1997Q4/
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<H1>Re: [MUD-Dev]  Introductions and</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Introductions and</LI>
<LI><em>From</em>: Stephen Zepp &lt;<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 13 Dec 1997 19:54:01 -0600</LI>
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<PRE>
Richard Woolcock wrote:
&gt; 
&gt; Adam Wiggins wrote:
&gt; &gt;
&gt; &gt; [Stephen Zepp:]
&gt; &gt; &gt; I am wondering about the inconviencience of walking into a store and
&gt; &gt; &gt; seeing 20 different sword descriptions, 100 pieces of armor, and 35
&gt; &gt; &gt; types of helmets...NONE with names until I "name" them...don't get me
&gt; &gt; &gt; wrong, I like the idea, but ( I may have missed it ), couldn't _most_
&gt; &gt; &gt; text style interaction have some sort of "auto-naming" convention to
&gt; &gt; &gt; keep you from having to name 150 objects in a room that you may never
&gt; &gt; &gt; see again?
&gt; &gt;
&gt; &gt; You're confusing 'name' with description.  The situation you describe
&gt; &gt; should look like so:
&gt; &gt;
&gt; &gt;  ] n
&gt; &gt;  You enter Arms 'R' Us.
&gt; &gt;  This is a large, bare room.  On one wall are mounted quite a few different
&gt; &gt;  swords.  On another wall there is a myriad of armor.  On a third wall are
&gt; &gt;  several dozen helmets.
&gt; &gt;  Bubba the shopkeeper is standing here.
&gt; &gt;  ] look swords
&gt; &gt;  There seem to be around 20 different swords.  Most of them are typical
&gt; &gt;  longswords, but you notice two particularly rusty swords, three short-swords,
&gt; &gt;  two claymores, and a rapier.
&gt; &gt;  ] get short
&gt; &gt;  You get a shortsword from the wall.
&gt; &gt;  Bubba says, 'That's an excellent weapon for any use.  Sold to me by an older
&gt; &gt;   hobbit fellow younger today, he said it served him quite well.'
&gt; &gt;  ] examine short
&gt; &gt;  You take a close look at the shortsword.
&gt; &gt;  It weighs around six stones.  The blade is about three handsbreath long.
&gt; &gt;  The hilt is wrapped in leather.  Delicate paterns are etched into the
&gt; &gt;  well-worn blade.  It could use some sharpening.
&gt; &gt;  ]
&gt; &gt;  Bubba says, 'Only fifty coppers for that fine item.'
&gt; &gt;  ] name sword Sting
&gt; &gt;  You will now call the shortsword 'Sting'.
&gt; &gt;  ] l in purse
&gt; &gt;  You have three copper pieces.
&gt; &gt;  ] doh
&gt; &gt;  ] return short
&gt; &gt;  You return the shortsword to its spot on the wall.
&gt; 
&gt; Out of interest, shouldn't that be "You return Sting to its spot on the wall"?
&gt; That is what my code would do, if I wrote object-recognition in the same
&gt; way as I have written player-recognition.  It would also prevent me typing
&gt; 'return short' - I would have to type 'return sting' (although if I do ever
&gt; decide to code object-recognition, I might well change that part of the code
&gt; for objects).
&gt; 
&gt; &gt;  Bubba says, 'You'll regret giving up such a bargain, my friend..'
&gt; &gt;  ] l
&gt; &gt;  This is a large, bare room.  On one wall are mounted quite a few different
&gt; &gt;  swords, one of which you recognize as the shortsword Sting.  On another
&gt; &gt;  wall there is a myriad of armor.  On a third wall are several dozen helmets.
&gt; 
&gt; I was thinking of doing something similar for groups of people - something like:
&gt; 
&gt; "You see a large crowd of people, three of which you recognise as Bubba, Boffo
&gt;  and Biffo."
&gt; 
&gt; The problem I can see is - if the crowd is really big, would I actually be ABLE
&gt; to recognise everyone (or even anyone)?  What if you barely know them?  Could
&gt; a thief (as in someone who had just robbed you, rather than thief class) hide
&gt; in a crowd to escape the authorities?  Maybe you should have to push through a
&gt; crowd in order to find someone?
&gt; 
&gt; Just food for thought.
&gt; 
&gt; KaVir.

make the recognition just a check against vision ( perception stat ) and how well you know them?

Z</PRE>
<PRE>
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email;internet: zoran#enid,com
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</PRE>

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<li><strong><A NAME="00808" HREF="msg00808.html">Re: [MUD-Dev]  Introductions and</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<LI><STRONG><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev]  Introductions and</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev]  Introductions and</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Introductions and</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00821" HREF="msg00821.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 14 Dec 1997, 22:52 GMT
</LI>
</ul>
<LI><strong><A NAME="00758" HREF="msg00758.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Fri 12 Dec 1997, 23:41 GMT
<UL>
<LI><strong><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 13 Dec 1997, 23:18 GMT
<UL>
<LI><strong><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Dec 1997, 00:34 GMT
<UL>
<LI><strong><A NAME="00807" HREF="msg00807.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 01:47 GMT
<UL>
<LI><strong><A NAME="00808" HREF="msg00808.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Dec 1997, 02:42 GMT
<UL>
<LI><strong><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 03:16 GMT
</LI>
<LI><strong><A NAME="00813" HREF="msg00813.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 14 Dec 1997, 12:20 GMT
<LI><strong><A NAME="00833" HREF="msg00833.html">Crowds and Recognition (Was: Introductions and )</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 15 Dec 1997, 03:48 GMT
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