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<H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vadimt#4cs,com">vadimt#4cs,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 10 Dec 1997 17:02:54 -0600</LI>
<LI><em>Sender</em>: <A HREF="mailto:vt#vadimt,4cs.com">vt#vadimt,4cs.com</A></LI>
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<PRE>
Matt Chatterley wrote:
&gt; 
&gt; On Tue, 9 Dec 1997, Vadim Tkachenko wrote:
&gt; 

[snipped some]

And, every time you read my posts, please keep in mind that I'm looking
at MUDs as a _developer_, not as a player - my experience as a MUD
player is virtually zero (because, first of all, English is not my
native language, and I find them terribly boring and tiring, given the
amount of spam and speed of actions), but I've spent HUNDREDS, if not
thousands, of hours playing single-user RPGs - notably Eye of Beholder,
Ultima Underworld I &amp; II.

Once again, all generalizations above, here and below are from the
coder's point of view.

&gt; &gt; Q: What is a difference between a monster and NPC?
&gt; &gt; A: None, except that NPC is apparently is able to talk and [pretend to]
&gt; &gt; express other sign of intelligence (which presumes a different level of
&gt; &gt; hostility, too).
&gt; 
&gt; The difference here being one that is 'thematic' or 'definitional' rather
&gt; than actual - some people group NPCs as monsters, others like me prefer to
&gt; reserve 'monster' for its actual implications (relatively unintelligent
&gt; creatures, or horrors which you care not to describe in detail, and so
&gt; forth). It presumes a different sort of hostility rather than level - one
&gt; that is less primal, and far more 'pre-meditated'.
&gt; 
&gt; &gt; Do you consider a dragon a monster or NPC? In according to fantasy
&gt; &gt; books, dragons are highly intelligent and can talk many languages...
&gt; 
&gt; Aha. Good call; but to me this depends upon context. If you encounter a
&gt; Dragon, and manage to communicate with it or it appears in a vaguely
&gt; civil or 'human' light, it is an NPC. If it attacks you, ransacks a
&gt; village, eats members of your party, torches your sheep, or so forth, it
&gt; is a monster. To the public, it is terrifying, and falls instantly under
&gt; the monster heading.
&gt; 
&gt; &gt; Q: What is a difference between a PC and NPC?
&gt; &gt; A: None, except that NPC is being controlled by the computer, and PC by
&gt; &gt; the player (which is not true in some MUDs when the player is offline).
&gt; 
&gt; Yes; the difference can be summed up as "PCs (sometimes) have
&gt; socket/network connections attached to them".

[offensive to the truck drivers]

What is a truck driver? A piece of ... between the steering wheels and
the driver's seat.

[offensive to the MUD players]

What is a MUD player? ... You continue...

&gt; &gt; Conclusion: NPC == PC == monster, to some extent.
&gt; 
&gt; &lt;g&gt;
&gt; 
&gt; Regards,
&gt;         -Matt Chatterley
&gt;         ICQ: 5580107
&gt; "I shall never believe that God plays dice with the world." -Einstein

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;VadimT#4CS,Com&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are</PRE>
<PRE>
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n:              Tkachenko;Vadim
org:            4C Solutions, Inc.
email;internet: vadimt#4cs,com
title:          Web Developer
x-mozilla-cpt:  ;0
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version:        2.1
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</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Players as Monsters/NPCs</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00683" HREF="msg00683.html">Re: [MUD-Dev]  Players as Monsters/NPCs</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Dec 1997, 05:44 GMT
</LI>
<LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 09 Dec 1997, 20:45 GMT
<LI><strong><A NAME="00603" HREF="msg00603.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Wed 10 Dec 1997, 00:03 GMT
</LI>
<LI><strong><A NAME="00649" HREF="msg00649.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 10 Dec 1997, 21:48 GMT
<LI><strong><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Wed 10 Dec 1997, 22:58 GMT
</LI>
</LI>
<LI><strong><A NAME="00721" HREF="msg00721.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 04:21 GMT
<LI><strong><A NAME="00732" HREF="msg00732.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 12 Dec 1997, 08:12 GMT
<LI><strong><A NAME="00783" HREF="msg00783.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 13 Dec 1997, 18:20 GMT
</LI>
</LI>
<LI><strong><A NAME="00834" HREF="msg00834.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 15 Dec 1997, 11:20 GMT
</LI>
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