
                              damage  at  -3, Failed  save  means
                              death

Kuurus                        Named   after  the  Assassin   that
                              invented it, Kuurus does 1-6  (1d6)
                              damage per constitution point  that
                              the victim has.  Save (-3) for half
                              damage

Kuyss poison                  Causes  leprosy, and until  a  CURE
                              DISEASE is cast upon the victim, no
                              other cure spells will work on that
                              creature

Land urchen toxin             Save   vs.   poison  (-1)   or   be
                              paralized for 6 turns

Lhurdas                       (Also  known as "Yellow Death"  and
                              "Beltyn's  Last Drink")  This is  a
                              wine based poison.  It has a  sharp
                              dry  white-grape  taste  and   will
                              readily mix with any such wine.  It
                              reacts with the digestive acids  of
                              the  stomach (Effective in  any  of
                              the  player races) to eat away  the
                              internal   organs   and    tissues.
                              Ingestion  produces  rapid  (within
                              two  rounds)  nausea,  convultions,
                              and  terrific internal cramps  with
                              burning  pain.  It does  1-6  (1d6)
                              damage  in  the first  round,  2-12
                              (2d6)  damage in the second  round,
                              and  1-4 (1d4) damage in the  third
                              and  final  round.   Thereafter  it
                              will do no more damage,  regardless
                              of  dose,  and further  exposer  to
                              Lhurdas  will cause discomfort  and
                              failure   to  heal,  but  no   more
                              damage.  This resistance lasts  for
                              3-25   (3d8)  days.   This  is   an
                              ingestive  poison only.   Save  for
                              half damage
                    

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<LI><STRONG>Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00417" HREF="msg00417.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 26 Nov 1997, 19:48 GMT
<LI><strong><A NAME="00421" HREF="msg00421.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 27 Nov 1997, 19:06 GMT
<LI><strong><A NAME="00675" HREF="msg00675.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:02 GMT
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<LI><strong><A NAME="00340" HREF="msg00340.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 21 Nov 1997, 19:34 GMT
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<LI><strong><A NAME="00185" HREF="msg00185.html">Poison List - Part II</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:32 GMT
<LI><strong><A NAME="00184" HREF="msg00184.html">Poison List - Part IV</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:32 GMT
<LI><strong><A NAME="00183" HREF="msg00183.html">Poison List - Part III</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:31 GMT
<LI><strong><A NAME="00186" HREF="msg00186.html">Poison List - Part I</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:30 GMT
<LI><strong><A NAME="00182" HREF="msg00182.html">Skill Listing - Part II</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 04:23 GMT
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