# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "The Highways of Daleken"; Plane "Koronin"; Builders "Kaz"; Repop "The crickets begin to chirp again.&n\n"; LVnum 800; UVnum 2800; Security 5; Temp 5; Economy 999; }; Mobile { Vnum 800; Name "traveller man"; Short "a traveller"; Long "A traveller walks along the dusty road.\n"; Desc "This man's dusty clothing shows that he has been walking for years\n without end, yet the look in his eyes and the carefree gait of his step\n proves beyond a doubt that he has been happy with his life.\n"; Level 5; Act (npc stay_area); Sex (male); }; Object { Vnum 800; Name "staff travellers well-worn"; Short "a traveller's staff"; Long "The well-worn staff of a travelling man sits here.\n"; Level 5; Weight 4; Type (weapon); Wear (take double); Material (wood); Values [(.), 0, 0, (<weapon> pound)]; }; Object { Vnum 801; Name "large sign"; Short "a sign"; Long "A large sign stands here, pointing the way."; Level 1; Cost 1; Weight 10000; Type (furniture); Material (wood); Values [(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0]; }; Object { Vnum 802; Name "sign rotten wooden"; Short "a rotten wooden sign"; Long "A rotten wooden sign leans over the road.\n"; Level 1; Cost 1; Weight 10000; Type (furniture); Extra (fragile); Material (wood); Values [(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0]; }; Object { Vnum 803; Name "signpost"; Short "a signpost"; Long "A signpost stands here in the middle of the intersection."; Level 1; Cost 1; Weight 10000; Type (furniture); Material (wood); Values [(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0]; }; Object { Vnum 804; Name "wooden sign"; Short "a wooden sign"; Long "A wooden sign hangs from the wall."; Level 1; Cost 1; Weight 10000; Type (furniture); Material (wood); Values [(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0]; }; Object { Vnum 805; Name "sign pole"; Short "a sign"; Long "A tall post with a sign hanging from it stands here."; Level 1; Cost 1; Weight 10000; Type (furniture); Material (wood); Values [(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0]; }; Object { Vnum 806; Name "sign wooden old"; Short "an old wooden sign"; Long "An old wooden sign hangs from a boulder."; Level 1; Cost 1; Weight 100000; Type (furniture); Material (wood); Values [(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0]; }; Room { Vnum 800; Name "The Great Eastern Road"; Desc "The bright green trees are alive with birds and small animals. A small\n cat runs across your path in it's desperate chase to catch a bird.\n"; Flags (forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 920; }, @(<dir> south) { ToRoom 801; }, @(<dir> west) { ToRoom 4119; } ]; Resets { # a traveller to room. M 800 10; }; }; Room { Vnum 801; Name "The Great Eastern Road"; Desc "You are standing on a rough dirt road just outside of Daleken City. The\n path continues north into the trees of a forest, and south across a field\n running wild with untended wheat.\n"; Flags (forage); Sector (field); Exit [ @(<dir> north) { ToRoom 800; }, @(<dir> east) { ToRoom 3003; }, @(<dir> south) { ToRoom 802; } ]; }; Room { Vnum 802; Name "The Great Eastern Road"; Desc "The road here splits apart a pair of wild fields, both full of untended\n wheat. You can see a T-intersection to the south, and to the north lies the\n gate of Daleken City, and beyond that, the darkness of a forest.\n"; Flags (forage); Sector (field); Exit [ @(<dir> north) { ToRoom 801; }, @(<dir> south) { ToRoom 803; } ]; }; Room { Vnum 803; Name "The Great Eastern Road"; Desc "You are standing at a dusty T-intersection where the Great Eastern Road\n continues north and south, and branches to the west. The Wheat field on\n the eastern side of the road stops here, and you can now see the ocean\n far to the east, and a number of fine looking stallions running through\n the low brush as the lad dips towards the water.\n"; Flags (forage); Sector (field); Exit [ @(<dir> north) { ToRoom 802; }, @(<dir> south) { ToRoom 804; }, @(<dir> west) { ToRoom 814; } ]; ExDesc { Keyword "signpost sign"; Text "&/ &2 &x &2 &x\n &2 &x\n &2 &x\n &2 &x\n &2 &x\n &2 &3 &x &2 &3 &x &2 &x\n &3 &x &3 &x &2 &x\n &3 &x &3 &x &3 &x &3 &x\n &3 &k&7 North -- Daleken City &3 &x\n &3 &k&7 West -- Jurassic Park, Nargis &3 &x\n &3 &k&7 Old McDonald's Farm &3 &x\n &3 &k&7 South -- Redwall &3 &x\n &3 &x &3 &x &3 &x\n &3 &x &3 &x &3 &x\n &3 &x &3 &x &3 &x\n &3 &x &3 &x &3 &x\n &3 &x &3 &x\n &3 &x &3 &x\n"; }; Resets { # a sign to room. O 801; }; }; Room { Vnum 804; Name "The Great Eastern Road"; Desc "The road here is bordered on both sides by fences, the one to the west blocking\n access to the southern end of a large field of wheat, while the one\n to the east blocks your way into a field of wild brush in which a\n herd of wild horses run.\n"; Flags (forage); Sector (field); Exit [ @(<dir> north) { ToRoom 803; }, @(<dir> south) { ToRoom 805; } ]; }; Room { Vnum 805; Name "The Great Eastern Road"; Desc "You now stand a T-intersection, with branches to the north, east and west.\n To the north the Great Eastern Road leads into large fields of wheat.\n To the east it winds it's way lazily to the sandy shoreline, while to\n west it enters a set of stony hills that carry on as far as you can see.\n"; Flags (forage); Sector (hills); Exit [ @(<dir> north) { ToRoom 804; }, @(<dir> east) { ToRoom 806; }, @(<dir> west) { ToRoom 3100; } ]; }; Room { Vnum 806; Name "The Great Eastern Road"; Desc "The road here is more just a path cut through the rockier higher shore of the\n beach to the east. To the west lie the first of many hills that stretch\n towards the horizon, and further south along the beach you can see the\n jutting headland as the land curves east again.\n"; Flags (forage); Sector (desert); Exit [ @(<dir> south) { ToRoom 807; }, @(<dir> west) { ToRoom 805; } ]; }; Room { Vnum 807; Name "The Great Eastern Road"; Desc "All along the rocky beach scavenging birds scour the shoreline for fish\n and other seafood that may have been caught in a tidal pool. To both the\n north and south is more of the same rocky beach.\n"; Flags (forage); Sector (desert); Exit [ @(<dir> north) { ToRoom 806; }, @(<dir> south) { ToRoom 808; } ]; }; Room { Vnum 808; Name "The Great Eastern Road"; Desc "The rocky beach slowly smooths into a coarse sand, making it much easier\n to walk along. The beach continues north and south.\n"; Flags (forage); Sector (desert); Exit [ @(<dir> north) { ToRoom 807; }, @(<dir> south) { ToRoom 809; } ]; }; Room { Vnum 809; Name "The Great Eastern Road"; Desc "The road splits away from the beach here as the shore becomes much more\n rocky and looks almost impassable. Through the rocks to the south you can\n see a farmhouse nestled on a hill where the land spreads to the east in a\n jutting point of rock.\n"; Flags (forage); Sector (desert); Exit [ @(<dir> north) { ToRoom 808; }, @(<dir> west) { ToRoom 810; } ]; }; Room { Vnum 810; Name "The Great Eastern Road"; Desc "The grass gets shorter as you walk back into the hills, and soon is\n little more than ankle-height. A few rabbits run around off to the north,\n while to the south you can see a quaint farmhouse surrounded by a large\n blooming orchard.\n"; Flags (forage); Sector (field); Exit [ @(<dir> east) { ToRoom 809; }, @(<dir> west) { ToRoom 811; } ]; }; Room { Vnum 811; Name "The Great Eastern Road"; Desc "You can't help but feel a sense of well-being and complete calm as you\n wander along here, and you realize you are in no hurry to reach your\n destination.\n"; Flags (forage); Sector (hills); Exit [ @(<dir> east) { ToRoom 810; }, @(<dir> south) { ToRoom 812; } ]; }; Room { Vnum 812; Name "The Great Eastern Road"; Desc "The swaying grass seems to be calling you to lie down and sleep amongst\n it's soft, comfortable blades.\n"; Flags (forage); Sector (hills); Exit [ @(<dir> north) { ToRoom 811; }, @(<dir> south) { ToRoom 813; } ]; }; Room { Vnum 813; Name "The Great Eastern Road"; Desc "The road here continues to the north into swaying grass, while to the\n south you can see the road as it turns west, whiel a small farmhouse has\n been built near the corner, just away from the road.\n"; Flags (forage); Sector (hills); Exit [ @(<dir> north) { ToRoom 812; } ]; }; Room { Vnum 814; Name "Tarok Road"; Desc "The rough road passes between two large fields, the one to the south full\n of wheat, while the field to the north is full of miscellaneous\n farm animals. both fences are made of huge oak beams, and you\n don't feel up to climbing over just here.\n"; Flags (forage); Sector (field); Exit [ @(<dir> east) { ToRoom 803; }, @(<dir> west) { ToRoom 815; } ]; }; Room { Vnum 815; Name "Tarok Road"; Desc "The two fields continue here, but both have gates set into the huge\n fences. The gate to the south is small, and is currently open, while the\n north gate is closed so none of the animals wandering near it can escape. A\n large sign above the gate proclaims this to be Old Macdonald's Farm.\n"; Flags (forage); Sector (field); Exit [ @(<dir> east) { ToRoom 814; }, @(<dir> south) { ToRoom 13012; }, @(<dir> west) { ToRoom 816; } ]; }; Room { Vnum 816; Name "Tarok Road"; Desc "The field on the north side of the road finishes at a large wooden fence,\n and from there trees begin to thicken into a light forest that the\n road seems to follow quite closely for some way.\n"; Flags (forage); Sector (field); Exit [ @(<dir> east) { ToRoom 815; }, @(<dir> west) { ToRoom 817; } ]; }; Room { Vnum 817; Name "Tarok Road"; Desc "A narrow path branches off to the north here, delving into the lightly\n wooded forest. Tarok Road continues to the south as it borders both\n this forest and a field of wheat.\n"; Flags (forage); Sector (field); Exit [ @(<dir> north) { ToRoom 818; }, @(<dir> east) { ToRoom 816; }, @(<dir> south) { ToRoom 827; } ]; Resets { # a sign to room. O 805; }; }; Room { Vnum 818; Name "A Wooden Bridge"; Desc "A broad river cuts across the path here, and the main feature is a huge,\n old wooden bridge. It is in need of immediate repairs, although it is still\n quite useable. To the north a huge tower juts from the trees.\n"; Flags (forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 4300; }, @(<dir> south) { ToRoom 817; }, @(<dir> west) { ToRoom 819; } ]; }; Room { Vnum 819; Name "A Rocky Path Through The Trees"; Desc "Small stones skip out from under your feet as you walk along here, flying\n into the sparse trees to either side of you, ocassionally disturbing\n a small animal. In the distance to your west you can see that the\n forest thickens somewhat.\n"; Flags (forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 818; }, @(<dir> west) { ToRoom 820; } ]; }; Room { Vnum 820; Name "A Rocky Path Through The Trees"; Desc "The trees here begin to thicken slightly, but are still fairly sparse. To\n the north the trees continue endlessly, while to the south you can\n see an overgrown field in the distance.\n"; Flags (forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 819; }, @(<dir> west) { ToRoom 821; } ]; }; Room { Vnum 821; Name "A Rocky Path Through The Trees"; Desc "The path turns abruptly here, continuing to the north while narrowing slightly.\n From here on in you can see that the forest thickens quite a bit.\n"; Flags (forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 822; }, @(<dir> east) { ToRoom 820; } ]; }; Room { Vnum 822; Name "The Edge Of The Forest"; Desc "The forest looms up in front of you, blocking your way except for a small\n trail through the brush. A strange shadow flits out of sight to your left,\n and then another to your right. A narrow path also strikes off to the north.\n"; Flags (no_mob forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 6201; }, @(<dir> south) { ToRoom 821; }, @(<dir> west) { ToRoom 823; } ]; }; Room { Vnum 823; Name "The Edge Of The Forest"; Desc "The sharp brambles tug at your clothes and scratch your bare skin. You\n battle your way through, and finally seeing a break in the trees you\n scramble towards it.\n"; Flags (dark solitary no_portal forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 822; }, @(<dir> west) { ToRoom 824; } ]; ExDesc { Keyword "signpost sign"; Text "&/ &3 &x\n &3 &k&7 North -- Zoth &x\n &3 &k&7 East -- Daleken City &x\n &3 &k&7 South -- Faerie Hollow &x\n &3 &x\n &3 &x\n &3 &x\n &3 &x\n &3 &x\n &3 &x\n &3 &x\n &3 &x\n"; }; }; Room { Vnum 824; Name "A Forest Path"; Desc "The trees break open into a narrow path, which continues on to your west\n further into the forest. A loud howl from your left makes you\n glance from the corner of your eye just in time to see a flitting\n shadow fly over your head, then disappear.\n"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 823; }, @(<dir> west) { ToRoom 825; } ]; }; Room { Vnum 825; Name "A Forest Path"; Desc "The path widens here to about the width of two men, but still the dark\n shadows twist and dance to either side of the path, making you glance warily\n every now and again.\n"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 824; }, @(<dir> west) { ToRoom 826; } ]; }; Room { Vnum 826; Name "A Forest Path"; Desc "The trees close in on the path once again, tugging at your loose\n clothing, trying to hold you back. Another howl splits the air, and you\n start to think that the attempts of the trees is a warning best taken.\n"; Flags (no_mob no_portal forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 9800; }, @(<dir> east) { ToRoom 825; } ]; }; Room { Vnum 827; Name "Tarok Road"; Desc "The wide road winds slowly around the edge of the forest, weaving it's\n way in and out of various small trees. The loose earth of the\n track flies up around your legs with every step as you stamp along,\n eventually reaching your nose and making you sneeze.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> north) { ToRoom 817; }, @(<dir> west) { ToRoom 828; } ]; }; Room { Vnum 828; Name "Tarok Road"; Desc "The road finally takes it's leave from the fields of Wheat, and now begins\n to wind through low hills.\n"; Flags (no_portal forage); Sector (hills); Exit [ @(<dir> east) { ToRoom 827; }, @(<dir> south) { ToRoom 829; } ]; }; Room { Vnum 829; Name "Tarok Road"; Desc "The wide road winds slowly through the farthest reaches of the Tanarian\n Hills, weaving it's way in and out of the crests and troughs.\n"; Flags (no_portal forage); Sector (hills); Exit [ @(<dir> north) { ToRoom 828; }, @(<dir> south) { ToRoom 830; } ]; }; Room { Vnum 830; Name "Tarok Road"; Desc "Small animals run amongst the gently rolling hills, ocassionally running\n across your path, before seeing you, then run away even faster. The road\n continues north towards the forest, east into the hills, and west towards\n an open field.\n"; Flags (no_portal forage); Sector (hills); Exit [ @(<dir> north) { ToRoom 829; }, @(<dir> east) { ToRoom 3186; }, @(<dir> west) { ToRoom 831; } ]; Resets { # a traveller to room. M 800 10; }; }; Room { Vnum 831; Name "Tarok Road"; Desc "The hills slowly even out, reaching flatness again as the green plants also\n disappear as you walk farther into a large unending field of dried\n grass.\n"; Flags (no_portal forage); Sector (hills); Exit [ @(<dir> east) { ToRoom 830; }, @(<dir> west) { ToRoom 832; } ]; }; Room { Vnum 832; Name "Tarok Road"; Desc "The flat ground seems to continue endlessly except for the now distant forest\n far to the north and the sight of tall mountains on the horizon to\n the west and south.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> east) { ToRoom 831; }, @(<dir> west) { ToRoom 833; } ]; }; Room { Vnum 833; Name "Tarok Road"; Desc "The loose earth here spins and blows in a wild dance as you walking along\n disturbing it. Small animals play just off to each side of the road,\n squealing now and again as they frollick together.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> east) { ToRoom 832; }, @(<dir> west) { ToRoom 834; } ]; }; Room { Vnum 834; Name "Tarok Road"; Desc "The road seems to be becoming much sandier, and noticing the increasing\n temperature and the lack of physical features to the south, you think\n that Tarok Road may border on the impassably dry Kordia Desert.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> east) { ToRoom 833; }, @(<dir> south) { ToRoom 835; } ]; }; Room { Vnum 835; Name "Tarok Road"; Desc "The small amount of brown vegetation seems to be clinging wildly to it's\n hard existence amongst this sandy soil. Far to the west you can see\n that the a small amount of green clings to the fields.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> north) { ToRoom 834; }, @(<dir> south) { ToRoom 836; } ]; }; Room { Vnum 836; Name "Tarok Road"; Desc "A warm wind blows from the southeast, and you realize that the road comes\n close to the Kordia desert, but does not actually enter it. To the\n west the ground seems to become firm again, and a lot more grass\n clings to the side of the road.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> north) { ToRoom 835; }, @(<dir> west) { ToRoom 837; } ]; }; Room { Vnum 837; Name "Tarok Road"; Desc "Brown grasses grow wildly here, for some reason growing closer to the road\n than you think they might normally.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> east) { ToRoom 836; }, @(<dir> west) { ToRoom 838; } ]; }; Room { Vnum 838; Name "Tarok Road"; Desc "A small path branching to the north continues until it meets a thickly\n wooded forest and the grass around you grows slightly greener here due to\n it's closeness. The grass to the south however seems to be growing in much\n thinner soil.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> north) { ToRoom 839; }, @(<dir> east) { ToRoom 837; }, @(<dir> south) { ToRoom 843; } ]; }; Room { Vnum 839; Name "A Path Into The Trees"; Desc "The grass and small trees slowly give way to larger trees as you make\n your way into the forest.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> north) { ToRoom 840; }, @(<dir> south) { ToRoom 838; } ]; }; Room { Vnum 840; Name "A Path Through The Trees"; Desc "The trees here grow thicker, occasionally bending in towards the path.\n"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> south) { ToRoom 839; }, @(<dir> west) { ToRoom 841; } ]; }; Room { Vnum 841; Name "A Dark Forest Path"; Desc "The thickening trees close in on the path, making you crouch a little to\n get passed some of the branches.\n"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 842; }, @(<dir> east) { ToRoom 840; } ]; }; Room { Vnum 842; Name "A Dark Forest Path"; Desc "The path is now covered in a canopy of trees that grow over the wide\n path. The dark, moist earth compacts slightly as you walk, leaving definite\n footprints in the soft soil. Up ahead you can see that the path opens out,\n and a huge pair of gates blocks the way.\n"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 500; }, @(<dir> south) { ToRoom 841; } ]; }; Room { Vnum 843; Name "Tarok Road"; Desc "The clumps of brown grass seem to outnumber the greener patches as the\n ground becomes much drier. A few small shrubs have somehow been able to\n take root here.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> north) { ToRoom 838; }, @(<dir> west) { ToRoom 844; } ]; }; Room { Vnum 844; Name "Tarok Road"; Desc "Tarok Road starts to angle slowly up towards the nearing Thakkrad Range,\n within which lies the huge Mount Nargis, the largest peak in all of Koronin\n and Farthin. A small hill currently blocks your view of most of the nearby\n foothills, although you can clearly see the vast mountain range beyond.\n"; Flags (no_portal forage); Sector (hills); Exit [ @(<dir> east) { ToRoom 843; }, @(<dir> west) { ToRoom 845; } ]; }; Room { Vnum 845; Name "Tarok Road"; Desc "Here, Tarok Road starts to twist slightly, weaving in and out of the huge\n boulders strewn about the foothills of Thakkrad Range by the Great Rending.\n"; Flags (no_portal forage); Sector (hills); Exit [ @(<dir> east) { ToRoom 844; }, @(<dir> west) { ToRoom 846; } ]; }; Room { Vnum 846; Name "Tarok Road"; Desc "You are now climbing through the densely rocky foothills ascending into\n the Tharkkad Range, the mountains that split the habitated lands that\n surround Daleken City from the Badlands many miles to the west.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> east) { ToRoom 845; }, @(<dir> south) { ToRoom 847; } ]; }; Room { Vnum 847; Name "Tarok Road"; Desc "Looking up and to your west you can see that you still have quite a hike\n before you reach Nargis Pass, the ancient gate to the Dwarven Principality\n of Nargis.\n"; Flags (no_portal forage); Sector (hills); Exit [ @(<dir> north) { ToRoom 846; }, @(<dir> west) { ToRoom 848; } ]; }; Room { Vnum 848; Name "Tarok Road"; Desc "Tarok Road now leaves the foothills, climbing along the edge of a low\n cliff that soon ascends into the mountainous heights, climbing steeper and\n steeper into the Tharkkad Range.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> east) { ToRoom 847; }, @(<dir> up) { ToRoom 849; } ]; }; Room { Vnum 849; Name "Tarok Road"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> north) { ToRoom 850; }, @(<dir> down) { ToRoom 848; } ]; }; Room { Vnum 850; Name "Tarok Road"; Desc "Huge peaks now loom up above you, monstrous towers of rock grown from the\n land during the Great Rending.\n"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> south) { ToRoom 849; }, @(<dir> west) { ToRoom 851; } ]; }; Room { Vnum 851; Name "Tarok Road"; Desc "A sign has been hugn on a boulder that almost blocks any further passage\n into the mountains. The writing is old, but still readable.\n"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> east) { ToRoom 850; }, @(<dir> west) { ToRoom 852; } ]; Resets { # an old wooden sign to room. O 806; }; }; Room { Vnum 852; Name "Tarok Road"; Desc "The huge granite gates that lead to the Dwarven Principality of Nargis\n tower high above you to the west. A narrow ledge leading around the\n mountain to your south curves around to a dark cave that descends into the\n bowels of the peak, and loud hammering echoes from the tunnel entrance.\n"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> north) { ToRoom 854; }, @(<dir> east) { ToRoom 851; }, @(<dir> south) { ToRoom 853; } ]; }; Room { Vnum 853; Name "A Narrow Ledge"; Desc "The ledge you are on is so narrow that you have to inch your way around,\n watching your step so as not to fall down into the shadowy abyss below. The\n rocks crumble from under your feet, but you luckily keep your footing.\n"; Flags (private); Sector (mountain); Exit [ @(<dir> north) { ToRoom 852; }, @(<dir> south) { ToRoom 8200; } ]; }; Room { Vnum 854; Name "The Miner's Dump"; Desc "Tons of rubble has been dumped off the side of the mountain here, a sign\n of just how much work has been done in the nearby Dwarven Mine. The rubble\n has piled up, creating a slightly unstable addition to the side of the\n mountain slightly to your north. It doesn't look too safe either, so it\n might not be a good idea to venture any closer to the edge.\n"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> north) { ToRoom 855; }, @(<dir> south) { ToRoom 852; } ]; }; Room { Vnum 855; Name "The Miner's Dump"; Desc "The unsteady rubble shifts and slides under your weight as you walk along\n the precariously piled miner's waste. At any second you feel the rocks\n could give way under you and send you plummeting into the chasm below.\n"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> south) { ToRoom 854; }, @(<dir> down) { ToRoom 858; } ]; MudProg { Type (rand_prog); Args "50"; Comlist "echo The rubble shifts dangerously beneath your feet.\n"; }; MudProg { Type (rand_prog); Args "100"; Comlist "if exist($r)\n if isflying($r)\n echoat $r A small avalanche folds over you, dragging you down!\n trans $r 858\n else\n echo The unsteady rubble shifts and gives way!\n echoat $r You can't stop yourself from falling!\n trans $r 856\n endif\n endif\n"; }; }; Room { Vnum 856; Name "Amidst the Rubble"; Flags (no_mob no_portal fall forage); Sector (mountain); Exit [ @(<dir> down) { ToRoom 857; } ]; }; Room { Vnum 857; Name "Amidst the Rubble"; Flags (no_portal fall forage); Sector (mountain); Exit [ @(<dir> down) { ToRoom 858; } ]; }; Room { Vnum 858; Name "The Bottom of the Miner's Dump"; Desc "You now stand at the bottom of the Dwarven miner's dump, buried knee-deep\n in ancient shale, basalt and sandstone. Amongst the rocks you can see the\n ocassional glimmer of a semi-precious gem, but not much other than that.\n"; Flags (no_mob no_portal forage); Sector (mountain); }; Room { Vnum 860; Name "The Great Eastern Road"; Desc "The rough road continues north towards the sea, while to the west the\n road becomes much sandier. To your east is a small gate allowing access to\n the yard surrounding a small farmhouse.\n"; Flags (no_mob no_portal forage); Sector (hills); }; Room { Vnum 861; Name "The Great Eastern Road"; Desc "The dust at your feet is mingled her with sand. To the east you can see\n a small farmhouse at a corner in the road, while to the west you can see the\n rolling hills turning into windswept sand-dunes.\n"; Flags (no_mob no_portal forage); Sector (hills); }; Room { Vnum 869; Name "In A Garden"; Desc "You are standing in the garden surrounding an expansive farmhouse. To the\n east the garden melts away into a blossoming orchard that stretches\n into the distance.\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 870; } ]; }; Room { Vnum 870; Name "A Blossoming Orchard"; Desc "The blossoming fruit trees have laced the air with a multitude of mingling\n scents. Fallen petals have carpeted the ground in a pink and yellow\n flurry of colour, softening your footfalls into silence.\n"; Sector (forest); Exit [ @(<dir> east) { ToRoom 8600; }, @(<dir> west) { ToRoom 869; } ]; }; Room { Vnum 900; Name "The Kordia Desert"; Desc ".\n"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> west) { ToRoom 901; } ]; Resets { # a traveller to room. M 800 10; }; }; Room { Vnum 901; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> north) { ToRoom 902; }, @(<dir> east) { ToRoom 900; } ]; }; Room { Vnum 902; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> north) { ToRoom 903; }, @(<dir> south) { ToRoom 901; } ]; }; Room { Vnum 903; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> south) { ToRoom 902; }, @(<dir> west) { ToRoom 904; } ]; }; Room { Vnum 904; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> north) { ToRoom 905; }, @(<dir> east) { ToRoom 903; }, @(<dir> west) { ToRoom 912; } ]; }; Room { Vnum 905; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> north) { ToRoom 906; }, @(<dir> south) { ToRoom 904; } ]; Resets { # a traveller to room. M 800 10; }; }; Room { Vnum 906; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> east) { ToRoom 907; }, @(<dir> south) { ToRoom 905; } ]; }; Room { Vnum 907; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> east) { ToRoom 908; }, @(<dir> west) { ToRoom 906; } ]; }; Room { Vnum 908; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> east) { ToRoom 909; }, @(<dir> west) { ToRoom 907; } ]; }; Room { Vnum 909; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> east) { ToRoom 910; }, @(<dir> west) { ToRoom 908; } ]; }; Room { Vnum 910; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> east) { ToRoom 911; }, @(<dir> west) { ToRoom 909; } ]; }; Room { Vnum 911; Name "A Rocky Path"; Desc "The gentle grasses give way to hardier plants as the drying ground\n becomes almost uninhabitable in it's transition from dirt to sand.\n"; Flags (no_portal forage); Sector (hills); Exit [ @(<dir> west) { ToRoom 910; } ]; }; Room { Vnum 912; Name "The Kordia Desert"; Flags (hot); Sector (desert); Exit [ @(<dir> east) { ToRoom 904; }, @(<dir> south) { ToRoom 913; } ]; }; Room { Vnum 913; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> north) { ToRoom 912; }, @(<dir> west) { ToRoom 914; } ]; }; Room { Vnum 914; Name "The Kordia Desert"; Flags (no_portal hot forage); Sector (desert); Exit [ @(<dir> east) { ToRoom 913; }, @(<dir> south) { ToRoom 4800; } ]; }; Room { Vnum 920; Name "The Great Eastern Road"; Desc "The forest opens up slightly to the east to allow you a glimpse of the\n nearby shoreline, waves crashing mightily against the rocky beach.\n To the south you can see the path branching off, and to the north\n it turns towards the west.\n"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 921; }, @(<dir> south) { ToRoom 800; } ]; }; Room { Vnum 921; Name "The Great Eastern Road"; Desc "A few small birds fly about this small clearing, chasing a multitude of\n butterflies that have been attracted by the flowers that line the path.\n The road abruptly turns here. Far to the west you can see a signpost,\n while to the south you can barely make out a branch in the road.\n"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> south) { ToRoom 920; }, @(<dir> west) { ToRoom 922; } ]; }; Room { Vnum 922; Name "The Great Eastern Road"; Desc "The canopy of trees closes over you once again, blocking most of the suns\n rays from entering. To the west is an old signpost and a branch\n in the path, while to the west the path turns to the south.\n"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 921; }, @(<dir> west) { ToRoom 923; } ]; }; Room { Vnum 923; Name "The Great Eastern Road"; Desc "The road you have been travelling on stops at this intersection of paths.\n The main road continues to the north and east, while a trail\n leads into a wood to the south.\n"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 924; }, @(<dir> east) { ToRoom 922; }, @(<dir> south) { ToRoom 5326; } ]; ExDesc { Keyword "signpost sign"; Text "signpost\n"; }; Resets { # a signpost to room. O 803; }; }; Room { Vnum 924; Name "The Great Eastern Road"; Desc "Passing a large tree to your left, you can now see the road in both directions.\n To the west the trees clear into a wooded field, while to the south\n you can see a signpost where the road branches off.\n"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> south) { ToRoom 923; }, @(<dir> west) { ToRoom 925; } ]; }; Room { Vnum 925; Name "The Great Eastern Road"; Desc "To the north you can see the road meets with the shore of the Bay of Zorthen,\n and in the mist-shrouded distance across the bay you can see a large\n ferry making a journey across the vast waters.\n"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> north) { ToRoom 926; }, @(<dir> east) { ToRoom 924; } ]; }; Room { Vnum 926; Name "The Great Eastern Road"; Desc "Now walking along the shore of Bay of Zorthen, you can see the huge expanse of\n water spread out before you. To the south you can see the road\n disappeears into a thick screen of trees. To the west you can see\n a small hut next to a wharf where the Zorthen Ferry docks.\n"; Sector (field); Exit [ @(<dir> south) { ToRoom 925; }, @(<dir> west) { ToRoom 927; } ]; }; Room { Vnum 927; Name "The Great Eastern Road"; Desc "The hugeness of the bay of Zorthen awes you to silence here, as the sun's\n image shimmers lazily on the surface of the water. To the west lies\n a small hut and a wharf.\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 926; }, @(<dir> west) { ToRoom 928; } ]; }; Room { Vnum 928; Name "The Great Eastern Road"; Desc "You are now standing at the landward side of the a small wharf. A small hut\n stands next to it, and beside the door stands a man waiting to take\n your fare.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 929; }, @(<dir> east) { ToRoom 927; }, @(<dir> west) { ToRoom 930; } ]; }; Room { Vnum 929; Name "A Small Wharf"; Desc "You are standing on a rickety old wharf out above the waters of the Bay of\n Zorthen. A man stands here ready to take your money, and the ferry is\n docked here in front of you, waiting for passengers.\n"; Sector (field); Exit [ @(<dir> south) { ToRoom 928; } ]; }; Room { Vnum 930; Name "The Great Eastern Road"; Desc "The road here follows the shore of the Bay of Zorthen, closely hugging the\n shimmering waters. To the east you can see the wharf where the\n Zorthen ferry docks, while to the east you can see the northern\n side of a forest where the road rejoins it.\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 928; }, @(<dir> west) { ToRoom 931; } ]; }; Room { Vnum 931; Name "The Great Eastern Road"; Sector (field); Exit [ @(<dir> east) { ToRoom 930; }, @(<dir> west) { ToRoom 932; } ]; }; Room { Vnum 932; Name "The Great Eastern Road"; Sector (field); Exit [ @(<dir> east) { ToRoom 931; }, @(<dir> west) { ToRoom 933; } ]; }; Room { Vnum 933; Name "The Great Eastern Road"; Sector (field); Exit [ @(<dir> east) { ToRoom 932; }, @(<dir> south) { ToRoom 934; } ]; }; Room { Vnum 934; Name "The Great Eastern Road"; Sector (field); Exit [ @(<dir> north) { ToRoom 933; }, @(<dir> west) { ToRoom 935; } ]; Resets { # a traveller to room. M 800 10; }; }; Room { Vnum 935; Name "The Great Eastern Road"; Sector (field); Exit [ @(<dir> east) { ToRoom 934; }, @(<dir> west) { ToRoom 936; } ]; }; Room { Vnum 936; Name "The Great Eastern Road"; Sector (field); Exit [ @(<dir> east) { ToRoom 935; }, @(<dir> west) { ToRoom 937; } ]; }; Room { Vnum 937; Name "The Great Eastern Road"; Sector (forest); Exit [ @(<dir> north) { ToRoom 938; }, @(<dir> east) { ToRoom 936; } ]; }; Room { Vnum 938; Name "The Great Eastern Road"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> south) { ToRoom 937; }, @(<dir> west) { ToRoom 939; } ]; }; Room { Vnum 939; Name "The Great Eastern Road"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 938; }, @(<dir> west) { ToRoom 940; } ]; }; Room { Vnum 940; Name "The Great Eastern Road"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 939; }, @(<dir> south) { ToRoom 941; }, @(<dir> west) { ToRoom 942; } ]; }; Room { Vnum 941; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 940; } ]; }; Room { Vnum 942; Name "The Great Eastern Road"; Desc "The Great Eastern Road is temporarily closed beyond this point for\n necessary repairs due to major flood damage. We apologize for any\n inconvenience.\n"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 943; Flags (door closed locked bashproof pickproof passproof); }, @(<dir> east) { ToRoom 940; } ]; Resets { # a traveller to room. M 800 10; }; }; Room { Vnum 943; Name "The Great Eastern Road"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> south) { ToRoom 942; }, @(<dir> west) { ToRoom 944; } ]; }; Room { Vnum 944; Name "The Great Eastern Road"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 945; }, @(<dir> east) { ToRoom 943; } ]; }; Room { Vnum 945; Name "The Great Eastern Road"; Flags (no_portal forage); Sector (forest); Exit [ @(<dir> south) { ToRoom 944; }, @(<dir> west) { ToRoom 946; } ]; }; Room { Vnum 946; Name "The Great Eastern Road"; Flags (no_portal forage); Sector (field); Exit [ @(<dir> east) { ToRoom 945; }, @(<dir> west) { ToRoom 947; } ]; }; Room { Vnum 947; Name "The Great Eastern Road"; Sector (field); Exit [ @(<dir> east) { ToRoom 946; }, @(<dir> west) { ToRoom 948; } ]; }; Room { Vnum 948; Name "The Great Eastern Road"; Sector (field); Exit [ @(<dir> north) { ToRoom 949; }, @(<dir> east) { ToRoom 947; } ]; }; Room { Vnum 949; Name "The Great Eastern Road"; Sector (field); Exit [ @(<dir> north) { ToRoom 950; }, @(<dir> south) { ToRoom 948; } ]; }; Room { Vnum 950; Name "The Great Eastern Road"; Sector (field); Exit [ @(<dir> north) { ToRoom 951; }, @(<dir> south) { ToRoom 949; } ]; }; Room { Vnum 951; Name "The Great Eastern Road"; Desc "You are climbing a mountain range that splits the continent of Kadath\n from east to west, straight across it's centre. On the other side lies\n Farthin, and in the centre of this Province lies Zoth, a city rumoured\n to contain innumerable wonders to amaze the eye. On this side however\n lies Daleken City, which you have already been to, so it doesn't hold\n much wonder anymore.\n"; Sector (mountain); Exit [ @(<dir> north) { ToRoom 952; }, @(<dir> south) { ToRoom 950; } ]; }; Room { Vnum 952; Name "The Great Eastern Road"; Desc "The thinning air starts to trouble your breathing, and with every few\n feet you walk you gasp harder for air.\n"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> north) { ToRoom 953; }, @(<dir> south) { ToRoom 951; } ]; }; Room { Vnum 953; Name "The Great Eastern Road"; Desc "A narrow ledge along the side of this mountain is now your only path,\n but you can see that in the past it has been well used.\n"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> south) { ToRoom 952; }, @(<dir> west) { ToRoom 954; } ]; }; Room { Vnum 954; Name "The Great Eastern Road"; Desc "The ledge hugs closely to the side ofthe mountain, occasionally dipping\n out of sight around the mountain's twisting side.\n"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> east) { ToRoom 953; }, @(<dir> west) { ToRoom 955; } ]; }; Room { Vnum 955; Name "The Great Eastern Road"; Desc "Echoing to your ears from many miles away through the desolate stony range\n comes the sound of metal on stone. Most probably coming from a mining\n party from Zoth, you still think that you should keep an eye out for\n any danger.\n"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> east) { ToRoom 954; }, @(<dir> west) { ToRoom 956; } ]; }; Room { Vnum 956; Name "The Great Eastern Road"; Desc "the ledge here widens enough to take about two carts side-by-side. Just\n to your west you can see the road branches, one path taking you along\n the mountain range, while another takes you further in by way of a\n man-made pass.\n"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> east) { ToRoom 955; }, @(<dir> west) { ToRoom 957; } ]; }; Room { Vnum 957; Name "The Entrance To Kurgen Pass"; Desc "You now stand at a T-intersection in the road. The east and west branches\n continue to follow the curve of the mountains, the east leading back\n to more fertile parts, while the west towards the western extremes\n of the mountains. To the north the path enters a man-made pass through\n the range.\n"; Flags (no_portal forage); Sector (mountain); Exit [ @(<dir> north) { ToRoom 958; }, @(<dir> east) { ToRoom 956; }, @(<dir> west) { ToRoom 978; } ]; }; Room { Vnum 958; Name "Kurgen Pass"; Desc "The tall peaks loom over the pass, blocking the sun from reaching you. The\n wide pass was cleared many years ago, and only a few large boulders\n and a multitude of smaller rocks that must have been dislodged from\n the rocky heights now remain.\n"; Flags (no_portal cold forage); Sector (mountain); Exit [ @(<dir> north) { ToRoom 959; }, @(<dir> south) { ToRoom 957; } ]; }; Room { Vnum 959; Name "Kurgen Pass"; Desc "Hidden from the sun's warming rays, the pass is freezing cold, even during\n the day. Suddenly the sound of huge wings flapping catches your\n attention, but looking up you cannot see the source of this sound.\n"; Flags (no_portal cold forage); Sector (mountain); Exit [ @(<dir> north) { ToRoom 960; }, @(<dir> south) { ToRoom 958; } ]; }; Room { Vnum 960; Name "Kurgen Pass"; Desc "The sound of flapping wings still beats in your ears, but still you cannot\n see the source of this sound. One of the taller mountains to the\n west looks climbable, and possibly will lead to the source of\n the flapping wings.\n"; Flags (no_portal cold forage); Sector (mountain); Exit [ @(<dir> north) { ToRoom 961; }, @(<dir> south) { ToRoom 959; } ]; }; Room { Vnum 961; Name "Kurgen Pass"; Desc "The Pass has been cut into the side of a mountain, and here part of the\n mountain roofs over the Pass, forming an area protected from both\n the sun and the weather. There is still enough light to see by\n from the entrance to this cave.\n"; Flags (indoors underground no_portal cold); Sector (mountain); Exit [ @(<dir> north) { ToRoom 962; }, @(<dir> south) { ToRoom 960; } ]; }; Room { Vnum 962; Name "Kurgen Pass"; Desc "The natural roof formed by the mountain that this part of the Pass has been\n cut from slopes down low towards you where the miners could not be\n bothered cutting away more rock.\n"; Flags (indoors underground no_portal cold); Sector (mountain); Exit [ @(<dir> north) { ToRoom 963; }, @(<dir> south) { ToRoom 961; } ]; }; Room { Vnum 963; Name "The Entrance To Kurgen Pass"; Desc "The Pass ends here in the shadow of the largest mountain you've ever seen.\n You can see for miles to the north and west, while to the east a\n mountain juts out from the rest, blocking your view. Far to the north,\n nestled amongst huge fields lies Zoth, the largest city in Farthin.\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> south) { ToRoom 962; }, @(<dir> west) { ToRoom 964; } ]; }; Room { Vnum 964; Name "The Great Eastern Road"; Desc "You are climbing a mountain range banded on this side by a strip of\n desert-like terrain that precedes the fertile lands that surround\n Zoth. The coarse sandy earth cannot support any plant life, and so\n no animals live near this part of the mountain range.\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 963; }, @(<dir> west) { ToRoom 965; } ]; }; Room { Vnum 965; Name "The Great Eastern Road"; Desc "Following the road on it's twisting journey, you are now aware of the echoing\n sound of beating wings, brought to you on a gentle wind from the south.\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 964; }, @(<dir> west) { ToRoom 966; } ]; }; Room { Vnum 966; Name "The Great Eastern Road"; Desc "Only slightly above the level of the flatlands to the north, your view\n of Zoth is eclipsed by a small rocky hill that juts from the\n foothills along the mountain range.\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 965; }, @(<dir> west) { ToRoom 967; } ]; }; Room { Vnum 967; Name "The Great Eastern Road"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 966; }, @(<dir> west) { ToRoom 968; } ]; }; Room { Vnum 968; Name "The Great Eastern Road"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 967; }, @(<dir> west) { ToRoom 969; } ]; }; Room { Vnum 969; Name "The Great Eastern Road"; Desc "The lowlands surrounding Zoth now stretch out ahead of you. Just to the\n north is a small band of sandy terrain before entering the fertile\n farmland around Zoth, while further up the mountain the road swings\n out of view.\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> north) { ToRoom 970; }, @(<dir> east) { ToRoom 968; } ]; }; Room { Vnum 970; Name "The Great Eastern Road"; Desc "This band of infertile sand supposedly runs the length of this mountain range,\n ever seperating the fertile lowlands from the rocky mountains. To the\n north you can see the sand fading into dry but healthy soil, while to\n south the tall mountains tower above you.\n"; Flags (no_portal cold); Sector (desert); Exit [ @(<dir> north) { ToRoom 971; }, @(<dir> south) { ToRoom 969; } ]; }; Room { Vnum 971; Name "The Great Eastern Road"; Desc "The dry soil along the southern side of Zoth merges here with the sandy\n earth of the mountain range still towering above the rest of the landscape.\n"; Flags (no_portal cold); Sector (desert); Exit [ @(<dir> north) { ToRoom 972; }, @(<dir> south) { ToRoom 970; } ]; }; Room { Vnum 972; Name "The Great Eastern Road"; Desc "You are now walking parallel with a huge field that juts from the southeastern\n wall of Zoth. Huge stalks of wheat grow to the height of your shoulder,\n although most of the workers now in the fields are easily dwarfed by the\n huge stalks.\n"; Flags (no_portal cold); Sector (field); Exit [ @(<dir> south) { ToRoom 971; }, @(<dir> west) { ToRoom 973; } ]; }; Room { Vnum 973; Name "The Great Eastern Road"; Desc "A huge irrigation ditch lines the side of road, branching off at regular\n intervals to snake through the tall green wheat stalks in the field.\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 972; }, @(<dir> west) { ToRoom 974; } ]; }; Room { Vnum 974; Name "The Great Eastern Road"; Desc "You are now standing at the corner of a wheat field to the east and a\n field of corn to the west. The road leading east follows the wheat\n field's long side, while north follows the shorter sides of both fields.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 975; }, @(<dir> east) { ToRoom 973; } ]; }; Room { Vnum 975; Name "The Great Eastern Road"; Desc "The field-workers along the road greet you as you pass, all wishing you a\n happy day.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 976; }, @(<dir> south) { ToRoom 974; } ]; }; Room { Vnum 976; Name "The Great Eastern Road"; Desc "The walls of the city spread out before you, reaching far to the east and west.\n Atop the battlement you can see the cityguard changing watch, signalled\n by a loud trumpet call from the western wall.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 977; }, @(<dir> south) { ToRoom 975; } ]; }; Room { Vnum 977; Name "The Great Eastern Road"; Desc "The gates of Zoth stretch high into the air above you, they must be at\n least three times your own height. A wide moat used more for irrigation\n than protection is spanned by a drawbridge that is currently down.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 12750; }, @(<dir> south) { ToRoom 976; } ]; }; Room { Vnum 978; Name "A Mountain Trail"; Desc ".\n"; Sector (mountain); Exit [ @(<dir> east) { ToRoom 957; }, @(<dir> west) { ToRoom 979; } ]; }; Room { Vnum 979; Name "A Mountain Trail"; Desc ".\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 978; }, @(<dir> west) { ToRoom 980; } ]; }; Room { Vnum 980; Name "A Mountain Trail"; Desc ".\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 979; }, @(<dir> west) { ToRoom 981; } ]; }; Room { Vnum 981; Name "A Mountain Trail"; Desc ".\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 980; }, @(<dir> south) { ToRoom 982; } ]; }; Room { Vnum 982; Name "A Mountain Trail"; Desc ".\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> north) { ToRoom 981; }, @(<dir> west) { ToRoom 983; } ]; }; Room { Vnum 983; Name "A Mountain Trail"; Desc ".\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 982; }, @(<dir> west) { ToRoom 984; } ]; }; Room { Vnum 984; Name "A Mountain Trail"; Desc ".\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 983; }, @(<dir> west) { ToRoom 985; } ]; }; Room { Vnum 985; Name "A Mountain Trail"; Desc ".\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 984; }, @(<dir> south) { ToRoom 986; } ]; }; Room { Vnum 986; Name "A Mountain Trail"; Desc ".\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> north) { ToRoom 985; }, @(<dir> west) { ToRoom 987; } ]; }; Room { Vnum 987; Name "A Mountain Trail"; Desc ".\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 986; }, @(<dir> west) { ToRoom 988; } ]; }; Room { Vnum 988; Name "A Mountain Trail"; Desc ".\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> east) { ToRoom 987; }, @(<dir> west) { ToRoom 989; } ]; }; Room { Vnum 989; Name "A Mountain Trail"; Desc ".\n"; Flags (no_portal cold); Sector (mountain); Exit [ @(<dir> north) { ToRoom 10100; }, @(<dir> east) { ToRoom 988; } ]; }; Room { Vnum 1000; Name "The East Farthin Highway"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1001; }, @(<dir> west) { ToRoom 12721; } ]; }; Room { Vnum 1001; Name "The East Farthin Highway"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1002; }, @(<dir> west) { ToRoom 1000; } ]; }; Room { Vnum 1002; Name "The East Farthin Highway"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1003; }, @(<dir> west) { ToRoom 1001; } ]; }; Room { Vnum 1003; Name "The East Farthin Highway"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1004; }, @(<dir> west) { ToRoom 1002; } ]; }; Room { Vnum 1004; Name "The East Farthin Highway"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> north) { ToRoom 1005; }, @(<dir> west) { ToRoom 1003; } ]; }; Room { Vnum 1005; Name "The East Farthin Highway"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> north) { ToRoom 1006; }, @(<dir> south) { ToRoom 1004; } ]; }; Room { Vnum 1006; Name "The East Farthin Highway"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1007; }, @(<dir> south) { ToRoom 1005; } ]; }; Room { Vnum 1007; Name "The East Farthin Highway"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1008; }, @(<dir> west) { ToRoom 1006; } ]; }; Room { Vnum 1008; Name "The East Farthin Highway"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1009; }, @(<dir> west) { ToRoom 1007; } ]; }; Room { Vnum 1009; Name "The East Farthin Highway"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1010; }, @(<dir> west) { ToRoom 1008; } ]; }; Room { Vnum 1010; Name "The East Farthin Highway"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1011; }, @(<dir> west) { ToRoom 1009; } ]; }; Room { Vnum 1011; Name "The East Farthin Highway"; Desc ".\n"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> north) { ToRoom 1012; }, @(<dir> west) { ToRoom 1010; } ]; Resets { # a traveller to room. M 800 10; }; }; Room { Vnum 1012; Name "The East Farthin Highway"; Desc ".\n"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1013; }, @(<dir> south) { ToRoom 1011; } ]; }; Room { Vnum 1013; Name "The East Farthin Highway"; Desc ".\n"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1014; }, @(<dir> west) { ToRoom 1012; } ]; }; Room { Vnum 1014; Name "The East Farthin Highway"; Desc ".\n"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1015; }, @(<dir> west) { ToRoom 1013; } ]; }; Room { Vnum 1015; Name "The East Farthin Highway"; Desc ".\n"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> east) { ToRoom 1016; }, @(<dir> west) { ToRoom 1014; } ]; }; Room { Vnum 1016; Name "The East Farthin Highway"; Desc ".\n"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> south) { ToRoom 1017; }, @(<dir> west) { ToRoom 1015; } ]; }; Room { Vnum 1017; Name "The East Farthin Highway"; Desc ".\n"; Flags (no_portal cold forage); Sector (field); Exit [ @(<dir> north) { ToRoom 1016; } ]; }; eof