<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] newbie --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: Sun, 09 Nov 1997 13:10:44 +0000 --> <!--X-Message-Id: Pine.LNX.3.96.971109133420.190A-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199711082251.WAA99162#out1,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] newbie</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00256.html">Previous</a> | <a href="msg00258.html">Next</a> ] Thread: [ <a href="msg00253.html">Previous</a> | <a href="msg00202.html">Next</a> ] Index: [ <A HREF="author.html#00257">Author</A> | <A HREF="#00257">Date</A> | <A HREF="thread.html#00257">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] newbie</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] newbie</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Sun, 9 Nov 1997 13:38:08 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sat, 8 Nov 1997 coder#ibm,net wrote: > On 04/11/97 at 09:21 PM, Sauron <dlove#kusd,kusd.edu> said: > > >Generally hardcode is what you use to write the server and has to be > >compiled and restarted each time you make changes (note that i said > >generally, i know this isn't ALWAYS true). Softcode tends to be the > >internal programming language on your server. It has no need to be > >compiled, generally adds to lag, but is also on the average easier to use > >and uses the games internal functions to the best of their abilities. > > There are some notable exceptions here. LP's LPC is easily recognisable > as "sfotcode", yet it is "compiled" into an internal form (bytecoding? I > haven't checked), and in some versions can be compiled directly into > machine binaries. ColC comparitively compiles into bytecode which is > then run by the Cold VM. Yeah. LPC is more like Java in the sense that it does run from a form of VM (perhaps not strictly speaking, but in a theoretical sense). Using the binary options you can also compile LPC to C at runtime, and keep it stored as C for efficiency purposes. The best example of softcode that I know of would be that found on the Tiny/PennMUSH servers, and another example I could cite is the interpreted scripting language being built into my mud (the interpretor/executor written in LPC) to run magical spells. > >The > >real tradeoff is w/ hardcode you increase your cpu usage, and softcode it > >chews up your ram. Most good mu*s tend to have a balance of both types of > >programmed systems. > > Softcoded systems which compile to byte code lose many of their CPU > intensive aspects. On a related note, disk based systems (don't keep > everything in RAM), can be much more effective at reducing CPU and RAM > consumption than the soft or hard code routes, as well as significantly > improving page fault rates and thus performance. Marcus Ranum > demonstrated this very clearly. Yes - basically there are pros and cons to each approach. Putting aside the hardware usage side (which is perhaps not as important to many people, at least not until you have a *large* server), the main differences are: Softcode tends to be easier to learn (citing Tiny/Penn as an example). Softcode also tends to be harder to do major things in (if it is possible at all). Hardcode generally requires a server reboot, and is inaccessible to players. And so forth, and so on. Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "All extremists should be taken out and shot." </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00253" HREF="msg00253.html">Re: [MUD-Dev] newbie</A></STRONG> <UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00256.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00258.html">[MUD-Dev] Re: Gender specific</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00253.html">Re: [MUD-Dev] newbie</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00202.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00257"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00257"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Sorry...</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00239" HREF="msg00239.html">Sorry...</A></strong>, Bjarni Norddahl <a href="mailto:btn#dark,x.dtu.dk">btn#dark,x.dtu.dk</a>, Wed 05 Nov 1997, 08:46 GMT </LI> </ul> <LI><strong><A NAME="00237" HREF="msg00237.html">Re: [MUD-Dev] newbie</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Tue 04 Nov 1997, 21:47 GMT <UL> <LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev] newbie</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 07 Nov 1997, 04:13 GMT </LI> <LI><strong><A NAME="00253" HREF="msg00253.html">Re: [MUD-Dev] newbie</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 09 Nov 1997, 04:31 GMT <UL> <LI><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev] newbie</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 09 Nov 1997, 13:10 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </LI> <LI><strong><A NAME="00202" HREF="msg00202.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Sun 02 Nov 1997, 01:47 GMT <LI><strong><A NAME="00199" HREF="msg00199.html">Re: DESIGN: ECONOMICS: Money Supply</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 01 Nov 1997, 23:26 GMT <LI><strong><A NAME="00200" HREF="msg00200.html">Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 01 Nov 1997, 23:24 GMT <UL> <LI><strong><A NAME="00201" HREF="msg00201.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 02 Nov 1997, 00:14 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>