<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Task Parsing --> <!--X-From-R13: Egrcura Lrcc <mbenaNravq.pbz> --> <!--X-Date: Sun, 28 Dec 1997 20:47:09 +0000 --> <!--X-Message-Id: 34A6BAD9.B1A0421A#enid,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.3.91.971228191055.65C-100000@uni-corn.demon.co.uk --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Task Parsing</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:zoran#enid,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00997.html">Previous</a> | <a href="msg00999.html">Next</a> ] Thread: [ <a href="msg00997.html">Previous</a> | <a href="msg01040.html">Next</a> ] Index: [ <A HREF="author.html#00998">Author</A> | <A HREF="#00998">Date</A> | <A HREF="thread.html#00998">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Task Parsing</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Task Parsing</LI> <LI><em>From</em>: Stephen Zepp <<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>></LI> <LI><em>Date</em>: Sun, 28 Dec 1997 14:47:21 -0600</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Greg Munt wrote: > > On Sun, 28 Dec 1997, Stephen Zepp wrote: [snip] > How do you handle limited memory resources? If the actor being assigned a > task is in a part of the world that is currently swapped out to disk, > what do you do? Do you have to bring it back into memory to enable the > actor to process the assigned work? Or is the result of the work > calculated, and the results applied, when that part of the world is > brought back into memory? (I.e. it is not loaded into memory unless a > player needs it) (I believe Nathan does something like this?) > > Of course, I'm assuming you have an in-memory db, supported by disk > caching. Umm, bad assumption, I guess. Being still new to the deep details, I run everything in memory, supported by file saving. Eventually I will be moving to a more db oriented style, but right now everything is handled with in memory lists ( I own the server, p90 with 64 meg, not been a problem with resources so far. ). Primarily, an "estate" is a relatively close knit set of locations, centralized around a portion of the overland map. Unless specifically directed, workgroups will not wander far from their established estate capital. Currently, the test estates are running within a 10x10 open movement terrain map, one map with 8 estates in competition for resources, one set of 2 linked maps, ( 20 X 10, basically ), and then another running all by itself, to try and map out the intereactions of "competing" estates. Trade of resources is a concept that's designed in, but not currently implemented, where you have caravan workgroups lead be a leader with trade skills, who will travel to other estates to carry out any trade tasks you have agreed upon with other estates. I'm working on a regional supply/demand system design in the background, not much on that other than a dynamic exchange rate system. Z </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00997" HREF="msg00997.html">Re: [MUD-Dev] Task Parsing</A></STRONG> <UL><LI><EM>From:</EM> Greg Munt <greg#uni-corn,demon.co.uk></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00997.html">Re: [MUD-Dev] Task Parsing</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00999.html">AI Nodes (was: Attributions vs brainstorming ...)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00997.html">Re: [MUD-Dev] Task Parsing</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01040.html">Re: [MUD-Dev] Task Parsing</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00998"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00998"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01010" HREF="msg01010.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Mon 29 Dec 1997, 21:06 GMT <LI><strong><A NAME="00996" HREF="msg00996.html">Task Parsing (repost for format)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 28 Dec 1997, 19:35 GMT <LI><strong><A NAME="00983" HREF="msg00983.html">Task Parsing</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sat 27 Dec 1997, 20:12 GMT <UL> <LI><strong><A NAME="00997" HREF="msg00997.html">Re: [MUD-Dev] Task Parsing</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 20:22 GMT <UL> <LI><strong><A NAME="00998" HREF="msg00998.html">Re: [MUD-Dev] Task Parsing</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 28 Dec 1997, 20:47 GMT </LI> <LI><strong><A NAME="01040" HREF="msg01040.html">Re: [MUD-Dev] Task Parsing</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 31 Dec 1997, 04:33 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00979" HREF="msg00979.html">Mud Settings</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 27 Dec 1997, 15:40 GMT <UL> <LI><strong><A NAME="00993" HREF="msg00993.html">Re: [MUD-Dev] Mud Settings</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 28 Dec 1997, 10:34 GMT <UL> <LI><strong><A NAME="00995" HREF="msg00995.html">Re: [MUD-Dev] Mud Settings</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 17:58 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>