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<H1>Re: [MUD-Dev] To catch a mage (was fear of magic)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] To catch a mage (was fear of magic)</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Sat, 01 Nov 97 21:06:28 -0800</LI>
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<PRE>

On 27/10/97 at 07:15 PM, Matt Chatterley &lt;root#mpc,dyn.ml.org&gt; said: &gt;On
Mon, 27 Oct 1997, Derrick Jones wrote:

&gt;Yup! Of course, you can also allow PCs on the law-enforcement end of the
&gt;scale to help balance it out. But adding a variety of information sources
&gt;is good.. perhaps an alchemist who passes as the forensic department, for
&gt;instance.

Most of that is pretty moot for me since I added time travel (side effect
of DB logging and rollbacks (that I'm still fighting to get performant)). 
Finding out exactly what really happened in any instance is then just a
rollback away.  Of course,, I guess I could make rollbacks expensive which
would tend to create a trade in possibly less accurate divinations.

  Bubba needs to find out who killed Boffo.  He can get a seer to walk
into the past to get the guaranteed true data, but that will cost an
enourmous amount.  Or, he can buy a couple PI and forensics guys for a
couple days for half the price and get an answer with about an 80%
accuracy probability...

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 26 Oct 1997, 19:13 GMT
<UL>
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 26 Oct 1997, 23:23 GMT
</LI>
<LI><strong><A NAME="00159" HREF="msg00159.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 27 Oct 1997, 04:16 GMT
<LI><strong><A NAME="00160" HREF="msg00160.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 27 Oct 1997, 20:14 GMT
<LI><strong><A NAME="00203" HREF="msg00203.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 05:10 GMT
</LI>
</LI>
<LI><strong><A NAME="00163" HREF="msg00163.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 29 Oct 1997, 06:31 GMT
<LI><strong><A NAME="00169" HREF="msg00169.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 30 Oct 1997, 06:51 GMT
<LI><strong><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 06:42 GMT
<LI><strong><A NAME="00206" HREF="msg00206.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sun 02 Nov 1997, 11:46 GMT
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