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    <h1>The Daleken MultiUser Disaster</h1>
    <h2>Races</h2>
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<p class="intro">There is a large range of races available for new
characters on DalekenMUD.  You can choose anything from the supremely
powerful Vampire to the stupidly pathetic Ooze.  Each race has it's
strengths and weaknesses and some are more suited to being spellcasters
or fighters than others.  Here is a list of the races available and a
brief description of them all.</p>

<h3>Human</h3>
<p class="def">Humans are the most abundant of all races in the world, due
to the fact that they are equally adept at all classes and are the prolific
breeders of all the races.  They also get along well with most of the
sentient races of the world, although some do hold grudges against the
human race.</p>

<h3>Elf</h3>
<p class="def">Elves are a race that came into being due to Baal Kir warping
a large number of Human mages into much more magical creatures.  The spells
used to change these Humans diminished them in stature but increased their
mental powers greatly.  As such they make fair warriors, but are adept in
the spellcasting classes of which most of their societies are based.
</p>

<h3>Halfelf</h3>
<p class="def">
Halfelves are a halfbreed race descended from both Elves and Humans.&nbsp;
Although not as strong as their human ancestors, they are tougher than normal
Elves, but are also slightly smarter than Humans.&nbsp; Due to the extreme
prejudice experienced by Halfelves from both Humans and Elves, Halfelves have
severed themselves from the two societies and have created their own
flourishing society.
</p>

<h3>Drow</h3>
<p class="def">
Drow are a race descended from a large group of Elves banished to a system of
underground caverns which served as a prison for many centuries.&nbsp; During
this time, the Elves developed the ability to see well in the dark recesses
of their prison.&nbsp; Due to the lack of sunlight, they also feel
uncomfortable in direct light, as they are blinded more easily by
light.&nbsp; Strangely, instead of becoming paler over the centuries, these
Drow developed ebony black skin, possibly as a camouflage in their
environment.
</p>

<h3>Dwarf</h3>
<p class="def">
Many Centuries before the Great Rending, in the dawn of the Human Race, a
strange mutation bred into humankind, a mutation that bore stunted children,
who grew up to be extremely strong and resilient. As the years progressed,
these stunted Humans interbred, creating their own genetic line.&nbsp; After
the Great Rending, the Dwarves of Nargis became much stockier still, and lost
much of their mental potential, becoming the Dwarves we know today.
</p>

<h3>Hobbit</h3>
<p class="def">
During the Great Rending, the magical disruption of the Universal fabric du
to the Gods amassed powers used to battle Baal Kir,the three key areas of
Dwarven civilization were corrupted by the unearthly magic.&nbsp; In
Corwyddon, the people became much smaller, losing the bulky body of a
standard Dwarf, and becoming lithe creatures of great agility, but with
little strength and intelligence.
</p>

<h3>Gnome</h3>
<p class="def">
The Gnome race is a magical offshoot of the original Dwarves, brought about
during the Great Rending.&nbsp; The Dwarves of Gyrrith Cyr became slimmer
than the normal dwarves, much like Hobbits, but they did not have the agility
of Hobbits, but had become slightly more intelligent than their twisted
brethren.
</p>

<h3>Giant</h3>
<p class="def">
The Giants of the world are another natural mutation much like the Dwarven
race.&nbsp; Unfortunately for most who meet these creatures, they are not
very smart, and have been known to pile-drive a man into the ground for
showing how stupid the Giant actually is.
</p>

<h3>Minotaur</h3>
<p class="def">
Known to have been present in the world since the Dragonbreed were still
hatchlings, these creatures appear as tall, well-muscled humanoids, all
bearing the horned head of a bull. Due to their natural fighting instinct and
extreme sense of honour, their culture developed solely on these two
principles. The first lesson taught to all young Minotaur is this:
<blockquote>"If one has no honour, one is unworthy of neither life nor the
heart which pumps it".</blockquote>
</p>

<h3>Troll</h3>
<p class="def">
Trolls are a vile race of ugly green and brown creatures, with huge teeth and
claws.&nbsp; During the Great Rending, the evil magics that corrupted the
world seemed to mutate a large portion of the Vartha population.&nbsp; These
twisted mockeries of the beautiful Vartha were thus cast-out, forever shunned
by their beauteous brethren who considered them to be a cruel curse upon the
Varthan people because of their great stupidity, and constant wish to "Smash
fings up".&nbsp; Trolls are extremely strong and amazingly agile and their
tough barklike skin makes them quite hard to hurt.
</p>

<h3>Red Dragon</h3>
<p class="def">
Red Dragons are amongst the most ferocious and dangerous creatures
known. With fiery breath and fiery temperament they can be quite formidable
as a foe, yet as a friend they are fiercely protective of that which they
hold dear.&nbsp; They are one of the oldest known dragons, almost as old as
the aeons-ancient Vartha they hate so ferociously after centuries of
enslavement under them.
</p>

<h3>Blue Dragon</h3>
<p class="def">
Known as the most intelligent members of dragonkind, their evil mind is
complemented by the extremely dangerous ability to breath a bolt of lightning
from it's mouth.&nbsp; This power is used by the Blue Dragons to the best of
it's ability, and is quite often deadly.&nbsp; These Dragons are recorded in
ancient Varthan texts as the key to Dragonkind's overthrowing of their
Varthan slavemasters.
</p>

<h3>White Dragon</h3>
<p class="def">
White Dragons are said to be the true evil behind Dragonkind, with their
heightened Wisdom and cold calculating minds.&nbsp; Tending to try to trick
their opponents rather than engage in direct combat, most will wait till
their hunter is exhausted, and then turn on them with a blast of their icy
breath. These are the only dragons know to have been free of Varthan
enslavement, due to their almost freezing bodies.
</p>

<h3>Green Dragon</h3>
<p class="def">
Green Dragons, with their slightly smaller bodies and heavily muscled wings,
legs and tail are the most agile of all Dragonkind, especially in the
air.&nbsp; Their caustic breath of chlorine gas has been known to strip the
skin off a naked human, yet the Vartha who enslaved them were reasonably
immune.&nbsp; Thus these Dragons became the most numerous among the Varthan
legions, as each Dragon (and rider) had a much higher rate of survival over a
Vartha riding a Red, whether they died in true battle or were fried by their
own Dragon's chaotic breath.
</p>

<h3>Black Dragon</h3>
<p class="def">
Black Dragons, due to their much thicker hide and tougher scales can
withstand slightly more damage than the other Dragons, and with their
naturally acidic saliva, made the best demolition machines for the Vartha War
Fleets.&nbsp; However, Vartha are especially vulnerable to this acid, and had
to wear bulky protective armour to stop from being eaten to the bone when the
Dragon breathed.
</p>

<h3>Githyanki</h3>
<p class="def">
The Githyanki are an ancient race, descended from a group of Humans enslaved
by the evil Mindflayers.&nbsp; Over the centuries spent in slavery, they have
grown deathly pale, and extremely tall and lithe, while their mental capacity
has grown sevenfold. They are now extremely adept spellcasters, althouh some
have ben known as great martial artists as well.
</p>

<h3>Earth Elemental</h3>
<p class="def">
A magical construct formed of the very earth it travels on, this creature's
body rises from a wide base to form a humanoid torso with a large head in
which is buried a pair of glowing red eyes. With the strength of the earth
behind it, this creature is extremely strong and resilient, while lacks in
highly formed intelligence.
</p>

<h3>Fire Elemental</h3>
<p class="def">
Appearing as a large glowing flame, this creature's fiery essence is purely
magical. Resistant to high temperatures, but vulnerable to low temperatures
due to it's fiery nature, this magical being burns all within close range of
it.
</p>

<h3>Air Elemental</h3>
<p class="def">
Always heard before it is ever seen, this magical being takes the form of a
large, screaming whirlwind. Although thought to be made of only air, it's
actual essence is the dust it whirls about, blinding those who come too close
and attacking with whatever small debris it can lift.
</p>

<h3>Water Elemental</h3>
<p class="def">
Although this creature has no known natural form, it appears most often as a
large pillar of water with a large puddle at it's base. It's chilling waters
damage all it touches, and it shrugs off the effects of low temperatures with
ease.
</p>

<h3>Banshee</h3>
<p class="def">
Often seen as a ghostly apparition, a Banshee will announce the imminent
death of someone by emitting a blood-curdling scream, which is sometimes is
said to cause the death from sheer terror.&nbsp; Since a Banshee's form is so
insubstantial they are extremely difficult to hurt with standard weaponry and
hence they have become the dread of all adventurers.
</p>

<h3>Werewolf</h3>
<p class="def">
Created by the Gods to combat the Vampire plague, these wolf-like creatures
were once extremely intelligent. During the Great Rnding however, the
Werewolves lost much of their sentience, and are now savage beasts. They
still retain their wolf-like form, and are extremely strong, agile and
resilient to damage.
</p>

<h3>Faerie</h3>
<p class="def">
A Faerie is a tiny elf-like humanoid with a pair of small shimmering
wings. They are extremely weak creatures, and take quite a lot of damage, but
they are very intelligent and make excellent spellcasters.&nbsp; Faerie
history is one of the most concise histories ever recorded, and is the only
neutral record of the Great Rending still in existence.
</p>

<h3>Mindflayer</h3>
<p class="def">
Tall humanoids, with a face covered in squid-like tentacles, Mindflayer's are
highly intellectual beings. Also known for their ability to pass an electric
current into any intended victim with a simple touch of their hands, they
have become known as quite a formidable foe to any in close combat. More
often found as those given to magic, these creatures' mental powers are
astounding.
</p>

<h3>Snakeman</h3>
<p class="def">
Once Green Dragons, these humanoid reptiles evolved when a group of these
Dragons dabbled with transformational spells, turning themselves humanoid to
fit into Human society.&nbsp; They are extremely cunning in battle, yet are
quite stupid otherwise.&nbsp; They are also very strong, and make fearsome
warriors.
</p>

<h3>Ooze</h3>
<p class="def">
An Ooze is a primordial lump of unevolved jelly that drags itself around,
constantly feeding.&nbsp; Due to their insubstantial form and lack of an
evolved brain, all Oozes are extemely stupid and quite weak.&nbsp; When
necessary they may shape part of their form into a psuedo-limb with which to
hold things.
</p>

<h3>Demon</h3>
<p class="def">
A Demon is an eternal servant of Hell, transformed from an extremely evil and
sadistic creature by the Devourer of Souls.&nbsp; These vile hell-spawn have
a long, slender tail, a pair of large bat-like wings and a long bifurcated
tongue.&nbsp; Due to their dark origins, these beasts take great pain from
the sun, as it is the cleansing light of the benevolent Gods. They relish the
very thought of causing another being pain, and love bathing in the blood of
a fresh victim.
</p>

<h3>Munchkin</h3>
<p class="def">
These creatures are the result of a series of inbreedings in a particular
section of Hobbits who were separated from the main group of their
race.&nbsp; The bloodlines of the munchkins became watered down and they
began to lose what physical strength they had.&nbsp; The weakened race has
become quite peculiar, and have recently began to show a quickness of mind
and a fair insight, although they show extremely strange habits, particularly
their tendency to apply a song to every situation.
</p>

<h3>Centaur</h3>
<p class="def">
Bred for slavery, these horse-like creatures mostly inhabit secluded forests
away from those that may wish to enslave them again. They have developed an
empathic link with the wooded lands that surround them, and treat all animals
and plants with the kindness they deserve, even to the lengths of a hunting
party begging their prey's forgiveness the moment before they release their
arrows. Some members of this race, however, despise this lifestyle, and set
out for more populated lands.
</p>

<h3>Draconian</h3>
<p class="def">
A mostly sadistic race of winged reptiles, these beasts were created during
the Great Rending as a creature of war, by the magical manipulation of a
large number of Snakemen. Now believed to be the cruelest, most cunning
creature to have ever existed, they are formidable warriors due to their
suicidal bloodlust.
</p>

<h3>Wraith</h3>
<p class="def">
These vile undead apparitions are the disembodied souls of those willing to
betray all but their own black hearts to fulfill their greediness. Now
trapped in the earthly realm between life and death as a translucent being of
pure evil, their touch can drain the life-force of anyone at will. This
draining of the body and soul seems to be the creatures main source of
nourishment.
</p>

<h3>Vampire</h3>
<p class="def">
The Vampire are an unnatural race living in a state of almost life. Unwilling
victims of a vampire's bite, these creatures soon lust after the blood of
mortals, the only means in which they can continue their own tortured
existence. Unable to withstand even a small amount of sunlight on their
pallid flesh, and known for their aversion to silver for it's poisonous
effects, they are known as creatures of the night, and are often seen wearing
objects made of gold.
</p>

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