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<H1>Re: [MUD-Dev] A flamewar startingpoint.)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] A flamewar startingpoint.)</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Fri, 21 Nov 97 08:12:29 MST</LI>
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<PRE>
[Ola F:]
:Why?  Day, night, time, seasons are different "everywhere" in the real
:world?  My original home-mud :) even involved all the planets in the
:solar system.	I don't see much problems in having one zone with
:daylight always, one zone with 1 earth hour is 1 real time minute, one
:zone with 1 earth hour is 1 real time hour or any other timing scheme.
:Actually it would be great fun, you could have "evil"-players
:constantly on the move, looking for night and moons or whatever.

Having different zones with different, but consistent, time rules isn't
a problem. The problem is if characters who are in contact with each other
can have different time flows. One of the examples someone gave earlier
was that of camping for the night. If you speed up passing time for those
who are camping, but not for a bunch of vampires wandering around nearby,
what time is it if the vampires walk into the camp? You can't cut short
the vampire's night just so the campers don't have to wait it out.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Affecting the world</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00670" HREF="msg00670.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:01 GMT
<UL>
<LI><strong><A NAME="00875" HREF="msg00875.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 19 Dec 1997, 06:24 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00367" HREF="msg00367.html">more requests</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 23 Nov 1997, 16:03 GMT
<LI><strong><A NAME="00358" HREF="msg00358.html">Re: [MUD-Dev]	Re: Introductions and descriptions</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 22 Nov 1997, 20:16 GMT
<LI><strong><A NAME="00334" HREF="msg00334.html">Re: [MUD-Dev] A flamewar startingpoint.)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 21 Nov 1997, 15:56 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00347" HREF="msg00347.html">Re: [MUD-Dev] A flamewar startingpoint.)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 22 Nov 1997, 07:02 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00325" HREF="msg00325.html">[MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Thu 20 Nov 1997, 09:51 GMT
<UL>
<LI><strong><A NAME="00355" HREF="msg00355.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 22 Nov 1997, 16:39 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00395" HREF="msg00395.html">[MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Mon 24 Nov 1997, 14:58 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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