<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] newbie --> <!--X-From-R13: Enheba <qybirNxhfq.xhfq.rqh> --> <!--X-Date: Tue, 04 Nov 1997 21:47:09 +0000 --> <!--X-Message-Id: 345F97D3.7F24#kusd,kusd.edu --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199711022115.VAA95610#out1,ibm.net --> <!--X-Reference: 345DCC13.167EB0E7#efrei,fr --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] newbie</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:dlove#kusd,kusd.edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00236.html">Previous</a> | <a href="msg00238.html">Next</a> ] Thread: [ <a href="msg00239.html">Previous</a> | <a href="msg00249.html">Next</a> ] Index: [ <A HREF="author.html#00237">Author</A> | <A HREF="#00237">Date</A> | <A HREF="thread.html#00237">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] newbie</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] newbie</LI> <LI><em>From</em>: Sauron <<A HREF="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</A>></LI> <LI><em>Date</em>: Tue, 04 Nov 1997 15:46:59 -0600</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [snip] > More generally, what is the distinction between softcode and hardcode? [snip] Generally hardcode is what you use to write the server and has to be compiled and restarted each time you make changes (note that i said generally, i know this isn't ALWAYS true). Softcode tends to be the internal programming language on your server. It has no need to be compiled, generally adds to lag, but is also on the average easier to use and uses the games internal functions to the best of their abilities. The real tradeoff is w/ hardcode you increase your cpu usage, and softcode it chews up your ram. Most good mu*s tend to have a balance of both types of programmed systems. For example: in pennmush the server is written in C. all those files which compile into the executable (note this is Win95) or if you prefer server are hardcode. mushcode, or psychocode depending on what you want to call it is the softcode. it is completely internal and allows you to create commands, functions, etc. If your programming a server base for others to use and want to be flexible, most ppl tend to code the bare minimum to make it work right in hardcode so it can easily be modified (for server hacks in hardcode but generally in softcode) w/out knowledge of a specific language outside of the internal (which as i mentioned b4 are usually easy to use/learn). -Sauron </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00253" HREF="msg00253.html">Re: [MUD-Dev] newbie</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> <li><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev] newbie</A></strong> <ul compact><li><em>From:</em> Derrick Jones <gunther#online1,magnus1.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00214" HREF="msg00214.html">SUMMARY: Skills and Skills improvement</A></STRONG> <UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI> <LI><STRONG><A NAME="00227" HREF="msg00227.html">newbie</A></STRONG> <UL><LI><EM>From:</EM> Marc Eyrignoux <Marc.Eyrignoux#efrei,fr></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00236.html">Re: [MUD-Dev] newbie</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00238.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00239.html">Sorry...</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00249.html">Re: [MUD-Dev] newbie</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00237"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00237"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>newbie</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00227" HREF="msg00227.html">newbie</A></strong>, Marc Eyrignoux <a href="mailto:Marc.Eyrignoux#efrei,fr">Marc.Eyrignoux#efrei,fr</a>, Mon 03 Nov 1997, 13:05 GMT <UL> <LI><strong><A NAME="00234" HREF="msg00234.html">Re: [MUD-Dev] newbie</A></strong>, Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Tue 04 Nov 1997, 10:47 GMT </LI> <LI><strong><A NAME="00236" HREF="msg00236.html">Re: [MUD-Dev] newbie</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 04 Nov 1997, 17:44 GMT <UL> <LI><strong><A NAME="00239" HREF="msg00239.html">Sorry...</A></strong>, Bjarni Norddahl <a href="mailto:btn#dark,x.dtu.dk">btn#dark,x.dtu.dk</a>, Wed 05 Nov 1997, 08:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="00237" HREF="msg00237.html">Re: [MUD-Dev] newbie</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Tue 04 Nov 1997, 21:47 GMT <UL> <LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev] newbie</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 07 Nov 1997, 04:13 GMT </LI> <LI><strong><A NAME="00253" HREF="msg00253.html">Re: [MUD-Dev] newbie</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 09 Nov 1997, 04:31 GMT <UL> <LI><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev] newbie</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 09 Nov 1997, 13:10 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00202" HREF="msg00202.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Sun 02 Nov 1997, 01:47 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>