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<H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 09 Dec 1997 20:57:45 -0800</LI>
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<PRE>
coder#ibm,net wrote:
&gt; 
&gt; On 09/11/97 at 06:22 PM, "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt; said:
&gt; &gt;On  9 Nov 97 at 11:00, Marian Griffith wrote:
&gt; 
&gt; &gt;&gt; Why grant players powers above those the guards enjoy. If players can
&gt; &gt;&gt; have little fortresses  that others find it impossible to enter  then
&gt; &gt;&gt; why not a town as well?
&gt; 
&gt; &gt;Good point.  The only answer I can think of, is that players have
&gt; &gt;feelings.  Mud monsters, well, they're made out of rubber. ;)
&gt; 
&gt; One could champion the idea of reducing players to the level of
&gt; monsters/NPC's as part of the game definition...

Heh that reminds me of something I was thinking about earlier today -
reversing the roles of players and mobs.  Imagine something like...

Welcome to Monster MUD!
Please select which monster you would like to play:
[1] a peasant (4 currently due for a repop)
[2] Lord Seth (currently in use)
[3] Lord Seth's bodyguard (1 currently due for a repop)
[4] etc...

Enter your choice: 3
------------------------------------------------------------------------
You are one of Lord Seth's bodyguards, your roll is to protect Lord
Seth from groups of vicious murderous cannibals who regularly travel 
around the local area, killing peasents and other innocent people 
indiscriminately, occasionally even eating raw body parts they have 
hacked off in combat.
------------------------------------------------------------------------
Will you accept this role? yes

Entering the game...


You are standing in Lord Seth's hall.
Lord Seth is standing here.
Frank the bodyguard is here, protecting Lord Seth.

Frank says 'hi there!'
&gt;bow sethYou bow before Lord Seth.
Lord Seth smiles at you.

[MOBTALK] A peasant: Those f**king adventurers are back again!
[MOBINFO] A peasant has been brutally executed by Bubba.

Lord Seth sighs loudly.

Bubba arrives from the north.
Uggugg arrives from the north.
Sven arrives from the north.

Bubba says 'Uggugg, you tank, I'll heal'
Uggugg nods.
Sven says 'Lets take out the bodyguards first'
Bubba chants some mystical words...Uggugg is surrounded by a white aura.

etc.....

Just thought I'd share that entertaining notion with you ;)

KaVir.

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<li><strong><A NAME="00624" HREF="msg00624.html">Players as Monsters/NPCs</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Fear of magic (was:Usability and interface)y</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00240" HREF="msg00240.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)y</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Wed 05 Nov 1997, 08:56 GMT
</LI>
<LI><strong><A NAME="00261" HREF="msg00261.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 09 Nov 1997, 16:34 GMT
<LI><strong><A NAME="00268" HREF="msg00268.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 10 Nov 1997, 02:07 GMT
<LI><strong><A NAME="00581" HREF="msg00581.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 09 Dec 1997, 18:37 GMT
<LI><strong><A NAME="00586" HREF="msg00586.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 09 Dec 1997, 19:50 GMT
<LI><strong><A NAME="00624" HREF="msg00624.html">Players as Monsters/NPCs</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 10 Dec 1997, 07:09 GMT
<LI><strong><A NAME="00651" HREF="msg00651.html">Re: [MUD-Dev]  Players as Monsters/NPCs</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 10 Dec 1997, 21:56 GMT
<LI><strong><A NAME="00683" HREF="msg00683.html">Re: [MUD-Dev]  Players as Monsters/NPCs</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Dec 1997, 05:44 GMT
</LI>
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</LI>
</LI>
<LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 09 Dec 1997, 20:45 GMT
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