/*___________________________________________________________________________* )()( DalekenMUD 1.12 (C) 2000 )()( `][' by Martin Thomson, Lee Brooks, `][' || Ken Herbert and David Jacques || || ----------------------------------------------------------------- || || Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, || || David Love, Guilherme 'Willie' Arnold, and Mitchell Tse. || || Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael || || Chastain, Michael Quan, and Mitchell Tse. || || Original Diku Mud copyright (C) 1990, 1991 || || by Sebastian Hammer, Michael Seifert, Hans Henrik St{rfeldt, || || Tom Madsen, and Katja Nyboe. || || ----------------------------------------------------------------- || || Any use of this software must follow the licenses of the || || creators. Much time and thought has gone into this software and || || you are benefitting. We hope that you share your changes too. || || What goes around, comes around. || || ----------------------------------------------------------------- || || db.c || || Main database management/loading code. || *_/<>\_________________________________________________________________/<>\_*/ #include <math.h> #include <stdarg.h> #if defined( unix ) # include <unistd.h> #endif #include "mud.h" #include "olc.h" #include "event.h" #include "db.h" /* * Globals. */ HELP_DATA *help_first; HELP_DATA *help_last; HIGHEST_DATA *highest_first; HIGHEST_DATA *highest_last; SOCIAL_DATA *social_table[27]; SHOP_DATA *shop_first; SHOP_DATA *shop_last; RELIGION_DATA *religion_first; RELIGION_DATA *religion_last; EXIT_DATA *exit_list; CHAR_DATA *char_free; AFFECT_DATA *affect_free; OBJ_DATA *obj_free; PC_DATA *pcdata_free; CHAR_DATA *char_list; char *help_greeting; char log_buf[MAX_INPUT_LENGTH * 2]; KILL_DATA kill_table[LEVEL_HERO * 2]; NOTE_DATA *note_list; OBJ_DATA *object_list; BAN_DATA *badname_list; PLANE_DATA *plane_list; /* * SysInfo struct. */ struct sysinfo_type *SysInfo; /* * Global Skill Numbers. */ int gsn_atemi; /* Daleken */ int gsn_avoidance; /* Daleken */ int gsn_awen; /* Daleken */ int gsn_backstab; int gsn_backhand; /* Daleken */ int gsn_barehand; /* Daleken */ int gsn_bash; int gsn_berserk; /* by Thelonius */ int gsn_blindness; int gsn_blink; /* Daleken */ int gsn_breathing; /* by Thelonius */ int gsn_brew; int gsn_burn; int gsn_burning_hands; /* Daleken */ int gsn_bury_item; /* Daleken */ int gsn_carve; /* Daleken */ int gsn_catfall; /* Daleken */ int gsn_chameleon; /* by Thelonius */ int gsn_channel; /* Daleken */ int gsn_charge; /* Daleken */ int gsn_charm_person; int gsn_chill_touch; /* Daleken */ int gsn_clan_power; /* Daleken */ int gsn_continuous_effect; /* by Incubus */ int gsn_circle; /* by Thelonius */ int gsn_dark_claws; /* Daleken */ int gsn_delayed_effect; /* by Incubus */ int gsn_detect_traps; /* Daleken */ int gsn_dirty_fighting; /* Daleken */ int gsn_disable_traps; /* Daleken */ int gsn_disarm; int gsn_dodge; int gsn_domination; /* by Thelonius */ int gsn_dual; /* by Thelonius */ int gsn_elbow; /* Daleken */ int gsn_engrave; /* Daleken */ int gsn_enhanced_damage; int gsn_explosive; /* needed, Symposium */ int gsn_field_dressing; /* Daleken */ int gsn_fifth_attack; /* Daleken */ int gsn_first_trap; /* Daleken */ int gsn_flashing_blades; /* Daleken */ int gsn_foci; /* Daleken */ int gsn_forage; /* Daleken */ int gsn_fortitudes; /* Daleken */ int gsn_fourth_attack; int gsn_golden_touch; /* Daleken */ int gsn_haggle; /* Daleken */ int gsn_hand_of_kaz; /* Daleken */ int gsn_headbutt; /* Daleken */ int gsn_heighten; /* by Thelonius */ int gsn_herbalism; /* Daleken */ int gsn_hex; int gsn_hide; int gsn_impale; /* Daleken */ int gsn_invis; int gsn_jab; /* Daleken */ int gsn_juggle; /* Daleken */ int gsn_kick; int gsn_knee; /* Daleken */ int gsn_last_trap; /* Daleken */ int gsn_lighten; /* Daleken */ int gsn_lucky_blow; /* Daleken */ int gsn_magic_lore; /* Daleken */ int gsn_mass_invis; int gsn_mass_plague; /* Daleken */ int gsn_meditation; /* Daleken */ int gsn_mob_lore; /* Daleken */ int gsn_modify_armour; /* Daleken */ int gsn_move_hidden; /* Daleken */ int gsn_mute; /* by Thelonius */ int gsn_plague; /* Daleken */ int gsn_poison; int gsn_parry; int gsn_peek; int gsn_perm_spell; /* Daleken */ int gsn_pick_lock; int gsn_poison_weapon; /* by Thelonius */ int gsn_quicken; /* Daleken */ int gsn_race_tail; /* Daleken */ int gsn_ram; /* Daleken */ int gsn_racial_fatigue; /* Daleken */ int gsn_religious; /* Daleken */ int gsn_rescue; int gsn_repair; /* Daleken */ int gsn_retaliate; /* Daleken */ int gsn_roundhouse; /* Daleken */ int gsn_scribe; int gsn_scrolls; /* by Binky / Thelonius */ int gsn_second_attack; int gsn_sharpen_weapon; /* Daleken */ int gsn_shield_block; int gsn_shocking_grasp; /* Daleken */ int gsn_sleep; int gsn_slit_throat; /* Daleken */ int gsn_smash; /* Daleken */ int gsn_snapkick; /* Daleken */ int gsn_snare; /* by Binky / Thelonius */ int gsn_sneak; int gsn_stake; int gsn_stamina; /* Daleken */ int gsn_staves; /* by Binky / Thelonius */ int gsn_steal; int gsn_stomp; /* Daleken */ int gsn_strangle; /* Daleken */ int gsn_study; /* Daleken */ int gsn_surge; /* Daleken */ int gsn_swan_song; /* Daleken */ int gsn_taunt; /* Daleken */ int gsn_third_attack; int gsn_throw; /* Daleken */ int gsn_throw_weapon; /* Daleken */ int gsn_track; /* Daleken */ int gsn_trip; /* Daleken */ int gsn_turn_undead; int gsn_two_handed; /* Daleken */ int gsn_untangle; /* by Thelonius */ int gsn_uppercut; /* Daleken */ int gsn_vampiric_bite; /* by Kahn */ int gsn_vanish; /* Daleken */ int gsn_wands; /* by Binky / Thelonius */ int gsn_weapon_skill; /* Daleken */ int gsn_weapon_spell; /* Daleken */ int gsn_web; /* Daleken */ int gsn_whirlwind; /* Daleken */ /* * Locals. */ MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH]; ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH]; AREA_DATA *area_first; AREA_DATA *area_last; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_mprog; int top_obj_index; int top_reset; int top_room; int top_shop; int top_social; int top_mprog_global; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ extern int top_pose; /* interp.c */ int top_text_block; int size_text_block; /* * Memory management. * Increase MAX_STRING if you have too, but look to ssm.c * Tune the others only if you understand what you're doing. * MAX_STRING is now in ssm.c */ extern int MAX_STRING; #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 14 void * rgFreeList [ MAX_MEM_LIST ]; const int rgSizeList [ MAX_MEM_LIST ] = { 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768-64 }; extern int nAllocString; extern int sAllocString; extern int nOverFlowString; extern int sOverFlowString; extern bool Full; int nAllocPerm; int sAllocPerm; static char *pMemPerm; static int iMemPerm; /* * Semi-locals. */ bool fBootDb; FILE *fpArea; char strArea[MAX_INPUT_LENGTH]; void init_string_space( void ); void boot_done( void ); char *daPrompt; /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_ban args( ( void ) ); void load_unique_key args( ( void ) ); /* Daleken */ void load_badnames args( ( void ) ); /* Daleken */ void save_badnames args( ( void ) ); /* Daleken */ void save_socials args( ( void ) ); void fix_exits args( ( void ) ); void init_auction args( ( void ) ); void reset_area args( ( AREA_DATA *pArea ) ); void init_economy args( ( void ) ); /* SMAUG */ void economize_mobgold args( ( CHAR_DATA *mob ) ); /* handler.c */ void rand_colour args( ( char **to, char *from, int col ) ); /* * Big mama top level function. */ void boot_db( void ) { /* * Init some data space stuff. */ fprintf( stderr, "-------------------------------[ Boot Log ]--------------------------------\n" ); { init_string_space( ); fBootDb = TRUE; } /* * Init random number generator. */ { init_mm( ); } /* * Assign gsn's for skills which have them. */ log_string( "Assigning global skill numbers." ); { int sn; for( sn = 0; sn < MAX_SKILL; sn++ ) { if( skill_table[sn].pgsn ) *skill_table[sn].pgsn = sn; } for( sn = 0; event_table[sn].type; sn++ ) *event_table[sn].type = sn; } /* * Initialise the database loading/saving code. */ init_data_desc_tables( ); log_string( "Loading system global information." ); load_file( SYSINFO_FILE ); load_unique_key( ); load_file( SYSTEM_DIR RELIGION_FILE ); load_file( SYSTEM_DIR CLAN_FILE ); load_file( SYSTEM_DIR PLANE_FILE ); load_file( SYSTEM_DIR SOCIAL_FILE ); /* * Read in all the area files. */ fprintf( stderr, "%s :: Reading in area files", myctime( ¤t_time ) ); if( IS_SET( SysInfo->flags, SYSINFO_VERBOSE_LOG ) ) fprintf( stderr, ":\n" ); load_file_list( AREA_DIR, AREA_LIST ); if( !IS_SET( SysInfo->flags, SYSINFO_VERBOSE_LOG ) ) fprintf( stderr, "\n" ); /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. */ { log_string( "Fixing exits" ); fix_exits( ); add_religion_tokens( ); fBootDb = FALSE; daPrompt = str_dup( "<%h/%Hhp %m/%Mma %v/%Vmv %xtnl> " ); boot_done( ); log_string( "System Boot finished: Reseting areas" ); init_economy( ); init_areas( ); init_supermob( ); load_notes( ); save_notes( ); load_ban( ); init_auction( ); load_file( SYSTEM_DIR HIGHEST_FILE ); load_file( SYSTEM_DIR BURIED_FILE ); load_badnames( ); load_poses( ); #if defined( HAVE_ISPELL ) ispell_init( ); #endif battle_min = 0; battle_max = 0; } return; } /* * Save everything. */ void db_dump( ) { do_asave( NULL, "" ); save_socials( ); save_buried( ); save_highest( ); save_unique_key( ); save_religions( ); save_clans( ); save_badnames( ); save_poses( ); save_planes( ); } /* * Special data reading and interpretation for area files. * Possibly can be used for pfiles as well. * --Symposium */ bool special_read( FILE *fp, struct file_read_type *read_table, void *vo ) { int stat; int letter; char buf[ MAX_INPUT_LENGTH * 2 ]; char *word; int i, num_keys, last_key = 0; for( num_keys = 0; *read_table[num_keys].name; ) num_keys++; while( !feof( fp ) ) { letter = fread_letter( fp ); if( letter == EOF ) { bug( "special_read: EOF reached." ); return 1; } if( letter == '.' ) { fread_to_eol( fp ); break; } if( letter == '!' || letter == '?' ) { ungetc( letter, fp ); break; } if( letter == '*' ) { fread_to_eol( fp ); continue; } word = fread_word( fp, &stat ); for( i = last_key; i < last_key + num_keys; ++i ) if( !str_cmp( read_table[i % num_keys].name, word ) ) { i %= num_keys; last_key = i; break; } /* * OHNO! not known to me! * This also accounts for a duplicate line, only if they are * subsequent lines. * It isn't really necessary to detect this but it is a side effect of * the simplistic check, which isn't all that bad really. */ if( last_key != i ) { last_key = 0; bug( "Character %c encountered, word %s.", letter, word ); switch( letter ) { default: fread_to_eol( fp ); break; case '#': fread_number( fp, &stat ); break; case '%': case '$': /* fread_string has more room than temp_. */ free_string( fread_string( fp, &stat ) ); break; case '>': do { fread_to_eol( fp ); letter = fread_letter( fp ); } while( letter != '.' && !feof( fp ) ); break; } continue; } read_table[i].standard = SPECIFIED; if( read_table[i].read_fun ) { if( !(*read_table[i].read_fun)( fp, vo ) ) { bug( "Bad %s section encountered.", word ); return FALSE; } } else switch( letter ) { case '@': case '!': default: bug( "Unusual character found in file." ); fread_to_eol( fp ); break; case '$': *(char **)read_table[i].target = fread_string( fp, &stat ); break; case '#': *(int *)read_table[i].target = fread_number( fp, &stat ); break; case '%': word = fread_word( fp, &stat ); temp_fread_string( fp, buf ); get_lookup( (int *)read_table[i].target, word, buf ); break; case '>': bug( "No function for section >%s.", word ); do { fread_to_eol( fp ); letter = fread_letter( fp ); } while( letter != '.' && !feof( fp ) ); break; } } for( i = 0; read_table[i].target; i++ ) { switch( read_table[i].standard ) { case MAND: bug( "Problem in area section, MAND field %s missing.", read_table[i].name ); return FALSE; case SPECIFIED: break; case REALLY_STRING: *(char**)read_table[i].target = &str_empty[0]; break; default: *(int*)read_table[i].target = read_table[i].standard; break; } } return TRUE; } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if( vnum < area_last->lvnum ) area_last->lvnum = vnum; else if( vnum > area_last->uvnum ) area_last->uvnum = vnum; return; } /* * Update the ban file upon call. * Written by Tre of EnvyMud and modified by Kahn */ void ban_update( void ) { FILE *fp; BAN_DATA *pban; if( !( fp = open_file( SYSTEM_DIR BAN_FILE, "w", FALSE ) ) ) { bug( "Ban_update: open_file of BAN_FILE failed" ); return; } for( pban = ban_list; pban; pban = pban->next ) { fprintf( fp, "Ban\t" ); fwrite_quoted_string( fp, pban->name ); fputc( ';', fp ); fputc( '\n', fp ); } close_file( fp ); return; } /* * Load up the ban file */ void load_ban( void ) { BAN_DATA *pban; FILE *fp; if( !( fp = open_file( SYSTEM_DIR BAN_FILE, "r", FALSE ) ) ) return; for( ;; ) { char *word; int stat; word = fread_word( fp, &stat ); if( word[0] == '#' ) { fread_to_eol( fp ); continue; } if( !str_cmp( word, "eof" ) ) break; if( str_cmp( word, "ban" ) ) { bug( "Unusual entry in ban file: '%s'", word ); break; } if( ban_free == NULL ) { pban = alloc_perm( sizeof( *pban ) ); } else { pban = ban_free; ban_free = ban_free->next; } pban->name = fread_string( fp, &stat ); pban->next = ban_list; ban_list = pban; if( fread_letter( fp ) != ';' ) { bug( "Missing semi-colon in ban file." ); break; } } close_file( fp ); } void save_highest( void ) { FILE *fp; HIGHEST_DATA *high; fp = open_file( SYSTEM_DIR HIGHEST_FILE, "w", TRUE ); if( !fp ) { bug( "Couldn't open highest file." ); return; } for( high = highest_first; high; high = high->next ) { write_next_item( fp, "High", high ); fputc( '\n', fp ); } fprintf( fp, "\neof\n\n" ); close_file( fp ); return; } /* * saves buried items and player corpses in rooms. */ void save_buried( void ) { OBJ_DATA *obj; RESET_DATA *rst; FILE *fp; fp = open_file( SYSTEM_DIR BURIED_FILE, "w", TRUE ); if( !fp ) { log_string( "Couldn't open buried items file." ); return; } for( obj = object_list; obj; obj = obj->next ) { if( obj->deleted || ( !IS_SET( obj->extra_flags, ITEM_BURIED ) && obj->pIndexData->vnum != OBJ_VNUM_CORPSE_PC ) || !obj->in_room ) continue; /* check if resets load the object. * otherwise there is a neverending increase in buried items, * Known bug: you cant bury an item in the same room * as one that repops as the same type * --Symposium */ for( rst = obj->in_room->reset_first; rst; rst = rst->next ) { if( rst->command == 'O' && rst->arg1 == obj->pIndexData->vnum && IS_SET( obj->pIndexData->extra_flags, ITEM_BURIED ) ) break; } if( rst ) continue; /* write object including objects inside it */ write_next_item( fp, "Obj", obj ); } fprintf( fp, "\neof\n\n" ); close_file( fp ); return; } void load_unique_key( ) { int stat; FILE *fp; fp = open_file( SYSTEM_DIR UNIQUE_KEY_FILE, "r", FALSE ); if( !fp ) { bug( "No unique key file." ); return; } SysInfo->object_key = fread_number( fp, &stat ); close_file( fp ); return; } void save_unique_key( ) { FILE *fp; fp = open_file( SYSTEM_DIR UNIQUE_KEY_FILE, "w", FALSE ); if( !fp ) { bug( "No unique key file." ); return; } fprintf( fp, "%d\n", SysInfo->object_key ); close_file( fp ); return; } void load_badnames( ) { BAN_DATA *pbad; FILE *fp; if( !( fp = open_file( SYSTEM_DIR BADNAME_FILE, "r", FALSE ) ) ) { bug( "No badname file." ); return; } for( ;; ) { char letter; int stat; do { letter = getc( fp ); if( feof( fp ) ) { close_file( fp ); return; } } while( isspace( letter ) ); ungetc( letter, fp ); if( ban_free == NULL ) { pbad = alloc_perm( sizeof( *pbad ) ); } else { pbad = ban_free; ban_free = ban_free->next; } pbad->name = fread_string( fp, &stat ); pbad->next = badname_list; badname_list = pbad; } close_file( fp ); return; } void save_badnames( ) { FILE *fp; BAN_DATA *pbad; fp = open_file( SYSTEM_DIR BADNAME_FILE, "w", FALSE ); if( !fp ) { bug( "No bad name file." ); return; } for( pbad = badname_list; pbad; pbad = pbad->next ) { fwrite_quoted_string( fp, pbad->name ); fputc( '\n', fp ); } close_file( fp ); return; } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad or suspicious reverse exits. */ void fix_exits( void ) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; int iHash; int door; for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for( door = 0; door <= 5; door++ ) { if( ( pexit = pRoomIndex->exit[door] ) ) { fexit = TRUE; if( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index( pexit->vnum ); /* * added so exits can have a reference to the * room they are in, --Symposium */ pexit->next = exit_list; exit_list = pexit; pexit->in_room = pRoomIndex; } } if( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); /* * While we are cycling all rooms, * may as well add mudprog triggers. * -- Symposium. */ add_room_triggers( pRoomIndex ); } } return; } void init_areas( void ) { AREA_DATA *area; int time; for( area = area_first; area; area = area->next ) { reset_area( area ); /* refer to ecb_area_reset for the proper version */ time = area->age * PULSE_PER_SECOND * 60; time = number_range( time * 2 / 3, time * 4 / 3 ); create_area_event( area, evn_area_reset, time ); } } void bad_reset( ROOM_INDEX_DATA *pRoom, RESET_DATA *pReset ) { bug( "Bad reset in room %d: %c %d %d.", pRoom->vnum, pReset->command, pReset->arg1, pReset->arg2 ); switch( pReset->command ) { case 'M': bug( "Mobile vnum non-existant." ); break; case 'O': case 'P': case 'E': case 'G': bug( "Object vnum non-existant." ); break; default: break; } if( pReset == pRoom->reset_first ) { pRoom->reset_first = pReset->next; if( pRoom->reset_last == pReset ) pRoom->reset_last = NULL; } else { RESET_DATA *tmp; for( tmp = pRoom->reset_first; tmp; tmp = tmp->next ) { if( tmp->next == pReset ) break; } if( !tmp ) { bug( "Can't free reset, not on list." ); return; } tmp->next = pReset->next; if( pRoom->reset_last == pReset ) pRoom->reset_last = tmp; } free_reset_data( pReset ); } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; if( !pRoom ) return; if( IS_SET( pRoom->room_flags, ROOM_FLOODED ) ) send_to_room( "The water slowly flows away.\n\r", pRoom ); REMOVE_BIT( pRoom->room_flags, ROOM_FLOODED ); for( iExit = 0; iExit < MAX_DIR; iExit++ ) { EXIT_DATA *pExit; if( ( pExit = pRoom->exit[iExit] ) && !IS_SET( pExit->exit_info, EX_BASHED ) ) /* Skip Bashed. */ { pExit->exit_info = pExit->rs_flags; if( ( pExit->to_room != NULL ) && ( ( pExit = pExit->to_room->exit[rev_dir[iExit]] ) ) ) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; EXIT_DATA *pExit; int d0, d1; switch( pReset->command ) { default: bad_reset( pRoom, pReset ); break; case 'M': LastObj = NULL; if( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { bad_reset( pRoom, pReset ); break; } if( SysInfo->total_logins && pMobIndex->reset_chance < 1000 && number_range( 1, 1000 ) > pMobIndex->reset_chance ) break; /* * Some hard coding. */ if( !strcmp( spec_table[pMobIndex->spec_fun].spec_name, "spec_cast_ghost" ) && pRoom->area->plane->weather.sunlight != SUN_DARK ) { LastMob = NULL; break; } /* enables negative maximums. to count number of setinel mobs in the room, not game */ if( pReset->arg2 < 0 && xIS_SET( pMobIndex->act, ACT_SENTINEL ) ) { /* reuse iExit */ iExit = 0; for( pMob = pRoom->people; pMob; pMob = pMob->next_in_room ) { if( !pMob->deleted && pMob->pIndexData == pMobIndex ) iExit--; } if( iExit <= pReset->arg2 || pMobIndex->count <= pReset->arg2 ) { LastMob = NULL; break; } } else if( pMobIndex->count >= abs( pReset->arg2 ) ) { LastMob = NULL; break; } pMob = create_mobile( pMobIndex ); /* * Some more hard coding. */ if( room_is_dark( pRoom ) ) xSET_BIT( pMob->affected_by, AFF_INFRARED ); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoom->vnum - 1 ); if( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) xSET_BIT( pMob->act, ACT_PET ); } char_to_room( pMob, pRoom ); pMob->recall_room = pRoom->vnum; economize_mobgold( pMob ); LastMob = pMob; level = URANGE( 0, pMob->level, LEVEL_HERO ); if( xIS_SET( pMobIndex->progtypes, REPOP_PROG ) ) mprog_percent_check( pMob, NULL, NULL, NULL, REPOP_PROG ); break; case 'O': LastObj = NULL; if( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bad_reset( pRoom, pReset ); break; } if( pRoom->area->nplayer > 0 || ( SysInfo->total_logins && pObjIndex->reset_chance < 1000 && number_range( 1, 1000 ) > pObjIndex->reset_chance ) || count_obj_list( pObjIndex, pRoom->contents ) > 0 ) break; if( pObjIndex->level == 0 ) pObj = create_object( pObjIndex, level ); else pObj = create_object( pObjIndex, 0 ); /* Some hard coding */ if( !IS_SET( pObj->extra_flags, ITEM_BURIED ) ) pObj->cost = 0; obj_to_room( pObj, pRoom ); /* for explosives and imp timer */ strip_events( &pObj->events, evn_obj_decay ); strip_events( &pObj->events, evn_imp_grab ); LastObj = pObj; if( xIS_SET( pObjIndex->progtypes, REPOP_PROG ) ) oprog_percent_check( NULL, pObj, NULL, REPOP_PROG ); break; case 'P': /* * Place an object inside the last object. * At the moment this only allows one level of recursion * Future versions may allow this by searching the top of * object_list (maybe a flag of some sort would be required) * tell me if you implement this. * -- Symposium */ if( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bad_reset( pRoom, pReset ); break; } if( !( pObjToIndex = get_obj_index( pReset->arg2 ) ) ) { bad_reset( pRoom, pReset ); break; } if( SysInfo->total_logins && pObjIndex->reset_chance < 1000 && number_range( 1, 1000 ) > pObjIndex->reset_chance ) break; if( !LastObj ) { if( pRoom->area->nplayer > 0 || !( LastObj = get_obj_type( pObjToIndex ) ) || count_obj_list( pObjIndex, LastObj->contains ) > 0 ) break; } else { for( ; LastObj->in_obj; LastObj = LastObj->in_obj ) if( LastObj->pIndexData == pObjToIndex ) break; } if( pObjIndex->level == 0 ) pObj = create_object( pObjIndex, level ); else pObj = create_object( pObjIndex, 0 ); obj_to_obj( pObj, LastObj ); /* * Ensure that the container gets reset. OLC 1.1b */ if( LastObj->item_type == ITEM_CONTAINER ) LastObj->value[1] = LastObj->pIndexData->value[1]; LastObj = pObj; if( xIS_SET( pObjIndex->progtypes, REPOP_PROG ) ) oprog_percent_check( NULL, pObj, NULL, REPOP_PROG ); break; case 'G': case 'E': if( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bad_reset( pRoom, pReset ); LastObj = NULL; break; } if( !LastMob ) { LastObj = NULL; break; } if( SysInfo->total_logins && pObjIndex->reset_chance < 1000 && number_range( 1, 1000 ) > pObjIndex->reset_chance ) break; if( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { pObj = create_object( pObjIndex, 0 ); if( pReset->command == 'G' ) SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); } else { if( pObjIndex->level == 0 ) pObj = create_object( pObjIndex, level ); else pObj = create_object( pObjIndex, 0 ); } obj_to_char( pObj, LastMob ); if( pReset->command == 'E' ) equip_char( LastMob, pObj, pReset->arg2 ); LastObj = pObj; if( xIS_SET( pObjIndex->progtypes, REPOP_PROG ) ) oprog_percent_check( NULL, pObj, NULL, REPOP_PROG ); break; case 'D': LastObj = NULL; break; case 'R': LastObj = NULL; if( IS_SET( pRoom->area->area_flags, AREA_CHANGED ) ) break; if( pReset->arg1 != 0 ) for( d0 = 0; d0 < pReset->arg1 - 1; d0++ ) { d1 = number_range( d0, pReset->arg1 - 1 ); if( ( pRoom->exit[d0] && IS_SET( pRoom->exit[d0]->exit_info, EX_TEMPORARY ) ) || ( pRoom->exit[d1] && IS_SET( pRoom->exit[d1]->exit_info, EX_TEMPORARY ) ) ) continue; pExit = pRoom->exit[d0]; pRoom->exit[d0] = pRoom->exit[d1]; pRoom->exit[d1] = pExit; } else for( d0 = 0; d0 < 5; d0++ ) { if( !IS_SET( pReset->arg2, 1 << d0 ) ) continue; do { d1 = number_range( d0, 5 ); } while( !IS_SET( pReset->arg2, 1 << d1 ) ); if( ( pRoom->exit[d0] && IS_SET( pRoom->exit[d0]->exit_info, EX_TEMPORARY ) ) || ( pRoom->exit[d1] && IS_SET( pRoom->exit[d1]->exit_info, EX_TEMPORARY ) ) ) continue; pExit = pRoom->exit[d0]; pRoom->exit[d0] = pRoom->exit[d1]; pRoom->exit[d1] = pExit; } break; } } return; } /* OLC * Reset one area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; /* * Karmic advancement for the order that holds a popular area. * Capped at 5. */ if( pArea->order && pArea->nplayer > 0 ) add_karma( pArea->order, 5 - power( 5, -20, pArea->nplayer ) ); for( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ ) { if( ( pRoom = get_room_index( vnum ) ) ) reset_room( pRoom ); } return; } /* * Go through all areas, and set up initial economy based on mob * levels and gold. */ void init_economy( void ) { AREA_DATA *tarea; MOB_INDEX_DATA *mob; int idx; for( tarea = area_first; tarea; tarea = tarea->next ) { /* skip area if they already have some gold */ if( tarea->economy > 10000 ) continue; tarea->economy = tarea->ave * tarea->ave * 40; for( idx = tarea->lvnum; idx < tarea->uvnum; idx++ ) if( ( mob = get_mob_index( idx ) ) != NULL ) tarea->economy += 20 + 3 * mob->level; } } /* * Take a character data from the free list and clean it out. */ CHAR_DATA *new_character( bool player ) { CHAR_DATA *ch; if( !char_free ) { ch = alloc_perm( sizeof( CHAR_DATA ) ); } else { ch = char_free; char_free = char_free->next; } clear_char( ch ); if( player ) { if( !pcdata_free ) { ch->pcdata = alloc_perm( sizeof( *ch->pcdata ) ); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } memset( ch->pcdata, 0, sizeof( PC_DATA ) ); } ch->unique_key = SysInfo->char_key++; if( SysInfo->char_key >= (1<<30) ) SysInfo->char_key = 1; ch->deleted = FALSE; return ch; } OBJ_DATA *new_object( ) { OBJ_DATA *obj; if( !obj_free ) { obj = alloc_perm( sizeof( *obj ) ); } else { obj = obj_free; obj_free = obj_free->next; } memset( obj, 0, sizeof( OBJ_DATA ) ); obj->magic = MAGIC_NUM_OBJECT; obj->deleted = FALSE; return obj; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; int i; char *p; if( !pMobIndex ) { bug( "Create_mobile: NULL pMobIndex." ); exit( 1 ); } mob = new_character( FALSE ); mob->pIndexData = pMobIndex; if( ( ( p = strchr( pMobIndex->short_descr, '%' ) ) && ( str_str( p, "%a" ) || str_str( p, "%z" ) ) ) || ( ( p = strchr( pMobIndex->long_descr, '%' ) ) && ( str_str( p, "%a" ) || str_str( p, "%z" ) ) ) ) { char buf[MAX_STRING_LENGTH]; char tmp[MAX_INPUT_LENGTH]; int col; col = number_range( 0, 7 ); rand_colour( &mob->name, pMobIndex->name, col ); rand_colour( &mob->short_descr, pMobIndex->short_descr, col ); rand_colour( &mob->long_descr, pMobIndex->long_descr, col ); strcpy( buf, mob->name ); free_string( mob->name ); mob->name = str_dup( kill_colour( tmp, buf ) ); } else { mob->name = str_dup( pMobIndex->name ); mob->short_descr = str_dup( pMobIndex->short_descr ); mob->long_descr = str_dup( pMobIndex->long_descr ); } mob->description = str_dup( pMobIndex->description ); mob->num_hits = -1; mob->spec_fun = pMobIndex->spec_fun; mob->level = number_fuzzy( number_fuzzy( pMobIndex->level ) ); mob->class = -1; vcopy( mob->act, pMobIndex->act ); xSET_BIT( mob->act, ACT_IS_NPC ); if( IS_SET( pMobIndex->area->area_flags, AREA_SENTINEL ) ) xSET_BIT( mob->act, ACT_SENTINEL ); vcopy( mob->affected_by, pMobIndex->affected_by ); if( xIS_SET( mob->affected_by, AFF_SLEEP ) ) mob->position = POS_SLEEPING; else mob->position = POS_STANDING; mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->race = pMobIndex->race; if( IS_SET( race_table[mob->race].race_abilities, RACE_SANCT ) ) xSET_BIT( mob->affected_by, AFF_SANCTUARY ); mob->body_parts = pMobIndex->body_parts; mob->class = pMobIndex->class; mob->gold = number_range( mob->level / 10 + 1, mob->level * 3 ); if( xIS_SET( mob->act, ACT_BANKER ) ) mob->gold *= number_fuzzy( 4 ); mob->exp = get_tnl( mob ) * 10; mob->speed = number_fuzzy( mob->level / 8 + 1 ) + number_range( -1, mob->level / 20 ) + number_range( -1, mob->level / 20 ) - 1; mob->armour = 150 - mob->level * 9 - mob->level * mob->level / 50; mob->hitroll = mob->level / 2 + power( 5, 10, get_curr_str( mob ) - 15 ) - 4; mob->hitroll += get_speed( mob ) / 2; mob->hitroll += 40 * pow( 1.5, 0.023 * mob->level ) - 42; mob->max_hit = number_range( mob->level * mob->level / 3, mob->level * mob->level * 5 / 4 ); if( mob->class < 0 ) { mob->max_hit = mob->level * 2 + get_curr_con( mob ) * mob->max_hit / 15; for( i = 0; i < MAGIC_MAX; ++i ) mob->max_mana[i] = 20; } else { mob->max_hit = mob->max_hit * get_curr_con( mob ) * class_table[mob->class].hp_max; mob->max_hit = mob->max_hit / 240 + mob->level * 6; for( i = 0; i < MAGIC_MAX; ++i ) { mob->max_mana[i] = ( 10 + get_curr_int( mob ) ) * class_table[mob->class].fMana; mob->max_mana[i] = mob->max_mana[i] * mob->level / 50 + 20; } } mob->max_hit *= 100 + race_table[mob->race].hp_gain / 2; mob->max_hit /= 100; if( mob->level > 10 ) mob->max_hit += mob->level * mob->level / 2; mob->hit = mob->max_hit; mob->max_move = mob->move = mob->hit; for( i = 0; i < MAGIC_MAX; ++i ) { mob->max_mana[i] *= 100 + race_table[mob->race].mana_gain[i] / 2; mob->max_mana[i] /= 100; mob->mana[i] = mob->max_mana[i]; } /* * Insert in list. */ mob->next = char_list; char_list = mob; pMobIndex->count++; add_mob_triggers( mob ); /* event system/mob program */ return mob; } void rand_colour( char **to, char *from, int col ) { const char *colour_name[] = { "&wwhite", "&rred", "&yyellow", "&mmagenta", "&bblue", "&ccyan", "&kblack", "&ggreen" }; char buf[MAX_STRING_LENGTH]; char *p, *write; buf[0] = '\0'; p = from; write = &buf[0]; while( *p ) { if( *p != '%' ) { *write++ = *p++; continue; } p++; if( *p == 'z' ) { *write++ = '&'; *write++ = colour_name[col][1]; } else if( *p == 'Z' ) { *write++ = '&'; *write++ = UPPER( colour_name[col][1] ); } else if( UPPER( *p ) == 'A' ) { strcpy( write, colour_name[col] ); if( *p == 'A' ) write[1] = UPPER( write[1] ); write = strchr( write, '\0' ); } else *write++ = *p; p++; } *write = '\0'; *to = str_dup( buf ); } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { OBJ_DATA *obj; char *p; if( !pObjIndex ) { bug( "Create_object: NULL pObjIndex." ); exit( 1 ); } obj = new_object( ); obj->pIndexData = pObjIndex; obj->in_room = NULL; if( level ) obj->level = number_fuzzy( level ); else obj->level = number_fuzzy( pObjIndex->level ); obj->wear_loc = WEAR_NONE; if( ( ( p = strchr( pObjIndex->short_descr, '%' ) ) && ( str_str( p, "%a" ) || str_str( p, "%z" ) ) ) || ( ( p = strchr( pObjIndex->description, '%' ) ) && ( str_str( p, "%a" ) || str_str( p, "%z" ) ) ) ) { char buf[MAX_STRING_LENGTH]; char tmp[MAX_INPUT_LENGTH]; int col; col = number_range( 0, 7 ); rand_colour( &obj->name, pObjIndex->name, col ); rand_colour( &obj->short_descr, pObjIndex->short_descr, col ); rand_colour( &obj->description, pObjIndex->description, col ); rand_colour( &obj->action, pObjIndex->action, col ); strcpy( buf, obj->name ); obj->name = str_dup( kill_colour( tmp, buf ) ); } else { obj->name = str_dup( pObjIndex->name ); obj->short_descr = str_dup( pObjIndex->short_descr ); obj->description = str_dup( pObjIndex->description ); obj->action = str_dup( pObjIndex->action ); } obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->weight = pObjIndex->weight; obj->required_skill = pObjIndex->required_skill; obj->condition = pObjIndex->condition; if( pObjIndex->cost ) obj->cost = number_range( pObjIndex->cost * 4 / 5, pObjIndex->cost * 6 / 5 ); else obj->cost = number_fuzzy( 4 ) * number_fuzzy( obj->level ) * number_fuzzy( obj->level ); obj->deleted = FALSE; /* * Mess with object properties. */ switch( obj->item_type ) { default: bug( "load_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_PORTAL: case ITEM_LIMB: case ITEM_CONTAINER: break; case ITEM_GEM: obj->value[1] = number_fuzzy( obj->value[1] ); break; case ITEM_EXPLOSIVE: case ITEM_SCROLL: obj->value[0] = number_fuzzy( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; break; case ITEM_WEAPON: obj->value[1] = number_fuzzy( number_fuzzy( obj->level / 4 + 1 ) ); if( IS_SET( obj->extra_flags, ITEM_SHARP ) ) obj->value[1] = obj->value[1] * 2 - 2; obj->value[2] = number_fuzzy( number_fuzzy( 3 * obj->level / 4 + 5 ) ); break; case ITEM_ARMOUR: obj->value[0] = number_fuzzy( obj->level / 8 + 1 ); if( obj->value[1] >= 0 ) obj->value[1] += dice( 2, 11 ) - 12; break; case ITEM_POTION: case ITEM_PLANT: case ITEM_PILL: obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case ITEM_MONEY: case ITEM_TREASURE: if( obj->value[0] < obj->cost / 2 ) obj->value[0] = obj->cost; break; case ITEM_BOOK: obj->cost *= 100; break; } obj->unique_key = SysInfo->object_key++; if( SysInfo->object_key >= (1<<30) ) SysInfo->object_key = 1; obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { int i; memset( ch, 0, sizeof( CHAR_DATA ) ); ch->magic = MAGIC_NUM_CHAR; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->logon = current_time; ch->armour = 100; ch->position = POS_STANDING; ch->level = 0; ch->race = 0; ch->practice = 300; ch->hit = 20; ch->max_hit = 20; for( i = 0; i < MAGIC_MAX; ++i ) { ch->mana[i] = 100; ch->max_mana[i] = 20; } ch->move = 100; ch->max_move = 100; ch->leader = NULL; ch->master = NULL; ch->tracking = NULL; ch->on = NULL; ch->deleted = FALSE; ch->extra_bits = 0; ch->recall_room = ROOM_VNUM_TEMPLE; vzero( ch->affected_by ); return; } /* * Free a character. */ void free_char( CHAR_DATA *ch ) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; ALIAS_DATA *al, *next_al; MPROG_VAR *var, *varnext; /* * This places the character in a place we know exists and allows for * more controled removal of mud effects and such. Suggested by Erwin. */ ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); for( obj = ch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if( obj->deleted ) continue; extract_obj( obj ); } for( paf = ch->affected; paf; paf = paf->next ) { if( paf->deleted ) continue; affect_remove( ch, paf ); } free_string( ch->name ); free_string( ch->short_descr ); free_string( ch->long_descr ); free_string( ch->description ); for( var = ch->variables; var; var = varnext ) { varnext = var->next; free_mpvar( var ); } if( ch->pcdata ) { if( ch->pcdata->quest ) free_quest( ch->pcdata->quest ); for( al = ch->pcdata->aliases; al; al = next_al ) { next_al = al->next; free_alias( al ); } free_string( ch->pcdata->pwd ); free_string( ch->pcdata->immname ); free_string( ch->pcdata->bamfin ); free_string( ch->pcdata->bamfout ); free_string( ch->pcdata->setmin ); free_string( ch->pcdata->setmout ); free_string( ch->pcdata->immskll ); free_string( ch->pcdata->title ); free_string( ch->pcdata->prompt ); ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } ch->next = char_free; char_free = ch; return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for( ; ed; ed = ed->next ) { if( is_name( name, ed->keyword ) ) { if( ed->description[0] == '.' ) return ed->description + 1; else return ed->description; } } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; /* * There is a possibility of vnum passed is negative. * Trapping suggested by Erwin Andreasen -Kahn */ if( vnum < 0 ) return NULL; for( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex; pMobIndex = pMobIndex->next ) { if( pMobIndex->vnum == vnum ) return pMobIndex; } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; /* * There is a possibility of vnum passed is negative. * Trapping suggested by Erwin Andreasen -Kahn */ if( vnum < 0 ) return NULL; for( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex; pObjIndex = pObjIndex->next ) { if( pObjIndex->vnum == vnum ) return pObjIndex; } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; /* * There is a possibility of vnum passed is negative. * Trapping suggested by Erwin Andreasen -Kahn */ if( vnum < 0 ) return NULL; for( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { if( pRoomIndex->vnum == vnum ) return pRoomIndex; } return NULL; } /* * Read a letter from a file. */ int fread_letter( FILE *fp ) { int c; do { /* if( feof( fp ) ) { bug( "fread_letter: EOF encountered on read.\n\r" ); if( fBootDb ) exit( 1 ); return '#'; }*/ c = getc( fp ); } while( isspace( c ) ); return c; } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { int c; do { if( feof( fp ) ) { bug( "fread_to_eol: EOF encountered on read.\n\r" ); if( fBootDb ) exit( 1 ); return; } c = getc( fp ); } while( c != '\n' && c != '\r' && c != EOF ); do { if( feof( fp ) ) { bug( "fread_to_eol: EOF encountered on read.\n\r" ); if( fBootDb ) exit( 1 ); return; } c = getc( fp ); } while( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp, int *status ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; *status = 0; do { if( feof( fp ) ) { bug( "fread_word: EOF encountered on read.\n\r" ); if( fBootDb ) exit( 1 ); return &str_empty[0]; } cEnd = getc( fp ); } while( isspace( cEnd ) ); if( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word + 1; cEnd = ' '; } for( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { int c = getc( fp ); if( c == EOF ) { bug( "fread_word: returned EOF." ); *pword = '\0'; return word; } *pword = c; if( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd ) { if( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long." ); *status = 1; return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { void *pMem; int iList; for( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if( sMem <= rgSizeList[iList] ) break; } if( iList == MAX_MEM_LIST ) { /* We're leaving, no-one needs to get this message. * The wiznet call in bug() can cause infinite loops here. */ descriptor_list = NULL; char_list = NULL; bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if( !rgFreeList[iList] ) { pMem = alloc_perm( rgSizeList[iList] ); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = *( (void **)rgFreeList[iList] ); } return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; for( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if( sMem <= rgSizeList[iList] ) break; } if( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } *( (void **)pMem ) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { void *pMem; while( sMem % sizeof( long ) != 0 ) sMem++; if( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if( !pMemPerm || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if( !( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } void dalloc_last( int sMem ) { while( sMem % sizeof( long ) != 0 ) sMem++; iMemPerm -= sMem; nAllocPerm -= 1; sAllocPerm -= sMem; } void do_areas( CHAR_DATA *ch, const char *argument ) { AREA_DATA *pArea; BUFFER *buf = buffer_new( MAX_STRING_LENGTH ); char arg[MAX_INPUT_LENGTH]; char tmp[MAX_INPUT_LENGTH]; bool showall = FALSE, planerestrict = FALSE; int min = 0, max = LEVEL_HERO; int found = 0; if( IS_IMMORTAL( ch ) && !str_cmp( argument, "all" ) ) showall = TRUE; argument = one_argument( argument, arg ); if( is_number( arg ) ) { min = max = atoi( arg ); argument = one_argument( argument, arg ); } if( is_number( arg ) ) { max = atoi( arg ); one_argument( argument, arg ); } if( arg[0] != '\0' && !is_number( arg ) ) planerestrict = TRUE; buffer_strcat( buf, "&b{&c min&b-&c max &r[&y ave&r]&b} &mName " " &r[&yPlane &r]&b {Religion}&n\n\r" ); buffer_strcat( buf, LINE_SEPARATOR ); for( pArea = area_first; pArea; pArea = pArea->next ) { if( !showall && IS_SET( pArea->area_flags, AREA_HIDE ) ) continue; if( pArea->max < min || pArea->min > max ) continue; if( planerestrict && str_prefix( arg, pArea->plane->name ) ) continue; found++; bprintf( buf, "&b{&c%4d&b-&c%4d &r[&y%4d&r]&b} &m%s &r[&y%-10s&r]", pArea->min, pArea->max, pArea->ave, colour_strpad( tmp, pArea->name, 30 ), pArea->plane->name ); if( pArea->order ) bprintf( buf, " &b{%s&b}&n\n\r", pArea->order->religion->display_name ); else buffer_strcat( buf, "&n\n\r" ); } buffer_strcat( buf, LINE_SEPARATOR ); bprintf( buf, "&gA total of %d area(s) were found.&n\n\r", found ); send_to_char( buf->data, ch ); buffer_free( buf ); return; } #define show_mem( name, top, stct ) \ bprintf( buf, "&g%-12s&c%5d &bx%5d =&c%5dKb&n\n\r", \ (name), (top), sizeof( stct ), \ (top) * sizeof( stct ) / 1024 ) void do_memory( CHAR_DATA *ch, const char *argument ) { CHAR_DATA *rch; BUFFER *buf; rch = get_char( ch ); if( !authorized( rch, "memory" ) ) return; buf = buffer_new( MAX_STRING_LENGTH ); buffer_strcat( buf, "&w----------- &gPermanent Memory &w-----------&n\n\r" ); show_mem( "Affects", top_affect, AFFECT_DATA ); show_mem( "Areas", top_area, AREA_DATA ); show_mem( "Clans", top_clan, CLAN_DATA ); show_mem( "Events", top_event, EVENT ); show_mem( "ExDesc", top_ed, EXTRA_DESCR_DATA ); show_mem( "Exits", top_exit, EXIT_DATA ); show_mem( "Helps", top_help, HELP_DATA ); show_mem( "Mobs", top_mob_index, MOB_INDEX_DATA ); show_mem( "MudProgs", top_mprog, MPROG_DATA ); show_mem( "MudProgs(G)", top_mprog_global, MPROG_GLOBAL ); show_mem( "Objects", top_obj_index, OBJ_INDEX_DATA ); show_mem( "Poses", top_pose, POSE_DATA ); show_mem( "Resets", top_reset, RESET_DATA ); show_mem( "Religions", top_religion, RELIGION_DATA ); show_mem( "Rooms", top_room, ROOM_INDEX_DATA ); show_mem( "Shops", top_shop, SHOP_DATA ); show_mem( "Socials", top_social, SOCIAL_DATA ); bprintf( buf, "&gText Blocks &c%5d &bx????? =&c%5dKb&n\n\r", top_text_block, size_text_block / 1024 ); bprintf( buf, "&gPerms %7d blocks of %7d bytes.\n\r\n\r", nAllocPerm, sAllocPerm ); buffer_strcat( buf, "&w---------- &yShared String Heap &w----------&n\n\r" ); bprintf( buf, "&gShared Strings %5d strings of %7d bytes (max %d).&n\n\r", nAllocString, sAllocString, MAX_STRING ); if( nOverFlowString ) bprintf( buf, "Overflow Strings %5d strings of %7d bytes.\n\r", nOverFlowString, sOverFlowString ); if( Full ) bprintf( buf, "&RShared String Heap is full, increase MAX_CHUNKS.&n\n\r" ); send_to_char( buf->data, ch ); buffer_free( buf ); return; } #undef show_mem void do_sysinfo( CHAR_DATA *ch, const char *argument ) { send_to_char( "&mDalekenMUD&g Statistics:\n\r", ch ); charprintf( ch, "&m%s&g, Version %d.%d build %d (%s)\n\r", SysInfo->name, SysInfo->version, SysInfo->minor, SysInfo->build, SysInfo->build_date ); charprintf( ch, "File version: %9d Running on %s.\n\r", SysInfo->file_version, SysInfo->platform ); charprintf( ch, "Since system startup at %s\n\r", myctime( &boot_time ) ); charprintf( ch, "Characters Online: %4d Maximum since Startup: %4d\n\r", SysInfo->curr_descriptors, SysInfo->max_descriptors ); charprintf( ch, "Total Logins: %9d New Characters: %11d\n\r", SysInfo->total_logins, SysInfo->new_characters ); charprintf( ch, "Levels Gained: %8d Character deaths: %9d\n\r", SysInfo->levels, SysInfo->deaths ); charprintf( ch, "Mobile Deaths: %8d&n\n\r", SysInfo->mob_deaths ); if( get_trust( ch ) >= L_MAS ) { double tot; char totu; double pm; const char *pmu; send_to_char( LINE_SEPARATOR, ch ); #if defined( unix ) charprintf( ch, "User CPU time: %6d.%1.1d\n\r", last_checkpoint / 10, last_checkpoint % 10 ); #endif tot = data_trans + data_trans_inc; if( tot > ( 1 << 21 ) ) /* 2Mb */ { tot /= 1 << 20; totu = 'M'; } else { tot /= 1 << 10; totu = 'K'; } pm = 8 * ( data_trans + data_trans_inc ) / ( current_time - boot_time ); if( pm > ( 1 << 12 ) ) /* 4Kb */ { pm /= 1 << 10; pmu = "K"; } else pmu = ""; charprintf( ch, "Data transmitted [total/per minute]: " "%.2f%cb / %.2f%sbps\n\r", tot, totu, pm, pmu ); tot = data_recv; if( tot > ( 1 << 21 ) ) /* 2Mb */ { tot /= 1 << 20; totu = 'M'; } else { tot /= 1 << 10; totu = 'K'; } pm = 8 * data_recv / ( current_time - boot_time ); if( pm > ( 1 << 12 ) ) /* 4Kb */ { pm /= 1 << 10; pmu = "K"; } else pmu = ""; charprintf( ch, "Data received [total/per minute]: " "%.2f%cb / %.2f%sbps\n\r", tot, totu, pm, pmu ); } return; } void do_mobdeath( CHAR_DATA *ch, const char *argument ) { struct { int number; MOB_INDEX_DATA *pMob; } deaths[10]; int iHash, i, j; MOB_INDEX_DATA *pMob; for( i = 0; i < 10; i++ ) deaths[i].number = -1; for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pMob = mob_index_hash[iHash]; pMob; pMob = pMob->next ) { for( i = 0; i < 10; i++ ) { if( pMob->killed > deaths[i].number ) break; } for( j = 9; j > i; j-- ) { deaths[j].number = deaths[j-1].number; deaths[j].pMob = deaths[j-1].pMob; } if( i < 10 ) { deaths[i].pMob = pMob; deaths[i].number = pMob->killed; } } } send_to_char( "&gMost frequently killed mobiles since startup:\n\r", ch ); charprintf( ch, "Total number killed: %4d.&n\n\r", SysInfo->mob_deaths ); for( i = 0; i < 5; i++ ) { char tmp[MAX_INPUT_LENGTH]; if( deaths[i].number <= 0 ) break; charprintf( ch, "&y%s &b[&r%3d&b]", capitalize ( colour_strpad( tmp, deaths[i].pMob->short_descr, 30 ) ), deaths[i].number ); if( deaths[i+5].number > 0 ) charprintf( ch, " | &y%s &b[&r%3d&b]&n\n\r", capitalize( colour_strpad( tmp, deaths[i+5].pMob->short_descr, 30 ) ), deaths[i+5].number ); else send_to_char( "&n\n\r", ch ); } return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Stick a certain amount of fuzz on a number. */ int percent_fuzzy( int number, int prcnt ) { int amnt = prcnt * number / 100; return number_range( number - amnt, number + amnt ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if( ( to = to - from + 1 ) <= 1 ) return from; for( power = 2; power < to; power <<= 1 ) ; while( ( number = number_mm( ) & ( power - 1 ) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while( ( percent = number_mm( ) & ( 128 - 1 ) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while( ( door = number_mm( ) & ( 8 - 1 ) ) > 5 ) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2 + 55]; void init_mm( ) { int *piState; int iState; log_string( "Init_mm: initializing random number generator." ); piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ( ( int )current_time ) & ( ( 1 << 30 ) - 1 ); piState[1] = 1; for( iState = 2; iState < 55; iState++ ) { piState[iState] = ( piState[iState - 1] + piState[iState - 2] ) & ( ( 1 << 30 ) - 1 ); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 ); piState[iState1] = iRand; if( ++iState1 == 55 ) iState1 = 0; if( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch( size ) { case 0: return 0; case 1: return number; } for( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if( !astr ) { bug( "Str_cmp: null astr." ); return TRUE; } if( !bstr ) { bug( "Str_cmp: null bstr." ); return TRUE; } for( ; *astr || *bstr; astr++, bstr++ ) { if( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Find a substring, used for case-insensitiveness. */ char *str_str( const char *haystack, const char *needle ) { int i, j = strlen( haystack ) - strlen( needle ); if( j < 0 ) return NULL; for( i = 0; i <= j && str_prefix( needle, haystack++ ); i++ ) ; return ( i > j ) ? NULL : (char *)( haystack - 1 ); } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if( !astr ) { bug( "Str_prefix: null astr." ); return TRUE; } if( !bstr ) { bug( "Str_prefix: null bstr." ); return TRUE; } for( ; *astr; astr++, bstr++ ) { if( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { char c0; int sstr1; int sstr2; int ichar; if( ( c0 = LOWER( astr[0] ) ) == '\0' ) return FALSE; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); for( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); if( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ const char *capitalize( const char *str ) { static char strcap[MAX_INPUT_LENGTH]; int i; strcap[0] = str[0]; for( i = 1; str[i] != '\0'; i++ ) if( str[i - 1] != '&' ) strcap[i] = LOWER( str[i] ); else strcap[i] = str[i]; strcap[i] = '\0'; i = 0; while( strcap[i] == '&' ) /* colour codes at the start are ignored */ i += 2; strcap[i] = UPPER( strcap[i] ); return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, const char *file, const char *str ) { FILE *fp; if( IS_NPC( ch ) || str[0] == '\0' ) return; if( !( fp = open_file( file, "a", FALSE ) ) ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); close_file( fp ); } return; } /* * Reports a bug. */ void bug( const char *fmt, ... ) { char str[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; FILE *fp; va_list args; va_start( args, fmt ); vsprintf( str, fmt, args ); va_end( args ); if( fpArea ) { int iLine; int iChar; if( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); if( fBootDb && ( fp = fopen( "SHUTDOWN.TXT", "a" ) ) ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); strcat( buf, str ); log_string( buf ); wiznet( NULL, WIZ_DEBUG, L_MAS, buf ); /* Don't close the file handle if it's already closed. * It should be closed if we are loading from a file and the * system isn't booting. * This fixes pfile corruption caused when bug() is called while * loading a pfile. --Symposium */ if( ( fp = open_file( BUG_FILE, "a", FALSE ) ) ) { fprintf( fp, "%s\n", buf ); close_file( fp ); } return; } /* * Writes a string to the log. */ void log_string( const char *fmt,... ) { char buf[MAX_STRING_LENGTH]; va_list args; va_start( args, fmt ); vsprintf( buf, fmt, args ); va_end( args ); fprintf( stderr, "%s :: %s\n", myctime( ¤t_time ), buf ); wiznet( NULL, WIZ_LOG, L_OVL, buf ); return; }