# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "Tar Valon"; Plane "unfinished"; Builders "Bolarn"; LVnum 20500; UVnum 20599; Security 1; Economy 4541; }; Mobile { Vnum 20500; Name "guard bridge"; Short "The Bridge guard"; Long "The bridge guard stands here watching the traffic into the city\n"; Desc "The townguard stands here watching those who enter the city. He seems\n borred but is still quite alert.\n"; Level 11; Align 1000; Class (Warrior); Act (npc sentinel stay_area assist); Sex (male); }; Mobile { Vnum 20501; Name "town guard"; Short "The Town Guard"; Long "The Town Guard walks the streets searching for troubble.\n"; Desc "A townguard wanders the street, searching for troubble. His hand never\n wanders far from his sword. He tries to look dangerous, and fails.\n"; Level 13; Align 1000; Class (Warrior); Act (npc stay_area assist hunter); Sex (male); }; Mobile { Vnum 20502; Name "Citizen"; Short "The citizen"; Long "A citizen of Tar Valorn is here.\n"; Desc "A simple citizen of Tar Valorn stands here. He looks very busy as he\n hurries about his duties.\n"; Level 8; Act (npc stay_area wimpy); Sex (male); }; Object { Vnum 20500; Name "sword"; Short "an enchanted Sword"; Long "The sword looks perfectly normal, but appears much harder than steel."; Level 10; Cost 5475; Weight 10; Type (weapon); Wear (take wield); Extra (glow anti-evil); Material (mithril); Values [(.), 0, 0, (<weapon> hit)]; Affect { Location (ac); Modifier 5; }; Affect { Location (damroll); Modifier 1; }; Affect { Location (hitroll); Modifier 2; }; }; Object { Vnum 20501; Name "no name"; Short "( no short description )"; Long "( no description )"; Level 2; Weight 0; Type (potion); Wear (take hold); Extra (evil); Material (eternium); Values [1000, (fire breath), (fire breath), (teleport)]; }; Room { Vnum 20500; Name "End of the bridge"; Desc "You stand on the bridge into Tar Valorn. To the east the bridge\n streaches across the Erinin River, while to the west The White Tower\n dominates the skyline. Yuo cannot help but gaze at the splendour which has\n been created by Ogier workmen.\n"; Flags (indoors underground no_portal); Sector (city); Exit [ @(<dir> east) { ToRoom 20564; }, @(<dir> west) { ToRoom 20501; } ]; Resets { # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20501; Name "Corner of Tower street and Karashim Lane"; Desc "You stand on Tower Street in the city of Tar Valon. To the east a bridge\n crosses the river and heads out of the city. To the west this road heads\n straight into tower square. To the north and south Karashim Lane leads past\n a variety of shops and houses. The streets are filled with a many people,\n from many different places. At the center of the crossroads is a beautifull\n fountain, spurting watter about. Some small children are running and\n playing in the fountain.\n"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> north) { ToRoom 20521; }, @(<dir> east) { ToRoom 20500; }, @(<dir> south) { ToRoom 20522; }, @(<dir> west) { ToRoom 20502; } ]; Resets { # The Town Guard to room. M 20501 10; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); # The citizen to room. M 20502 15; }; }; Room { Vnum 20502; Name "Tower street"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> east) { ToRoom 20501; }, @(<dir> west) { ToRoom 20503; } ]; }; Room { Vnum 20503; Name "Tower Square"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> north) { ToRoom 20510; }, @(<dir> east) { ToRoom 20502; }, @(<dir> south) { ToRoom 20504; } ]; Resets { # The Town Guard to room. M 20501 10; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20504; Name "Tower Square"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> north) { ToRoom 20503; }, @(<dir> west) { ToRoom 20505; } ]; }; Room { Vnum 20505; Name "Tower Square"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> east) { ToRoom 20504; }, @(<dir> south) { ToRoom 20537; }, @(<dir> west) { ToRoom 20506; } ]; Resets { # The Town Guard to room. M 20501 10; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20506; Name "Tower Square"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> north) { ToRoom 20507; }, @(<dir> east) { ToRoom 20505; } ]; }; Room { Vnum 20507; Name "Tower Square"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> north) { ToRoom 20508; }, @(<dir> south) { ToRoom 20506; }, @(<dir> west) { ToRoom 20550; } ]; Resets { # The Town Guard to room. M 20501 10; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20508; Name "Tower Square"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> east) { ToRoom 20509; }, @(<dir> south) { ToRoom 20507; } ]; }; Room { Vnum 20509; Name "Tower Square"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> north) { ToRoom 20511; }, @(<dir> east) { ToRoom 20510; }, @(<dir> west) { ToRoom 20508; } ]; Resets { # The Town Guard to room. M 20501 10; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20510; Name "Tower Square"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> south) { ToRoom 20503; }, @(<dir> west) { ToRoom 20509; } ]; }; Room { Vnum 20511; Name "Harbour Way"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> north) { ToRoom 20512; }, @(<dir> south) { ToRoom 20509; } ]; }; Room { Vnum 20512; Name "Harbour Way"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> north) { ToRoom 20513; }, @(<dir> south) { ToRoom 20511; } ]; }; Room { Vnum 20513; Name "Corner of Harbour Way and Sith Street"; Flags (underground no_portal); Sector (city); Exit [ @(<dir> north) { ToRoom 20565; }, @(<dir> east) { ToRoom 20514; }, @(<dir> south) { ToRoom 20512; }, @(<dir> west) { ToRoom 20547; } ]; Resets { # The Town Guard to room. M 20501 10; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20514; Name "A Room"; Flags (underground no_portal); Exit [ @(<dir> east) { ToRoom 20515; }, @(<dir> west) { ToRoom 20513; } ]; }; Room { Vnum 20515; Name "A Room"; Exit [ @(<dir> east) { ToRoom 20516; }, @(<dir> west) { ToRoom 20514; } ]; }; Room { Vnum 20516; Name "A Room"; Exit [ @(<dir> east) { ToRoom 20517; }, @(<dir> south) { ToRoom 20519; }, @(<dir> west) { ToRoom 20515; } ]; }; Room { Vnum 20517; Name "The end of a bridge into Tar Valon"; Desc "The bridge guards warrily watch all those who enter the city to the east,\n searching for any sign of troubble. To the west the White Tower stands tall\n above the other buildings of the city, while to the east you can make out\n fields sewn with corn lineing the road as it continues as far as the eye can\n see.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 20518; }, @(<dir> west) { ToRoom 20516; } ]; Resets { # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20518; Name "The countryside surrounding Tar Valon"; Desc "The road continues to the east as far as the eye can see through fields\n sewn with corn. To the east the city of Tar Valon graces the skyline with\n it's magnificent beauty. The Ogier-built white tower stands out among the\n other buildings as the most beautifull.\n"; Sector (field); Exit [ @(<dir> west) { ToRoom 20517; } ]; }; Room { Vnum 20519; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20516; }, @(<dir> south) { ToRoom 20520; } ]; }; Room { Vnum 20520; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20519; }, @(<dir> south) { ToRoom 20521; } ]; }; Room { Vnum 20521; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20520; }, @(<dir> south) { ToRoom 20501; } ]; }; Room { Vnum 20522; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20501; }, @(<dir> south) { ToRoom 20523; } ]; }; Room { Vnum 20523; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20522; }, @(<dir> south) { ToRoom 20524; } ]; }; Room { Vnum 20524; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20523; }, @(<dir> south) { ToRoom 20525; } ]; }; Room { Vnum 20525; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20524; }, @(<dir> east) { ToRoom 20526; }, @(<dir> west) { ToRoom 20528; } ]; }; Room { Vnum 20526; Name "The end of a bridge into Tar Valon"; Desc "The guards lean back against the rails of the bridge lazily, watching all who pass for any sign of troubble\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 20527; }, @(<dir> west) { ToRoom 20525; } ]; Resets { # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20527; Name "The countryside surrounding Tar Valon"; Desc "Before you you see the magnificent city of Tar Valon. The city streaches\n out magnificently beofre you. But by far the most significant building is\n the White Tower. The Ogier-built Tower is breathtakingly beautifull in the\n soft white light of the sun. As you turn to glnce back to the east, your\n gaze runs over the grain-sewn fileds which line the road.\n"; Sector (field); Exit [ @(<dir> west) { ToRoom 20526; } ]; }; Room { Vnum 20528; Name "A Room"; Exit [ @(<dir> east) { ToRoom 20525; }, @(<dir> south) { ToRoom 20576; }, @(<dir> west) { ToRoom 20529; } ]; }; Room { Vnum 20529; Name "A Room"; Exit [ @(<dir> east) { ToRoom 20528; }, @(<dir> west) { ToRoom 20530; } ]; }; Room { Vnum 20530; Name "Corner of Harbour Way and Tharkos Street"; Sector (city); Exit [ @(<dir> north) { ToRoom 20536; }, @(<dir> east) { ToRoom 20529; }, @(<dir> south) { ToRoom 20553; }, @(<dir> west) { ToRoom 20531; } ]; Resets { # The Town Guard to room. M 20501 10; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20531; Name "A Room"; Exit [ @(<dir> east) { ToRoom 20530; }, @(<dir> west) { ToRoom 20532; } ]; }; Room { Vnum 20532; Name "A Room"; Exit [ @(<dir> east) { ToRoom 20531; }, @(<dir> west) { ToRoom 20533; } ]; }; Room { Vnum 20533; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20538; }, @(<dir> east) { ToRoom 20532; }, @(<dir> west) { ToRoom 20534; } ]; }; Room { Vnum 20534; Name "The end of a bridge into Tar Valon"; Desc "This broad stone bridge streaches across the river into the city. 2\n Bridge guards stand lazily at their posts watching all those who enter for\n any signs of troubble.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 20533; }, @(<dir> west) { ToRoom 20535; } ]; Resets { # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20535; Name "The countryside surrounding Tar Valon"; Desc "Corn-filled fields, almost ready for harvest surround you, streaching as\n far as the eye can see to the west. To the east however the city of Tar\n Valorn fills an island between in the Erinen river. It's many buildings are\n dwarfed by the White tower which rises straight into the air in a feet that\n could only be achieved by oger stonemason's.\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 20534; } ]; }; Room { Vnum 20536; Name "Harbour Way"; Sector (city); Exit [ @(<dir> north) { ToRoom 20537; }, @(<dir> south) { ToRoom 20530; } ]; }; Room { Vnum 20537; Name "Harbour Way"; Sector (city); Exit [ @(<dir> north) { ToRoom 20505; }, @(<dir> south) { ToRoom 20536; } ]; }; Room { Vnum 20538; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20539; }, @(<dir> south) { ToRoom 20533; } ]; }; Room { Vnum 20539; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20540; }, @(<dir> south) { ToRoom 20538; } ]; }; Room { Vnum 20540; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20541; }, @(<dir> south) { ToRoom 20539; } ]; }; Room { Vnum 20541; Name "Corner of Tower Street and Keplos Lane"; Sector (city); Exit [ @(<dir> north) { ToRoom 20542; }, @(<dir> east) { ToRoom 20550; }, @(<dir> south) { ToRoom 20540; }, @(<dir> west) { ToRoom 20551; } ]; Resets { # The Town Guard to room. M 20501 10; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20542; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20543; }, @(<dir> south) { ToRoom 20541; } ]; }; Room { Vnum 20543; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20544; }, @(<dir> south) { ToRoom 20542; } ]; }; Room { Vnum 20544; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20545; }, @(<dir> south) { ToRoom 20543; } ]; }; Room { Vnum 20545; Name "A Room"; Exit [ @(<dir> east) { ToRoom 20546; }, @(<dir> south) { ToRoom 20544; }, @(<dir> west) { ToRoom 20548; } ]; }; Room { Vnum 20546; Name "A Room"; Exit [ @(<dir> east) { ToRoom 20547; }, @(<dir> west) { ToRoom 20545; } ]; }; Room { Vnum 20547; Name "A Room"; Exit [ @(<dir> east) { ToRoom 20513; }, @(<dir> west) { ToRoom 20546; } ]; }; Room { Vnum 20548; Name "The end of a bridge into Tar Valon"; Desc "This bridge leads into the city of Tar Valon. The bridge guards watch\n the people passing by lazily, making no effort to interfere with those on\n legitimate buisness. The white tower can be seen dominating the skyline to\n the south-east.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 20545; }, @(<dir> west) { ToRoom 20549; } ]; Resets { # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20549; Name "The countryside surrounding Tar Valon"; Desc "The road continues to the west as far as the eye can see through fields\n sewn with corn. To the west the city of Tar Valon graces the skyline with\n it's magnificent beauty. The Ogier-built white tower stands out among the\n other buildings as the most magnificent.\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 20548; } ]; }; Room { Vnum 20550; Name "Tower Street"; Sector (city); Exit [ @(<dir> east) { ToRoom 20507; }, @(<dir> west) { ToRoom 20541; } ]; }; Room { Vnum 20551; Name "The end of a bridge into Tar Valon"; Desc "This bridge leads into the city of Tar Valon. The bridge guards watch the people passing by lazily, making no effort to interfere with those on legitimate buisness.\n To the east the the white tower rises above the buildings dominating the skyline.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 20541; }, @(<dir> west) { ToRoom 20552; } ]; Resets { # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); # The Bridge guard to room. M 20500 12; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20552; Name "The countryside surrounding Tar Valon"; Desc "You are walking along a stone-paved road leading into Tar Valon. To the\n east you can see the start of a bridge, leading into the city. Beyond that\n the magnificent towers of the Ogier-Built White Tower dominate the skyline.\n The road continues through the fields to the west as far as the eye can see\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 20551; } ]; }; Room { Vnum 20553; Name "Harbour Way"; Sector (city); Exit [ @(<dir> north) { ToRoom 20530; }, @(<dir> south) { ToRoom 20554; } ]; }; Room { Vnum 20554; Name "Harbour Way"; Sector (city); Exit [ @(<dir> north) { ToRoom 20553; }, @(<dir> south) { ToRoom 20555; } ]; }; Room { Vnum 20555; Name "Corner of Harbour Way and South Harbour Street"; Sector (city); Exit [ @(<dir> north) { ToRoom 20554; }, @(<dir> east) { ToRoom 20556; }, @(<dir> west) { ToRoom 20560; } ]; Resets { # The Town Guard to room. M 20501 10; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20556; Name "South Harbour Street"; Sector (city); Exit [ @(<dir> east) { ToRoom 20557; }, @(<dir> west) { ToRoom 20555; } ]; }; Room { Vnum 20557; Name "South Harbour Street"; Sector (city); Exit [ @(<dir> north) { ToRoom 20579; }, @(<dir> south) { ToRoom 20558; }, @(<dir> west) { ToRoom 20556; } ]; }; Room { Vnum 20558; Name "South Harbour Street"; Sector (city); Exit [ @(<dir> north) { ToRoom 20557; }, @(<dir> south) { ToRoom 20559; } ]; }; Room { Vnum 20559; Name "South Harbour Street"; Sector (city); Exit [ @(<dir> north) { ToRoom 20558; } ]; }; Room { Vnum 20560; Name "South Harbour Street"; Sector (city); Exit [ @(<dir> east) { ToRoom 20555; }, @(<dir> west) { ToRoom 20561; } ]; }; Room { Vnum 20561; Name "South Harbour Street"; Sector (city); Exit [ @(<dir> east) { ToRoom 20560; }, @(<dir> south) { ToRoom 20562; } ]; }; Room { Vnum 20562; Name "South Harbour Street"; Sector (city); Exit [ @(<dir> north) { ToRoom 20561; }, @(<dir> south) { ToRoom 20563; } ]; }; Room { Vnum 20563; Name "South Harbour Street"; Sector (city); Exit [ @(<dir> north) { ToRoom 20562; } ]; }; Room { Vnum 20564; Name "The countryside surrounding Tar Valon."; Desc "You are walking along a stone-paved road leading into Tar Valon. To the\n west you can see the start of a bridge, leading into the city. Beyond that\n the magnificent towers of the Ogier-Built White Tower dominate the skyline.\n To the west the road continues as far as the eye can see.\n"; Sector (field); Exit [ @(<dir> west) { ToRoom 20500; } ]; }; Room { Vnum 20565; Name "Harbour Way"; Sector (city); Exit [ @(<dir> north) { ToRoom 20566; }, @(<dir> south) { ToRoom 20513; } ]; }; Room { Vnum 20566; Name "Harbour Way"; Sector (city); Exit [ @(<dir> north) { ToRoom 20567; }, @(<dir> south) { ToRoom 20565; } ]; }; Room { Vnum 20567; Name "Corner of Harbour Way and North Harbour Road"; Sector (city); Exit [ @(<dir> east) { ToRoom 20568; }, @(<dir> south) { ToRoom 20566; }, @(<dir> west) { ToRoom 20572; } ]; Resets { # The Town Guard to room. M 20501 10; # equip an enchanted Sword rwielded. E 20500 ("rwielded"); }; }; Room { Vnum 20568; Name "North Harbour Road"; Sector (city); Exit [ @(<dir> east) { ToRoom 20569; }, @(<dir> west) { ToRoom 20567; } ]; }; Room { Vnum 20569; Name "North Harbour Road"; Sector (city); Exit [ @(<dir> north) { ToRoom 20570; }, @(<dir> west) { ToRoom 20568; } ]; }; Room { Vnum 20570; Name "North Harbour Road"; Sector (city); Exit [ @(<dir> north) { ToRoom 20571; }, @(<dir> south) { ToRoom 20569; } ]; }; Room { Vnum 20571; Name "North Harbour Road"; Sector (city); Exit [ @(<dir> south) { ToRoom 20570; } ]; }; Room { Vnum 20572; Name "North Harbour Road"; Sector (city); Exit [ @(<dir> east) { ToRoom 20567; }, @(<dir> west) { ToRoom 20573; } ]; }; Room { Vnum 20573; Name "North Harbour Road"; Sector (city); Exit [ @(<dir> north) { ToRoom 20574; }, @(<dir> east) { ToRoom 20572; } ]; }; Room { Vnum 20574; Name "North Harbour Road"; Sector (city); Exit [ @(<dir> north) { ToRoom 20575; }, @(<dir> south) { ToRoom 20573; } ]; }; Room { Vnum 20575; Name "North Harbour Road"; Sector (city); Exit [ @(<dir> south) { ToRoom 20574; } ]; }; Room { Vnum 20576; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20528; }, @(<dir> east) { ToRoom 20577; }, @(<dir> south) { ToRoom 20579; } ]; }; Room { Vnum 20577; Name "A Room"; Exit [ @(<dir> south) { ToRoom 20578; }, @(<dir> west) { ToRoom 20576; } ]; }; Room { Vnum 20578; Name "A Room"; Exit [ @(<dir> north) { ToRoom 20577; }, @(<dir> west) { ToRoom 20579; } ]; }; Room { Vnum 20579; Name "A Room"; Sector (forest); Exit [ @(<dir> north) { ToRoom 20576; }, @(<dir> east) { ToRoom 20578; }, @(<dir> south) { ToRoom 20557; } ]; }; eof