% - indicates these ideas have been incorporated in EnvyMud # - DalekenMUD has them now [Note from Furey: the following ideas were e-mailed to us by the Drool Company. We don't have time to do anything with them ... but if you do, feel free! Just please acknowledge the source. Thanks Droolers!] Merc 2.0 ideas- from Onethumb(Sith), Baka, and Penn the original DROOL CO! Thief ideas: # -* small chance to critical hit when backstabbing...(insta-kill) restrict crit hit to monsters equal or lower level than thief Warrior ides: % -* ability to wield two weapons at a time... -* make bash better... ??? % -* anti-magic zones... % -* warcry: self-bless effect... # -* specialize in certain weapons...(this might be hard to code) Cleric ideas: # -* more spells- # true seeing- sees secret doors and hidden thieves % group heal- heals everyone in the room -* spend pracs on a multiple attack (dual)... # -* should NOT get more xp than other char classes..(even Penn agrees) Magic-User: # -* more spells, more spells, more spells- #(sorta) find familiar- extra mana, hp...if it stays alive.. fireball- make it into an area affect spell... # power word kill- VERY high level- insta-kill monsters of levels below the caster-possibly 5 or more levels below # chain lightning- lightning hits more than one opponent (or friend)... wish- ... NOT! #(familiar?) conjure elemental- make this this WORK! prismatic sphere- high-level (28th, maybe)-- offers protection from breath, etc.. % polymorph- change shape into a lower level monster's...keep hp's and AC...could cause problems with other players # meteor swarm- area affect- high-level... General ideas: make all Drool Co. members GODS!--- NOT! -* Guilds would be cool- special abilities (Paladins, Necromancers) -* restrict groups to alignment(good cannot group with evil)... -* Martial Arts- cost more for Mages, Clerics than for Warriors and Thieves... -* MORE MOBS!, MORE AREAS!, MORE MAGIC ITEMS! % - better range of mobs for 13-18 level players... # - better range of mobs for 27+ level players... # - a new city would be cool... - better items to hold, instead of the diploma... (+AC, +HP, +mana...) - spiked shield- does extra dmg... - more mana stuff... # - hirable mercenaries who will follow you and carry stuff... - castles(room) for players at high levels- players can recall to it and store items temporarily... castles cause chars to heal and regain mana at double the normal rate... % - races....multi-class for non-humans...level restrict... - random abilities...cant see stats till 15th level - verify feature for new players- auto e-mail and reply to prevent multi playing... % - AUTO-REBOOT! - separate program for the mud.. so the mud is never down for more then a couple of hours... - Make money worth something!- make quality items for sale at really high prices... possibly the char could buy a castle instead of leveling to get it...(50 mil?) - IF there is the castle purchase option- chars must own a castle before they can become immort... # - gossip and auction channels are good... - get rid of recall...buy scrolls or recall items(more than one recall)... # - WE NEED A BETTER BAR! screwdrivers, magaritas, vodka sours, lemonballs AAAAAAAHHHH! - no-trip...players can either prac a no-trip skill or get a no-trip item(ring of free action)... #(no-cast) - class restricted eq.... # - allow players to rename their own eq... you could do a lot with this... make the eq exclusive to the player once he renames it--(this would cost money-the armorer or weaponsmith could do it)... # - setmin and setmout (for chars)- set what other players see when the char walks in or out...this could also be done for money(small amount) I think that's all.....we might come up with a few more later... The WhooPIe Drool Co.! Onethumb-...Sith Baka-...Orrik Penn-...Ender Merry X-mas!....well.... later onethumb!