<!-- MHonArc v2.4.4 --> <!--X-Subject: Poison List - Part III --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Fri, 31 Oct 1997 05:31:32 +0000 --> <!--X-Message-Id: 199710310531.XAA29817@dfw-ix15.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Poison List - Part III</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00186.html">Previous</a> | <a href="msg00184.html">Next</a> ] Thread: [ <a href="msg00184.html">Previous</a> | <a href="msg00186.html">Next</a> ] Index: [ <A HREF="author.html#00183">Author</A> | <A HREF="#00183">Date</A> | <A HREF="thread.html#00183">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Poison List - Part III</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Poison List - Part III</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Fri, 31 Oct 1997 00:32:51 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Lisssteeen A liquid that when found will always be labeled: "HERE NOW" This yellow liquid has no smell but it will make your mouth water, it tastes spicy hot (like tabasco sauce), and works only when swallowed (Only ingestive type poison). There is no discernable effect to or on any creature within 100 feet of the imbiber. BUT to any creature more than 100 feet from the imbiber will hear the voice of the imbiber due to the "effect" on the imbiber's vocal coards. This fluid causes the imbiber's vocal cords to transmit on a ultrasonic as well as a subsonic level making all within a mile of them hear the imbiber. This sound level permiates ALL planes and dimensions also. Any diety's name which is spoken has a 50% bonus of hearing and any creature within 300 feet CANNOT be surprised under any circumstances! Lasts 25 rounds - imbiber's wisdom Lomat An odorless, colorless powder or liquid. Does 5 - 30 (5d6) damage, starts in 1 - 6 turns, runs it's course in 1 - 4 turns. Save for half damage at -2 Longlicker toxin This poison lasts for four rounds, starts instantly, save vs. poison for the first three rounds or take 3-18 (3d6) damage (take 1-6 (1d6) damage if save is made). On the fourth round, take 3-18 (3d6) damage automaticaly (No save) Lotus dust, black Causes instant death Lotus dust, brown Encases the victim in wood (Required 20 strength to break out) Lotus dust, clear Burns for 1-6 (1d6) damage per round when it comes in contact with flesh. Lasts for 1-6 (1d6) rounds Lotus dust, copper Encases victiim in copper (Requires a 21 strength to break out) Lotus dust, emerald Paralizes victms lungs/gills for 2- 12 (2d6) rounds Lotus dust, metalic Blinds victim and causes lung failure for 2-12 (2d6) rounds Lotus dust, red Causes objects to turn to stone Lotus dust, yellow Causes victims to fall asleep (Yes, Even elves!) Luptak A nerve toxin that may be injected or rendered into a gas. It appears to effect dexterity, causing the victim to stumble, be unable to fight, cast spells, etc...; However it does NO direct damage. There is a 50% chance of a victim taking physical damage from a fall while affected by the toxin. A victim who was poisoned in melee would be quite helpless. It's effects last from 3 - 6 (1d4+2) turns. Save for no effect Magebane A very stable liquid that can be disguised as any other potion (Commonly disguised as potions of HEROISM). The effect is one of severe mental sluggishness and effectively causes the victim to have one third of their actual intellegence.. Lasts one round per intellegence point "lost" Malange toxin Causes tunnel vision, allowing +1 to hit for any opponent not directly in front of the poisoned creature {Or not in direct line of sight}. A creature that has this introduced into the bloodstream will develop deep blue eyes in 1 - 4 days. The poison will last for 1 - 6 + 4 days (A total of 5 to 10 days) Man skorpion poison Save vs. poison or die instantly Mantri poison The victim subtracts their constitution from 25 and takes the difference in damage (minimum of 5 points of damage) Marine spider venom Save vs. poison or be paralized for 2-12 (2d6) rounds Megalo-centipede This is an acidic toxin, it burns the skin for 1-8 (1d8) damage. Save for half damage Mental Depressent-A Causes a loss of Psionics for 4-48 hours Mental Depressent-B Causes a chemically induced Psionic blast Milkweed Causes a severe intestinal disorder that makes the victim regurgatate anything that has been eaten, lasts for 5-10 (1d6+4) days. The victim will starve to death if the toxin is not neutralized Mistletoe poison Destroys red blood cells, victim takes 1 point of damage per day (Cumulative). Example: Day 1, take 1 point. Day two, take 2 points...etc... Mold poison Causes 1d12 or 2d12, a rare form is said to cause 4d20 Monkshood This poison causes accute vomiting and diarreha for 1-4 (1d4) and if a save is not made (+1), the victim will have intense convoultions and die in severe pain in 2-8 (2d4) segments Morphus A clear citrus-smelling liquid. Fumes will cause victim to sleep for 1 - 6 turns (After a round of contact). Morphus is used like chloroform for abductions and the like, and is a potent gas when mixed properly. Even works on elves. Save for no effect at -2 Mufa Odorless, colorless liquid. Starts in 1 - 10 rounds, throws victim into painfull twisting convultions, then does 15 points of damage per round until victim dies. Convultions have a 50% chance of causing an extra 1 - 6 points of damage in each round. No saving throw Myconid-H Save vs. poson or begin to hallucnate for 2-16 (2d8) rounds. Roll below: - 01 - 10 : Cower & Wimper - 11 - 15 : Stare into nothngness - 16 - 18 : Run in a random direction - 19 - 20 : Attack the nearest creature Myconid-P Save vs. poison or be totally passive. Victim may only watch, cannot take any actons, even if they are being attacked. Lasts for 2-6 (1d6, treatng all 1's as 2's) rounds Naral poison Save vs. poison or take 6-36 (6d6) damage Narcosis Once introduced into the body, is takes effect for 1 - 4 rounds, this poison causes severe nitrogen narcosis (Similar effect to comming up from 300' underwater to the surface in 1 second). Save for half damage. Poison lasts until dispelled. Does 7 - 12 (1d6+6) damage per round and victim cannot move Nettle A light brown powder that causes extreem skin inflamation. The burning, itching & stinging can last up to 20 days. This causes -3 to hit and -2 to damage and armor class Nibon An odorless colorless liquid. Does 6 - 48 (6d8) damage, starts in 1 round, runs it's course in 1 turn. Save for half damage made at -4 Nightcrawler poison Save vs. poison or take 7-56 (7d8) damage and be paralyzed for that long Nightseeker poison Save vs. poison or take 3-12 (3d4) damage Ninthla poison Anything under 12 hit dice must save or die, any that does save will fall into a catatonic state for 1-20(1d20) days Nyosan butterfly poison Save vs. poison or take 2-12 (2d6) damage OOPS! A clear liquid that is often mistaken for Holy Water. While under the influence of this poison, any type of spell which divulges color (such as TRUE SIGHT, or DETECT ALIGNMENT) will reveal the exact opposite color!. This poison is sometimes called ColorBlind. Duration: 2-12 (2d6) days OUCH! A very deep ruby red gel or liquid that tastes like listerine. This "poison" holds damage, that is the next SIX times the imbiber takes damage, the fluid will "hold" the damage so that the body does not really take it. This damage can be cured before the body really takes the damage. This is only good for SIX hits, for on the SEVENTH hit, the fluid's power is dispelled and the imbiber takes ALL damage taken in the previous seven hits that hasn't been cured yet! Oliander poison Save vs. poison or the victim's heart stops and death ensues Opia A brown powder with a honey/almond smell. When drunk (it dissolves into liquids instantly), it causes blindness within 1 - 6 rounds. This is temporary, lasting 1 - 10 rounds. Save for no effect Optical-A Causes blindness equal to the 30 - characters constitution Optical-B Causes double vision for 30 days less characters constitution Optical-C Causes inflamation of the characters tear ducts, makeing the character susceptable to taking damage from bright lights Orvas This is a translucent liquid with a green cast and a bitter-sweet taste. It does 1-6 (1d6) damage upon entering the bloodstream (immediately if introduced into a wound or scrape, or in 18-24 {1d6+17} turns if introduced by ingestive means), and 1-4 (1d4) points of damage on the next two rounds. A successful save vs. Orvas means that it is ineffective against that creature. Orvas is an antidote to Varrakas if introduced into the bloodstream before Varrakas has run it's course (Both counterace each other) Orvas works only on mammals Pain Causes severe pain making the victim -1 to hit for 2 - 12 (2d6) days (Cumulative) Paralasys Causes paralasys for 1 - 4 turns Phraint poison Save vs. poison or take 2-7 (1d6+1) damage Phraint venom Also called "Hive Drink", This is VERY POTENT, does 1d100-1 damage (0-99), a save indecates that 2-20 (2d10) points can be subtracted from the total poison damage Pink lightning Pinkish fluid, Does 5-20 (5d4) damage, starts in 1-6 (1d6) rounds, runs it's course in 1-3 (1d6/2) rounds. Save for half damage at -4 Pit viper venom Save or die else take 3-18 (3d6) damage Poison Ivy toxin Causes a skin rash that makes the creature -1 to -4 to hit and -2 to armor class Poison ivy hedge toxin Save vs. poison (-3) or take 1-6 (1d6) damageand be at -3/-3 for 28 turns - constitution because of itching Poison pie This mushroom powder is always off- white and smells like radishes. When consumed, it causes destruction of the gastrointestinal tract. Save vs. poison or take 4- 32 (4d8) damage Pollen poison Damage done is in d4, the number of dice damage done is equal to 20 minus the victims constitution. This poison does NOT break down, so it will effect the victim every hour until neutralized (Death does not neutralize a poison) Praka Small blue & white speckled pellets. Starts in 1 - 4 rounds, does 20 points of damage each round until death. Causes vivid, monsterous hallucinations; 25% chane of permenant insanity in victim somehow survives. Save in each round for half damage at -5, but still eventually fatal Prespa (Also called "Mother's Bane") This is an odorless, colorless liquid that mixes readily with any drinkables except for milk and it's byproducts (from which it seperates almost instantly). Effective only in humans, and only if it is ingested. It causes sudden dizzy spells and visual disorentation, beginning 1-3 (1d6/2) rounds after ingestion and lasting 1-12 (1d12) rounds. During this time the victim moves unsteadily and fights at -2 to hit and +2 worse on armor class if having normal vision. If the victim has infravision, the effect is only -1/+2. At the same time, the victim endures 1-2 (1d4/2) damage per rounds as surface blood vessels burst all over the body (Giving a blotched, reddenedappearance to the skin). Each round a successful saving throw will avoid the damage, but if the victim suffers injury through combat or misadventure during the round, no saving throw is allowed Pseudo-Dragon poison Save vs. poison or fall into a catatonic state for 1 - 6 days Purple worm poison Save vs. poison or die else take 2d4 damage Pybra poison (Bite) Take 3-18 (3d6) damage (No save!) Pybra poison (Spit) Take 2-7 (1d6+1) damage Pybra poison (Sting) Save vs. poison or take 3-18 (3d6) damage Pybra venom Does 1d2 to 6d2 damage, this is an acidic venom, so if a save is NOT made, the victim will take double damage from the acid. Quaggoth toxin Save vs. poison (-4) or be stunned and walk in a random direction. The victim will walk 1 round for each point that they missed their save by. If the victim cannot walk in the rolled direction, they will simply move off in another untill the toxin wears off Quiggly toxin Save vs. poison (-2) or the toxin causes a painful form of arthritis that manifests itself in the hands. Every time a dexterious action (pick pockets, remove traps, spell casting...) is attempted, the victim mst save vs. paralization or fumble the action. The toxin lasts untill neutralized or the arthritis is cured Recursion This poison causes an initial 1 point of damage and then the victim must save vs. poison. If they miss, they will take 1 more point of damage and must save again. This will continue until the victim dies or a save is made. Red Slaad pellets When these pellets come in contact with bare skin, the person must save vs. poison or die in 3 - 36 (3d12) hours (Only a CURE DISEASE, SLOW POISON, NEUTRALIZE POISON, or BARKSKIN will affect this "poison", any of the above will stop it) Red Urched poison Save vs. poison or sleep for 1 - 4 turns Red fang toxin Does 3-12(3d4) to 8-32(8d4) damage. This toxin will paralyze all elves for 3-8 (1d6+2) turns Red mamba venom Save vs. poison (-3) or take 2-12 (2d6) to 6-36 (6d6) damage Redback mushrooms This mushroom powder has the same chemical makeup as the potion used in the IDENTIFY spell, when consumed, the same effect occurs Redbog poison When comming into contact with the air, this poison oxidizes into a 60 foot could of redish opaque gas. Anyone or thing that is under 12 hit dice must save or fall into a deep sleep for 1 - 100 (1d100) rounds. Anyone over 12 hit dice that does not save is slowed. This poison will even put elves to sleep! Retch Derived from the retch plant, this toxin has NO saving throw. Any victim will vomit and heave for 1-3 (1d6/2) rounds and lose 50% of their current strength for 6 turns (1 hour) Rhododendron Save vs. poison or this poison causes vertigo and headaches, watering of the eyes and fluttering of the heart that is followed in 2- 8 (2d4) rounds by irregular and slow pulse convoultions and paralisys of the arms and legs. The victim will die 12 rounds after the slowed pulse begins Rhubarb poison This poison shuts down the victims kidneys, so that each day after poisoning, the victim must roll 3d6 under their constitution or die. Each successive day adds 1 to the die roll (cumulative) Rock poppy Save vs. poison or turn to stone as per FLESH TO STONE spell Rockworm acid Does 7-32(5d6+2) damage Roper poison Save vs. poison or lose one half strength for 1 - 4 days S Sleep Poison, After two rounds, acts as a SLEEP spell upon the victim (Causes No damage, but this will even put elves asleep) Salt spider poison Save or Die! Sand poison A RARE FORM of poison made by dune stalkers that does 1d6 damage and if a save vs. poison is not made, the victim takes 2d6 more damage Screamin' scarlet poison Causes a scarlet rash that has intense itching. The victim will commense to itch the rash causing - 3 to hit and -3 to armor class. This will last until neutralized. To neutralize it requires a NEUTRALIZE POISON and one pint of holy water Sea demon poison Does 4-24(4d6) damage and paralyzes victim for 1d6 days unless victim is an elf or an undead, in which case they dissolve for 2-24(2d12) points of damage per round (No save) Shaggy beast fluid (Bite) Causes 2-12 (2d6) damage Shaggy beast fluid (Stinger) Causes 1-8 (1d8) damage Sheet ghoul acid Does 2 - 7 (1d6+1) damage (No save) Silver Urchen toxin Save vs. poison or this poison will shut down the central nervous system of the victim, putting the creature in a comatose state for 1 - 3 days Silver lightning Silvery liquid. Does 5-40 (5d8) damage, sets in immediately, runs it's course in 1-6 (1d6) rounds. Save for half damage at -3 Silver lotus Light silver liquid or powder, smells like lotus flowers. Does 7 - 42 (7d6) damage, starts in 1 - 2 turns, runs it's course in 1 - 6 turns. Reduces victim's constitution by 1 point for every 10 points of damage taken. System shock roll is required for every point lost; Failure means instant death. Constitution points can only be regained by rest. Save for half damage Skorpadillo poison Paralyzes victim and does 6-36(3d6) damage, Save for no damage Skorpoon poison Does 1-4(1d4) to 4-16(4d4) damage, save for no damage Skyzorr'n poison Save vs. poison or take 2-5 (1d4+1) damage and lose one point from strength and dexterity for 2-8 (2d4) turns Slowness Causes effects similar to a SLOW spell cast by a Magic User of the same level as the person that made the poison Sluggoth acid Does 3-18(3d6) to 8-42(8d6) damage Snig venom Save vs. poison or take 8-64 (8d8) damage. Save indicates half damage Snow snake venom Save vs. poison or the victim will freeze solid. If a save is made, the victim will take 4d8 damage. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00186.html">Poison List - Part I</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00184.html">Poison List - Part IV</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00184.html">Poison List - Part IV</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00186.html">Poison List - Part I</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00183"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00183"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Less numbers, more roleplaying.</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00675" HREF="msg00675.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:02 GMT </LI> </ul> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00340" HREF="msg00340.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 21 Nov 1997, 19:34 GMT </LI> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00185" HREF="msg00185.html">Poison List - Part II</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:32 GMT <LI><strong><A NAME="00184" HREF="msg00184.html">Poison List - Part IV</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:32 GMT <LI><strong><A NAME="00183" HREF="msg00183.html">Poison List - Part III</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:31 GMT <LI><strong><A NAME="00186" HREF="msg00186.html">Poison List - Part I</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:30 GMT <LI><strong><A NAME="00182" HREF="msg00182.html">Skill Listing - Part II</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 04:23 GMT <UL> <LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] Skill Listing - Part II</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 31 Oct 1997, 07:23 GMT </LI> </UL> </LI> <LI><strong><A NAME="00181" HREF="msg00181.html">Skill Listing - Part I</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 04:20 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>