# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "&gJurassic Park&x"; Plane "Koronin"; Builders "Freakazoid"; LVnum 500; UVnum 599; Security 5; Flags (verbose); Economy 17665; }; Mobile { Vnum 500; Name "steven speilberg"; Short "Steven Speilberg"; Long "Steven Speilberg is there marveling over his creation.\n"; Desc "A small bearded man is here lost in thought.. Probably about some sequel\n to some thing.\n"; Level 30; Align 250; Act (npc sentinel scavenger stay_area); Sex (male); }; Mobile { Vnum 501; Name "tyrannosaurus rex dinosaur"; Short "Tyrannosaurus Rex"; Long "T-Rex screams at you and shows his teeth with evil delight.\n"; Desc "This HUGE dinosour stands here eating a very dead animal of some sort.\n His very presence strikes fear into your hearts.\n"; Level 30; Align -500; Act (npc sentinel scavenger aggressive stay_area); Affected (detect-invis detect-hidden protect); Sex (male); Race (Animal); Parts (torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-leg right-leg left-foot right-foot lungs); }; Mobile { Vnum 502; Name "raptor dinosaur"; Short "a raptor"; Long "The slick Raptor is here just looking at you, waiting....but for what?\n"; Desc "Looking in the raptor's eyes you see no fear. In fact you start to fear\n for your own life.\n"; Level 26; Align -100; Act (npc scavenger aggressive stay_area); Affected (detect-hidden sneak hide); Sex (male); Race (Animal); }; Mobile { Vnum 503; Name "brontosaurus dinosaur"; Short "a brontosaurus"; Long "A towering Brontosaurus is here.\n"; Desc "The towering presence of this mighty dinosour makes you feel small and\n insignificant.\n"; Level 18; Align 300; Act (npc stay_area wimpy); Affected (hide); Sex (male); Race (Animal); }; Mobile { Vnum 504; Name "deinonychus dinosaur"; Short "deinonychus"; Long "A small aggressive dinosaur is looking at it's new found food.\n"; Desc "This dinosaur has a psychotic look in its eye. It looks similar to the\n much larger T-Rex but you are sure it is just as savage as it leaps towards\n you showing its savage teeth.\n"; Level 24; Align -400; Act (npc aggressive stay_area); Affected (detect-invis detect-hidden); Race (Animal); }; Mobile { Vnum 505; Name "triceratops dinosaur"; Short "the triceratops"; Long "A three horned dinosaur is eating grass here.\n"; Desc "This rather large animal has three horns and is eating grass. It looks\n at you with uninterested eyes.\n"; Level 26; Act (npc stay_area); Race (Animal); }; Mobile { Vnum 506; Name "pterodactyl dinosaur"; Short "a flying pterodactyl"; Long "A large flying dinosaur is hovering here.\n"; Desc "This huge leathery bird is hovering overhead, looking for it's prey.\n With its large and powerful looking beak, it could be you!\n"; Level 20; Act (npc stay_area); Race (Bird); }; Mobile { Vnum 507; Name "plump stegosaurus dinosaur"; Short "a plump stegosaurus"; Long "A short plump dinosaur is here eating grass.\n"; Desc "This stumpy dinosaur has triangular shaped spikes down its spine and a\n rather wicked looking 3 spiked talk. It looks slow but would have a lot of\n power behind it.\n"; Level 25; Align 30; Act (npc stay_area); Race (Animal); }; Object { Vnum 500; Name "movie film canister"; Short "a movie film canister"; Long "A film canister rests on the ground."; Level 36; Cost 100; Wear (take hold); Material (aluminium); Values [0, 0, 0, 0]; ExDesc { Keyword "film"; Text "You see a map of some land hastenly scribbled on film.\n\n *----------------------------------*\n | * lake ----- * plains |\n | -| |-------- |\n | | | |\n | * Danger. *some |\n | |- * House | path |\n | | | | |\n | ------*--------------- |\n | entrance |\n *----------------------------------*\n"; }; }; Object { Vnum 501; Name "pool pond"; Short "a small pond is here with pure clear liquid."; Long "This small pond looks so lovely and inviting that you think you must be\n dreaming. The water looks so clean and pure."; Level 0; Cost 3000; Weight 500; Type (fountain); Material (leather); Values [50, 50, (<liquid> water), 0]; }; Object { Vnum 502; Name "mangled corpse"; Short "a mangled corpse"; Long "A mangled human corpse lies here"; Level 0; Weight 10; Type ("npc corpse"); Wear (take); Material (leather); Values [(<race> Animal), 0, 0, 0]; }; Object { Vnum 503; Name "torch"; Short "a torch"; Long "You are looking at a torch."; Level 0; Weight 2; Type (light); Wear (take hold); Material (leather); Values [0, 0, -1, 0]; }; Object { Vnum 504; Name "no name"; Short "(no short description)"; Long "(no description)"; Level 0; Weight 0; Type (weapon); Material (leather); Values [(.), 0, 0, (<weapon> pound)]; }; Room { Vnum 500; Name "Entrance to Jurassic Park"; Desc "Looming ahead of you is a huge double doored entrance to a prehistoric\n age.. Those doors are holding something BIG inside.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { Desc "A pair of HUGE doors loom here above you.\n"; Keyword "door"; ToRoom 501; Flags (door closed); }, @(<dir> south) { ToRoom 842; } ]; Resets { # Steven Speilberg to room. M 500 1; # equip a movie film canister lfinger. E 500 ("lfinger"); }; }; Room { Vnum 501; Name "A trail through the jungle"; Desc "You are standing at the beginning of a well used trail leading off into\n the jungle. You notice that none of the tracks are human like, and are all\n quiet large.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 523; }, @(<dir> south) { Desc "A pair of HUGE doors loom here above you.\n"; Keyword "door"; ToRoom 500; Flags (door closed); }, @(<dir> west) { Desc "The trail leads off far into the jungle\n"; ToRoom 502; } ]; }; Room { Vnum 502; Name "A trail through the jungle"; Desc "Deep in the jungle now you look around and hope that you are not lost.\n Large footprints still cover the trail and you get the feeling that\n someone or something is watching you.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 501; }, @(<dir> west) { ToRoom 503; } ]; }; Room { Vnum 503; Name "A trail through the jungle"; Desc "What was that! Something just ran through the jungle to the north. It\n was so quick that you didn't get a good look at it. You start to think that\n you might be the hunted not the hunter.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 504; }, @(<dir> east) { ToRoom 502; } ]; }; Room { Vnum 504; Name "A trail through the jungle"; Desc "Deep in the jungle now, you look around and hope that you know where you\n are. The large footprints still cover the ground. You see movement in\n the corner of you eye but when you look there is nothing there.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 505; }, @(<dir> south) { ToRoom 503; } ]; }; Room { Vnum 505; Name "A trail through the jungle"; Desc "Looking around you realise that you are lost. Everything looks so familiar\n that you could be anywhere...\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> south) { ToRoom 504; }, @(<dir> west) { ToRoom 506; } ]; }; Room { Vnum 506; Name "A trail through the jungle"; Desc "The trail continues through the jungle here.. like the last mile or so..\n If you were not so jumpy you might actually think that this place is nice\n and peaceful. CRASH.. Something suddenly runs away through the foliage.. You\n better keep a better look out.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 507; }, @(<dir> east) { ToRoom 505; } ]; }; Room { Vnum 507; Name "A trail through the jungle"; Desc "You are standing near a large wire fence that is broken. A mangled\n cart is here with claw and teeth marks all over it. The tracks are HUGE,\n something BIG was here and has left to the east. Hmm, do you really want to\n know what it is?\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 508; }, @(<dir> south) { ToRoom 506; }, @(<dir> west) { ToRoom 526; } ]; }; Room { Vnum 508; Name "A trail through the jungle"; Desc "Deep in the jungle now, you look around and hope that you know where you\n are. The large footprints still cover the ground, but you cannot follow\n them because they are all trampled into each other.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 509; }, @(<dir> south) { ToRoom 507; } ]; }; Room { Vnum 509; Name "A trail through the jungle"; Desc "Something suddenly runs through the jungle ahead of you.. It was so\n quick that you didn't get a good look at it. You start to think that you\n might be the hunted not the hunter.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 510; }, @(<dir> west) { ToRoom 508; } ]; }; Room { Vnum 510; Name "A trail through the jungle"; Desc "To the north the jungle parts and you see through the foliage a vast lake\n surrounded by rolling hills. You notice herds of animals down near the\n water.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 537; }, @(<dir> east) { ToRoom 511; }, @(<dir> south) { ToRoom 509; } ]; }; Room { Vnum 511; Name "A trail through the jungle"; Desc "Still in the jungle. You start to think that you will forever be\n wandering this place.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 512; }, @(<dir> west) { ToRoom 510; } ]; }; Room { Vnum 512; Name "A trail through the jungle"; Desc "Deep in the jungle now you look around and hope that you are not lost.\n Large footprints still cover the trail and you get the feeling that\n someone or something is watching you.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> south) { ToRoom 513; }, @(<dir> west) { ToRoom 511; } ]; }; Room { Vnum 513; Name "A trail through the jungle"; Desc "Something just ran through the jungle to the north. You think that this\n was probably not a good idea coming here.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 512; }, @(<dir> east) { ToRoom 514; } ]; }; Room { Vnum 514; Name "A trail through the jungle"; Desc "To the north you see a vast plane with a few spots of trees and long\n grass. What a peacefull setting.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 548; }, @(<dir> east) { ToRoom 515; }, @(<dir> west) { ToRoom 513; } ]; }; Room { Vnum 515; Name "A trail through the jungle"; Desc "Deep in the jungle now you look around and hope that you are not lost.\n Large footprints still cover the trail and you get the feeling that someone\n or something is watching you.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 516; }, @(<dir> west) { ToRoom 514; } ]; }; Room { Vnum 516; Name "A trail through the jungle"; Desc "This jungle is sure making you jumpy. You are sure that you saw\n something back along the trail.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 517; }, @(<dir> west) { ToRoom 515; } ]; }; Room { Vnum 517; Name "A trail through the jungle"; Desc "Deep in the jungle now you look around and hope that you are not lost.\n Large footprints still cover the trail and you get the feeling that\n someone or something is watching you.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> south) { Desc "The trail leads off far into the jungle.\n"; ToRoom 518; }, @(<dir> west) { ToRoom 516; } ]; }; Room { Vnum 518; Name "A trail through the jungle"; Desc "At a T-intersection you see the trail leading deeper into the jungle in\n both ways... What way to go?.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 517; }, @(<dir> east) { ToRoom 557; }, @(<dir> south) { ToRoom 519; } ]; }; Room { Vnum 519; Name "A trail through the jungle"; Desc "Deep in the jungle now you look around and hope that you are not lost.\n Large footprints still cover the trail and you get the feeling that someone\n or something is watching you.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 518; }, @(<dir> west) { ToRoom 520; } ]; }; Room { Vnum 520; Name "A trail through the jungle"; Desc "In a small clearing in the jungle you rest for a while. A small pond lies\n near the centre of the clearing. How peaceful.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 519; }, @(<dir> south) { ToRoom 521; } ]; Resets { # a small pond is here with pure clear liquid. to room. O 501; }; }; Room { Vnum 521; Name "A trail through the jungle"; Desc "At a T-intersection in the trail you are uncertain where to go next, or\n even where you came from. This jungle is driving you mad.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 520; }, @(<dir> south) { ToRoom 562; }, @(<dir> west) { ToRoom 522; } ]; }; Room { Vnum 522; Name "A trail through the jungle"; Desc "Deep in the jungle you look around and hope that you are not lost. Large\n footprints cover the trail. Hmm, better keep moving, the things might come\n back.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 521; }, @(<dir> west) { ToRoom 523; } ]; }; Room { Vnum 523; Name "A trail through the jungle"; Desc "To the south west you see the large gate which you came in by. To the\n north you see a large building.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 524; }, @(<dir> east) { ToRoom 522; }, @(<dir> west) { ToRoom 501; } ]; }; Room { Vnum 524; Name "Stone path"; Desc "Breaking free from the dense jungle you see a rather large building.\n Strangely enough the sign above the door reads \"Information Centre\".\n"; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 525; }, @(<dir> south) { ToRoom 523; } ]; }; Room { Vnum 525; Name "Foyer to Infocenter"; Desc "You are standing in the foyer of the info center. Hanging overhead\n swaying slowly in the breeze is a large skeleton of some dead dinosaur. It\n sure is a big mother. You see the room open up ahead into a large main\n room.\n"; Flags (private no_recall no_portal); Exit [ @(<dir> south) { ToRoom 524; }, @(<dir> up) { ToRoom 563; } ]; }; Room { Vnum 526; Name "A darker turn in the jungle"; Desc "You have entered a darker section of the jungle. You notice the mangled\n corpse of some animal. Looks like the corpse of a cow. Wonder what could\n rip a cow like that?.\n"; Flags (private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 507; }, @(<dir> south) { ToRoom 527; }, @(<dir> west) { ToRoom 531; } ]; }; Room { Vnum 527; Name "Dark jungle"; Flags (dark private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 526; }, @(<dir> south) { ToRoom 528; }, @(<dir> west) { ToRoom 530; } ]; }; Room { Vnum 528; Name "Dark jungle"; Flags (dark private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 527; }, @(<dir> west) { ToRoom 529; } ]; Resets { # deinonychus to room. M 504 8; }; }; Room { Vnum 529; Name "Darker jungle"; Flags (dark private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 530; }, @(<dir> east) { ToRoom 528; }, @(<dir> west) { ToRoom 535; } ]; }; Room { Vnum 530; Name "Dark jungle"; Flags (dark private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 531; }, @(<dir> east) { ToRoom 527; }, @(<dir> south) { ToRoom 529; }, @(<dir> west) { ToRoom 534; } ]; Resets { # deinonychus to room. M 504 8; }; }; Room { Vnum 531; Name "Dark jungle"; Flags (dark private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 532; }, @(<dir> east) { ToRoom 526; }, @(<dir> south) { ToRoom 530; } ]; }; Room { Vnum 532; Name "Darker jungle"; Flags (dark private no_recall no_portal); Sector (forest); Exit [ @(<dir> south) { ToRoom 531; }, @(<dir> west) { ToRoom 533; } ]; Resets { # deinonychus to room. M 504 8; }; }; Room { Vnum 533; Name "Darker jungle"; Flags (dark private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 532; } ]; }; Room { Vnum 534; Name "Pitch black jungle"; Desc "You are standing in total darkness. You hear a blood curdling scream\n from the west followed by a growl so loud you nearly shit yourself just\n thinking what it could be.\n"; Flags (dark private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 530; }, @(<dir> south) { ToRoom 535; }, @(<dir> west) { ToRoom 536; } ]; }; Room { Vnum 535; Name "Darker jungle"; Flags (dark private no_recall no_portal); Sector (forest); Exit [ @(<dir> north) { ToRoom 534; }, @(<dir> east) { ToRoom 529; } ]; Resets { # deinonychus to room. M 504 8; }; }; Room { Vnum 536; Name "Feeding ground"; Flags (dark private no_recall no_portal); Sector (forest); Exit [ @(<dir> east) { ToRoom 534; } ]; Resets { # a mangled corpse to room. O 502; # a torch inside a torch. P 503 502; # Tyrannosaurus Rex to room. M 501 1; }; }; Room { Vnum 537; Name "Grassy Fields"; Desc "You emerge from the dense jungle to grassy fields. In the distance you\n see a small lake with animals herding around.\n"; Flags (private no_recall no_portal); Sector (field); Exit [ @(<dir> south) { ToRoom 510; }, @(<dir> west) { ToRoom 538; } ]; }; Room { Vnum 538; Name "Grassy Fields"; Desc "You are closer to the water now.. it looks so inviting.\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 537; }, @(<dir> west) { ToRoom 539; } ]; }; Room { Vnum 539; Name "Waters Edge"; Desc "You are standing at the edge of the lake. It is so inviting, you just\n want to jump in.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 547; }, @(<dir> east) { ToRoom 538; }, @(<dir> west) { ToRoom 540; } ]; }; Room { Vnum 540; Name "Waters Edge"; Desc "You are standing at the edge of the lake. It is so inviting, you just\n want to jump in.\n"; Exit [ @(<dir> east) { ToRoom 539; }, @(<dir> west) { ToRoom 541; } ]; Resets { # a brontosaurus to room. M 503 3; }; }; Room { Vnum 541; Name "Shallow Water"; Desc "You are standing knee-high in muddy water. The vast amount of animals\n drinking here must have trampled the surrounding soil into mud.\n"; Flags (private no_recall no_portal); Sector (field); Exit [ @(<dir> north) { ToRoom 542; }, @(<dir> east) { ToRoom 540; } ]; Resets { # a brontosaurus to room. M 503 7; }; }; Room { Vnum 542; Name "In the Lake"; Desc "You are lazily paddling around in the lake. The water is nice and it is\n a beautiful day.\n"; Sector (water); Exit [ @(<dir> north) { ToRoom 543; }, @(<dir> south) { ToRoom 541; } ]; Resets { # a brontosaurus to room. M 503 3; }; }; Room { Vnum 543; Name "Paddling Midlake"; Desc "The water is a little deeper here but nothing really worrying. You see\n though, that it does get deeper further to the east.\n"; Sector (water); Exit [ @(<dir> east) { ToRoom 544; }, @(<dir> south) { ToRoom 542; } ]; }; Room { Vnum 544; Name "Midlake"; Desc "Ahh... This lake is really nice. If only you could get the thought out\n of your mind that all thoes animals shit in this it would be ok.\n"; Sector (water); Exit [ @(<dir> east) { ToRoom 545; }, @(<dir> west) { ToRoom 543; } ]; Resets { # a brontosaurus to room. M 503 3; # a brontosaurus to room. M 503 7; }; }; Room { Vnum 545; Name "Middle of the Lake"; Desc "You are getting further out now. You dare only go a little way further.\n"; Sector (water); Exit [ @(<dir> east) { ToRoom 546; }, @(<dir> south) { ToRoom 547; }, @(<dir> west) { ToRoom 544; } ]; }; Room { Vnum 546; Name "Far Out on the Lake"; Desc "You look around and suddenly notice how far out you have swum. You peer\n down into the depths of the lake. You can not see the bottom.\n"; Sector (water); Exit [ @(<dir> west) { ToRoom 545; }, @(<dir> down) { ToRoom 564; } ]; Resets { # a brontosaurus to room. M 503 7; }; }; Room { Vnum 547; Name "Shallow Water"; Desc "You are standing in waist high water. From here it seems to get deep\n rather quickly.\n"; Sector (water); Exit [ @(<dir> north) { ToRoom 545; }, @(<dir> south) { ToRoom 539; } ]; Resets { # a brontosaurus to room. M 503 7; }; }; Room { Vnum 548; Exit [ @(<dir> north) { ToRoom 549; }, @(<dir> south) { ToRoom 514; } ]; }; Room { Vnum 549; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 554; }, @(<dir> east) { ToRoom 550; }, @(<dir> south) { ToRoom 548; } ]; Resets { # a raptor to room. M 502 10; }; }; Room { Vnum 550; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 551; }, @(<dir> west) { ToRoom 549; } ]; }; Room { Vnum 551; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 552; }, @(<dir> west) { ToRoom 550; } ]; Resets { # a raptor to room. M 502 10; }; }; Room { Vnum 552; Flags (private no_recall no_portal); Exit [ @(<dir> south) { ToRoom 551; }, @(<dir> west) { ToRoom 553; } ]; }; Room { Vnum 553; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 552; }, @(<dir> west) { ToRoom 554; } ]; Resets { # a raptor to room. M 502 10; }; }; Room { Vnum 554; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 555; }, @(<dir> east) { ToRoom 553; }, @(<dir> south) { ToRoom 549; }, @(<dir> west) { ToRoom 556; } ]; }; Room { Vnum 555; Flags (private no_recall no_portal); Exit [ @(<dir> south) { ToRoom 554; } ]; Resets { # a raptor to room. M 502 10; }; }; Room { Vnum 556; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 554; } ]; Resets { # a raptor to room. M 502 10; }; }; Room { Vnum 557; Name "Grassy Field"; Desc "You are suddenly in open air with a grassy field. How can the jungle\n just stop like that?.\n"; Flags (private no_recall no_portal); Sector (field); Exit [ @(<dir> south) { ToRoom 558; }, @(<dir> west) { ToRoom 518; } ]; }; Room { Vnum 558; Name "Grassy Field"; Sector (field); Exit [ @(<dir> north) { ToRoom 557; }, @(<dir> south) { ToRoom 559; } ]; Resets { # a plump stegosaurus to room. M 507 7; }; }; Room { Vnum 559; Name "Grassy Field"; Sector (field); Exit [ @(<dir> north) { ToRoom 558; }, @(<dir> south) { ToRoom 560; } ]; Resets { # a plump stegosaurus to room. M 507 7; }; }; Room { Vnum 560; Name "Grassy Field"; Sector (field); Exit [ @(<dir> north) { ToRoom 559; }, @(<dir> west) { ToRoom 561; } ]; }; Room { Vnum 561; Name "Grassy Field"; Sector (field); Exit [ @(<dir> east) { ToRoom 560; }, @(<dir> west) { ToRoom 562; } ]; Resets { # a plump stegosaurus to room. M 507 7; }; }; Room { Vnum 562; Name "Grassy Field"; Desc "You have left the confines of the jungle and are standing on a grassy field.\n It is so lovely here. You are not sure how the 2 environments coincide.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 521; }, @(<dir> east) { ToRoom 561; } ]; }; Room { Vnum 563; Name "&n"; Exit [ @(<dir> down) { ToRoom 525; } ]; }; Room { Vnum 564; Name "Deep Below the Surface"; Desc "You are under the water in the lake. Hope you took a big breath.\n"; Flags (dark no_mob private no_recall no_portal); Sector (underwater); Exit [ @(<dir> up) { ToRoom 546; } ]; }; eof