daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&yThe Blight";
Plane	"Farthin";
Builders	"Pug";
LVnum	10100;
UVnum	10199;
Security	5;
Recall	10130;
Flags	(verbose);
Economy	108304;
};






Mobile {
Vnum	10100;
Name	"Trolloc";
Short	"A Trolloc";
Long	"A Trolloc snarls and attacks you.\n";
Desc	"This thing, stands about 7' tall, it is a twisted mixture of man and beast,\n
what sort of being would create it.\n";
Level	34;
Align	-700;
Act	(npc sentinel scavenger aggressive stay_area);
Affected	(detect-invis detect-hidden infrared);
Race	(Orc);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
};
Mobile {
Vnum	10101;
Name	"Trolloc";
Short	"A Trolloc";
Long	"A Trolloc snarls and attacks you.\n";
Desc	"This thing, stands about 7' tall, it is a twisted mixture of man and beast,\n
what sort of being would create it.\n";
Level	36;
Align	-700;
Act	(npc scavenger aggressive stay_area);
Affected	(detect-invis detect-hidden infrared);
Race	(Orc);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
};
Mobile {
Vnum	10102;
Name	"A Myrddraal";
Short	"A Myrddraal";
Long	"A Myrddraal strikes fear into your heart with an eyeless gaze.\n";
Desc	"This is a strange creature, a pasty coloured, it has no eyes, but it can\n
clearly see like a hawk, it has a quick way of moving, like a snake and it\n
looks confident that it can easily kill you.\n";
Level	41;
Align	-800;
Act	(npc aggressive stay_area);
Affected	(detect-invis detect-hidden infrared sneak);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
};
Mobile {
Vnum	10103;
Name	"The Green Man";
Short	"The Green Man";
Long	"The Green Man stands here tending his garden.\n";
Desc	"The Green Man loves his garden and he even looks like he is part of it, he\n
is made up of different organic matter to make him appear to be human.\n";
Level	50;
Align	1000;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_adept";
};
Mobile {
Vnum	10104;
Name	"gholem";
Short	"a gholem";
Long	"A gholem looks at you without fear.\n";
Desc	"This man seems to have no bones, he is very fluid in his movements, yet it\n
is obvious that he has tremendous strength.\n";
Level	48;
Align	-900;
Act	(npc aggressive stay_area);
Affected	(detect-magic sanctuary sneak pass-door);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot tail lungs);
};
Mobile {
Vnum	10105;
Name	"Lanfear";
Short	"Lanfear";
Long	"Lanfear is here looking for the Dragon Reborn.\n";
Desc	"This woman is beautiful, you want to make her yours, the only thing that stops\n
you is the knowledge that she is evil beyond belief, knowing this you know\n
that you must destroy her.\n";
Level	50;
Align	-950;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(female);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_breath_lightning";
};
Mobile {
Vnum	10106;
Name	"Be'lal Belal";
Short	"Be'lal";
Long	"Be'lal one of the Forsaken is here.\n";
Desc	"Be'lal stands here, knowing that he is one of the chosen, their own name for\n
the forsaken, some of the 13 most powerful mages who went over to the Dark\n
One in the war of Power.\n";
Level	56;
Align	-950;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	10107;
Name	"Sammael";
Short	"Sammael";
Long	"Sammael stands here.\n";
Desc	"Sammael was one of the most powerful mages during the War of Power, he is a\n
tall handsome man, yet you can see the power behind his eyes as he looks at\n
you without fear.\n\n";
Level	60;
Align	-950;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	10108;
Name	"Asmodean";
Short	"Asmodean";
Long	"Asmodean stands here.\n";
Desc	"A strange man, one who doesn't seem fully at ease with who he is, or perhaps\n
what he is.\n";
Level	60;
Align	-900;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	10109;
Name	"Rahvin";
Short	"Rahvin";
Long	"Rahvin stands here without fear.\n";
Desc	"Rahvin has a scar running the length of one cheek, rumour has it that it was\n
put there by the Dragon, and Rahvin vowed never to heal it until the Dragon\n
was to be no more.\n";
Level	64;
Align	-950;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	10110;
Name	"Ishamael";
Short	"Ishamael";
Long	"Ishamael, who appears non-human.\n";
Desc	"Ishamael was said to be the most powerful of the Forsaken, and he was said\n
to be just a step below the Dark One in power, he is not one to be taken\n
lightly, as he is know as the Betrayer of Hope.\n";
Level	70;
Align	-980;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_breath_fire";
};
Mobile {
Vnum	10111;
Name	"Anginor";
Short	"Anginor";
Long	"Anginor stands here waiting to do the Dark One's biding.\n";
Desc	"Anginor is another of the Forsaken.\n";
Level	58;
Align	-950;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	10112;
Name	"Bathamel";
Short	"Bathamel";
Long	"Bathamel stands here, he appears half dead.\n";
Desc	"Bathamel is horrible, time seems to have affected him, unlike the other Forsaken\n
and he is scared beyond recognition.\n";
Level	67;
Align	-950;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	10113;
Name	"Demandred";
Short	"Demandred";
Long	"Demandred stands here, he looks at you without fear.\n";
Desc	"Demandred is one of the most feared Forsaken, he is powerful beyond belief.\n";
Level	60;
Align	-950;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	10114;
Name	"Graendal";
Short	"Graendal";
Long	"Graendal stands here, using her charms against you.\n";
Desc	"Graendal is a beautiful woman, you feel that you will obey her every whim if\n
you can just be near her, wait, she is making you think that trying to charm\n
you into submission.\n";
Level	59;
Align	-950;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(female);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	10115;
Name	"Mesaana";
Short	"Mesaana";
Long	"Mesaana stands here, wanting to cause you pain.\n";
Desc	"This woman seems plain until you look into her eyes, there you can see the\n
power behind her, you know that she doesn't see you as a threat.\n";
Level	73;
Align	-950;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(female);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	10116;
Name	"Moghedien";
Short	"Moghedien";
Long	"Moghedien is here, looking ready to flee.\n";
Desc	"This woman is also know as the spider, preferring to hide than fight, she will\n
try and run every time, and then attack when she knows that you are not\n
watching.\n";
Level	67;
Align	-950;
Act	(npc sentinel stay_area wimpy);
Affected	(detect-invis detect-hidden sanctuary infrared sneak hide);
Sex	(female);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_breath_acid";
};
Mobile {
Vnum	10117;
Name	"Semirhage";
Short	"Semirhage";
Long	"Semirhage is her, watching your every move.\n";
Desc	"This woman from the legends was one of the worst Forsaken, she is a sadist\n
she does almost anything to cause pain, just to see people suffer, you hope\n
that she doesn't try and use you as an experiment.\n";
Level	73;
Align	-950;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(female);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	10118;
Name	"Shaidar Haran";
Short	"Shaidar Haran";
Long	"Shaidar Haran the Hand of the Dark stands here.\n";
Desc	"This Myrddraal stands about 13 feet tall, he is a giant, and his eyeless gaze\n
strikes fear into the very centre of you heart, you try to recall but you find\n
that it is no escape.\n";
Level	79;
Align	-980;
Act	(npc sentinel aggressive stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_breath_gas";
MudProg	{
Type	(all_greet_prog);
Args	"100";
Comlist	"say No-one sees my master!\n
say You will now die to serve him.\n
cast 'gas breath'\n";
};
};
Mobile {
Vnum	10119;
Name	"Shai'tan Shaitan";
Short	"Shai'tan";
Long	"Shai'tan the Dark One stands here.\n";
Desc	"Shai'tan is evil, he is a huge being, he seems to have no substance and has\n
red fires for eyes. He knows that you are no threat and that you are but\n
fleas compared to him.\n";
Level	85;
Align	-1000;
Act	(npc sentinel aggressive stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared hide);
Race	(God);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs gills);
MudProg	{
Type	(death_prog);
Args	"100";
Comlist	"say You have not seen the last of me.\n
say Fear for your lives, for I will be back.\n
scream\n
echo $I fades into darkness.\n";
};
};


Object {
Vnum	10100;
Name	"a Trolloc sword";
Short	"a trolloc sword";
Long	"A heavy sword, crudely made lies here.";
Level	36;
Weight	11;
Type	(weapon);
Wear	(take wield);
Extra	(dark anti-good anti-neutral);
Material	(steel);
Values	[(.), 0, 0, (<weapon> slash)];
Affect	{
Location	(strength);
Modifier	1;
};
Affect	{
Location	(hitroll);
Modifier	5;
};
Affect	{
Location	(damroll);
Modifier	2;
};
};
Object {
Vnum	10101;
Name	"trolloc chainmail";
Short	"trolloc chainmail";
Long	"Heavy iron links of chain lie discarded here.";
Level	36;
Weight	20;
Type	(armour);
Wear	(take body);
Extra	(dark anti-good anti-neutral);
Material	(iron);
Values	[0, 50, 0, 0];
Affect	{
Location	(ac);
Modifier	-10;
};
};
Object {
Vnum	10102;
Name	"trolloc Helm";
Short	"trolloc helm";
Long	"A rusted black steel helm sits on the ground.";
Level	36;
Weight	15;
Type	(armour);
Wear	(take head);
Extra	(dark anti-good anti-neutral);
Material	(steel);
Values	[0, 50, 0, 0];
Affect	{
Location	(intelligence);
Modifier	-1;
};
Affect	{
Location	(ac);
Modifier	-5;
};
};
Object {
Vnum	10103;
Name	"myrddraal cloak";
Short	"myrdraal cloak";
Long	"An inky black cloak lies in the shadows.";
Level	38;
Weight	10;
Type	(armour);
Wear	(take shoulders);
Extra	(dark anti-good anti-neutral);
Material	(eternium);
Values	[0, 30, 0, 0];
Affect	{
Location	(ac);
Modifier	-10;
};
};
Object {
Vnum	10104;
Name	"myrddraal sword";
Short	"a black myrdraal sword";
Long	"A black, dangerous looking sword lies here.";
Level	38;
Weight	10;
Type	(weapon);
Wear	(take wield);
Extra	(glow dark anti-good anti-neutral);
Material	(steel);
Values	[(.), 0, 0, (<weapon> pierce)];
Affect	{
Location	(dexterity);
Modifier	1;
};
Affect	{
Location	(hitroll);
Modifier	6;
};
Affect	{
Location	(damroll);
Modifier	7;
};
};
Object {
Vnum	10105;
Name	"Dragon Banner";
Short	"the Dragon banner";
Long	"A bright cloth banner in red and gold lies here.";
Level	42;
Weight	5;
Type	(light);
Wear	(take head hold wings);
Extra	(glow hum anti-neutral);
Material	(eternium);
Values	[0, 0, -1, 0];
Affect	{
Location	(strength);
Modifier	1;
};
Affect	{
Location	(intelligence);
Modifier	2;
};
Affect	{
Location	(hitroll);
Modifier	4;
};
Affect	{
Location	(damroll);
Modifier	3;
};
};
Object {
Vnum	10106;
Name	"eye";
Short	"eye";
Long	"You see an eye with a serpent eating it's own tail on it.";
Level	46;
Weight	5;
Type	(key);
Wear	(take head hold wings);
Extra	(glow);
Material	(glass);
Values	[10131, 0, 0, 0];
};
Object {
Vnum	10107;
Name	"key";
Short	"a key";
Long	"A dark iron key lies on the ground.";
Level	38;
Weight	5;
Type	(key);
Wear	(take head hold wings);
Extra	(glow dark);
Material	(iron);
Values	[10132, 0, 0, 0];
};
Object {
Vnum	10108;
Name	"White Ivory Bracelet";
Short	"a white ivory bracelet";
Long	"A bracelet made from bleached ivory lies here.";
Level	48;
Weight	7;
Type	(armour);
Wear	(take head wrist wings);
Extra	(glow hum);
Material	(ivory);
Values	[0, 30, 0, 0];
Affect	{
Location	(air);
Modifier	2;
};
Affect	{
Location	(earth);
Modifier	2;
};
Affect	{
Location	(fire);
Modifier	2;
};
Affect	{
Location	(spirit);
Modifier	2;
};
Affect	{
Location	(water);
Modifier	2;
};
Affect	{
Location	(mana-spirit);
Modifier	20;
};
};
Object {
Vnum	10109;
Name	"sa'angrael angrael saangrael figurine";
Short	"sa'angrael";
Long	"A small figurine holding a crystal globe sits here.";
Level	67;
Weight	10;
Type	(light);
Wear	(take hold);
Extra	(glow magic);
Material	(eternium);
Values	[0, 0, -1, 0];
Affect	{
Location	(mana-air);
Modifier	50;
};
Affect	{
Location	(mana-earth);
Modifier	50;
};
Affect	{
Location	(mana-fire);
Modifier	50;
};
Affect	{
Location	(mana-spirit);
Modifier	50;
};
Affect	{
Location	(mana-water);
Modifier	50;
};
};
Object {
Vnum	10110;
Name	"Dark Cloak";
Short	"a dark cloak";
Long	"An inky black cloak, made from pure shadow lies enshrouded with blackness.";
Level	67;
Weight	8;
Type	(armour);
Wear	(take body);
Extra	(dark anti-good anti-neutral);
Material	(eternium);
Values	[0, -1, 0, 0];
Affect	{
Location	(mana-spirit);
Modifier	200;
};
};
Object {
Vnum	10111;
Name	"Black Cowl";
Short	"a black cowl";
Long	"A heavy cowl made from dark material lies here.";
Level	81;
Weight	10;
Type	(armour);
Wear	(take neck head wings);
Extra	(glow dark anti-good anti-neutral);
Material	(eternium);
Values	[0, -1, 0, 0];
Affect	{
Location	(hitroll);
Modifier	3;
};
Affect	{
Location	(damroll);
Modifier	3;
};
Affect	{
Location	(ac);
Modifier	-5;
};
Affect	{
Location	(mana-spirit);
Modifier	100;
};
};
Object {
Vnum	10112;
Name	"ter'angrael angrael terangrael";
Short	"a ter'angrael";
Long	"A fanciful jumble of shapes, it could only be a ter'angrael.";
Level	39;
Weight	2;
Type	(key);
Wear	(take head hold wings);
Extra	(glow hum);
Material	(lead);
Values	[0, 0, 0, 0];
};
Object {
Vnum	10113;
Name	"dark sword blade";
Short	"the dark sword";
Long	"A long sharp blade made from a dark metal, lies abandoned.";
Level	81;
Weight	15;
Type	(weapon);
Wear	(take head wield wings);
Extra	(glow dark anti-good anti-neutral);
Material	(mithril);
Values	[(.), 28, 45, (<weapon> slash)];
Affect	{
Location	(hitroll);
Modifier	10;
};
Affect	{
Location	(damroll);
Modifier	10;
};
Affect	{
Location	(dexterity);
Modifier	1;
};
};
Object {
Vnum	10114;
Name	"Chest";
Short	"a carved chest";
Long	"An elaborately carved chest is here.";
Level	35;
Weight	100;
Type	(container);
Wear	(head wings);
Extra	(glow hum anti-neutral);
Material	(steel);
Values	[100, 15, 10106, 0];
MudProg	{
Type	(examine_prog);
Args	"100";
Comlist	"echoat $n A chill runs down your spine as you realise what the chest contains.\n
set pers $n\n";
};
};
Object {
Vnum	10115;
Name	"flaming sword";
Short	"a &rflaming &ysword";
Long	"A sword, enshrouded with dark flames, lies here.";
Level	61;
Weight	2;
Type	(weapon);
Wear	(take wield);
Extra	(glow hum nodrop noremove inventory);
Material	(crystal);
Values	[(flamestrike), 0, 0, (<weapon> slice)];
Affect	{
Location	(strength);
Modifier	3;
};
Affect	{
Location	(dexterity);
Modifier	3;
};
Affect	{
Location	(intelligence);
Modifier	3;
};
Affect	{
Location	(constitution);
Modifier	3;
};
Affect	{
Location	(ac);
Modifier	-20;
};
Affect	{
Location	(hitroll);
Modifier	10;
};
Affect	{
Location	(damroll);
Modifier	10;
};
Affect	{
Location	(magic-resist);
Modifier	10;
};
};
Object {
Vnum	10116;
Name	"portal";
Short	"portal";
Long	"A portal to Daleken Cathedral is here.";
Action	"&gYou heave a sigh of relief as you step though the portal.&n\n";
Level	50;
Weight	0;
Type	(portal);
Extra	(glow);
Material	(eternium);
Values	[3001, 0, 0, 0];
};


Room {
Vnum	10100;
Name	"Entrance to the Blight";
Desc	"You see the beginning of a wasteland ahead, from the stories you know that it\n
is called the Blight, also from the stories you know that only the most brave\n
or most foolhardy of people go there.\n";
Flags	(no_mob no_portal);
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	10101;
}, @(<dir> south) {
ToRoom	989;
} ];
};
Room {
Vnum	10101;
Name	"Start of the Blight";
Desc	"This is the start of the Blight, you can see why it has such a forbidding name.\n
This is just the start, yet already not much is alive, you have heard stories\n
about what lives here, you only hope that that is what they are, anything that\n
can live in this environment will have to be very hardy.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10102;
}, @(<dir> south) {
ToRoom	10100;
} ];
Resets	{
# A Trolloc to room.
  M 10100 2;
#	equip a trolloc sword rwielded.
  E 10100 ("rwielded");
#	equip trolloc chainmail body.
  E 10101 ("body");
#	equip trolloc helm head.
  E 10102 ("head");
};
};
Room {
Vnum	10102;
Name	"Further in the Blight";
Desc	"You are getting deeper into the Blight, this land is dead, you can feel and\n
smell the death in the air, nothing is alive here, or wait, what was that\n
moving, damn, these Trollocs are everywhere.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10103;
}, @(<dir> east) {
ToRoom	10104;
}, @(<dir> south) {
ToRoom	10101;
} ];
};
Room {
Vnum	10103;
Name	"The Blight";
Desc	"Looking around you wonder why you chose to come here in the first place, I\n
mean this place is dead, the heat is unbearable, and there isn't any water\n
around, and those fucking Trollocs are everywhere.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	10105;
}, @(<dir> south) {
ToRoom	10102;
} ];
Resets	{
# A Myrddraal to room.
  M 10102 5;
#	equip myrdraal cloak shoulders.
  E 10103 ("shoulders");
#	equip a black myrdraal sword rwielded.
  E 10104 ("rwielded");
};
};
Room {
Vnum	10104;
Name	"The Blight";
Desc	"The only trees that you can see are blasted and dead, resembling sticks stuck\n
in the ground more than trees, it just reinforces the attitude that this area\n
is dead.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10105;
}, @(<dir> east) {
ToRoom	10107;
}, @(<dir> west) {
ToRoom	10102;
} ];
};
Room {
Vnum	10105;
Name	"The Blight";
Desc	"Even after such a short time here you feel like you want to get out, there are\n
Trollocs everywhere, but the stories say that there are things that even\n
Trollocs fear, you only hope that you don't meet any of those.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10106;
}, @(<dir> east) {
ToRoom	10108;
}, @(<dir> south) {
ToRoom	10104;
}, @(<dir> west) {
ToRoom	10103;
} ];
Resets	{
# A Trolloc to room.
  M 10101 5;
#	equip trolloc helm head.
  E 10102 ("head");
#	equip trolloc chainmail body.
  E 10101 ("body");
#	equip a trolloc sword rwielded.
  E 10100 ("rwielded");
};
};
Room {
Vnum	10106;
Name	"Foot of the Mountains";
Desc	"You have reached the foot of the mountains, you can not see anyway over from\n
here, you will have to try further east to see if there is a way over them\n
there.\n";
Sector	(mountain);
Exit	[  @(<dir> east) {
ToRoom	10109;
}, @(<dir> south) {
ToRoom	10105;
} ];
};
Room {
Vnum	10107;
Name	"The Blight";
Desc	"What sort of creature is able to create a land as sick as this, you find it\n
difficult believing that anything is able to survive in this land, but when\n
you see the number of Trolloc's around you realise that some things thrive\n
here.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10108;
}, @(<dir> east) {
ToRoom	10111;
}, @(<dir> west) {
ToRoom	10104;
} ];
};
Room {
Vnum	10108;
Name	"The Blight";
Desc	"Even after this short stint in the blight, you realise that the stories are\n
just that, nothing more than stories, the reality is MUCH worse.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10109;
}, @(<dir> east) {
ToRoom	10112;
}, @(<dir> south) {
ToRoom	10107;
}, @(<dir> west) {
ToRoom	10105;
} ];
};
Room {
Vnum	10109;
Name	"The Blight";
Desc	"You are starting to feel the oppression of this place, after continual attacks\n
from the Trollocs and the heat, you are starting to get worn down. But you\n
know that the Green Man exists somewhere here, and you know that it will be\n
safe there.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10110;
}, @(<dir> east) {
ToRoom	10113;
}, @(<dir> south) {
ToRoom	10108;
}, @(<dir> west) {
ToRoom	10106;
} ];
};
Room {
Vnum	10110;
Name	"Foot of the Mountains";
Desc	"Still no luck in being able to cross, you need to try further east again.\n";
Sector	(mountain);
Exit	[  @(<dir> south) {
ToRoom	10109;
} ];
Resets	{
# A Trolloc to room.
  M 10101 5;
#	equip a trolloc sword rwielded.
  E 10100 ("rwielded");
#	equip trolloc chainmail body.
  E 10101 ("body");
#	equip trolloc helm head.
  E 10102 ("head");
};
};
Room {
Vnum	10111;
Name	"The Blight";
Desc	"You are beginning to hope that the Green Man that the stories talk about do exist\n
because if he doesn't this trip will be wasted.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10112;
}, @(<dir> east) {
ToRoom	10114;
}, @(<dir> west) {
ToRoom	10107;
} ];
Resets	{
# A Myrddraal to room.
  M 10102 5;
#	equip myrdraal cloak shoulders.
  E 10103 ("shoulders");
#	equip a black myrdraal sword rwielded.
  E 10104 ("rwielded");
};
};
Room {
Vnum	10112;
Name	"The Blight";
Desc	"This area is still dead, the only thing alive here are creatures of the\n
Dark One, you can't afford to call him by his real name this close to his\n
Prison, you will attract way too much attention.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10113;
}, @(<dir> east) {
ToRoom	10115;
}, @(<dir> south) {
ToRoom	10111;
}, @(<dir> west) {
ToRoom	10108;
} ];
Resets	{
# A Trolloc to room.
  M 10101 5;
#	equip a trolloc sword rwielded.
  E 10100 ("rwielded");
#	equip trolloc chainmail body.
  E 10101 ("body");
#	equip trolloc helm head.
  E 10102 ("head");
};
};
Room {
Vnum	10113;
Name	"The Blight";
Desc	"The Trollocs can keep this place, there is no way that it will ever be able\n
to be turned back into the lush lands that it used to be.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	10116;
}, @(<dir> south) {
ToRoom	10112;
}, @(<dir> west) {
ToRoom	10109;
} ];
};
Room {
Vnum	10114;
Name	"The Blight";
Desc	"You can see the green of the rest of the country to the south, but you are\n
unable to reach it from here, you have to go back to the entrance to the west\n
and you will have to fight your way all the way back.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10115;
}, @(<dir> east) {
ToRoom	10117;
}, @(<dir> west) {
ToRoom	10111;
} ];
};
Room {
Vnum	10115;
Name	"The Blight";
Desc	"This is a dark dead desolate place, there is mist hugging the ground in many\n
places. You see things moving out of the corner of your eye, this place\n
makes you uneasy.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10116;
}, @(<dir> east) {
ToRoom	10118;
}, @(<dir> south) {
ToRoom	10114;
}, @(<dir> west) {
ToRoom	10112;
} ];
};
Room {
Vnum	10116;
Name	"The Blight";
Desc	"You have reached the mountains again, yet there is still no sign of the Green\n
Man that the legends talk about.\n";
Sector	(mountain);
Exit	[  @(<dir> east) {
ToRoom	10119;
}, @(<dir> south) {
ToRoom	10115;
}, @(<dir> west) {
ToRoom	10113;
} ];
};
Room {
Vnum	10117;
Name	"The Blight";
Desc	"Man you haven't been here long, yet you feel like it has been an age, the\n
sun is relentless in the moisture that it is sucking out of your body. You\n
hope that you can reach the Green Man soon.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10118;
}, @(<dir> east) {
ToRoom	10122;
}, @(<dir> west) {
ToRoom	10114;
} ];
};
Room {
Vnum	10118;
Name	"The Blight";
Desc	"You can see a hint of green over to the north west, you only hope that it is\n
the Green Man.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10119;
}, @(<dir> east) {
ToRoom	10123;
}, @(<dir> south) {
ToRoom	10117;
}, @(<dir> west) {
ToRoom	10115;
} ];
Resets	{
# A Trolloc to room.
  M 10101 5;
#	equip a trolloc sword rwielded.
  E 10100 ("rwielded");
#	equip trolloc chainmail body.
  E 10101 ("body");
#	equip trolloc helm head.
  E 10102 ("head");
};
};
Room {
Vnum	10119;
Name	"The Blight";
Desc	"You are nearing the foot of the mountains again, you only hope that you can\n
get through them this time.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10120;
}, @(<dir> east) {
ToRoom	10124;
}, @(<dir> south) {
ToRoom	10118;
}, @(<dir> west) {
ToRoom	10116;
} ];
Resets	{
# A Myrddraal to room.
  M 10102 5;
#	equip myrdraal cloak shoulders.
  E 10103 ("shoulders");
#	equip a black myrdraal sword rwielded.
  E 10104 ("rwielded");
#	a key to inventory.
  G 10107;
};
};
Room {
Vnum	10120;
Name	"The Mountains";
Desc	"You have again reached the foot of the mountains, and again there is no\n
sign that this is the entry to the Green Man, you will have to try further\n
east again.\n";
Sector	(mountain);
Exit	[  @(<dir> east) {
ToRoom	10125;
}, @(<dir> south) {
ToRoom	10119;
} ];
};
Room {
Vnum	10121;
Name	"The Blight";
Desc	"This is another place where the Blight and the surrounding country come very\n
close, and again you are unable to cross that boundary, you feel that you\n
are close to the Green Man now, you know that he cannot be far.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10122;
} ];
};
Room {
Vnum	10122;
Name	"The Blight";
Desc	"You are very deep in the Blight now, you can feel an oppression about the land\n
as you know that you are getting closer to Shayol Ghul, but also you know that\n
there is still quite a way to go before you can reach the Dark One.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10123;
}, @(<dir> east) {
ToRoom	10126;
}, @(<dir> south) {
ToRoom	10121;
}, @(<dir> west) {
ToRoom	10117;
} ];
};
Room {
Vnum	10123;
Name	"The Blight";
Desc	"You can again see a green smudge on the north western horizon, you realize that\n
the Green Man is close, but you also know that at the moment he is out of\n
reach should you need help.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10124;
}, @(<dir> east) {
ToRoom	10127;
}, @(<dir> south) {
ToRoom	10122;
}, @(<dir> west) {
ToRoom	10118;
} ];
};
Room {
Vnum	10124;
Name	"The Blight";
Desc	"The sheer stink of this place is starting to get to you, you feel like you\n
want to puke, the smell of death is very strong, you only hope that you don't\n
become part of it.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10125;
}, @(<dir> east) {
ToRoom	10128;
}, @(<dir> south) {
ToRoom	10123;
}, @(<dir> west) {
ToRoom	10119;
} ];
};
Room {
Vnum	10125;
Name	"The Foot of The Mountains";
Desc	"You are at the foot of the mountains that divide the Blight from the Blasted\n
Lands, you cannot cross here. Legend has it that you can only cross from the\n
Green Mans land into the Blasted Lands.\n";
Sector	(mountain);
Exit	[  @(<dir> east) {
ToRoom	10129;
}, @(<dir> south) {
ToRoom	10124;
}, @(<dir> west) {
ToRoom	10120;
} ];
};
Room {
Vnum	10126;
Name	"The Blight";
Desc	"You can see the Guard Towers of the Blight to the south, but they are out of\n
your reach, as it is believed that anything leaving the Blight is a product\n
of the Dark One and so you will be destroyed.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10127;
}, @(<dir> west) {
ToRoom	10122;
} ];
Resets	{
# A Myrddraal to room.
  M 10102 5;
#	equip myrdraal cloak shoulders.
  E 10103 ("shoulders");
#	equip a black myrdraal sword rwielded.
  E 10104 ("rwielded");
};
};
Room {
Vnum	10127;
Name	"The Blight";
Desc	"The green on the horizon is clearer now, you know that you are close to the\n
home of the Green Man, you only hope that you can get there alive.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10128;
}, @(<dir> south) {
ToRoom	10126;
}, @(<dir> west) {
ToRoom	10123;
} ];
};
Room {
Vnum	10128;
Name	"The Blight";
Desc	"You can clearly see the green on the horizon, you know that you are close,\n
close to a power greater than that of the Dark One, at least here anyway.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10129;
}, @(<dir> south) {
ToRoom	10127;
}, @(<dir> west) {
ToRoom	10124;
} ];
};
Room {
Vnum	10129;
Name	"Entrance to the Green Man's Garden";
Desc	"You are very close to the Green Man now, you can tell as the Blight isn't as\n
oppressing here, you can sense the greenness in the air as the power of the\n
Green Man is able to overpower that of the Dark One.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	10130;
}, @(<dir> south) {
ToRoom	10128;
}, @(<dir> west) {
ToRoom	10125;
} ];
};
Room {
Vnum	10130;
Name	"The Green Man's Garden";
Desc	"You sink to the grass in relief as the Garden suddenly appears around you,\n
it was as if by magic, one minute you are in The Blight the next you are here.\n
Looking around you see that the Green Man keeps an impressive Garden and you\n
know that it cannot be matched anywhere in Daleken as it is perfect to the\n
extreme, every blade of grass is perfect and every flower blossoming to the\n
maximum degree.\n";
Flags	(no_mob safe no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
Key	10107;
ToRoom	10132;
Flags	(door closed locked bashproof pickproof);
}, @(<dir> east) {
ToRoom	10131;
Flags	(door closed locked bashproof pickproof);
}, @(<dir> south) {
ToRoom	10129;
} ];
Resets	{
# portal to room.
  O 10116;
# The Green Man to room.
  M 10103 1;
};
};
Room {
Vnum	10131;
Name	"The Eye of the World";
Desc	"You stand before a pool, one that seems impossibly clear, yet when you throw\n
a rock into it to make a ripple it disappears without a trace, it doesn't even\n
make a ripple.\n";
Flags	(no_mob indoors safe no_portal);
Exit	[  @(<dir> west) {
ToRoom	10130;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# a carved chest to room.
  O 10114;
# the Dragon banner inside the Dragon banner.
  P 10105 10114;
};
};
Room {
Vnum	10132;
Name	"The Start of the Blasted Lands";
Desc	"You stand here looking at these lands, there is nothing living here, you\n
wish that you could return to the Green Man.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> north) {
ToRoom	10133;
}, @(<dir> south) {
Key	10107;
ToRoom	10130;
Flags	(door closed locked bashproof pickproof);
}, @(<dir> west) {
ToRoom	10136;
} ];
};
Room {
Vnum	10133;
Name	"The Blasted Lands";
Desc	"You travel further into the Blasted Lands, and you know that help is getting\n
further away, yet you know where the Dark One lives and you can see Shayol\n
Ghul over to the north west.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> north) {
ToRoom	10134;
}, @(<dir> south) {
ToRoom	10132;
}, @(<dir> west) {
ToRoom	10137;
} ];
Resets	{
# a gholem to room.
  M 10104 6;
#	eye to inventory.
  G 10106;
};
};
Room {
Vnum	10134;
Name	"The Blasted Lands";
Desc	"You are near the north of the Blasted Lands and what lies beyond them is not\n
worth thinking about, you know that it has to be worse than what you have\n
already encountered.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> north) {
ToRoom	10135;
}, @(<dir> south) {
ToRoom	10133;
}, @(<dir> west) {
ToRoom	10138;
} ];
Resets	{
# Rahvin to room.
  M 10109 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
# Semirhage to room.
  M 10117 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
};
};
Room {
Vnum	10135;
Name	"The North of the Blasted Lands";
Desc	"You stand at the northern edge of the Blasted Lands, you don't dare go any\n
further as what you have encountered here is bad enough, so you don't dare go\n
any further.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> south) {
ToRoom	10134;
}, @(<dir> west) {
ToRoom	10139;
} ];
Resets	{
# a gholem to room.
  M 10104 3;
# Anginor to room.
  M 10111 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
# Mesaana to room.
  M 10115 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
};
};
Room {
Vnum	10136;
Name	"The Blasted Lands";
Desc	"You know that safety is getting further away, and you can sense the strength of\n
the Dark One this close to Shayol Ghul.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> north) {
ToRoom	10137;
}, @(<dir> east) {
ToRoom	10132;
}, @(<dir> west) {
ToRoom	10140;
} ];
Resets	{
# Be'lal to room.
  M 10106 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
};
};
Room {
Vnum	10137;
Name	"The Blasted Lands";
Desc	"The sheer stink of this place is overpowering, the smell of death is very\n
strong, again you hope that you don't contribute to it.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> north) {
ToRoom	10138;
}, @(<dir> east) {
ToRoom	10133;
}, @(<dir> south) {
ToRoom	10136;
}, @(<dir> west) {
ToRoom	10141;
} ];
Resets	{
# Lanfear to room.
  M 10105 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
#	equip a white ivory bracelet lwrist.
  E 10108 ("lwrist");
#	a ter'angrael to inventory.
  G 10112;
};
};
Room {
Vnum	10138;
Name	"The Blasted Lands";
Desc	"You are very deep in the Blasted Lands now, you can clearly see your goal of\n
Shayol Ghul over to the west, you continue to aim for it hoping to be able\n
to kill the Dark One.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> north) {
ToRoom	10139;
}, @(<dir> east) {
ToRoom	10134;
}, @(<dir> south) {
ToRoom	10137;
}, @(<dir> west) {
ToRoom	10142;
} ];
Resets	{
# Demandred to room.
  M 10113 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
};
};
Room {
Vnum	10139;
Name	"The Blasted Lands";
Desc	"You are at the northern edge of the Blasted Lands, you can see Shayol Ghul\n
over to the west, like a single finger pointing toward the sky, you know that\n
the ultimate evil is imprisoned there.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> east) {
ToRoom	10135;
}, @(<dir> south) {
ToRoom	10138;
}, @(<dir> west) {
ToRoom	10143;
} ];
Resets	{
# Asmodean to room.
  M 10108 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
# Graendal to room.
  M 10114 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
};
};
Room {
Vnum	10140;
Name	"The Blasted Lands";
Desc	"You are at the southern edge of the Blasted Lands, and you can see the\n
Mountains of Dhoom to the south, the natural boundary between the Blasted\n
Lands and the Blight.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> north) {
ToRoom	10141;
}, @(<dir> east) {
ToRoom	10136;
} ];
Resets	{
# Sammael to room.
  M 10107 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
};
};
Room {
Vnum	10141;
Name	"The Blasted Lands";
Desc	"You are at the western edge of the Blasted Lands, your goal, Shayol Ghul lies\n
to the north, you only hope that you can reach it before the Forsaken kill\n
you.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> north) {
ToRoom	10142;
}, @(<dir> east) {
ToRoom	10137;
}, @(<dir> south) {
ToRoom	10140;
} ];
Resets	{
# Bathamel to room.
  M 10112 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
};
};
Room {
Vnum	10142;
Name	"The Blasted Lands";
Desc	"You aren't far from Shayol Ghul now, you can see it clearly to the north, you\n
keep aiming for it, hoping to be able to rid the world of his evil.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> north) {
ToRoom	10143;
}, @(<dir> east) {
ToRoom	10138;
}, @(<dir> south) {
ToRoom	10141;
} ];
Resets	{
# Moghedien to room.
  M 10116 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
};
};
Room {
Vnum	10143;
Name	"The foot of Shayol Ghul";
Desc	"You stand at the base of Shayol Ghul, you only hope that you have the courage\n
to be able to climb it and enter the Boar, the hole made in his prison, and\n
kill Shai'tan.\n";
Flags	(indoors safe no_portal);
Sector	(desert);
Exit	[  @(<dir> east) {
ToRoom	10139;
}, @(<dir> south) {
ToRoom	10142;
}, @(<dir> up) {
ToRoom	10144;
} ];
Resets	{
# Ishamael to room.
  M 10110 1;
#	equip a flaming sword rwielded.
  E 10115 ("rwielded");
#	equip sa'angrael lhold.
  E 10109 ("lhold");
#	equip a dark cloak neck1.
  E 10110 ("neck1");
};
};
Room {
Vnum	10144;
Name	"Climbing Shayol Ghul";
Desc	"You are climbing Shayol Ghul, it is a very steep, very black mountain, under\n
the heat of the sun it is very hot and you hope that it isn't too much\n
further to the summit.\n";
Flags	(no_mob indoors safe no_portal);
Sector	(mountain);
Exit	[  @(<dir> up) {
ToRoom	10145;
}, @(<dir> down) {
ToRoom	10143;
} ];
};
Room {
Vnum	10145;
Name	"Climbing Shayol Ghul";
Desc	"You are still climbing Shayol Ghul, you can sense the power of Shai'tan this\n
close to the bore, and you know that he isn't too far away from where you are.\n";
Flags	(safe no_portal);
Sector	(mountain);
Exit	[  @(<dir> west) {
ToRoom	10146;
}, @(<dir> down) {
ToRoom	10144;
} ];
};
Room {
Vnum	10146;
Name	"Entrance to the Bore";
Desc	"You stand at the start of the bore, the hole that was made into the dark one's\n
prison by Lanfear before the War of Power, you only hope that you have enough\n
strength to be able to enter and destroy Shai'tan.\n";
Flags	(safe no_portal);
Sector	(mountain);
Exit	[  @(<dir> east) {
ToRoom	10145;
}, @(<dir> down) {
Key	10112;
ToRoom	10147;
Flags	(door closed locked bashproof pickproof passproof);
} ];
};
Room {
Vnum	10147;
Name	"Inside the Bore";
Desc	"You are inside Shayol Ghul, and you can easily feel the power of the Dark One\n
this close to where he is able to exist. You have found his Hand, the\n
Myrddraal that has been brought up even higher than the Forsaken.\n";
Flags	(dark underground no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> up) {
Key	10112;
ToRoom	10146;
Flags	(door closed locked bashproof pickproof passproof);
}, @(<dir> down) {
ToRoom	10148;
} ];
Resets	{
# Shaidar Haran to room.
  M 10118 1;
#	equip myrdraal cloak shoulders.
  E 10103 ("shoulders");
#	equip a black myrdraal sword rwielded.
  E 10104 ("rwielded");
};
};
Room {
Vnum	10148;
Name	"Before Shai'tan";
Desc	"You stand before Shai'tan and you can feel the sheer power of his will as it\n
tries to overtake you. Knowing this you put all of your will power towards\n
keeping sane, and what is left you hope is enough to destroy him as that\n
is the only way that you can get out of here.\n";
Flags	(dark underground no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> up) {
ToRoom	10147;
} ];
Resets	{
# Shai'tan to room.
  M 10119 1;
#	equip a black cowl neck1.
  E 10111 ("neck1");
#	equip the dark sword rwielded.
  E 10113 ("rwielded");
};
};



eof