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<H1>Mud Settings</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Mud Settings</LI>
<LI><em>From</em>: Greg Munt &lt;<A HREF="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</A>&gt;</LI>
<LI><em>Date</em>: Sat, 27 Dec 1997 15:38:54 +0100 (GMT+0100)</LI>
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<PRE>
The 'traditional' mud is set in a fantasy/medieval "Swords 'N' Sorcery" 
environment. The only alternative seems to be some sort of futuristic 
setting. (Please reply to this, if I'm wrong.)

Has anyone ever considered taking this medieval setting, with its 
interfering gods, its magic, and its powerful heroes, and moving forward 
in history, to a contemporary (or perhaps futuristic) setting? Has this 
been done before, only I never knew about it?

The main thing to think about is how history has changed through the 
presence of gods and magic. How has technology developed alongside these? 
Does the technology require magic, and/or divine intervention, to function? 
In a futuristic setting, could cyborgs be interpreted as divine avatars? 
(C/F Forgotten Realms, where the source of magic is divine power.)

Does anyone have a world with a detailed history?
--
Greg Munt, greg#uni-corn,demon.co.uk
SysAdmins! Protect the innoccent! Remove rec.games.mud.admin from your servers!



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<li><strong><A NAME="01016" HREF="msg01016.html">Re: [MUD-Dev] Mud Settings</A></strong>
<ul compact><li><em>From:</em> JC Lawrence &lt;claw#under,Eng.Sun.COM&gt;</li></ul>
<li><strong><A NAME="01003" HREF="msg01003.html">Re: [MUD-Dev]  Mud Settings</A></strong>
<ul compact><li><em>From:</em> Vadim Tkachenko &lt;vadimt#4cs,com&gt;</li></ul>
<li><strong><A NAME="00993" HREF="msg00993.html">Re: [MUD-Dev]  Mud Settings</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00983" HREF="msg00983.html">Task Parsing</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sat 27 Dec 1997, 20:12 GMT
<UL>
<LI><strong><A NAME="00997" HREF="msg00997.html">Re: [MUD-Dev] Task Parsing</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 20:22 GMT
<UL>
<LI><strong><A NAME="00998" HREF="msg00998.html">Re: [MUD-Dev] Task Parsing</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 28 Dec 1997, 20:47 GMT
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<LI><strong><A NAME="01040" HREF="msg01040.html">Re: [MUD-Dev] Task Parsing</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 31 Dec 1997, 04:33 GMT
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<LI><strong><A NAME="00979" HREF="msg00979.html">Mud Settings</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 27 Dec 1997, 15:40 GMT
<UL>
<LI><strong><A NAME="00993" HREF="msg00993.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 28 Dec 1997, 10:34 GMT
<UL>
<LI><strong><A NAME="00995" HREF="msg00995.html">Re: [MUD-Dev] Mud Settings</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 17:58 GMT
</LI>
<LI><strong><A NAME="01035" HREF="msg01035.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Dec 1997, 23:52 GMT
<UL>
<LI><strong><A NAME="01036" HREF="msg01036.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 31 Dec 1997, 00:15 GMT
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