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<H1>Re: [MUD-Dev] Task Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Task Parsing</LI>
<LI><em>From</em>: Stephen Zepp &lt;<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 28 Dec 1997 14:47:21 -0600</LI>
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<PRE>
Greg Munt wrote:
&gt; 
&gt; On Sun, 28 Dec 1997, Stephen Zepp wrote:
[snip]
&gt; How do you handle limited memory resources? If the actor being assigned a
&gt; task is in a part of the world that is currently swapped out to disk,
&gt; what do you do? Do you have to bring it back into memory to enable the
&gt; actor to process the assigned work? Or is the result of the work
&gt; calculated, and the results applied, when that part of the world is
&gt; brought back into memory? (I.e. it is not loaded into memory unless a
&gt; player needs it) (I believe Nathan does something like this?)
&gt; 
&gt; Of course, I'm assuming you have an in-memory db, supported by disk
&gt; caching.

Umm, bad assumption, I guess.  Being still new to the deep details, I run
everything in memory, supported by file saving. Eventually I will be moving to a
more db oriented style, but right now everything is handled with in memory lists
( I own the server, p90 with 64 meg, not been a problem with resources so far.
).

Primarily, an "estate" is a relatively close knit set of locations, centralized
around a portion of the overland map.  Unless specifically directed, workgroups
will not wander far from their established estate capital.  Currently, the test
estates are running within a 10x10 open movement terrain map, one map with 8
estates in competition for resources, one set of 2 linked maps, ( 20 X 10,
basically ), and then another running all by itself, to try and map out the
intereactions of "competing" estates.

Trade of resources is a concept that's designed in, but not currently
implemented, where you have caravan workgroups lead be a leader with trade
skills, who will travel to other estates to carry out any trade tasks you have
agreed upon with other estates.  I'm working on a regional supply/demand system
design in the background, not much on that other than a dynamic exchange rate
system.

Z

</PRE>

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<UL><LI><EM>From:</EM> Greg Munt &lt;greg#uni-corn,demon.co.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01010" HREF="msg01010.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Mon 29 Dec 1997, 21:06 GMT
<LI><strong><A NAME="00996" HREF="msg00996.html">Task Parsing (repost for format)</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 28 Dec 1997, 19:35 GMT
<LI><strong><A NAME="00983" HREF="msg00983.html">Task Parsing</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sat 27 Dec 1997, 20:12 GMT
<UL>
<LI><strong><A NAME="00997" HREF="msg00997.html">Re: [MUD-Dev] Task Parsing</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 20:22 GMT
<UL>
<LI><strong><A NAME="00998" HREF="msg00998.html">Re: [MUD-Dev] Task Parsing</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 28 Dec 1997, 20:47 GMT
</LI>
<LI><strong><A NAME="01040" HREF="msg01040.html">Re: [MUD-Dev] Task Parsing</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 31 Dec 1997, 04:33 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00979" HREF="msg00979.html">Mud Settings</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 27 Dec 1997, 15:40 GMT
<UL>
<LI><strong><A NAME="00993" HREF="msg00993.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 28 Dec 1997, 10:34 GMT
<UL>
<LI><strong><A NAME="00995" HREF="msg00995.html">Re: [MUD-Dev] Mud Settings</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 17:58 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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