<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Fear of magic (was:Usability and interface) --> <!--X-From-R13: "Penaqba X. Dvpxzna" <nfurfNcp4.mraarg.pbz> --> <!--X-Date: Mon, 03 Nov 1997 00:43:04 +0000 --> <!--X-Message-Id: 199711030045.QAA14633#pc4,zennet.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Fear of magic (was:Usability and interface)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ashes#pc4,zennet.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00218.html">Previous</a> | <a href="msg00220.html">Next</a> ] Thread: [ <a href="msg00241.html">Previous</a> | <a href="msg00226.html">Next</a> ] Index: [ <A HREF="author.html#00219">Author</A> | <A HREF="#00219">Date</A> | <A HREF="thread.html#00219">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI> <LI><em>From</em>: "Brandon J. Rickman" <<A HREF="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</A>></LI> <LI><em>Date</em>: Sun, 2 Nov 1997 16:45:48 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun, 2 Nov 1997 15:15:06 PST8PDT, Marian Griffith <gryphon#iaehv,nl> wrote: >On Sun 02 Nov, Sauron wrote: >> why? seriously you either place your character in a "safe room" where >> they cant be attacked (if the game allows such rooms) or you leave your >> connection active (their are numerous programs out there that will >> reconnect for you if you get dumped) and it is not very hard to program >> a simple script that will run when attacked or respond by saying run a >> room, hide, when X enters, attack X, run, etc. > >You're joking right? I can't afford to leave my computer connected all >day even if I wanted to. And no, things like those automatic reactions >may be simple for you but I wouldn't know how to begin. Not to mention >that I have no interest in finding out because I do not enjoy the type >of game it implies. I agree in a way with Marian, of what interest is it to _me_ if my character is active without my direct control? Sure, it's troublesome when unconnected players are "invulnerable" (depending on the circumstances of their last disconnect), but there could be some creative solutions to this: Shoehorn is a criminal. He is constantly being hunted by the authorities. One day Shoehorn is walking down the street when his connection goes dead. Considering that Shoehorn is a criminal he is taking risks every time he connects to the mud, but to not connect means retiring the character. Walking down the street was a risk, and whatever the cause of the disconnect the authorities now have a chance to catch Shoehorn. If Shoehorn doesn't reconnect immediately he will be put in jail (which in a sense is a "safe room") until he reconnects when he'll have to resolve this new situation (perhaps he can get released due to improper arrest). But if he does reconnect immediately he risks a physical fight where he might get killed. The point of this is when you are playing the game you should be on the edge of your seat (danger at every turn, if you don't know that expression), but when you aren't playing *you aren't playing.* Screw the "unrealistic" or inconsistent consequences, the game is there for me to enjoy on an immediate level. Boffo might spend hours staking out Shoehorn's house, waiting for him to connect. If Shoehorn logs in he is suddenly confronted by Boffo, but otherwise Shoehorn isn't home. If Boffo gets bored and logs off, he misses his chance to catch Shoehorn. There are real geographic problems here, if Shoehorn is in Los Angeles and Boffo is in a time zone twelve hours away they may never connect, but no one is guaranteed the chance to interact with every other character anyway. Here's a crazy thought: a mud is like a gym. Some people go to the gym in the morning, some in the afternoon, some in the evening. Each crowd tends to have some common characteristics (the morning people are salarymen working out before work, students in the afternoon, singles in the evening) but there are always exceptions. Most people go to the gym just to improve their stats. But whatever competition occurs between people has to happen simultaneously. Hm, I seem to have strayed a bit from the original subject. Make that a four dimensional gym, a three dimensional world that exists "inside" the gym and the fourth where the players step in and out through time. You may now continue with your normal activities. - Brandon Rickman - ashes#zennet,com - While I have never previously found a need for a .sig, this may be considered one for the purposes of this list </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong> <ul compact><li><em>From:</em> Derrick Jones <gunther#online1,magnus1.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00218.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00220.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00241.html">AI Path Finding</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00226.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00219"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00219"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: OT: threading list messages</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00244" HREF="msg00244.html">Re: OT: threading list messages</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 06 Nov 1997, 05:17 GMT <UL> <LI><strong><A NAME="00246" HREF="msg00246.html">Re: [MUD-Dev] Re: OT: threading list messages</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Thu 06 Nov 1997, 11:32 GMT </LI> <LI><strong><A NAME="00248" HREF="msg00248.html">Re: OT: threading list messages</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 07 Nov 1997, 01:38 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00241" HREF="msg00241.html">AI Path Finding</A></strong>, Todd Lair <a href="mailto:tlair#mailzone,com">tlair#mailzone,com</a>, Wed 05 Nov 1997, 17:18 GMT <LI><strong><A NAME="00219" HREF="msg00219.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 03 Nov 1997, 00:43 GMT <UL> <LI><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 03 Nov 1997, 11:06 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00594" HREF="msg00594.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 21:58 GMT </LI> <LI><strong><A NAME="00613" HREF="msg00613.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 10 Dec 1997, 05:03 GMT <UL> <LI><strong><A NAME="00654" HREF="msg00654.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Wed 10 Dec 1997, 22:55 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>