1997Q4/
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<H1>Re: [MUD-Dev]  Circumstances &amp; Situations</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Circumstances &amp; Situations</LI>
<LI><em>From</em>: Ling &lt;<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Wed, 31 Dec 1997 01:08:30 +0000 (GMT)</LI>
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<PRE>
On Mon, 22 Dec 1997 coder#ibm,net wrote:
&gt; 
&gt; This of course becomes especially valuable when running multiple bodies as
&gt; it essentially equates to automation.  What I don't like is that it
&gt; deliberately (seems to) create boring periods on the game where the
&gt; playing is waiting for an event (arriving at the bakery) to transpire.  I
&gt; don't want humans to wait for machines.

I don't see how, in the system suggested, humans don't need to wait for
machines.  I figured it would be cool to take out all the boring bits
(like you said) and have the player pick out interesting things when they
occur and catch the player's eyes.  Time, as usual is a constraint because
of the multiplayer nature of the game.  It always was and will be a
problem for multiplayer games.  I suppose a graphical one wouldn't be too
affected because the player will be wiggling the joystick about but I
don't want to get into the tired old graphics vs. text debate.

Oh yeah, Happy New Year guys.  Don't forget to get a new diary or whatever
you do. :)

  |    Kilo Lima Lima Oscar dash Niner Four, over and out.        ---o
_O_O_  Electronic and Electrical Division, Loughborough Corp.    &lt;+=+=+&gt;


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Circumstances &amp; Situations</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00869" HREF="msg00869.html">Circumstances &amp; Situations</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 18 Dec 1997, 19:13 GMT
<UL>
<LI><strong><A NAME="00885" HREF="msg00885.html">Re: [MUD-Dev]  Circumstances &amp; Situations</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sat 20 Dec 1997, 02:19 GMT
<UL>
<LI><strong><A NAME="00902" HREF="msg00902.html">Re: [MUD-Dev]  Circumstances &amp; Situations</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 21 Dec 1997, 15:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00932" HREF="msg00932.html">Re: [MUD-Dev]  Circumstances &amp; Situations</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 23 Dec 1997, 07:32 GMT
<UL>
<LI><strong><A NAME="01039" HREF="msg01039.html">Re: [MUD-Dev]  Circumstances &amp; Situations</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 31 Dec 1997, 01:08 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
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<LI><strong><A NAME="00520" HREF="msg00520.html">Re: BUILDERS: Ferries</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 07 Dec 1997, 20:54 GMT
</LI>
</ul>
</ul>
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</LI>
<LI><strong><A NAME="00486" HREF="msg00486.html">Re: [MUD-Dev]  META: FAQ and Thread Summaries</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 04 Dec 1997, 02:15 GMT
<UL>
<LI><strong><A NAME="00578" HREF="msg00578.html">Re: [MUD-Dev]  META: FAQ and Thread Summaries</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 09 Dec 1997, 18:24 GMT
<UL>
<LI><strong><A NAME="00700" HREF="msg00700.html">Re: [MUD-Dev]  META: FAQ and Thread Summaries</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 11 Dec 1997, 17:48 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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