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<H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI>
<LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI>
<LI><em>Date</em>: Sun, 9 Nov 1997 19:51:13 -4</LI>
<LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI>
<LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI>
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<PRE>
On  9 Nov 97 at 11:00, Marian Griffith wrote:
> Why grant players powers above those the guards enjoy. If players can
> have little fortresses  that others find it impossible to enter  then
> why not a town as well?
Good point.  The only answer I can think of, is that players have
feelings.  Mud monsters, well, they're made out of rubber. ;)
 
> *shrug*  there's numerous ideas that could at least overcome this in
> a way  that fits in a magical world,  including a magical trace that
> can be followed back to its origin (i.e. the mage). Retribution does
> not have to be immediate after all,  declaring a player wanted might
> serve just as well.  As long as a sufficient number of guards defeat
> even the most powerfull player  -and- the consequence of defeat is a
> repellant to risk being killed then guards can arrest a player or at
> least drive her from town.
> 
Speaking of magical traces.  It occurs to me that each practioner of 
magic might leave a unique signature in the residue of casting.  A
kind of a fingerprint or DNA signature.  If we could only register 
all of these mages and develop proper detection devices.  Maybe this 
is could be made a requirement of the wizard's guild.  Of course 
there are those renegade wizards to worry about.  And the problem of 
getting the evidence admissible in the king's court.
--
Jon A. Lambert
If I'd known it was harmless, I would have killed it myself.
</PRE>
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<li><strong><A NAME="00581" HREF="msg00581.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
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<LI><STRONG><A NAME="00222" HREF="msg00222.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG>
<UL><LI><EM>From:</EM> Derrick Jones <gunther#online1,magnus1.com></LI></UL></LI>
<LI><STRONG><A NAME="00261" HREF="msg00261.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00238" HREF="msg00238.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Tue 04 Nov 1997, 21:59 GMT
<LI><strong><A NAME="00243" HREF="msg00243.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 05 Nov 1997, 18:46 GMT
</LI>
</LI>
<LI><strong><A NAME="00240" HREF="msg00240.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)y</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Wed 05 Nov 1997, 08:56 GMT
</LI>
<LI><strong><A NAME="00261" HREF="msg00261.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 09 Nov 1997, 16:34 GMT
<LI><strong><A NAME="00268" HREF="msg00268.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 10 Nov 1997, 02:07 GMT
<LI><strong><A NAME="00581" HREF="msg00581.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 09 Dec 1997, 18:37 GMT
<LI><strong><A NAME="00586" HREF="msg00586.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 09 Dec 1997, 19:50 GMT
<LI><strong><A NAME="00624" HREF="msg00624.html">Players as Monsters/NPCs</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 10 Dec 1997, 07:09 GMT
<LI><strong><A NAME="00651" HREF="msg00651.html">Re: [MUD-Dev]  Players as Monsters/NPCs</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 10 Dec 1997, 21:56 GMT
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