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<H1>RE: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 9 Dec 1997 17:27:35 -0600</LI>
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<PRE>
On Tuesday, December 09, 1997 8:32 AM, Vadim 
Tkachenko[SMTP:vadimt#4cs,com] wrote:
&gt; Koster, Raph wrote:
&gt; &gt;
&gt; &gt; The above sounds wonderful, given that you have email 
registration,
&gt; &gt; characters who never log out, etc. These provide important 
"identity
&gt; &gt; tracking" which permit the enforcers of justice to track the 
villain
&gt; &gt; down. Without them, though, it's next to impossible... Also, as 
scale
&gt; &gt; grows, anonymity will become increasingly easy as well. 
Eventually, it
&gt; &gt; may break down on you.It will be interesting to see if this is 
the
&gt; &gt; case. It relies a lot on players' willingness to gossip, which may 
not
&gt; &gt; work out that well (is it possible for a group of 100 players to 
get
&gt; &gt; together and purposely report the same person for something nasty, 
to
&gt; &gt; get their character destroyed?)
&gt;
&gt; Well, doesn't it mean that the person is _really_ worth for 100 
players
&gt; to get together to get rid of the character?

Not necessarily. :( I never underestimate the range of human 
maliciousness...

-Raph


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00595" HREF="msg00595.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 09 Dec 1997, 22:16 GMT
</LI>
<LI><strong><A NAME="00647" HREF="msg00647.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 10 Dec 1997, 21:44 GMT
</LI>
</ul>
<LI><strong><A NAME="00593" HREF="msg00593.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 21:39 GMT
<UL>
<LI><strong><A NAME="00720" HREF="msg00720.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 04:20 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00598" HREF="msg00598.html">RE: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 09 Dec 1997, 23:24 GMT
</LI>
<LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Wed 10 Dec 1997, 00:35 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00588" HREF="msg00588.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 20:35 GMT
<UL>
<LI><strong><A NAME="00719" HREF="msg00719.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 02:08 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00574" HREF="msg00574.html">RE: [MUD-Dev]  Guilds &amp; Politics [was Affecting</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 09 Dec 1997, 17:14 GMT
</LI>
</UL></BLOCKQUOTE>

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