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<H1>Re: [MUD-Dev]  Re: Introductions and descriptions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Introductions and descriptions</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Wed, 10 Dec 97 21:12:07 -0800</LI>
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<PRE>

On 30/11/97 at 09:37 AM, Adam Wiggins &lt;nightfall#user2,inficad.com&gt; said:

&gt;Nods - you've just hit the key to this issue, I think.  It's simply a
&gt;mater of ratio.  If we consider a 'full' model to be 100%, a system which
&gt;models 50% of the elements of the model needs 50% randomness. A system
&gt;which models 100% of the elements (like, say, the universe) does not need
&gt;any pseudo-randomness at all.  So, as you increase the amount of detail
&gt;of your system, you can reduce the level of randomness, which is IMO a
&gt;very good thing.  The system is still unpredictable by human standards,
&gt;since there are a lot of factors to keep track of, but they are real
&gt;factors.  I find it both more immersive and less annoying to know I
&gt;failed my backstab due to a sneeze rather than because I didn't make a
&gt;dice roll.  Plus, this adds so much more potential for strategy into the
&gt;gameworld - a thief refusing to attempt any stealthy maneuvers because
&gt;he's currently got a cold, for example.

This could be argued as the base explanation fo heisenberg/quantum
mechanics -- the Universe is an imperfect model of itself and thus relies
of randome effects for its micro-modelling.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00453" HREF="msg00453.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Introductions and descriptions</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00453" HREF="msg00453.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sun 30 Nov 1997, 11:28 GMT
<UL>
<LI><strong><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Tue 02 Dec 1997, 19:35 GMT
<UL>
<LI><strong><A NAME="00470" HREF="msg00470.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 02 Dec 1997, 20:37 GMT
</LI>
<LI><strong><A NAME="00471" HREF="msg00471.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 02 Dec 1997, 22:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:09 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00464" HREF="msg00464.html">[MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Mon 01 Dec 1997, 16:07 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Wed 19 Nov 1997, 10:14 GMT
<UL>
<LI><strong><A NAME="00316" HREF="msg00316.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 19 Nov 1997, 21:18 GMT
<UL>
<LI><strong><A NAME="00353" HREF="msg00353.html">Communication [was Introductions and..]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 22 Nov 1997, 16:22 GMT
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</UL>
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</UL></BLOCKQUOTE>

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