<!-- MHonArc v2.4.4 --> <!--X-Subject: Poison List - Part II --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Fri, 31 Oct 1997 05:32:17 +0000 --> <!--X-Message-Id: 199710310532.XAA29899@dfw-ix15.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Poison List - Part II</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00184.html">Previous</a> | <a href="msg00188.html">Next</a> ] Thread: [ <a href="msg00340.html">Previous</a> | <a href="msg00184.html">Next</a> ] Index: [ <A HREF="author.html#00185">Author</A> | <A HREF="#00185">Date</A> | <A HREF="thread.html#00185">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Poison List - Part II</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Poison List - Part II</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Fri, 31 Oct 1997 00:32:50 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Death cup toxin This toxin appears only in the form of powder, as it is made from a RARE form of mushrooms. Once a victim has been toxified by this substance, the effects will not begin to show until 10 to 20 (1d10+10) hours after the initial introduction. This toxin kills by disolving the red blood cells in the blood stream, as such the victim must save vs. death (at -3) or they die. This requires a NEUTRALIZE POISON and a RAISE DEAD to recover the victim Death dog toxin A poison which the victim must save vs. poison or become sick and die in 1 - 4 days Death-A Save at +2 or go into a coma for 1 - 4 days Death-B Save at +1 or go into a coma for 1 - 6 days Death-C Save normally or go into a coma for 1 - 8 days Death-D Save at -1 or go into a coma for 2 - 12 days Deathwine Odorless, burgandy colorless liquid. Often mistaken for wine. May be used both ways, as insinuative (Blade venom) or as ingestive (Food poison). It is tremendiously leathal. A save is allowed (at -5), and if it fails, death occurs in 1 round. If the save is successful, the victim still takes 25 damage, 12 points of damage in the first round and 13 points in the second round. If an antidote is to be used, it must be administered within six segments or it will not be effective. Deathwine and it's antidote are EXTREEMLY RARE. This poison will effect ANY humanoid even trolls and the like Deathwing poison (Bite) Save vs. poison or take 8-80(8d10) damage, a save indicates half damage Deathwing poison (Stinger) Save vs. poison or take 8-64(8d8) damage Delusionary Recipient has effectivly one half of their Intellegence, they get no save vs. illusions, and will also "see things" 50% of the time Demon locust poison Does 6-48(6d8) damage and causes blindness for 11-16(1d6+10) turns with no save. Hobbits are not effected by this poison in any way Depressent Recipient is suprised 3 in 6 times, they are also -1 to hit due to relaxation which also makes them one armor class easier to hit Devil-Ale Odorless liquid, very light orange color. Does a flat 60 points of damage, Starts in 1 - 3 rounds after ingestion, runs it's course in 2 - 5 (1d4+1) turns. No saving throw, Antidote is only hope Diffenbachia Save vs. poison or this toxin causes total and complete relaxation of the vocal chords. Lasts for 3-12 (3d4) rounds Disease Causes a random disease (Weigh roll towards the virulent diseases) Dog demon poison Save vs. poison or take 3-18 (3d6) damage Dracolisk acid Does 4-24 (4d6) damage, save for half damage Dragonfish poison Save vs. poison at -1 or die else take 1 - 6 damage Dream juice Green, black or white fluid. Does 3-24 (3d8) damage, starts immediately, runs it's course in 1- 10 (1d10) rounds. Causes it's victims to fall down and become catatonic and have vivid pleasentdreams while dying. Save for no damage Droon poison Does 1-6(1d6) to 3-18(3d6) damage, save for half damage Drow toxin Save vs. poison at -4 or fall unconcious for 1 - 3 days Dus poison This poison paralyzes the victim and then they must save or take 1- 4(1d4) damage every round until neutralized Dust poison Damage is usually 1d4 to 8d4, but this poison will not kill. It just leaves the victim at zero hit points Dwarf poison Kills only Dwarves, all else take 2 - 12 (2d6) damage Dwarfbane This is a rare gummy oil that is poisonous only to dwarves. Used insinuatively, it is commonly smeared upon weapons. It will not dry out, but prolonged exposure to air will lesson it potentcy (+2 on save). Upon contact, it does 1-8 (1d8) damage with a pain "like blazing skewers" and a further 1-6 (1d6) points of damage on the next three rounds. A sucessful save indicates half damage E Causes 41 - 50 points of damage (7d6, 6d8, 8d6, 5d10) Elephant-fly poison Save vs. poison or take 6-36 (6d6) damage Elven poison Kills only Elves, all else take 2 - 12 (2d6) damage Ettercap poison Does 1 - 8 (1d8) damage (No save) Eye killer toxin Made from the eyes of an EyeKiller, the recipient must save vs. poison or die, else the victim takes 3 - 18 (3d6) damage F Causes 51 - 60 points of damage (9d6, 7d8, 6d10, 3d20) Fighterbane A very simple poison though it is magical based. The effect simply moves the body's center of gravity one foot higher than normal and shortens the arms by one foot. Duration: 4 - 24 (4d6) rounds. (Note: While under the effect of this poison, all attacks are at - 4/-4 and the recipient's armor class is at -4) Fire snake venom Save vs. poison or be paralyzed for 2 - 8 (2d4) turns Flumph acid toxin An acidic toxin that does 1d8 damage, then 1d4 damage per round for 2 - 8 (2d4) rounds Flydance A green odorless liquid. Can be made into a gas, otherwise used as Chayapa. Acts in 1 - 3 rounds. Causes convultions that knock the victim off their feet and cause them to shake and twitch around. Lasts for 1 - 6 rounds. Save for no effect at +2 Formian poison Does 4-16 (4d4) damage, save for half damage Freeze bee poison Does 2-16(2d8) damage (Cold damage), Save for half damage Frin A pale green liquid or powder, smells like apples. Does 3 - 30 (3d10) damage, starts in 1 - 3 rounds, runs it's course in 1 - 8 rounds. Save for no damage Frog oil poison Created from large river toads, this poison does 5d6 points of damage Fungoid mushroom poison Save vs. poison or this mushroom dust will act as a FEEBLEMIND spell upon the victim Fungus poison Does 2d8 to 7d8 points of damage Fuzzy poison Save vs. poison or take 2-12 (2d6) damage and be paralyzed for a like amount or rounds G Causes 61 - 70 points of damage (8d8, 11d6, 7d10) Gaboon A unique venom, as it is very powerful but slow (save at -2). If a save is not made the victim will seem to be under a SLOW spell, the next day,the victim will be totally paralized. The following days, the victim will take 5 points of damage a day (cumulative: 5, 10, 15, 20, ...) until the poison is neutralized Galas Pale blue liquid or powder, smells like horse sweat. Does 4 - 40 (4d10) damage, starts in 1 - 3 rounds, runs it's course in 2 turns. Save for no damage Galtrit saliva Anestitises the body and causes the loss of 1d4 constitution points (Regained at the rate of 1 point/day) Garbug toxin Save vs. poison or be paralyzed for 1 - 6 turns Ghoul poison Save vs. poison or take 4d6 damage and begin to rot at 1 point of damage per turn until healed, or the poison is neutralized, or a REMOVE CURE is case upon the victim. A save indicates that no damage will be taken, but the victim still rots Ghoul sweat A scummy green gel, used like Chayapa. Smells like rotten meat. It's effects are to paralyze for 5 - 10 (1d6+4) rounds. It acts immediatly. Save for no effect at +1 Giant Hornet poison Save vs. poison or take 5 - 30 (5d6) damage and be incapacitated for 2 - 12 (2d6) days, a save indicates half damage and no incapacitation Giant ant poison This acid does 1-3(1d3) to 20- 60(20d3) damage, save for half damage Giant lizard poison Save vs. poison or take 2-6 (2d3) to 20-60 (20d3) damage. A save indicates half damage Giant scorpion poison Save vs. poison or die Giant sea spider venom Save vs. poison or take 1-4 (1d4) damage Giant snake venom Save vs. poison or take 1-4 (1d4) to 20-80 (20d4) damage Gila monster venom Save vs. poison or take 1-6 (1d6) damage per round for 10 rounds (or until cured). Save each round for half damage Gila poison Does 1-8(1d8) damage Gnome poison Kills only Gnomes, all else take 2 - 12 (2d6) damage Goldbug poison Save vs. poison or DIE! Golden fool Gold powder. Touch does 4 - 48 (4d12), starts in 1 rounds, runs it's course in 1 - 8 rounds. Save for half damage. Completely indetectable on gold items, otherwise it leaves a gold discoloration after application Gom Jabbar Does damage equal to the victims hit points (minus 1) and kills that victim with no save Greenback mushroom poison Made from a VERY RARE form of green mushrooms, the victim must save vs. poison or sucumb to the effects of a 12th level PHANTASMAL KILLER Grell poison Save vs. poison or be paralyzed for 20 rounds (Less the victims constitution, Min of 5 rounds) Grey horror Appears as greyish powder, does 4- 32(4d8) to 8-64(8d8) damage and paralyzes victim. Save vs. poison for half damage and no paralyzation. Hobbits dissolve at 3-18(3d6) damage per round until neutralized. Grey horror poison Save vs. poison (-2) or take 8-48 (8d6) damage and be paralyzed for that many rounds Grond poison Save vs. poison or take 3-18 (3d6) damage Ground golden mushrooms This mushroom powder is not a "true" poison, but it does have value to an assassin. If placed on a piece of stone it will turn to flesh, also if placed on flesh, the flesh will turn to stone. Duration: Until magically dispelled Ground panther whiskers Consuming this substance is comparable to eating ground glass, the substance does 4d8 damage Ground rakasta whiskers Similar to ground panther whiskers, this substance is also very deadly. This poison works only when ingested and it does 5d10 damage Gurch Dark green liquid or powder, smells like wax. Starts in 1 round does a flat 75 points of damage over 1 - 10 turns. Very painfull; victim disabled after taking 15 points of damage, cannot walk, fight, barely able to talk. Save for half damage at -4 Gyronite poison Does 8-32(8d4) to 15-45(15d4) damage, save at +4 for no damage H Causes 71 - 80 points of damage (9d8, 12d6, 13d6, 8d10, 4d20, 10d8) Hangman's acid Does 3-12 (3d4) damage, lasts for 2-4 (1d4, treating all 1's as 2's). This acid will wash off with water, but if alcohol is applied to it, it does DOUBLE DAMAGE Harvestman poison Save vs. poison or take 3-24 (3d8) damage Hell moth poison Does 1-8(1d8) damage Hellebore Causes the following effects: --Extreem salivation --Vomiting --Abdominal pain --Paralisys of extremities --Convoultions If the save is made, the symptoms vanish after 2-12 (2d6) rounds, else the victim dies after a like amount of time Hemlock poison Causes internal bleeding, doing 1d8 damage per day until death or a CURE SERIOUS WOUNDS or better spell is cast upon the victim (or a NEUTRALIZE POISON) Hobbit poison Kills only Hobbits, all else take 2 - 12 (2d6) damage Huecuva poison Save vs. poison or catch a cardio- vascular-renal disease (Very acute), a save indicates 1 - 4 (1d4) damage Huld Also known as "Leap" or "Deathdance". This is an odorless oil that is effective on non- humanoid creatures - except for humans and demi-humans. It works only by insinuation. It's effects are the same regardless of dosage and appear 1-4 (1d4) rounds after application. Huld causes severe muscle spasms involving nausea and the loss of motor control, balance, and speech - lasting for 1-6 (1d6) rounds. During this time the victim is helpless, but by no means an easy target since he/she/it is thrashing around wildly and unpredictable. Mental processes are totally uneffected (IE: Psionics or other communication can be initiated or continued, and in some cases a psionic ability can be used to control or stop the poisons effects). A peticular individual will be 95% resistant to Huld for a period of 10-21 (1d10+9) days after exposure to it, and thus repeated doses will not be effective. Huld will effect all individuals Humbaba poison Save vs. poison or take 10-80(10d8) damage. A save indicates 2/3rds damage I Causes 81 - 90 points of damage (14d6, 11d8, 9d10, 15d6) Ikaheka venom Lose 1-6 (1d6) points of constitution. They are regained at the rate of ONE per week. A RESTORATION spell will replace all of them. Imp poison Save vs. poison or die else take 1 - 4 damage Ink coprinus Comes from a very common mushroom as it is only toxic when consumed with alcoholic beverages. Does 5- 20 (5d4) damage, save for half damage Insanity Causes a random insanity for 1 - 4 turns J Causes 91 -100 points of damage (12d8, 16d6, 10d10, 5d20) Jameson's mamba venom This venom causes the victim's pulse rate to double what it is normally for 1-6 (1d6) rounds, causing 1-12 (1d12) damage per round. Also if a save is not made, the victim will suffocate in 3 rounds (plus constitution bonus) Jeteye This is a glossy (reflective) black liquid that effects all mammals upon ingestion, it is ineffective as a insinuative poison. Save for half damage. It causes the pupils of the eyes to go black (although this does not effect vision in any way) and causes 1-8 (1d8) damage to the neural system immediately. No pain is felt by the victim however, for Jeteye kills all pain and tactile sensation for a period of 9-16 (1d8+8) rounds (the "black eyes" sign will stay for the same duration). Jeteye is sometimes used voluntarily before torture or immediately after battle injuries (preventing a system shock roll). It has a bitter walnut-like taste and is hard to disguise in food or drink Jima A light red powder or liquid, smells like papaya. Does 8 - 48 (8d6) damage, starts in 1 - 10 rounds, runs it's course in 1 - 3 turns. Save for half damage at -3 Khargra toxin This poison causes 3 - 18 (3d6) damage, the side effect of this poison is that it will dissolve any metal that it is applied to Kill kitten poison Save vs poison or die, else victim is paralyzed for 1-6(1d6) days Killer bee poison Save vs. poison (at -2) or die King cobra poison Save vs. poison or take 1-6 (1d6) damage per round for 10 rounds (or until cured). Save each round for half damage Kolas A thick brown liquid, smells like roses. Does 8 - 48 (4d12) damage, starts in 1 - 8 rounds, runs it's course in 1 - 4 turns. Save for no damage Kotra A clear oily fluid. Does 5 - 30 (5d6) damage, acts in 1 round, runs it's course in 1 - 10 rounds. Save for half damage at -1 Krag poison Save vs. poison (at -3) or turn to stone. A save indicates that the victim is slowed for 2-12(2d6) rounds less their constitution bonus (Minimum of 1 round of slowness) Kumba Odorless, colorless liquid. Starts is 1 - 6 rounds, death follows one round thereafter. Save for no damage at -3, Failed save means death Kuurus Named after the Assassin that invented it, Kuurus does 1-6 (1d6) damage per constitution point that the victim has. Save (-3) for half damage Kuyss poison Causes leprosy, and until a CURE DISEASE is cast upon the victim, no other cure spells will work on that creature Land urchen toxin Save vs. poison (-1) or be paralized for 6 turns Lhurdas (Also known as "Yellow Death" and "Beltyn's Last Drink") This is a wine based poison. It has a sharp dry white-grape taste and will readily mix with any such wine. It reacts with the digestive acids of the stomach (Effective in any of the player races) to eat away the internal organs and tissues. Ingestion produces rapid (within two rounds) nausea, convultions, and terrific internal cramps with burning pain. It does 1-6 (1d6) damage in the first round, 2-12 (2d6) damage in the second round, and 1-4 (1d4) damage in the third and final round. Thereafter it will do no more damage, regardless of dose, and further exposer to Lhurdas will cause discomfort and failure to heal, but no more damage. This resistance lasts for 3-25 (3d8) days. This is an ingestive poison only. Save for half damage </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00184.html">Poison List - Part IV</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00188.html">Re: [MUD-Dev] string parsing</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00340.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00184.html">Poison List - Part IV</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00185"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00185"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Less numbers, more roleplaying.</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00417" HREF="msg00417.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 26 Nov 1997, 19:48 GMT <LI><strong><A NAME="00421" HREF="msg00421.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 27 Nov 1997, 19:06 GMT <LI><strong><A NAME="00675" HREF="msg00675.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:02 GMT </LI> </LI> </LI> </ul> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00340" HREF="msg00340.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 21 Nov 1997, 19:34 GMT </LI> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00185" HREF="msg00185.html">Poison List - Part II</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:32 GMT <LI><strong><A NAME="00184" HREF="msg00184.html">Poison List - Part IV</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:32 GMT <LI><strong><A NAME="00183" HREF="msg00183.html">Poison List - Part III</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:31 GMT <LI><strong><A NAME="00186" HREF="msg00186.html">Poison List - Part I</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:30 GMT <LI><strong><A NAME="00182" HREF="msg00182.html">Skill Listing - Part II</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 04:23 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>