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<H1>Re: [MUD-Dev] Guilds & Politics</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Guilds & Politics</LI>
<LI><em>From</em>: Maddy <<A HREF="mailto:maddy#fysh,org">maddy#fysh,org</A>></LI>
<LI><em>Date</em>: Mon, 15 Dec 1997 17:26:42 +0000 (GMT)</LI>
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<PRE>
On Thu, 11 Dec 1997, Koster, Raph wrote:
> On Wednesday, December 10, 1997 10:43 AM, Stephen
> Zepp[SMTP:zoran#enid,com] wrote:
> > >A description of the system in place in UO:
> >
> >
> > Umm, ever consider black marks/suspicions, and "righteous combat"?
>
> Sure, we've considered them. Basically, every extension to this system
> has to be unabusable in any way, or it doesn't go in. Define an "act
> of war" in such a way that requires no admin intervention whatsoever,
> and that is capable of limiting the freedom from notoriety effects to
> only members of the opposing army, wherein said army can ONLY be
> joined by those who have valid cause to join it... you get the idea.
> It's quickly much tougher than it seems.
Well if you take a large band of "fighters" as being an "army" and assume
that an "act of war" is combat between two such "armies" then I don't see
any way that it could be abused (at least not at this moment in time).
Then if a band of raiders attacks a village, it'll be an army against a
group of villagers and hence the army would gain noteriety?
> > If I
> > attack to defend my home/possessions, I'm probably gonna receive
> _more_
> > positive noteriety,
>
> Unless you make your living by luring people into your house and
> butchering them...
Well that would imply you have attacked first, rather than the "invader"
of your home having attacked you or stolen from you.
Maddy
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00848" HREF="msg00848.html">Seems rather quiet</A></strong>,
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 17 Dec 1997, 05:46 GMT
<UL>
<LI><strong><A NAME="00853" HREF="msg00853.html">Re: Seems rather quiet</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 18 Dec 1997, 08:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00846" HREF="msg00846.html">Describe module</A></strong>,
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 16 Dec 1997, 20:03 GMT
<UL>
<LI><strong><A NAME="00871" HREF="msg00871.html">Re: [MUD-Dev] Describe module</A></strong>,
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Thu 18 Dec 1997, 19:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00839" HREF="msg00839.html">Re: [MUD-Dev] Guilds & Politics</A></strong>,
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Mon 15 Dec 1997, 17:26 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00866" HREF="msg00866.html">RE: [MUD-Dev] Guilds & Politics</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 18 Dec 1997, 15:55 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00835" HREF="msg00835.html">META: what's with these vcard.vcf attachments?</A></strong>,
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 15 Dec 1997, 13:17 GMT
<UL>
<LI><strong><A NAME="00870" HREF="msg00870.html">Re: [MUD-Dev] META: what's with these vcard.vcf attachments?</A></strong>,
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Thu 18 Dec 1997, 19:45 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00818" HREF="msg00818.html">Re: [MUD-Dev] Introductions and</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 14 Dec 1997, 18:11 GMT
</LI>
</UL></BLOCKQUOTE>
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