# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;
Area {
Name "&rHell";
Plane "Hell";
Builders "Kaz";
Repop "Another burning soul joins Hell's ranks.&n\n";
LVnum 3200;
UVnum 3299;
Security 5;
Temp 20;
Flags (hidden);
Economy 2231271;
};
Mobile {
Vnum 3200;
Name "malbolgia eternal spawn evil";
Short "Malbolgia";
Long "The eternal spawn of Evil, Malbolgia, sits upon his bloodied throne.\n";
Level 270;
Align -1000;
Act (npc sentinel aggressive);
Affected (detect-evil detect-invis detect-magic detect-hidden sanctuary);
Sex (male);
Race (God);
Parts (torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs gills);
Specfun "spec_cast_god";
};
Mobile {
Vnum 3201;
Name "hellspawn spawn";
Short "a Hellspawn";
Long "One of Malbolgia's eternally damned Hellspawn leers and attacks.\n";
Level 240;
Align -1000;
Class (Knight);
Act (npc sentinel aggressive);
Affected (detect-invis detect-hidden infrared);
Sex (male);
Parts (torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot tail horns lungs);
};
Mobile {
Vnum 3202;
Name "al simmons";
Short "Al Simmons";
Long "The burning form of Al Simmons is selling his soul to Malbolgia.\n";
Desc ".\n";
Level 255;
Align 500;
Class (Assassin);
Act (npc sentinel);
Affected (detect-hidden infrared);
Sex (male);
};
Mobile {
Vnum 3203;
Name "clown grotesque";
Short "the clown";
Long "A grotesque clown stands here laughing.\n";
Desc ".\n";
Level 250;
Align -1000;
Affected (detect-hidden infrared);
Sex (male);
};
Mobile {
Vnum 3204;
Name "violator";
Short "the Violator";
Long "The Violator towers above you, ready to violate.\n";
Desc ".\n";
Level 260;
Align -1000;
Class (Knight);
Act (npc hunter);
Affected (detect-invis detect-hidden infrared breathing);
Sex (male);
Parts (torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot horns lungs);
Specfun "spec_breath_acid";
};
Room {
Vnum 3200;
Name "The Centre of a Large Rock";
Flags (no_mob no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3201;
}, @(<dir> east) {
ToRoom 3207;
}, @(<dir> south) {
ToRoom 3204;
}, @(<dir> west) {
ToRoom 3202;
} ];
};
Room {
Vnum 3201;
Name "Upon a Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> south) {
ToRoom 3200;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3202;
Name "Upon a Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> east) {
ToRoom 3200;
}, @(<dir> south) {
ToRoom 3203;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3203;
Name "Upon a Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3202;
}, @(<dir> east) {
ToRoom 3204;
}, @(<dir> south) {
ToRoom 3205;
}, @(<dir> west) {
ToRoom 3239;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3204;
Name "Upon a Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3200;
}, @(<dir> east) {
ToRoom 3208;
}, @(<dir> south) {
ToRoom 3206;
}, @(<dir> west) {
ToRoom 3203;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3205;
Name "Upon a Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3203;
}, @(<dir> east) {
ToRoom 3206;
}, @(<dir> west) {
ToRoom 3240;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3206;
Name "Upon a Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3204;
}, @(<dir> west) {
ToRoom 3205;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3207;
Name "Upon a Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> east) {
ToRoom 3253;
}, @(<dir> south) {
ToRoom 3208;
}, @(<dir> west) {
ToRoom 3200;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3208;
Name "Upon a Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3207;
}, @(<dir> east) {
ToRoom 3256;
}, @(<dir> west) {
ToRoom 3204;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3209;
Name "Upon a Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3210;
}, @(<dir> east) {
ToRoom 3211;
}, @(<dir> west) {
ToRoom 3236;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3210;
Name "Upon a Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> south) {
ToRoom 3209;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3211;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> east) {
ToRoom 3260;
}, @(<dir> west) {
ToRoom 3209;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3212;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> east) {
ToRoom 3249;
}, @(<dir> south) {
ToRoom 3213;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3213;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3212;
}, @(<dir> east) {
ToRoom 3216;
}, @(<dir> south) {
ToRoom 3214;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3214;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3213;
}, @(<dir> east) {
ToRoom 3215;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3215;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3216;
}, @(<dir> east) {
ToRoom 3217;
}, @(<dir> south) {
ToRoom 3250;
}, @(<dir> west) {
ToRoom 3214;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3216;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3249;
}, @(<dir> east) {
ToRoom 3218;
}, @(<dir> south) {
ToRoom 3215;
}, @(<dir> west) {
ToRoom 3213;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3217;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3218;
}, @(<dir> south) {
ToRoom 3251;
}, @(<dir> west) {
ToRoom 3215;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3218;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3248;
}, @(<dir> south) {
ToRoom 3217;
}, @(<dir> west) {
ToRoom 3216;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3219;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> south) {
ToRoom 3220;
}, @(<dir> west) {
ToRoom 3252;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3220;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3219;
}, @(<dir> east) {
ToRoom 3221;
}, @(<dir> south) {
ToRoom 3227;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3221;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> east) {
ToRoom 3222;
}, @(<dir> south) {
ToRoom 3223;
}, @(<dir> west) {
ToRoom 3220;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3222;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> south) {
ToRoom 3224;
}, @(<dir> west) {
ToRoom 3221;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3223;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3221;
}, @(<dir> east) {
ToRoom 3224;
}, @(<dir> south) {
ToRoom 3225;
}, @(<dir> west) {
ToRoom 3227;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3224;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3222;
}, @(<dir> south) {
ToRoom 3228;
}, @(<dir> west) {
ToRoom 3223;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3225;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3223;
}, @(<dir> east) {
ToRoom 3228;
}, @(<dir> south) {
ToRoom 3226;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3226;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3225;
}, @(<dir> west) {
ToRoom 3255;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3227;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3220;
}, @(<dir> east) {
ToRoom 3223;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3228;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3224;
}, @(<dir> east) {
ToRoom 3243;
}, @(<dir> west) {
ToRoom 3225;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3229;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> east) {
ToRoom 3230;
}, @(<dir> west) {
ToRoom 3242;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3230;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3265;
}, @(<dir> south) {
ToRoom 3231;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3231;
Name "Upon A Huge Floating Rock";
Desc ".\n";
Flags (no_recall no_portal);
Sector (mountain);
Exit [ @(<dir> north) {
ToRoom 3230;
} ];
Resets {
# a Hellspawn to room.
M 3201 50;
# a Hellspawn to room.
M 3201 50;
};
};
Room {
Vnum 3232;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3233;
}, @(<dir> west) {
ToRoom 3244;
} ];
};
Room {
Vnum 3233;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3234;
}, @(<dir> south) {
ToRoom 3237;
}, @(<dir> west) {
ToRoom 3232;
} ];
};
Room {
Vnum 3234;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3235;
}, @(<dir> west) {
ToRoom 3233;
} ];
};
Room {
Vnum 3235;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3236;
}, @(<dir> south) {
ToRoom 3234;
} ];
};
Room {
Vnum 3236;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3209;
}, @(<dir> west) {
ToRoom 3235;
} ];
};
Room {
Vnum 3237;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3233;
}, @(<dir> south) {
ToRoom 3238;
} ];
};
Room {
Vnum 3238;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3237;
}, @(<dir> east) {
ToRoom 3239;
} ];
};
Room {
Vnum 3239;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3203;
}, @(<dir> south) {
ToRoom 3240;
}, @(<dir> west) {
ToRoom 3238;
} ];
};
Room {
Vnum 3240;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3239;
}, @(<dir> east) {
ToRoom 3205;
}, @(<dir> south) {
ToRoom 3241;
} ];
};
Room {
Vnum 3241;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3240;
}, @(<dir> south) {
ToRoom 3242;
} ];
};
Room {
Vnum 3242;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3241;
}, @(<dir> east) {
ToRoom 3229;
}, @(<dir> west) {
ToRoom 3243;
} ];
};
Room {
Vnum 3243;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3242;
}, @(<dir> west) {
ToRoom 3228;
} ];
};
Room {
Vnum 3244;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3232;
}, @(<dir> south) {
ToRoom 3245;
} ];
};
Room {
Vnum 3245;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3244;
}, @(<dir> west) {
ToRoom 3246;
} ];
};
Room {
Vnum 3246;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3245;
}, @(<dir> west) {
ToRoom 3247;
} ];
};
Room {
Vnum 3247;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3246;
}, @(<dir> south) {
ToRoom 3248;
} ];
};
Room {
Vnum 3248;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3247;
}, @(<dir> south) {
ToRoom 3218;
}, @(<dir> west) {
ToRoom 3249;
} ];
};
Room {
Vnum 3249;
Name "Floating In A Burning Limbo";
Desc ".\n";
Flags (no_recall no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3249;
}, @(<dir> south) {
ToRoom 3216;
}, @(<dir> west) {
ToRoom 3212;
} ];
};
Room {
Vnum 3250;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3215;
}, @(<dir> east) {
ToRoom 3251;
} ];
};
Room {
Vnum 3251;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3217;
}, @(<dir> east) {
ToRoom 3252;
}, @(<dir> south) {
ToRoom 3253;
}, @(<dir> west) {
ToRoom 3250;
} ];
};
Room {
Vnum 3252;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3219;
}, @(<dir> west) {
ToRoom 3251;
} ];
};
Room {
Vnum 3253;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3251;
}, @(<dir> south) {
ToRoom 3254;
} ];
};
Room {
Vnum 3254;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3253;
}, @(<dir> east) {
ToRoom 3255;
} ];
};
Room {
Vnum 3255;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3226;
}, @(<dir> west) {
ToRoom 3254;
} ];
};
Room {
Vnum 3256;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3257;
}, @(<dir> west) {
ToRoom 3208;
} ];
};
Room {
Vnum 3257;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3258;
}, @(<dir> south) {
ToRoom 3256;
}, @(<dir> west) {
ToRoom 3207;
} ];
};
Room {
Vnum 3258;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3259;
}, @(<dir> east) {
ToRoom 3261;
}, @(<dir> west) {
ToRoom 3257;
} ];
};
Room {
Vnum 3259;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3260;
}, @(<dir> south) {
ToRoom 3258;
} ];
};
Room {
Vnum 3260;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> south) {
ToRoom 3259;
}, @(<dir> west) {
ToRoom 3211;
} ];
};
Room {
Vnum 3261;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> south) {
ToRoom 3262;
}, @(<dir> west) {
ToRoom 3258;
} ];
};
Room {
Vnum 3262;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3261;
}, @(<dir> south) {
ToRoom 3263;
} ];
};
Room {
Vnum 3263;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3262;
}, @(<dir> south) {
ToRoom 3264;
} ];
};
Room {
Vnum 3264;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> north) {
ToRoom 3263;
}, @(<dir> west) {
ToRoom 3265;
} ];
};
Room {
Vnum 3265;
Name "Floating In A Burning Limbo ";
Desc ".\n";
Flags (no_portal);
Sector (air);
Exit [ @(<dir> east) {
ToRoom 3264;
}, @(<dir> south) {
ToRoom 3230;
} ];
};
Room {
Vnum 3266;
Name "Descending Into The Bowels Of Hell";
Desc ".\n";
Flags (no_recall no_portal fall);
Sector (air);
Exit [ @(<dir> down) {
ToRoom 3267;
} ];
};
Room {
Vnum 3267;
Name "Descending Into The Bowels Of Hell";
Desc ".\n";
Flags (no_recall no_portal fall);
Sector (air);
Exit [ @(<dir> up) {
ToRoom 3266;
}, @(<dir> down) {
ToRoom 3268;
} ];
};
Room {
Vnum 3268;
Name "Descending Into The Bowels Of Hell";
Desc ".\n";
Flags (no_recall no_portal fall);
Sector (air);
Exit [ @(<dir> up) {
ToRoom 3267;
}, @(<dir> down) {
ToRoom 3269;
} ];
};
Room {
Vnum 3269;
Name "Descending Into The Bowels Of Hell";
Desc ".\n";
Flags (no_recall no_portal fall);
Sector (air);
Exit [ @(<dir> up) {
ToRoom 3268;
}, @(<dir> down) {
ToRoom 3270;
} ];
};
Room {
Vnum 3270;
Name "Descending Into The Bowels Of Hell";
Desc ".\n";
Flags (no_recall no_portal fall);
Sector (air);
Exit [ @(<dir> up) {
ToRoom 3269;
}, @(<dir> down) {
ToRoom 3271;
} ];
};
Room {
Vnum 3271;
Name "Descending Into The Bowels Of Hell";
Desc ".\n";
Flags (no_recall no_portal fall);
Sector (air);
Exit [ @(<dir> up) {
ToRoom 3270;
}, @(<dir> down) {
ToRoom 3272;
} ];
};
Room {
Vnum 3272;
Name "Descending Into The Bowels Of Hell";
Desc ".\n";
Flags (no_recall no_portal fall);
Sector (air);
Exit [ @(<dir> up) {
ToRoom 3271;
}, @(<dir> down) {
ToRoom 3273;
} ];
};
Room {
Vnum 3273;
Name "Descending Into The Bowels Of Hell";
Desc ".\n";
Flags (no_recall no_portal fall);
Sector (air);
Exit [ @(<dir> up) {
ToRoom 3272;
}, @(<dir> down) {
ToRoom 3274;
} ];
};
Room {
Vnum 3274;
Name "Descending Into The Bowels Of Hell";
Desc ".\n";
Flags (no_recall no_portal fall);
Sector (air);
Exit [ @(<dir> up) {
ToRoom 3273;
}, @(<dir> down) {
ToRoom 3275;
} ];
};
Room {
Vnum 3275;
Name "Descending Into The Bowels Of Hell";
Desc ".\n";
Flags (no_recall no_portal fall);
Sector (air);
Exit [ @(<dir> up) {
ToRoom 3274;
}, @(<dir> down) {
ToRoom 3200;
} ];
};
eof