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<H1>Re: [MUD-Dev]  Introductions and</H1>
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<LI><em>To</em>: Mud Dev Mailing list &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Introductions and</LI>
<LI><em>From</em>: Marian Griffith &lt;<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>&gt;</LI>
<LI><em>Date</em>: Sat, 22 Nov 1997 11:20:00 +0000 (GMT)</LI>
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<PRE>
On Fri 21 Nov, Sauron wrote:
&gt; Marian Griffith wrote:

&gt; &gt; On Wed 19 Nov, Richard Woolcock wrote:
&gt; &gt; &gt; Matt Chatterley wrote:
&gt; &gt; &gt; &gt; On Tue, 18 Nov 1997, Mike Sellers wrote:

&gt; &gt; &gt; On the mention of sexuality, I am probably going to code in a couple of
&gt; &gt; &gt; Flaw - homosexual and bisexual.  Not that I have anything against people
&gt; &gt; &gt; of those particular persuasions, but not being able to have children
&gt; &gt; &gt; (homosexual) and being able to be seduced by people of either gender
&gt; &gt; &gt; (bisexual) are what I consider disadvantages.

&gt; &gt; This is off topic and I know I should not respond to this, but .. why?

&gt; Because it exists? It adds more RL realism to the game and creates
&gt; different situations and possiblities for character interactions. I
&gt; think it would be an interesting and possibly enjoyable challenge for me
&gt; to role play a homosexual or bisexual man.

I am sorry. I should have been more clear. I meant to ask why it should
be considered a weakness?

&gt; &gt; &gt; I still don't know how I'm going to code seduction though.  Hopefully the
&gt; &gt; &gt; emotional responce thing will help.

&gt; &gt; I think this is all you can reasonably do. Otherwise you are writing a
&gt; &gt; story, not creating a game.

&gt; I was always of the opinion that muds are supposed to be interactive
&gt; stories, with the plot following the players choices.

Perhaps, but dictating your emtional responses to other characters seems
to change a game into story telling. Some hints about (relative) attrac-
tiveness  as judged by the ideal image given for that character would be
about as far as I am willing to accept in a game.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey


</PRE>

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<li><strong><A NAME="00382" HREF="msg00382.html">Re: [MUD-Dev]  Introductions and</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
<li><strong><A NAME="00360" HREF="msg00360.html">Re: [MUD-Dev]  Introductions and</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user1,inficad.com&gt;</li></ul>
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<LI><STRONG><A NAME="00344" HREF="msg00344.html">Re: [MUD-Dev]  Introductions and</A></STRONG>
<UL><LI><EM>From:</EM> Sauron &lt;dlove#kusd,kusd.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Introductions and</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00313" HREF="msg00313.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 19 Nov 1997, 08:14 GMT
<UL>
<LI><strong><A NAME="00317" HREF="msg00317.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 19 Nov 1997, 22:10 GMT
<UL>
<LI><strong><A NAME="00339" HREF="msg00339.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 21 Nov 1997, 19:35 GMT
<UL>
<LI><strong><A NAME="00344" HREF="msg00344.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Sat 22 Nov 1997, 02:54 GMT
<UL>
<LI><strong><A NAME="00349" HREF="msg00349.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 22 Nov 1997, 10:24 GMT
<UL>
<LI><strong><A NAME="00360" HREF="msg00360.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 22 Nov 1997, 21:57 GMT
<UL>
<LI><strong><A NAME="00369" HREF="msg00369.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 23 Nov 1997, 16:07 GMT
</LI>
<LI><strong><A NAME="00385" HREF="msg00385.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 22:56 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00382" HREF="msg00382.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 22:01 GMT
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