<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: DESIGN: ECONOMICS: Money Supply --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Sat, 01 Nov 1997 23:26:44 +0000 --> <!--X-Message-Id: 199711012326.XAA70390#out1,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: DESIGN: ECONOMICS: Money Supply</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00200.html">Previous</a> | <a href="msg00201.html">Next</a> ] Thread: [ <a href="msg00202.html">Previous</a> | <a href="msg00200.html">Next</a> ] Index: [ <A HREF="author.html#00199">Author</A> | <A HREF="#00199">Date</A> | <A HREF="thread.html#00199">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: DESIGN: ECONOMICS: Money Supply</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: DESIGN: ECONOMICS: Money Supply</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Sat, 01 Nov 97 14:59:14 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> One that got unfortunately little feedback: From: rfarrell#ccvax,ucd.ie Newsgroups: rec.games.mud.admin,rec.games.mud.misc Subject: DESIGN: ECONOMICS: Money Supply Date: Thu, 18 Sep 1997 08:01:36 -0600 Hi there, I've got a question for you, its a theoretical question, not related to any mud-base or operational mud, though some muds may have implemented something on these lines. What i want to discuss is the money supply in a balanced economy of a mud. Many muds are flooded with money. It is possible to design methods for taking money out of the system, food, rent, eq repairs, heals, etc. This is fine but not very effective without controlling the source of money. Many muds have coins on every mob, the more you kill the more money you have. If you prevent most mobs having money, what other sources of money can be created and controlled. An important consideration for me, is that any money-source should encourage intra-character interaction. To start the conversation, i am going to suggest a case of an island with a harbour, and that harbour has some computer-merchants who will buy an infinite amount of certain items. The price can be varied to control supply of money.. lowered if too much, increased if too little. If the items being sold are bulky and are located away from these shops then an important aspect of the game would be collection AND transport of these items. This may encourage the development of a merchant class, and a real use for guards, and something for thieves to steal. Just an idea, Ronan Please copy your replies to me please. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00200.html">Re: Less numbers, more roleplaying.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00201.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00202.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00200.html">Re: Less numbers, more roleplaying.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00199"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00199"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] newbie</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev] newbie</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 07 Nov 1997, 04:13 GMT </LI> <LI><strong><A NAME="00253" HREF="msg00253.html">Re: [MUD-Dev] newbie</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 09 Nov 1997, 04:31 GMT <UL> <LI><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev] newbie</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 09 Nov 1997, 13:10 GMT </LI> </UL> </LI> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00202" HREF="msg00202.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Sun 02 Nov 1997, 01:47 GMT <LI><strong><A NAME="00199" HREF="msg00199.html">Re: DESIGN: ECONOMICS: Money Supply</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 01 Nov 1997, 23:26 GMT <LI><strong><A NAME="00200" HREF="msg00200.html">Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 01 Nov 1997, 23:24 GMT <UL> <LI><strong><A NAME="00201" HREF="msg00201.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 02 Nov 1997, 00:14 GMT <UL> <LI><strong><A NAME="00260" HREF="msg00260.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 09 Nov 1997, 16:33 GMT <UL> <LI><strong><A NAME="00265" HREF="msg00265.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sun 09 Nov 1997, 21:01 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>