daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"Tar Valon";
Plane	"unfinished";
Builders	"Bolarn";
LVnum	20500;
UVnum	20599;
Security	1;
Economy	4541;
};






Mobile {
Vnum	20500;
Name	"guard bridge";
Short	"The Bridge guard";
Long	"The bridge guard stands here watching the traffic into the city\n";
Desc	"The townguard stands here watching those who enter the city.  He seems\n
borred but is still quite alert.\n";
Level	11;
Align	1000;
Class	(Warrior);
Act	(npc sentinel stay_area assist);
Sex	(male);
};
Mobile {
Vnum	20501;
Name	"town guard";
Short	"The Town Guard";
Long	"The Town Guard walks the streets searching for troubble.\n";
Desc	"A townguard wanders the street, searching for troubble.  His hand never\n
wanders far from his sword.  He tries to look dangerous, and fails.\n";
Level	13;
Align	1000;
Class	(Warrior);
Act	(npc stay_area assist hunter);
Sex	(male);
};
Mobile {
Vnum	20502;
Name	"Citizen";
Short	"The citizen";
Long	"A citizen of Tar Valorn is here.\n";
Desc	"A simple citizen of Tar Valorn stands here.  He looks very busy as he\n
hurries about his duties.\n";
Level	8;
Act	(npc stay_area wimpy);
Sex	(male);
};


Object {
Vnum	20500;
Name	"sword";
Short	"an enchanted Sword";
Long	"The sword looks perfectly normal, but appears much harder than steel.";
Level	10;
Cost	5475;
Weight	10;
Type	(weapon);
Wear	(take wield);
Extra	(glow anti-evil);
Material	(mithril);
Values	[(.), 0, 0, (<weapon> hit)];
Affect	{
Location	(ac);
Modifier	5;
};
Affect	{
Location	(damroll);
Modifier	1;
};
Affect	{
Location	(hitroll);
Modifier	2;
};
};
Object {
Vnum	20501;
Name	"no name";
Short	"( no short description )";
Long	"( no description )";
Level	2;
Weight	0;
Type	(potion);
Wear	(take hold);
Extra	(evil);
Material	(eternium);
Values	[1000, (fire breath), (fire breath), (teleport)];
};


Room {
Vnum	20500;
Name	"End of the bridge";
Desc	"You stand on the bridge into Tar Valorn.  To the east the bridge\n
streaches across the Erinin River, while to the west The White Tower\n
dominates the skyline.  Yuo cannot help but gaze at the splendour which has\n
been created by Ogier workmen.\n";
Flags	(indoors underground no_portal);
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20564;
}, @(<dir> west) {
ToRoom	20501;
} ];
Resets	{
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20501;
Name	"Corner of Tower street and Karashim Lane";
Desc	"You stand on Tower Street in the city of Tar Valon.  To the east a bridge\n
crosses the river and heads out of the city.  To the west this road heads\n
straight into tower square.  To the north and south Karashim Lane leads past\n
a variety of shops and houses.  The streets are filled with a many people,\n
from many different places.  At the center of the crossroads is a beautifull\n
fountain, spurting watter about.  Some small children are running and\n
playing in the fountain.\n";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20521;
}, @(<dir> east) {
ToRoom	20500;
}, @(<dir> south) {
ToRoom	20522;
}, @(<dir> west) {
ToRoom	20502;
} ];
Resets	{
# The Town Guard to room.
  M 20501 10;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
# The citizen to room.
  M 20502 15;
};
};
Room {
Vnum	20502;
Name	"Tower street";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20501;
}, @(<dir> west) {
ToRoom	20503;
} ];
};
Room {
Vnum	20503;
Name	"Tower Square";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20510;
}, @(<dir> east) {
ToRoom	20502;
}, @(<dir> south) {
ToRoom	20504;
} ];
Resets	{
# The Town Guard to room.
  M 20501 10;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20504;
Name	"Tower Square";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20503;
}, @(<dir> west) {
ToRoom	20505;
} ];
};
Room {
Vnum	20505;
Name	"Tower Square";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20504;
}, @(<dir> south) {
ToRoom	20537;
}, @(<dir> west) {
ToRoom	20506;
} ];
Resets	{
# The Town Guard to room.
  M 20501 10;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20506;
Name	"Tower Square";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20507;
}, @(<dir> east) {
ToRoom	20505;
} ];
};
Room {
Vnum	20507;
Name	"Tower Square";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20508;
}, @(<dir> south) {
ToRoom	20506;
}, @(<dir> west) {
ToRoom	20550;
} ];
Resets	{
# The Town Guard to room.
  M 20501 10;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20508;
Name	"Tower Square";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20509;
}, @(<dir> south) {
ToRoom	20507;
} ];
};
Room {
Vnum	20509;
Name	"Tower Square";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20511;
}, @(<dir> east) {
ToRoom	20510;
}, @(<dir> west) {
ToRoom	20508;
} ];
Resets	{
# The Town Guard to room.
  M 20501 10;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20510;
Name	"Tower Square";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> south) {
ToRoom	20503;
}, @(<dir> west) {
ToRoom	20509;
} ];
};
Room {
Vnum	20511;
Name	"Harbour Way";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20512;
}, @(<dir> south) {
ToRoom	20509;
} ];
};
Room {
Vnum	20512;
Name	"Harbour Way";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20513;
}, @(<dir> south) {
ToRoom	20511;
} ];
};
Room {
Vnum	20513;
Name	"Corner of Harbour Way and Sith Street";
Flags	(underground no_portal);
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20565;
}, @(<dir> east) {
ToRoom	20514;
}, @(<dir> south) {
ToRoom	20512;
}, @(<dir> west) {
ToRoom	20547;
} ];
Resets	{
# The Town Guard to room.
  M 20501 10;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20514;
Name	"A Room";
Flags	(underground no_portal);
Exit	[  @(<dir> east) {
ToRoom	20515;
}, @(<dir> west) {
ToRoom	20513;
} ];
};
Room {
Vnum	20515;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	20516;
}, @(<dir> west) {
ToRoom	20514;
} ];
};
Room {
Vnum	20516;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	20517;
}, @(<dir> south) {
ToRoom	20519;
}, @(<dir> west) {
ToRoom	20515;
} ];
};
Room {
Vnum	20517;
Name	"The end of a bridge into Tar Valon";
Desc	"The bridge guards warrily watch all those who enter the city to the east,\n
searching for any sign of troubble.  To the west the White Tower stands tall\n
above the other buildings of the city, while to the east you can make out\n
fields sewn with corn lineing the road as it continues as far as the eye can\n
see.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20518;
}, @(<dir> west) {
ToRoom	20516;
} ];
Resets	{
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20518;
Name	"The countryside surrounding Tar Valon";
Desc	"The road continues to the east as far as the eye can see through fields\n
sewn with corn.  To the east the city of Tar Valon graces the skyline with\n
it's magnificent beauty.  The Ogier-built white tower stands out among the\n
other buildings as the most beautifull.\n";
Sector	(field);
Exit	[  @(<dir> west) {
ToRoom	20517;
} ];
};
Room {
Vnum	20519;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20516;
}, @(<dir> south) {
ToRoom	20520;
} ];
};
Room {
Vnum	20520;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20519;
}, @(<dir> south) {
ToRoom	20521;
} ];
};
Room {
Vnum	20521;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20520;
}, @(<dir> south) {
ToRoom	20501;
} ];
};
Room {
Vnum	20522;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20501;
}, @(<dir> south) {
ToRoom	20523;
} ];
};
Room {
Vnum	20523;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20522;
}, @(<dir> south) {
ToRoom	20524;
} ];
};
Room {
Vnum	20524;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20523;
}, @(<dir> south) {
ToRoom	20525;
} ];
};
Room {
Vnum	20525;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20524;
}, @(<dir> east) {
ToRoom	20526;
}, @(<dir> west) {
ToRoom	20528;
} ];
};
Room {
Vnum	20526;
Name	"The end of a bridge into Tar Valon";
Desc	"The guards lean back against the rails of the bridge lazily, watching all who pass for any sign of troubble\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20527;
}, @(<dir> west) {
ToRoom	20525;
} ];
Resets	{
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20527;
Name	"The countryside surrounding Tar Valon";
Desc	"Before you you see the magnificent city of Tar Valon.  The city streaches\n
out magnificently beofre you.  But by far the most significant building is\n
the White Tower.  The Ogier-built Tower is breathtakingly beautifull in the\n
soft white light of the sun.  As you turn to glnce back to the east, your\n
gaze runs over the grain-sewn fileds which line the road.\n";
Sector	(field);
Exit	[  @(<dir> west) {
ToRoom	20526;
} ];
};
Room {
Vnum	20528;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	20525;
}, @(<dir> south) {
ToRoom	20576;
}, @(<dir> west) {
ToRoom	20529;
} ];
};
Room {
Vnum	20529;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	20528;
}, @(<dir> west) {
ToRoom	20530;
} ];
};
Room {
Vnum	20530;
Name	"Corner of Harbour Way and Tharkos Street";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20536;
}, @(<dir> east) {
ToRoom	20529;
}, @(<dir> south) {
ToRoom	20553;
}, @(<dir> west) {
ToRoom	20531;
} ];
Resets	{
# The Town Guard to room.
  M 20501 10;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20531;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	20530;
}, @(<dir> west) {
ToRoom	20532;
} ];
};
Room {
Vnum	20532;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	20531;
}, @(<dir> west) {
ToRoom	20533;
} ];
};
Room {
Vnum	20533;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20538;
}, @(<dir> east) {
ToRoom	20532;
}, @(<dir> west) {
ToRoom	20534;
} ];
};
Room {
Vnum	20534;
Name	"The end of a bridge into Tar Valon";
Desc	"This broad stone bridge streaches across the river into the city.  2\n
Bridge guards stand lazily at their posts watching all those who enter for\n
any signs of troubble.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20533;
}, @(<dir> west) {
ToRoom	20535;
} ];
Resets	{
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20535;
Name	"The countryside surrounding Tar Valon";
Desc	"Corn-filled fields, almost ready for harvest surround you, streaching as\n
far as the eye can see to the west.  To the east however the city of Tar\n
Valorn fills an island between in the Erinen river.  It's many buildings are\n
dwarfed by the White tower which rises straight into the air in a feet that\n
could only be achieved by oger stonemason's.\n";
Sector	(field);
Exit	[  @(<dir> east) {
ToRoom	20534;
} ];
};
Room {
Vnum	20536;
Name	"Harbour Way";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20537;
}, @(<dir> south) {
ToRoom	20530;
} ];
};
Room {
Vnum	20537;
Name	"Harbour Way";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20505;
}, @(<dir> south) {
ToRoom	20536;
} ];
};
Room {
Vnum	20538;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20539;
}, @(<dir> south) {
ToRoom	20533;
} ];
};
Room {
Vnum	20539;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20540;
}, @(<dir> south) {
ToRoom	20538;
} ];
};
Room {
Vnum	20540;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20541;
}, @(<dir> south) {
ToRoom	20539;
} ];
};
Room {
Vnum	20541;
Name	"Corner of Tower Street and Keplos Lane";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20542;
}, @(<dir> east) {
ToRoom	20550;
}, @(<dir> south) {
ToRoom	20540;
}, @(<dir> west) {
ToRoom	20551;
} ];
Resets	{
# The Town Guard to room.
  M 20501 10;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20542;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20543;
}, @(<dir> south) {
ToRoom	20541;
} ];
};
Room {
Vnum	20543;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20544;
}, @(<dir> south) {
ToRoom	20542;
} ];
};
Room {
Vnum	20544;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20545;
}, @(<dir> south) {
ToRoom	20543;
} ];
};
Room {
Vnum	20545;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	20546;
}, @(<dir> south) {
ToRoom	20544;
}, @(<dir> west) {
ToRoom	20548;
} ];
};
Room {
Vnum	20546;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	20547;
}, @(<dir> west) {
ToRoom	20545;
} ];
};
Room {
Vnum	20547;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	20513;
}, @(<dir> west) {
ToRoom	20546;
} ];
};
Room {
Vnum	20548;
Name	"The end of a bridge into Tar Valon";
Desc	"This bridge leads into the city of Tar Valon.  The bridge guards watch\n
the people passing by lazily, making no effort to interfere with those on\n
legitimate buisness.  The white tower can be seen dominating the skyline to\n
the south-east.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20545;
}, @(<dir> west) {
ToRoom	20549;
} ];
Resets	{
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20549;
Name	"The countryside surrounding Tar Valon";
Desc	"The road continues to the west as far as the eye can see through fields\n
sewn with corn.  To the west the city of Tar Valon graces the skyline with\n
it's magnificent beauty.  The Ogier-built white tower stands out among the\n
other buildings as the most magnificent.\n";
Sector	(field);
Exit	[  @(<dir> east) {
ToRoom	20548;
} ];
};
Room {
Vnum	20550;
Name	"Tower Street";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20507;
}, @(<dir> west) {
ToRoom	20541;
} ];
};
Room {
Vnum	20551;
Name	"The end of a bridge into Tar Valon";
Desc	"This bridge leads into the city of Tar Valon.  The bridge guards watch the people passing by lazily, making no effort to interfere with those on legitimate buisness.\n
To the east the the white tower rises above the buildings dominating the skyline.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20541;
}, @(<dir> west) {
ToRoom	20552;
} ];
Resets	{
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
# The Bridge guard to room.
  M 20500 12;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20552;
Name	"The countryside surrounding Tar Valon";
Desc	"You are walking along a stone-paved road leading into Tar Valon.  To the\n
east you can see the start of a bridge, leading into the city.  Beyond that\n
the magnificent towers of the Ogier-Built White Tower dominate the skyline.\n
The road continues through the fields to the west as far as the eye can see\n";
Sector	(field);
Exit	[  @(<dir> east) {
ToRoom	20551;
} ];
};
Room {
Vnum	20553;
Name	"Harbour Way";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20530;
}, @(<dir> south) {
ToRoom	20554;
} ];
};
Room {
Vnum	20554;
Name	"Harbour Way";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20553;
}, @(<dir> south) {
ToRoom	20555;
} ];
};
Room {
Vnum	20555;
Name	"Corner of Harbour Way and South Harbour Street";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20554;
}, @(<dir> east) {
ToRoom	20556;
}, @(<dir> west) {
ToRoom	20560;
} ];
Resets	{
# The Town Guard to room.
  M 20501 10;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20556;
Name	"South Harbour Street";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20557;
}, @(<dir> west) {
ToRoom	20555;
} ];
};
Room {
Vnum	20557;
Name	"South Harbour Street";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20579;
}, @(<dir> south) {
ToRoom	20558;
}, @(<dir> west) {
ToRoom	20556;
} ];
};
Room {
Vnum	20558;
Name	"South Harbour Street";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20557;
}, @(<dir> south) {
ToRoom	20559;
} ];
};
Room {
Vnum	20559;
Name	"South Harbour Street";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20558;
} ];
};
Room {
Vnum	20560;
Name	"South Harbour Street";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20555;
}, @(<dir> west) {
ToRoom	20561;
} ];
};
Room {
Vnum	20561;
Name	"South Harbour Street";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20560;
}, @(<dir> south) {
ToRoom	20562;
} ];
};
Room {
Vnum	20562;
Name	"South Harbour Street";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20561;
}, @(<dir> south) {
ToRoom	20563;
} ];
};
Room {
Vnum	20563;
Name	"South Harbour Street";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20562;
} ];
};
Room {
Vnum	20564;
Name	"The countryside surrounding Tar Valon.";
Desc	"You are walking along a stone-paved road leading into Tar Valon.  To the\n
west you can see the start of a bridge, leading into the city.  Beyond that\n
the magnificent towers of the Ogier-Built White Tower dominate the skyline.\n
To the west the road continues as far as the eye can see.\n";
Sector	(field);
Exit	[  @(<dir> west) {
ToRoom	20500;
} ];
};
Room {
Vnum	20565;
Name	"Harbour Way";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20566;
}, @(<dir> south) {
ToRoom	20513;
} ];
};
Room {
Vnum	20566;
Name	"Harbour Way";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20567;
}, @(<dir> south) {
ToRoom	20565;
} ];
};
Room {
Vnum	20567;
Name	"Corner of Harbour Way and North Harbour Road";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20568;
}, @(<dir> south) {
ToRoom	20566;
}, @(<dir> west) {
ToRoom	20572;
} ];
Resets	{
# The Town Guard to room.
  M 20501 10;
#	equip an enchanted Sword rwielded.
  E 20500 ("rwielded");
};
};
Room {
Vnum	20568;
Name	"North Harbour Road";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20569;
}, @(<dir> west) {
ToRoom	20567;
} ];
};
Room {
Vnum	20569;
Name	"North Harbour Road";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20570;
}, @(<dir> west) {
ToRoom	20568;
} ];
};
Room {
Vnum	20570;
Name	"North Harbour Road";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20571;
}, @(<dir> south) {
ToRoom	20569;
} ];
};
Room {
Vnum	20571;
Name	"North Harbour Road";
Sector	(city);
Exit	[  @(<dir> south) {
ToRoom	20570;
} ];
};
Room {
Vnum	20572;
Name	"North Harbour Road";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	20567;
}, @(<dir> west) {
ToRoom	20573;
} ];
};
Room {
Vnum	20573;
Name	"North Harbour Road";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20574;
}, @(<dir> east) {
ToRoom	20572;
} ];
};
Room {
Vnum	20574;
Name	"North Harbour Road";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	20575;
}, @(<dir> south) {
ToRoom	20573;
} ];
};
Room {
Vnum	20575;
Name	"North Harbour Road";
Sector	(city);
Exit	[  @(<dir> south) {
ToRoom	20574;
} ];
};
Room {
Vnum	20576;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20528;
}, @(<dir> east) {
ToRoom	20577;
}, @(<dir> south) {
ToRoom	20579;
} ];
};
Room {
Vnum	20577;
Name	"A Room";
Exit	[  @(<dir> south) {
ToRoom	20578;
}, @(<dir> west) {
ToRoom	20576;
} ];
};
Room {
Vnum	20578;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	20577;
}, @(<dir> west) {
ToRoom	20579;
} ];
};
Room {
Vnum	20579;
Name	"A Room";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	20576;
}, @(<dir> east) {
ToRoom	20578;
}, @(<dir> south) {
ToRoom	20557;
} ];
};



eof