daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&wThe &gW&yo&go&yd &gE&yl&gv&ye&gs&w: Free City";
Plane	"unfinished";
Builders	"Jageral";
LVnum	14000;
UVnum	14099;
Security	3;
Temp	8;
Flags	(verbose);
Economy	15635;
};






Mobile {
Vnum	14000;
Name	"fox red sneaking";
Short	"a red fox";
Long	"A red fox sneaks through the undergrowth\n";
Desc	"The fox stalks its prey stealthily as it moves silently through the dense\n
growth that is beneath the great trees of the forest.\n";
Level	19;
Act	(npc stay_area wimpy);
Affected	(sneak);
Sex	(male);
Race	(Animal);
};
Mobile {
Vnum	14001;
Name	"hungry wolf mother";
Short	"a hungry wolf mother";
Long	"A hungry wolf mother slobbers then attacks!!\n";
Desc	"The look of a crazed and starving creature can be seen when you look into\n
the eyes of this maddened beast.  She has been suckling her pups and has\n
come out to satisfy her own hunger.  It looks like your main course on her\n
meal plans!\n";
Level	20;
Act	(npc aggressive stay_area assist);
Sex	(female);
Race	(Animal);
};
Mobile {
Vnum	14002;
Name	"great grizzly bear";
Short	"a great grizzly bear";
Long	"A great grizzly bear lumbers slowly through the forest\n";
Desc	"The great bear appears relaxed and subdued.  His mighty bulk is propped\n
up upon huge and powerful legs.  Claws that could rend a body in two if\n
needed protrude from his furry paws.  Great big white teeth can be seen as\n
the mighty beast yawns sleepily.\n";
Level	25;
Act	(npc stay_area);
Sex	(male);
Race	(Animal);
};
Mobile {
Vnum	14003;
Name	"large wise owl";
Short	"the large wise owl";
Long	"A large wise owl is perched upon a branch\n";
Desc	"The owl is huge for its species.  It's large, bright eyes look down upon\n
everything that occurs in the forest, observing and watching.  It barely\n
ruffles a feather at your scrutiny and you can understand why people\n
attribute wisdom to this graceful and intelligent bird.\n";
Level	20;
Act	(npc sentinel stay_area assist);
Affected	(detect-invis detect-hidden infrared hide);
Race	(Animal);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-leg right-leg left-foot right-foot wings lungs);
};
Mobile {
Vnum	14004;
Name	"elven elf banker money";
Short	"the elven banker";
Long	"The elven banker is here waiting for your cash\n";
Desc	"The elven banker sits here patiently waiting for you to hand over some of\n
your hard earned gold to his age worn hands.\n";
Level	30;
Align	1000;
Act	(npc sentinel stay_area banker);
Affected	(sanctuary protect);
Sex	(male);
Race	(Elf);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	14005;
Name	"Elven guardsman";
Short	"an elven guardsman";
Long	"A tall, slim elven guardsman stands here\n";
Desc	"A big tall stuck up snobby bastard.\n";
Level	60;
Act	(npc sentinel stay_area);
Affected	(blind faerie-fire poison sleep);
Sex	(male);
Race	(Elf);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
};


Object {
Vnum	14000;
Name	"set owl wings";
Short	"owls wings";
Long	"A pair of owls wings have been left here upon the ground";
Level	20;
Cost	5900;
Weight	6;
Type	(armour);
Wear	(take arms);
Material	(organic);
Values	[0, -1, 0, 0];
Affect	{
Location	(ac);
Modifier	-20;
};
};


Room {
Vnum	14000;
Name	"Lost in the forest";
Desc	"This forest is so dark.  You can barely see your way with your light.\n
Who knows what evil creature or wild animal has caught your sent and begun\n
the hunt for your flesh.  The elven city has to be around here somewhere.\n";
Flags	(dark);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14002;
}, @(<dir> east) {
ToRoom	14001;
}, @(<dir> south) {
ToRoom	14003;
}, @(<dir> west) {
ToRoom	5303;
} ];
Resets	{
# a red fox to room.
  M 14000 7;
# a red fox to room.
  M 14000 7;
# a red fox to room.
  M 14000 7;
# a red fox to room.
  M 14000 7;
};
};
Room {
Vnum	14001;
Name	"Lost in the forest";
Desc	"Trees enclose and surround your body and the light from above is blocked\n
by the leaves of the greatest and tallest oaks.  Trails made by unknown\n
creatures weave their ghostly path amongst the folage.  Sounds of animals\n
can be heard drifting through the thick boughs overhead.  Laughter faint,\n
melodious and sweet drifts down from some unknown place, possibly from the\n
great free city of the wood elves that inhabit this forsaken place.\n";
Flags	(dark);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14004;
}, @(<dir> east) {
ToRoom	14002;
}, @(<dir> south) {
ToRoom	14005;
}, @(<dir> west) {
ToRoom	14000;
} ];
Resets	{
# a red fox to room.
  M 14000 7;
# a red fox to room.
  M 14000 7;
# the large wise owl to room.
  M 14003 1;
#	equip owls wings arms.
  E 14000 ("arms");
};
};
Room {
Vnum	14002;
Name	"Lost in the forest";
Desc	"The cold, chilly air from beneath the forest canopy prickles at your neck\n
as you attempt to gain whatever meagre warmth and comfort your clothing can\n
provide.  You cannot determine if it's day or not down here under the black\n
lightless shade given by the leaves of the mighty trees.  Strange sounds can\n
be heard from all directions in this forest and your really starting to get\n
spooked.\n";
Flags	(dark);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14005;
}, @(<dir> east) {
ToRoom	14004;
}, @(<dir> south) {
ToRoom	14000;
}, @(<dir> west) {
ToRoom	14001;
} ];
Resets	{
# a great grizzly bear to room.
  M 14002 4;
# a great grizzly bear to room.
  M 14002 4;
# a red fox to room.
  M 14000 7;
};
};
Room {
Vnum	14003;
Name	"Lost in the forest";
Desc	"The forest is cold and foreboding.  Sounds from far off creatures drift\n
to your ears and you could swear that you can hear something crunching on\n
what must be bones.  You think that this place would not be very safe to\n
stay in perhaps you should move on quickly.\n";
Flags	(dark);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14000;
}, @(<dir> east) {
ToRoom	14005;
}, @(<dir> south) {
ToRoom	14004;
}, @(<dir> west) {
ToRoom	14004;
} ];
Resets	{
# a hungry wolf mother to room.
  M 14001 3;
};
};
Room {
Vnum	14004;
Name	"Lost in the forest";
Desc	"The forest is dark, darker than a moonless night.  There is no place for\n
shadows as they all merge with the darkness that is beneath the forest\n
canopy.  The leaves above are so dense that they block all light from above.\n
The sound of laughter and merriment can be heard from within this lawless\n
place and you wonder if the free city of the wood elves is near at hand.\n";
Flags	(dark);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14003;
}, @(<dir> east) {
ToRoom	14003;
}, @(<dir> south) {
ToRoom	14001;
}, @(<dir> west) {
ToRoom	14002;
} ];
Resets	{
# a hungry wolf mother to room.
  M 14001 3;
# a hungry wolf mother to room.
  M 14001 3;
# a great grizzly bear to room.
  M 14002 4;
# a great grizzly bear to room.
  M 14002 4;
};
};
Room {
Vnum	14005;
Name	"Lost in the forest";
Desc	"This must be close to the center of the forest as you've been walking for\n
ages.  But you know that maybe an illusion as the elves like to hide there\n
grand city from the prying eyes of foreigners.  You feel as lost as ever and\n
do not know which way is left or right.\n";
Flags	(dark);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14001;
}, @(<dir> east) {
ToRoom	14006;
}, @(<dir> south) {
ToRoom	14002;
}, @(<dir> west) {
ToRoom	14003;
} ];
Resets	{
# a red fox to room.
  M 14000 7;
};
};
Room {
Vnum	14006;
Name	"Below the wood elves Free City";
Desc	"Above you is the great wood elves city, Free City.  The city is an\n
architectural marvel as the three levels of the city are supported by and\n
built around several huge banyan trees.  The lights that are magically\n
fuelled day and night bring light to an otherwise dark forest.  A ladder can\n
be seen windings its way around the base of the largest tree of them all.\n
It seems to go up into the main floor of the free city.  Trails head in\n
every direction from this tree.  You wonder at how you got here and think\n
that magic might have been the cause.\n";
Flags	(no_mob);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14001;
}, @(<dir> east) {
ToRoom	14003;
}, @(<dir> south) {
ToRoom	14002;
}, @(<dir> west) {
ToRoom	14005;
}, @(<dir> up) {
ToRoom	14007;
} ];
};
Room {
Vnum	14007;
Name	"Main entrance to the Free city of the elves";
Desc	"A ladder heads down to the floor of the forest below.  This city is in\n
the highest tree in all the forest and you can see over the canopy of the\n
forest below.  You can't see through the leaves of the canopy as they are\n
just too dense but you are glad that the suns rays can penetrate to light up\n
this magical city.  The ladder here continues up to the second floor and\n
there even appears to be another level of the city above that.  A platform\n
is here to help people when they get off the ladder.  This floor is\n
definitely the busiest and you can see elven guards, children, women and men\n
all busily going about their business.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14008;
}, @(<dir> down) {
ToRoom	14006;
} ];
};
Room {
Vnum	14008;
Name	"Platform above the trees";
Desc	"This platform is a common place for all the in-air alleys and laneways of\n
the free city to meet and join.  To the north is as far as you can tell some\n
sort of market.  The sound of intense haggling and arguing assault your ears\n
and your idea that elves were a quite people has now been changed.  To the\n
east is what appears to be some kind of guard area or barracks as many elves\n
both male and female can be seen walking in and out.  To the west is another\n
platform intersection.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14010;
}, @(<dir> east) {
ToRoom	14009;
}, @(<dir> south) {
ToRoom	14007;
} ];
};
Room {
Vnum	14009;
Name	"Before the elven city guard barracks";
Desc	"A guard barrack made of the wood gathered from the forest below stands\n
eerily here as if expecting and challenging people to break its time worn\n
walls.  Large open aired windows give the building a welcoming, airy feel\n
and the great entrance would easily allow two thick shouldered humans to\n
walk within.  As it is four elves could easily pass through at once.  To the\n
west the alley joins up with several other alleys.\n";
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	14012;
}, @(<dir> west) {
ToRoom	14008;
} ];
};
Room {
Vnum	14010;
Name	"Wooden laneway above the forest";
Desc	"Wooden boards are below your feet somehow supporting your bulk from\n
plummeting to the forest below.  You can see a market to the north further\n
on and to the south is an intersection.\n
    A sign above a door to the west reads \"Moneychanger\"\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14016;
}, @(<dir> south) {
ToRoom	14008;
}, @(<dir> west) {
ToRoom	14011;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14011;
Name	"Inside the elven money changers abode";
Desc	"This place is very drab for one who deals in wealth.  There is no\n
furniture apart from an old, no ancient desk that is lined against the\n
western wall.  A set of scales for weighing gold sits upon this desk.  An\n
old elf sits behind the desk on a chair that is almost as old as the elf.\n
His eyes are still bright however and you notice a deadly looking dagger in\n
a pouch at his side.  A door is to the east.\n
    There is a small sign upon the desk.\n";
Flags	(indoors no_portal cold);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	14010;
Flags	(door closed locked passproof);
} ];
Resets	{
# the elven banker to room.
  M 14004 1;
};
};
Room {
Vnum	14012;
Name	"Inside the elven city guard barracks";
Desc	"The guards barracks are large and can house many men through a season of\n
inner city turmoil.  The mess hall is to the south where a passage that is\n
large and wide passes through into the building that has been made from the\n
wood of the surrounding forest.  To the north is what appears to be an\n
officers room and to the east is the sleeping barracks as many hammocks can\n
be seen through the open door.  A large, huge door is to the west and leads\n
outside into the busy city.\n";
Flags	(indoors no_portal cold);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14015;
}, @(<dir> east) {
ToRoom	14014;
}, @(<dir> south) {
ToRoom	14013;
}, @(<dir> west) {
ToRoom	14009;
} ];
};
Room {
Vnum	14013;
Name	"Guard barrack mess hall";
Desc	"Rows of tables go up and down the hall.  Many chairs have been placed\n
behind each position at these tables.  You really don't know why this place\n
would even be thought of as a 'mess' hall because it looks absolutely\n
spotless but then you remember that elves take great pride in themselves and\n
their peoples.  A passage leads into the entrance of the barracks to the\n
north.\n";
Flags	(indoors no_portal cold);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14012;
} ];
};
Room {
Vnum	14014;
Name	"Sleeping quarters";
Desc	"The room is dimly lit.  Hammocks have been strung from one end of the\n
room to large posts that are situated along the hall of the barracks.  Many\n
personal possessions belonging to the city enforcers lie upon the floor\n
beneath, obviously, there own sleeping hammocks.  A passage goes to the\n
west.\n";
Flags	(indoors no_portal cold);
Sector	(forest);
Exit	[  @(<dir> west) {
ToRoom	14012;
} ];
};
Room {
Vnum	14015;
Name	"Officer of the guards room";
Desc	"The room is plainly adorned.  Upon the west wall hangs a vague and\n
indistinct map of the forest area.  A large desk and chair are in front of\n
the western wall.  This room is small though comfortable.  Two chairs sit in\n
front of the desk obviously for when the elven officer has guests.  An open\n
door leads out to the sout This room is small though comfortable.  Two\n
chairs sit in front of the desk obviously for when the elven officer has\n
guests.  An open door leads out to the south.\n";
Flags	(indoors no_portal cold);
Sector	(forest);
Exit	[  @(<dir> south) {
ToRoom	14012;
} ];
};
Room {
Vnum	14016;
Name	"Southern market square";
Desc	"The market square is huge.  People and traders are everywhere and\n
business is booming.  Items and articles are for sale in every store from\n
foods to clothing.  Many elven children run through the square playing and\n
many traders are exchanging goods for coin with many eager buyers.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14019;
}, @(<dir> east) {
ToRoom	14017;
}, @(<dir> south) {
ToRoom	14010;
}, @(<dir> west) {
ToRoom	14018;
} ];
};
Room {
Vnum	14017;
Name	"South-eastern corner of market square";
Desc	"The market square is thriving with activity.  Merchants, entertainers and\n
traders walk amongst the crowd trying to offload their goods to any who will\n
buy.  There are spices, perfumes, weapons and armor just to name a few of\n
the items on offer.  The elves are very wealthy and like to flaunt this\n
wealth.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14020;
}, @(<dir> west) {
ToRoom	14016;
} ];
};
Room {
Vnum	14018;
Name	"South-western corner of market square";
Desc	"This corner has a man sitting in a small stall trying to sell maps and\n
other trinkets to anyone who will buy.  Many female elves are here gawking\n
at the wares on offer and thinking about how beautiful some of the jewellery\n
would look on them.  Other traders are nearby and the place is thriving with\n
life.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14021;
}, @(<dir> east) {
ToRoom	14016;
} ];
};
Room {
Vnum	14019;
Name	"Center of market square";
Desc	"This is the hub of the elven cities economy.  Many traders are here\n
hawking their wares to the populace and any passerby whois willing to part\n
with their hard earned cash.  Elven guardsmen police the area but their\n
presence won't do anything to cut down the pick-pocket population in the\n
square.  The goods on offer are just too good for any would be thief to miss\n
out on.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14022;
}, @(<dir> east) {
ToRoom	14020;
}, @(<dir> south) {
ToRoom	14016;
}, @(<dir> west) {
ToRoom	14021;
} ];
};
Room {
Vnum	14020;
Name	"Eastern market square";
Desc	"Many people, predominantly elven walk around here looking at the goods on\n
offer.  Elven entertainers, citizens and soldiers are everywhere, the market\n
square is definitely one thriving place.  Small elven children can also be\n
seen running through the crowd and many unusual trading tents have been put\n
in place.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14023;
}, @(<dir> south) {
ToRoom	14017;
}, @(<dir> west) {
ToRoom	14019;
} ];
};
Room {
Vnum	14021;
Name	"Western market square";
Desc	"The square is full of life, mostly elven but it is still thriving.  Many\n
soldiers from the local elven city barracks are pacing around the place\n
keeping an eye on any suspicious individuals amongst the crowd.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14024;
}, @(<dir> east) {
ToRoom	14019;
}, @(<dir> south) {
ToRoom	14018;
} ];
};
Room {
Vnum	14022;
Name	"Northern market square";
Desc	"This is the northern end of market square.  It's a fairly quite part of\n
market square however it is still fairly active as compared to the rest of\n
the city.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	14025;
}, @(<dir> east) {
ToRoom	14023;
}, @(<dir> south) {
ToRoom	14019;
}, @(<dir> west) {
ToRoom	14024;
} ];
};
Room {
Vnum	14023;
Name	"North-eastern corner of market square";
Desc	"This area of the market is strangely quite.  Not many people pass through\n
this area and those that do don't look like the most savoury of characters.\n
Perhaps you should exercise caution in this part of market.\n";
Sector	(forest);
Exit	[  @(<dir> south) {
ToRoom	14020;
}, @(<dir> west) {
ToRoom	14022;
} ];
};
Room {
Vnum	14024;
Name	"North-western corner of market square";
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	14022;
}, @(<dir> south) {
ToRoom	14021;
} ];
};
Room {
Vnum	14025;
Name	"Vine Street";
Desc	"Vine Street weaves and winds it's way north between shops, market and the\n
Elven princes palace.  Many elven people can be seen going about their\n
business and young children run cheerfully through the street in some sort\n
of strange game of tag.  An elven weaponsmith and fletchers store is to the\n
east.  The markets are to the south and the elven princes palace is to the\n
north.\n";
Flags	(forage);
Sector	(forest);
Exit	[  @(<dir> south) {
ToRoom	14022;
} ];
};



eof