<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Introductions and --> <!--X-From-R13: Egrcura Lrcc <mbenaNravq.pbz> --> <!--X-Date: Sun, 14 Dec 1997 01:47:36 +0000 --> <!--X-Message-Id: 34933C39.C70AF4D2#enid,com --> <!--X-Content-Type: multipart/mixed --> <!--X-Reference: 199712132332.QAA09652#user2,inficad.com --> <!--X-Reference: 3493AA81.21E2#dial,pipex.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Introductions and</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:zoran#enid,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00806.html">Previous</a> | <a href="msg00808.html">Next</a> ] Thread: [ <a href="msg00803.html">Previous</a> | <a href="msg00808.html">Next</a> ] Index: [ <A HREF="author.html#00807">Author</A> | <A HREF="#00807">Date</A> | <A HREF="thread.html#00807">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Introductions and</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Introductions and</LI> <LI><em>From</em>: Stephen Zepp <<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>></LI> <LI><em>Date</em>: Sat, 13 Dec 1997 19:54:01 -0600</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Richard Woolcock wrote: > > Adam Wiggins wrote: > > > > [Stephen Zepp:] > > > I am wondering about the inconviencience of walking into a store and > > > seeing 20 different sword descriptions, 100 pieces of armor, and 35 > > > types of helmets...NONE with names until I "name" them...don't get me > > > wrong, I like the idea, but ( I may have missed it ), couldn't _most_ > > > text style interaction have some sort of "auto-naming" convention to > > > keep you from having to name 150 objects in a room that you may never > > > see again? > > > > You're confusing 'name' with description. The situation you describe > > should look like so: > > > > ] n > > You enter Arms 'R' Us. > > This is a large, bare room. On one wall are mounted quite a few different > > swords. On another wall there is a myriad of armor. On a third wall are > > several dozen helmets. > > Bubba the shopkeeper is standing here. > > ] look swords > > There seem to be around 20 different swords. Most of them are typical > > longswords, but you notice two particularly rusty swords, three short-swords, > > two claymores, and a rapier. > > ] get short > > You get a shortsword from the wall. > > Bubba says, 'That's an excellent weapon for any use. Sold to me by an older > > hobbit fellow younger today, he said it served him quite well.' > > ] examine short > > You take a close look at the shortsword. > > It weighs around six stones. The blade is about three handsbreath long. > > The hilt is wrapped in leather. Delicate paterns are etched into the > > well-worn blade. It could use some sharpening. > > ] > > Bubba says, 'Only fifty coppers for that fine item.' > > ] name sword Sting > > You will now call the shortsword 'Sting'. > > ] l in purse > > You have three copper pieces. > > ] doh > > ] return short > > You return the shortsword to its spot on the wall. > > Out of interest, shouldn't that be "You return Sting to its spot on the wall"? > That is what my code would do, if I wrote object-recognition in the same > way as I have written player-recognition. It would also prevent me typing > 'return short' - I would have to type 'return sting' (although if I do ever > decide to code object-recognition, I might well change that part of the code > for objects). > > > Bubba says, 'You'll regret giving up such a bargain, my friend..' > > ] l > > This is a large, bare room. On one wall are mounted quite a few different > > swords, one of which you recognize as the shortsword Sting. On another > > wall there is a myriad of armor. On a third wall are several dozen helmets. > > I was thinking of doing something similar for groups of people - something like: > > "You see a large crowd of people, three of which you recognise as Bubba, Boffo > and Biffo." > > The problem I can see is - if the crowd is really big, would I actually be ABLE > to recognise everyone (or even anyone)? What if you barely know them? Could > a thief (as in someone who had just robbed you, rather than thief class) hide > in a crowd to escape the authorities? Maybe you should have to push through a > crowd in order to find someone? > > Just food for thought. > > KaVir. make the recognition just a check against vision ( perception stat ) and how well you know them? Z</PRE> <PRE> begin: vcard fn: Stephen Zepp n: Zepp;Stephen org: Lords of the Shadow ( <A HREF="telnet://soe.nuc.net:8888">telnet://soe.nuc.net:8888</A> ) email;internet: zoran#enid,com x-mozilla-cpt: ;0 x-mozilla-html: TRUE version: 2.1 end: vcard </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00808" HREF="msg00808.html">Re: [MUD-Dev] Introductions and</A></strong> <ul compact><li><em>From:</em> Richard Woolcock <KaVir#dial,pipex.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev] Introductions and</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user2,inficad.com></LI></UL></LI> <LI><STRONG><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev] Introductions and</A></STRONG> <UL><LI><EM>From:</EM> Richard Woolcock <KaVir#dial,pipex.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00806.html">Re: [MUD-Dev] A flamewar startingpoint.)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00808.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00803.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00808.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00807"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00807"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Introductions and</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00821" HREF="msg00821.html">Re: [MUD-Dev] Introductions and</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 14 Dec 1997, 22:52 GMT </LI> </ul> <LI><strong><A NAME="00758" HREF="msg00758.html">Re: [MUD-Dev] Introductions and</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Fri 12 Dec 1997, 23:41 GMT <UL> <LI><strong><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev] Introductions and</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 13 Dec 1997, 23:18 GMT <UL> <LI><strong><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev] Introductions and</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Dec 1997, 00:34 GMT <UL> <LI><strong><A NAME="00807" HREF="msg00807.html">Re: [MUD-Dev] Introductions and</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 01:47 GMT <UL> <LI><strong><A NAME="00808" HREF="msg00808.html">Re: [MUD-Dev] Introductions and</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Dec 1997, 02:42 GMT <UL> <LI><strong><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev] Introductions and</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 03:16 GMT </LI> <LI><strong><A NAME="00813" HREF="msg00813.html">Re: [MUD-Dev] Introductions and</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 14 Dec 1997, 12:20 GMT <LI><strong><A NAME="00833" HREF="msg00833.html">Crowds and Recognition (Was: Introductions and )</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 15 Dec 1997, 03:48 GMT </LI> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>