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<H1>Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</LI>
<LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI>
<LI><em>Date</em>: Tue, 9 Dec 1997 01:19:58 -4</LI>
<LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI>
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<PRE>
On 8 Dec 97 at 12:14, Vadim Tkachenko wrote:
>
> Also, I think that the idea about muting the offender is excellent, the
> only thing I'd add to it that I'd strip the offender from his/her body
> and give them, say, a rat's one. In other words, be prepared for others
> do treat you as you've treated them before.
>
This idea has rather interesting possibilities within a theme that
implements reincarnation when a character dies. :)
Evil characters are reincarnated as lesser creatures (those closer to the
earth) while Good characters are reincarnated into higher creatures (those
closer to heaven).
The playability of such a creature advancement or decline may come into
question, but such a transformation might be reserved to the extremes.
It's more likely that one would be reincarnated into less or more
powerful playable characters.
--
Jon A. Lambert
"Everything that deceives may be said to enchant" - Plato
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Guilds & Politics [was Affecting the World]</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00503" HREF="msg00503.html">RE: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 05 Dec 1997, 16:52 GMT
<UL>
<LI><strong><A NAME="00518" HREF="msg00518.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 07 Dec 1997, 19:21 GMT
<UL>
<LI><strong><A NAME="00534" HREF="msg00534.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 08 Dec 1997, 15:44 GMT
</LI>
<LI><strong><A NAME="00540" HREF="msg00540.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>,
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Mon 08 Dec 1997, 19:13 GMT
<UL>
<LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 09 Dec 1997, 06:13 GMT
</LI>
<LI><strong><A NAME="00564" HREF="msg00564.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>,
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Tue 09 Dec 1997, 09:33 GMT
<UL>
<LI><strong><A NAME="00566" HREF="msg00566.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 09 Dec 1997, 10:00 GMT
<UL>
<LI><strong><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 09 Dec 1997, 19:06 GMT
<UL>
<LI><strong><A NAME="00639" HREF="msg00639.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 10 Dec 1997, 17:39 GMT
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