daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"The Brothel";
Plane	"unfinished";
Builders	"Freakazoid";
LVnum	14100;
UVnum	14199;
Security	5;
Temp	40;
Economy	4192;
};






Mobile {
Vnum	14100;
Name	"bob";
Short	"Bob the bouncer";
Long	"A disgusting man who calls himself Bob.\n";
Desc	"Looking at him makes you physically sick.  The amount of stains on his clothes\n
is amazing.  With his chubby face and bad breath, he would have to be the\n
most disgusting person alive.\n";
Level	10;
Act	(npc sentinel stay_area);
Sex	(male);
};
Mobile {
Vnum	14101;
Name	"wrentch";
Short	"a common wrentch";
Long	"A common wrentch waiting for her next customer.\n";
Desc	"This woman has seen it all.  The dazed look on her face and the tatered clothes shows she is no stranger to the pleasures found in this establishment.\n";
Level	8;
Act	(npc stay_area);
Sex	(female);
};
Mobile {
Vnum	14102;
Name	"man";
Short	"a naked man";
Long	"A naked man hastenly puting on clothes.\n";
Desc	"Well.. he is naked now isnt he\n";
Level	12;
Act	(npc stay_area);
Sex	(male);
};
Mobile {
Vnum	14103;
Name	"woman";
Short	"a naked woman";
Long	"A naked woman is lying back, in no rush to cover her exposed body.\n";
Desc	"Being a good person you decide not to look too close.  So you will have to imagin.\n";
Level	11;
Act	(npc stay_area);
Sex	(female);
};
Mobile {
Vnum	14104;
Name	"guard";
Short	"a guard";
Long	"A strong man protecting the woman\n";
Desc	"This man has seen a few fights.  His job is to keep order in this place.  Make sure no hothead gets too excited.\n";
Level	14;
Class	(Warrior);
Act	(npc stay_area);
Sex	(male);
};
Mobile {
Vnum	14105;
Name	"pimp owner";
Short	"The fine owner of this establishment";
Long	"The pimp is here looking important\n";
Desc	"This peacock of a man is wearing fine clothes and looks at everyone as if they\n
are lower then him.\n";
Level	15;
Class	(Warrior);
Act	(npc stay_area);
Sex	(male);
};


Object {
Vnum	14100;
Name	"key";
Short	"bronze key";
Long	"A ordinary looking bronze key";
Level	0;
Cost	1;
Type	(key);
Wear	(take);
Material	(bronze);
Values	[0, 0, 0, 0];
};


Room {
Vnum	14100;
Name	"Entrance to the Brothel";
Desc	"You enter a smoked filled room.  To one side a greasy fat man sits behind\n
a desk flicking through the latest Penthouse while picking his nose.  Through\n
the curtain ahead, you see a larger room with odd coloured pillows and lounges.  It does seem to draw you towards it.\n";
Flags	(no_mob indoors no_portal cold);
Exit	[  @(<dir> north) {
Key	14100;
ToRoom	14101;
Flags	(door closed locked passproof);
} ];
Resets	{
# Bob the bouncer to room.
  M 14100 1;
#	equip bronze key hands.
  E 14100 ("hands");
};
};
Room {
Vnum	14101;
Name	"Pillowed filled room";
Desc	"You enter a pillow filled room.  Sluty women are lying about waiting for\n
their next customer.  All eyes fix apon you as you enter but they quickly\n
return to their activities.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	14102;
Flags	(door closed locked passproof);
}, @(<dir> east) {
ToRoom	14103;
Flags	(door closed locked passproof);
}, @(<dir> south) {
Key	14100;
ToRoom	14100;
Flags	(door closed locked passproof);
}, @(<dir> west) {
ToRoom	14104;
Flags	(door closed locked passproof);
} ];
Resets	{
# a common wrentch to room.
  M 14101 3;
# a common wrentch to room.
  M 14101 3;
# a common wrentch to room.
  M 14101 3;
};
};
Room {
Vnum	14102;
Name	"Staircase";
Desc	"Stairs lead from here to the upper floors of the building.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> south) {
Keyword	"a beeded curtain";
ToRoom	14101;
Flags	(door closed locked passproof);
}, @(<dir> up) {
ToRoom	14105;
}, @(<dir> down) {
ToRoom	14122;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14103;
Name	"A small stinky room";
Desc	"This small room has very little in it besides the bed, a stool and an\n
assortment of sexual implements.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> west) {
ToRoom	14101;
Flags	(door closed locked passproof);
} ];
Resets	{
# a naked woman to room.
  M 14103 5;
# a naked man to room.
  M 14102 5;
};
};
Room {
Vnum	14104;
Name	"A small stinky room";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> east) {
ToRoom	14101;
Flags	(door closed locked passproof);
} ];
Resets	{
# a naked woman to room.
  M 14103 5;
# a naked man to room.
  M 14102 5;
};
};
Room {
Vnum	14105;
Name	"Staircase";
Desc	"Stairs lead from here to the upper and lower floors of the building.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> south) {
Keyword	"a cloth curtain";
ToRoom	14108;
Flags	(door closed locked passproof);
}, @(<dir> up) {
ToRoom	14106;
}, @(<dir> down) {
ToRoom	14102;
} ];
};
Room {
Vnum	14106;
Name	"Staircase";
Desc	"Stairs lead from here to the upper and lower floors of the building.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> south) {
Keyword	"a wooded door";
ToRoom	14112;
Flags	(door closed locked passproof);
}, @(<dir> up) {
ToRoom	14107;
}, @(<dir> down) {
ToRoom	14105;
} ];
};
Room {
Vnum	14107;
Name	"Staircase";
Desc	"Stairs lead from here to the lower floors of the building.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> south) {
Keyword	"a strong beautifully carved door.";
ToRoom	14116;
Flags	(door closed locked passproof);
}, @(<dir> up) {
Keyword	"Wooden door with Private written in large black letters.";
ToRoom	14120;
Flags	(door closed locked passproof);
}, @(<dir> down) {
ToRoom	14106;
} ];
};
Room {
Vnum	14108;
Name	"Common room";
Desc	"This common room has private rooms leading off in most directions.  Men\n
and women are laying about drinking and recovering from their moments of\n
passion.  The room is dirty and smells of sweet and filth.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	14105;
Flags	(door closed locked passproof);
}, @(<dir> east) {
ToRoom	14110;
Flags	(door closed locked passproof);
}, @(<dir> south) {
ToRoom	14111;
Flags	(door closed locked passproof);
}, @(<dir> west) {
ToRoom	14109;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14109;
Name	"A Room";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> east) {
ToRoom	14108;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14110;
Name	"A Room";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> west) {
ToRoom	14108;
Flags	(door closed locked passproof);
} ];
Resets	{
# a naked man to room.
  M 14102 5;
# a naked woman to room.
  M 14103 5;
};
};
Room {
Vnum	14111;
Name	"A Room";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	14108;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14112;
Name	"Common room";
Desc	"This common room is neat and tidy with people talking and drinking loudly.\n
Doors lead off in most directions with couples entering and leaving frequently.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	14106;
Flags	(door closed locked passproof);
}, @(<dir> east) {
ToRoom	14115;
Flags	(door closed locked passproof);
}, @(<dir> south) {
ToRoom	14113;
Flags	(door closed locked passproof);
}, @(<dir> west) {
ToRoom	14114;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14113;
Name	"A Room";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	14112;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14114;
Name	"A Room";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> east) {
ToRoom	14112;
Flags	(door closed locked passproof);
} ];
Resets	{
# a naked man to room.
  M 14102 5;
# a naked woman to room.
  M 14103 5;
};
};
Room {
Vnum	14115;
Name	"A Room";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> west) {
ToRoom	14112;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14116;
Name	"Common room";
Desc	"This beutiful furnished room has paintings and works of art displayed\n
about the room.  A quartet is playing soft music in the background.\n
Gentlemen are talking buisness with fine wine and cigars.  Beautiful women\n
are sitting in small groups waiting for a man to tire of their discussions\n
and come looking for more a entertaining time.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	14107;
Flags	(door closed locked passproof);
}, @(<dir> east) {
ToRoom	14119;
Flags	(door closed locked passproof);
}, @(<dir> south) {
ToRoom	14117;
Flags	(door closed locked passproof);
}, @(<dir> west) {
ToRoom	14118;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14117;
Name	"A Room";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	14116;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14118;
Name	"A Room";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> east) {
ToRoom	14116;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14119;
Name	"A Room";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> west) {
ToRoom	14116;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14120;
Name	"Guard's room";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> up) {
ToRoom	14121;
Flags	(door closed locked passproof);
}, @(<dir> down) {
ToRoom	14107;
Flags	(door closed locked passproof);
} ];
};
Room {
Vnum	14121;
Name	"Office of the Pimp";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> down) {
ToRoom	14120;
Flags	(door closed locked passproof);
} ];
Resets	{
# The fine owner of this establishment to room.
  M 14105 1;
};
};
Room {
Vnum	14122;
Name	"Cellar";
Desc	"This is the brothel's cellar.  Here you find stored condoms, lube, assorted\n
implements of pleasure and some things that you have no idea what could be\n
done with it.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> up) {
ToRoom	14102;
Flags	(door closed locked passproof);
} ];
};



eof