<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: META: FAQ: Location, etc --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Fri, 19 Dec 1997 20:24:33 +0000 --> <!--X-Message-Id: 199712192024.OAA15498@dfw-ix11.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.PMDF.3.91.971214223819.541471109A-100000#nova,wright.edu --> <!--X-Reference: Pine.GSO.3.95q.971218102239.481A-100000@uhunix2 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: META: FAQ: Location, etc</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00879.html">Previous</a> | <a href="msg00883.html">Next</a> ] Thread: [ <a href="msg00872.html">Previous</a> | <a href="msg00747.html">Next</a> ] Index: [ <A HREF="author.html#00880">Author</A> | <A HREF="#00880">Date</A> | <A HREF="thread.html#00880">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: META: FAQ: Location, etc</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: META: FAQ: Location, etc</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Fri, 19 Dec 1997 15:25:54 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 18 Dec 97 at 23:53, Nathan Yospe wrote: > On Wed, 17 Dec 1997 s001gmu#nova,wright.edu wrote: > :On Sat, 13 Dec 1997, Sauron wrote: > :> Matt Chatterley wrote: > :> > On Fri, 12 Dec 1997 s001gmu#nova,wright.edu wrote: > In the spirit of re-introduction and for FAQ-like use: Jon A. Lambert, -- contract programmer for 12 years, primarily mainframe DBA Addresses: jlsysinc#ix,netcom.com Web page: <<A HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>> Personal details: Former BBS operator - C64 and later DOS, ran many mud-like games. Occasional player on funny little Compuserve mud Attempts to rationalize interest in muds as practical professional education. :P Player of paper & pencil games since mid-70s... primarily early D&D, RoleMaster, Vampyre, Warhammer and Cyberppunk Favorite Computer Games - Tradewars, Civilization, Simcity, Hammurabi, Empire, Railroad Tycoon...Ok just about anything design by Sid Meir Age - Too old to rock-n-roll, too young too die. Favorite color - blue Favorite character - Odysseus Laertes of Ithaca Secret Project: TychoMud Mud theme: Greek city states - synthesis of historical period 2500-200 BC with unique interpretations of popular and lesser known mythologies. Game physics, sciences and medical lore almost wholly based on Plato's wacky universe. Yes, water does flow upward, at least through the hole in middle of Earth. Alternate Themes: Original FRPG campaign world. Dark postmodern theme. Server concepts/features: Complete persistent objects backed by transactional relational database Event driven and multi-threaded Graphical interface to text-based game Object-oriented concurrent stack-based mud programming language (a twisted genetic mutation of Rexx, Java and Ada) Graphical user/builder component-level programming/building Game concepts/features: Game system based on RoleMaster FRPG - skill driven system Heavy roleplay single account - multi-PC, NPC, or gamemaster/storyteller Deistic intervention (always IC), capricious and encouraged Direct deistic programmed control of in-game systems (solar, lunar, climate, oceans, etc.) Realistic flora and fauna ecologies (reset/repop - thou shallt not) Resource driven economies Social, political and economic driven game Magic rare and equipment poor Realistic professions -- Jon A. Lambert If I'd known it was harmless, I would have killed it myself. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00830" HREF="msg00830.html">Re: META: FAQ: Location, etc</A></STRONG> <UL><LI><EM>From:</EM> s001gmu#nova,wright.edu</LI></UL></LI> <LI><STRONG><A NAME="00872" HREF="msg00872.html">Re: [MUD-Dev] Re: META: FAQ: Location, etc</A></STRONG> <UL><LI><EM>From:</EM> Nathan Yospe <yospe#hawaii,edu></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00879.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00883.html">Re: [MUD-Dev] You, the game of philosophy.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00872.html">Re: [MUD-Dev] Re: META: FAQ: Location, etc</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00747.html">RE: [MUD-Dev] Is mud research real?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00880"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00880"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: META: FAQ: Location, etc</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00843" HREF="msg00843.html">Re: [MUD-Dev] Re: META: FAQ: Location, etc</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Mon 15 Dec 1997, 21:57 GMT <UL> <LI><strong><A NAME="00859" HREF="msg00859.html">Re: [MUD-Dev] Re: META: FAQ: Location, etc</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 18 Dec 1997, 09:13 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00830" HREF="msg00830.html">Re: META: FAQ: Location, etc</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 15 Dec 1997, 03:35 GMT <UL> <LI><strong><A NAME="00872" HREF="msg00872.html">Re: [MUD-Dev] Re: META: FAQ: Location, etc</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 18 Dec 1997, 20:50 GMT <UL> <LI><strong><A NAME="00880" HREF="msg00880.html">Re: [MUD-Dev] Re: META: FAQ: Location, etc</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 19 Dec 1997, 20:24 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00747" HREF="msg00747.html">RE: [MUD-Dev] Is mud research real?</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 12 Dec 1997, 15:30 GMT <LI><strong><A NAME="00746" HREF="msg00746.html">RE: [MUD-Dev] OT: Books</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 12 Dec 1997, 15:14 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev] OT: Books</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Fri 12 Dec 1997, 21:17 GMT </LI> <LI><strong><A NAME="00779" HREF="msg00779.html">Re: [MUD-Dev] OT: Books</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 13 Dec 1997, 10:40 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>