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<H1>Re: [MUD-Dev]  Re: Introductions and descriptions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Introductions and descriptions</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Wed, 10 Dec 97 10:36:29 -0800</LI>
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<PRE>

On 21/11/97 at 04:32 PM, Richard Woolcock &lt;KaVir#dial,pipex.com&gt; said:
&gt;Adam Wiggins wrote:

&gt;The only random thing I have is name.  You get to chose your primary,
&gt;secondary and tertiary 'attributes' out of physical/mental/social, then 
&gt;spend a number of points in each of the three attributes within each
&gt;catagory (Physical has Strength/Dexterity/Stamina, for example).
&gt;Abilities are similar, with Talents, Skills and Knowledges.  Players can
&gt;also select virtues, which determine their initial willpower/humanity.
&gt;Basically its the WoD char gen system, and it leaves nothing to chance.
&gt;As far as appearance goes, players can choose eye/hair colour (and 
&gt;Appearance itself is an attribute).

As an aside:  I have no customisation of new characters.  They are all
created identically and given identical nondescript humanoid bodies. 
Everything about the bodies is nondescript as well:  they look as if they
were fairly rapidly and loosely thrown together from gray clay, are not
very strong or remarkable in any stat or attribute, and don't live very
long,  It is then up to the new characters to go steal bodies more to
their liking.

Action while in the game customises a character and its presentation
(bodies), not some pre-selection prior to the game.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00335" HREF="msg00335.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Introductions and descriptions</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00776" HREF="msg00776.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sat 13 Dec 1997, 08:12 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00322" HREF="msg00322.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 20 Nov 1997, 07:46 GMT
<UL>
<LI><strong><A NAME="00331" HREF="msg00331.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 21 Nov 1997, 03:29 GMT
<UL>
<LI><strong><A NAME="00335" HREF="msg00335.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 21 Nov 1997, 17:16 GMT
<UL>
<LI><strong><A NAME="00671" HREF="msg00671.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:00 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00673" HREF="msg00673.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:01 GMT
<UL>
<LI><strong><A NAME="00735" HREF="msg00735.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 12 Dec 1997, 08:29 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00305" HREF="msg00305.html">Dynamic room descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.comNOSPAM">KaVir#dial,pipex.comNOSPAM</a>, Sun 16 Nov 1997, 21:16 GMT
<LI><strong><A NAME="00300" HREF="msg00300.html">SUMMARY: Mud Grammar</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 15 Nov 1997, 17:54 GMT
</UL></BLOCKQUOTE>

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