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<H1>Re: [MUD-Dev]  Reusable plots for quests</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Reusable plots for quests</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Thu, 02 Oct 97 14:50:00 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
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<PRE>
In &lt;199709290456.3387600#bedford,net&gt;, on 09/29/97 
   at 09:10 AM, "Brian Price" &lt;blprice#bedford,net&gt; said:

&gt;Three or four years ago, I was working on a multi-plot interactive 
&gt;story/game.  While I never finished it, I did lay out the groundwork 
&gt;for such a system.  Some of the recent topics touched upon the desire
&gt; to provide re-usable quests and those discussions reminded me of my 
&gt;earlier work.  Please bear with me, it is a bit rough and a bit long 
&gt;winded.

My writers reaction (I made my living for a short while writing short
stories) is that is not useful as it stands, and will only be usful
when it is mapped against the basic plot forms (boy beets girl, little
tailor, man learns a lesson).  It is the human interest of those plot
forms which drives and provides value to the node structure you
describe.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Something complete different</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00149" HREF="msg00149.html">Re: [MUD-Dev] Something complete different</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 24 Oct 1997, 17:25 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00031" HREF="msg00031.html">Re: [MUD-Dev]  Stranger in a Strange Land</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 03 Oct 1997, 21:25 GMT
<UL>
<LI><strong><A NAME="00035" HREF="msg00035.html">Re: [MUD-Dev]  Stranger in a Strange Land</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 04 Oct 1997, 19:23 GMT
<UL>
<LI><strong><A NAME="00110" HREF="msg00110.html">Re: [MUD-Dev]  Stranger in a Strange Land</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 20:40 GMT
</LI>
</UL>
</LI>
</UL>
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<LI><strong><A NAME="00030" HREF="msg00030.html">Re: [MUD-Dev]  Reusable plots for quests</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 03 Oct 1997, 18:05 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00033" HREF="msg00033.html">Re: [MUD-Dev]  Reusable plots for quests</A></strong>, 
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Sat 04 Oct 1997, 07:01 GMT
</LI>
<LI><strong><A NAME="00095" HREF="msg00095.html">Re: [MUD-Dev]  Reusable plots for quests</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 12 Oct 1997, 02:09 GMT
</LI>
<LI><strong><A NAME="00096" HREF="msg00096.html">Re: [MUD-Dev]  Reusable plots for quests</A></strong>, 
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Sun 12 Oct 1997, 13:08 GMT
</LI>
<LI><strong><A NAME="00098" HREF="msg00098.html">Re: [MUD-Dev]  Reusable plots for quests</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 13 Oct 1997, 00:09 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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