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<H1>Re: [MUD-Dev]	Riddles for games</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]	Riddles for games</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Thu, 9 Oct 97 18:51:08 MST</LI>
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<PRE>
:<A  HREF="http://www.cs.ualberta.ca/~wade/HyperDnd/Riddles/riddles">http://www.cs.ualberta.ca/~wade/HyperDnd/Riddles/riddles</A>

Laugh! This has to be Wade Holst, no? He worked for us for a few months
one summer - definitely into the internet and the web. I recall he also
managed to get an award for something like "the most useless web page",
or something, for one month.

Nice collection of classic riddles, however. Material for putting into
a MUD, riddles being a classic form of "quest".

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<li><strong><A NAME="00105" HREF="msg00105.html">Re: [MUD-Dev] Riddles for games</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: (fwd) New MUD software wanted?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev]  Re: (fwd) New MUD software wanted?</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 17:32 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00089" HREF="msg00089.html">Re: (fwd) New MUD software wanted?</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 11 Oct 1997, 05:21 GMT
<LI><strong><A NAME="00088" HREF="msg00088.html">THE COMPLETE GUIDE TO UNLAWFUL CARNAL KNOWLEDGE FOR FANTASY ROLE-PLAYING GAMES</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 10 Oct 1997, 18:33 GMT
<LI><strong><A NAME="00087" HREF="msg00087.html">[MUD-Dev]  Learning through failure</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 10 Oct 1997, 13:49 GMT
<LI><strong><A NAME="00086" HREF="msg00086.html">Re: [MUD-Dev]	Riddles for games</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 10 Oct 1997, 06:01 GMT
<UL>
<LI><strong><A NAME="00105" HREF="msg00105.html">Re: [MUD-Dev] Riddles for games</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 18:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00085" HREF="msg00085.html">The Trap Collection - Volume II</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 09 Oct 1997, 22:42 GMT
<LI><strong><A NAME="00084" HREF="msg00084.html">The Trap Collection</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 09 Oct 1997, 19:46 GMT
<LI><strong><A NAME="00082" HREF="msg00082.html">Learning through failure</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Oct 1997, 16:49 GMT
</UL></BLOCKQUOTE>

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