daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"Tower of Power";
Plane	"unfinished";
Builders	"Wizamc";
LVnum	20300;
UVnum	20399;
Security	1;
Economy	2632;
};






Mobile {
Vnum	20300;
Name	"Shimmering Gnome";
Short	"the shimmering gnome";
Long	"There is a Shimmering Gnome, you notice it's eyes, or lack of em\n";
Desc	"The Shimmering Gnome seem to be timid.  It glances wearily as you\n
approach.  The Shimmering Gnome is wearing a pointy hat and heavy armour.\n
You have no idea what class the Shimmering Gnome is.\n";
Level	15;
Align	50;
Class	(Mage);
Act	(npc stay_area);
Affected	(detect-invis detect-magic detect-hidden);
Race	(Gnome);
Parts	(torso head nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
};
Mobile {
Vnum	20301;
Name	"executioner executor";
Short	"The executioner";
Long	"The Executioner is Very angry with YOU\n";
Desc	"Watch out.  Kepp right away from this guy cause he has a real attitude\n
problem.  You can try and fight him if you really want to, but I wouldn't\n
cause he will slaughter anyone, no matter who you are.  HAHHAHAHAHAHHAHA.\n
Bring it on right now\n";
Class	(Warlock);
Act	(npc sentinel aggressive stay_area assist racist hunter);
Affected	(detect-invis detect-magic detect-hidden sanctuary infrared protect haste breathing);
Sex	(male);
Race	(Elf);
};
Mobile {
Vnum	20302;
Name	"killer";
Short	"( no short description )";
Long	"( no long description )\n";
Desc	"T@\n";
Affected	(detect-magic detect-hidden sanctuary infrared protect haste breathing);
};
Mobile {
Vnum	20303;
Name	"Captain of the Guards";
Short	"The Captain of the Guards";
Long	"The Captain of the Guards wanders around here looking for intruders\n";
Desc	"This is the Captain of the Guards.  He is wandering around checking that\n
the tower is safe.  You should be careful, because he also has a taste for\n
blood.\n";
Level	2;
Class	(Warrior);
Act	(npc stay_area questmaster);
Affected	(detect-invis detect-magic detect-hidden sanctuary infrared protect haste breathing);
Race	(Vampire);
};


Object {
Vnum	20300;
Name	"Shimmering Wand";
Short	"shimmering wand";
Long	"The throbbing Shimmering Wand";
Level	20;
Cost	5000;
Weight	5;
Type	(weapon);
Wear	(take hold);
Extra	(hum magic);
Material	(silver);
Values	[(.), 20, 60, (<weapon> slash)];
};
Object {
Vnum	20301;
Name	"Executioner's Axe";
Short	"executioner Axe";
Long	"This is a prized weapon";
Level	5;
Cost	100000000;
Weight	10;
Type	(weapon);
Wear	(take wield);
Extra	(glow hum dark magic holy sharp);
Material	(eternium);
Values	[(.), 500, 10000, (<weapon> chop)];
};
Object {
Vnum	20302;
Name	"elixir madness";
Short	"elixir of Madness";
Long	"A small potion runs around like a manic";
Level	0;
Cost	796;
Weight	5;
Type	(potion);
Wear	(take);
Extra	(magic holy sharp);
Material	(glass);
Values	[17, (fear), (.), (.)];
};
Object {
Vnum	20303;
Name	"elixir health";
Short	"elixir of health";
Long	"A small elixir waits for you here";
Level	1;
Cost	3500;
Type	(potion);
Wear	(take);
Extra	(magic holy sharp);
Material	(glass);
Values	[25, (cure blindness), (medicine), (cure poison)];
};
Object {
Vnum	20304;
Name	"potion levitation levi";
Short	"potion of levitation";
Long	"A potion hovers in the air before you";
Level	0;
Cost	2500;
Type	(potion);
Wear	(take);
Extra	(inventory);
Material	(glass);
Values	[12, (fly), (.), (.)];
};
Object {
Vnum	20305;
Name	"potion healing extra";
Short	"potion of extra healing";
Long	"A happy and healthy potion rests here";
Level	7;
Cost	5500;
Type	(potion);
Wear	(take wield hold);
Extra	(holy sharp);
Material	(glass);
Values	[10, (heal), (.), (.)];
};
Object {
Vnum	20306;
Name	"scroll fire breathing";
Short	"scroll of fire breathing";
Long	"A scroll seems to be burning here";
Level	20;
Cost	5600;
Weight	3;
Type	(scroll);
Wear	(take hold);
Extra	(holy sharp);
Material	(glass);
Values	[17, (breathing), (fireball), (.)];
};
Object {
Vnum	20307;
Name	"potion giant strength";
Short	"the potion of GIANT strength";
Long	"A potion flexs here";
Level	20;
Cost	3500;
Type	(potion);
Wear	(take hold);
Extra	(holy sharp);
Material	(glass);
Values	[20, (giant strength), (.), (.)];
};
Object {
Vnum	20308;
Name	"potion invis invisibility";
Short	"the potion of invisibility";
Long	"A potion shimmers back and forwards into existence";
Level	20;
Cost	4500;
Type	(potion);
Wear	(take hold);
Extra	(holy sharp);
Material	(glass);
Values	[20, (invis), (mass invis), (detect invis)];
};
Object {
Vnum	20309;
Name	"potion invulnerability";
Short	"potion of invulnerability";
Long	"An invincible potion rests here";
Level	20;
Cost	5600;
Type	(potion);
Wear	(take hold);
Extra	(holy sharp);
Material	(glass);
Values	[20, (ghoul form), (.), (.)];
};
Object {
Vnum	20310;
Name	"oil etheralness";
Short	"oil of Etheralness";
Long	"A translucent bottle lies here";
Level	20;
Cost	8000;
Type	(potion);
Wear	(take hold);
Extra	(holy sharp);
Material	(glass);
Values	[20, (phase shift), (.), (.)];
};
Object {
Vnum	20311;
Name	"oil impact";
Short	"( no short description )";
Long	"( no description )";
Level	35;
Cost	12000;
Weight	4;
Type	(scroll);
Wear	(take hold);
Extra	(inventory);
Material	(aluminium);
Values	[0, (enchant weapon), (charge weapon), (.)];
};
Object {
Vnum	20312;
Name	"potion super heroism";
Short	"potion of super heroism";
Long	"A potion struts it's stuff here";
Level	30;
Cost	9999;
Type	(potion);
Wear	(take);
Extra	(holy sharp);
Material	(glass);
Values	[20, (combat mind), (haste), (adrenaline control)];
};
Object {
Vnum	20313;
Name	"sweet water";
Short	"sweet water";
Long	"An ice cold bottle of water waits here";
Level	40;
Cost	15000;
Weight	3;
Type	(potion);
Wear	(take);
Extra	(holy sharp);
Material	(ivory);
Values	[35, (sanctuary), (.), (.)];
};
Object {
Vnum	20314;
Name	"potion vitality";
Short	"potion of viality";
Long	"A healthy potion sits here";
Level	20;
Cost	7500;
Weight	0;
Type	(potion);
Wear	(take);
Extra	(holy sharp);
Material	(glass);
Values	[20, (.), (create food), (create food)];
};
Object {
Vnum	20315;
Name	"no name";
Short	"( no short description )";
Long	"( no description )";
Level	0;
Weight	0;
Wear	(take);
Material	(eternium);
Values	[0, 0, 0, 0];
};
Object {
Vnum	20316;
Name	"ring fire";
Short	"ring of fire resistence";
Long	"An ice cold ring beckons you";
Level	20;
Cost	5000;
Type	(treasure);
Wear	(take finger);
Extra	(glow holy sharp);
Material	(bronze);
Values	[0, 0, 0, 0];
};
Object {
Vnum	20318;
Name	"ring clumsiness";
Short	"ring of dexterity";
Long	"( no description )";
Level	20;
Cost	8500;
Type	(treasure);
Wear	(finger);
Extra	(hum noremove no-id);
Material	(gold);
Required	(backstab);
Values	[0, 0, 0, 0];
Affect	{
Location	(dexterity);
Modifier	-3;
};
Affect	{
Location	(move);
Modifier	20;
};
Affect	{
Location	(hp);
Modifier	20;
};
};
Object {
Vnum	20320;
Name	"ring weakness";
Short	"ring of might";
Long	"A ring pulseates here";
Level	30;
Cost	9000;
Type	(treasure);
Wear	(take finger);
Extra	(glow noremove);
Material	(gold);
Values	[0, 0, 0, 0];
Affect	{
Location	(strength);
Modifier	-2;
};
Affect	{
Location	(constitution);
Modifier	-2;
};
Affect	{
Location	(hp);
Modifier	20;
};
};
Object {
Vnum	20350;
Name	"Amulet Tower";
Short	"the Amulet";
Long	"The Amulet of the Tower of Power";
Level	3;
Cost	7500;
Weight	5;
Type	(armour);
Wear	(wrist horns);
Material	(eternium);
Values	[0, -1, 0, 0];
};
Object {
Vnum	20351;
Name	"super";
Short	"death potion";
Long	"Death potion is here";
Level	5;
Type	(potion);
Wear	(take);
Material	(eternium);
Values	[999, (fire breath), (fire breath), (fire breath)];
};
Object {
Vnum	20352;
Name	"potion";
Short	"healing potion";
Long	"A healing potion is here";
Level	10;
Type	(potion);
Wear	(take);
Material	(eternium);
Values	[20, (heal), (heal), (.)];
};


Room {
Vnum	20300;
Name	"Entrance to Tower of Power";
Desc	"A massive tower looms before you.  You notice the tower shudder with\n
unrealised power.  You wonder why it is called the tower of power.  In front\n
of you there is a set of HUGE Wooden doors.  It seems they are locked\n";
Flags	(forage);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	20301;
Flags	(door closed locked passproof);
} ];
Resets	{
# the shimmering gnome to room.
  M 20300 2;
# the shimmering gnome to room.
  M 20300 2;
# death potion to room.
  O 20351;
# healing potion to room.
  O 20352;
};
};
Room {
Vnum	20301;
Name	"Foyer of the Tower";
Desc	"You have entered a palace looking foyer with stairs leading up and down.\n
You hear moaning noises comming down, and there is a unnatural silence\n
comming from above. You hear death cry's from the north and you feel the urge\n
to investigate, but you wonder if you really should\n";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	20305;
}, @(<dir> south) {
ToRoom	20300;
Flags	(door closed locked passproof);
}, @(<dir> up) {
ToRoom	20302;
}, @(<dir> down) {
ToRoom	20303;
} ];
};
Room {
Vnum	20302;
Name	"A Room";
Exit	[  @(<dir> down) {
ToRoom	20301;
} ];
};
Room {
Vnum	20303;
Name	"Guards Barraks";
Desc	"You have entered the Guards Barraks.  This seems to be the place where\n
the guards rest when off duty.  You notice a row of bunks along the west\n
wall.  Two of the bunks are occupied with heavy snoring Guards.  The north\n
wall contains a weapons rack, with a wide assortment of weapons.  In the\n
middle if the room is a desk with a little plaque saying 'Captian of the\n
Guards'\n";
Flags	(underground no_portal cold);
Exit	[  @(<dir> up) {
Keyword	"stairs";
ToRoom	20301;
}, @(<dir> down) {
Keyword	"none";
ToRoom	20304;
Flags	(locked passproof trapped);
} ];
Resets	{
# The Captain of the Guards to room.
  M 20303 1;
#	equip elixir of health waist.
  E 20303 ("waist");
#	equip the Amulet rwielded.
  E 20350 ("rwielded");
};
};
Room {
Vnum	20304;
Name	"The Dungeon";
Desc	"The comes a ranchid smell out of this room.  You see cell blocks lining\n
the walls, and realise that this has to be the Dungeon.  You also notice in\n
the middle of the room equipment that is possibly used for torture.  You\n
hear the squeak of mice and the rattling of chains.  Your heart melts as you\n
see the poor conditions on which the prisoners are kept.\n";
Flags	(underground no_portal cold);
Exit	[  @(<dir> up) {
Keyword	"ladder";
ToRoom	20303;
Flags	(locked passproof trapped);
} ];
Resets	{
# potion of levitation inside potion of levitation.
  P 20304 20304;
# potion of levitation inside potion of levitation.
  P 20304 1;
# potion of levitation inside potion of levitation.
  P 20304 1;
};
};
Room {
Vnum	20305;
Name	"The Executioner's Chamber";
Desc	"You have entered the Executioner's Chamber.  You see severed heads on\n
shelfs lining the walls.  In the middile of the room is a choping board\n
covered in blood.  You wonder what this board is used for.  Do you really\n
want to be here?  You don't stand a chance, if you kill the executioner, you\n
better talk to the builder\n\n";
Flags	(dark indoors no_recall no_portal);
Exit	[  @(<dir> south) {
ToRoom	20301;
} ];
Resets	{
# The executioner to room.
  M 20301 1;
#	equip executioner Axe rwielded.
  E 20301 ("rwielded");
#	equip potion of extra healing lwielded.
  E 20305 ("lwielded");
};
};



eof