# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "Preschool"; Plane "Koronin"; Builders "Sparhawk"; LVnum 2900; UVnum 2999; Security 5; Flags (verbose); Economy 212; }; Mobile { Vnum 2900; Name "fluffy bunny toy"; Short "a fluffy bunny"; Long "A fluffy toy has been left here.\n"; Desc "This cute fluffy bunny rabbit is lying here. With a cute tail and button\n eyes isn't it just adorable.\n"; Act (npc stay_area); Affected (blind mute warp-flesh); Race (Animal); }; Mobile { Vnum 2901; Name "tonka wagon"; Short "a small play wagon"; Long "A small wagon is here. Probably some discarded play toy.\n"; Desc "This 2 wheeled wagon is made out of wood. The craftmanship is amazing.\n"; Level 5; Act (npc scavenger stay_area); Affected (blind warp-flesh); Race (Object); }; Mobile { Vnum 2902; Name "rubber bouncing ball"; Short "a bouncing ball"; Long "A rubber ball is here, bouncing. \"Boing\"\n"; Desc "This ball has pretty colours on it. It bounces well.\n"; Level 3; Act (npc stay_area); Affected (blind warp-flesh); Race (Object); }; Mobile { Vnum 2903; Name "dice die"; Short "a set of dice"; Long "A set of dice rolls around on the ground.\n"; Desc "A small set of dice. It even has 6 sides.\n"; Act (npc stay_area); Affected (blind warp-flesh); Race (Object); }; Mobile { Vnum 2904; Name "bongo drum"; Short "a bongo drum"; Long "A bongo drum lies here.. BOM BOM BOM BOM.\n"; Desc "A bongo drum lies here.. BOM BOM BOM BOM\n"; Level 2; Act (npc stay_area); Affected (blind warp-flesh); Race (Object); }; Mobile { Vnum 2905; Name "baby doll"; Short "a baby doll"; Long "A baby wet-my-self doll has a yellow stain on her dress.\n"; Desc "Ieuuu. This doll just wet itself right there infront of you.. And it totaly\n ruined its lovely dress.\n"; Level 4; Act (npc stay_area); Affected (warp-flesh); }; Mobile { Vnum 2906; Name "caretaker woman"; Short "a caretaker"; Long "A child caretaker is showing the strain of looking after the babies.\n"; Desc "This tired woman you think has heard to many screaming babys..\n"; Level 3; Act (npc stay_area); Affected (warp-flesh); Sex (female); }; Mobile { Vnum 2907; Name "baby child"; Short "a small baby"; Long "A small drooling baby is lying here.\n"; Desc "A small drooling baby is lying here.\n"; Level 4; Act (npc stay_area); }; Room { Vnum 2900; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (no_mob indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2901; }, @(<dir> east) { ToRoom 2907; } ]; Resets { # a baby doll to room. M 2905 4; # a bongo drum to room. M 2904 4; # a small play wagon to room. M 2901 4; }; }; Room { Vnum 2901; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2902; }, @(<dir> east) { ToRoom 2906; }, @(<dir> south) { ToRoom 2900; } ]; Resets { # a caretaker to room. M 2906 4; # a bouncing ball to room. M 2902 4; }; }; Room { Vnum 2902; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2903; }, @(<dir> east) { ToRoom 2905; }, @(<dir> south) { ToRoom 2901; } ]; Resets { # a small play wagon to room. M 2901 4; }; }; Room { Vnum 2903; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> east) { ToRoom 2904; }, @(<dir> south) { ToRoom 2902; } ]; Resets { # a fluffy bunny to room. M 2900 4; # a small baby to room. M 2907 4; # a small play wagon to room. M 2901 4; }; }; Room { Vnum 2904; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> east) { ToRoom 2911; }, @(<dir> south) { ToRoom 2905; }, @(<dir> west) { ToRoom 2903; } ]; Resets { # a caretaker to room. M 2906 4; # a bouncing ball to room. M 2902 4; }; }; Room { Vnum 2905; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2904; }, @(<dir> east) { ToRoom 2910; }, @(<dir> south) { ToRoom 2906; }, @(<dir> west) { ToRoom 2902; } ]; Resets { # a baby doll to room. M 2905 4; # a bouncing ball to room. M 2902 4; }; }; Room { Vnum 2906; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2905; }, @(<dir> east) { ToRoom 2909; }, @(<dir> south) { ToRoom 2907; }, @(<dir> west) { ToRoom 2901; } ]; Resets { # a caretaker to room. M 2906 4; # a bongo drum to room. M 2904 4; # a set of dice to room. M 2903 4; }; }; Room { Vnum 2907; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2906; }, @(<dir> east) { ToRoom 2908; }, @(<dir> west) { ToRoom 2900; } ]; Resets { # a fluffy bunny to room. M 2900 4; # a small baby to room. M 2907 4; # a set of dice to room. M 2903 4; }; }; Room { Vnum 2908; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2909; }, @(<dir> east) { ToRoom 2915; }, @(<dir> west) { ToRoom 2907; } ]; Resets { # a small baby to room. M 2907 4; # a caretaker to room. M 2906 4; # a bongo drum to room. M 2904 4; }; }; Room { Vnum 2909; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2910; }, @(<dir> east) { ToRoom 2914; }, @(<dir> south) { ToRoom 2908; }, @(<dir> west) { ToRoom 2906; } ]; Resets { # a bouncing ball to room. M 2902 4; }; }; Room { Vnum 2910; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2911; }, @(<dir> east) { ToRoom 2913; }, @(<dir> south) { ToRoom 2909; }, @(<dir> west) { ToRoom 2905; } ]; Resets { # a fluffy bunny to room. M 2900 4; # a small baby to room. M 2907 4; }; }; Room { Vnum 2911; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> east) { ToRoom 2912; }, @(<dir> south) { ToRoom 2910; }, @(<dir> west) { ToRoom 2904; } ]; Resets { # a baby doll to room. M 2905 4; }; }; Room { Vnum 2912; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> south) { ToRoom 2913; }, @(<dir> west) { ToRoom 2911; } ]; Resets { # a set of dice to room. M 2903 4; }; }; Room { Vnum 2913; Name "The Front of Daleken Preschool"; Desc "This is where the mothers of Daleken's children leave their children when\n they are doing their shopping or entertaining the milkman, postman or\n repairman.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2912; }, @(<dir> east) { ToRoom 3069; }, @(<dir> south) { ToRoom 2914; }, @(<dir> west) { ToRoom 2910; } ]; Resets { # a small play wagon to room. M 2901 4; }; }; Room { Vnum 2914; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2913; }, @(<dir> south) { ToRoom 2915; }, @(<dir> west) { ToRoom 2909; } ]; Resets { # a baby doll to room. M 2905 4; # a set of dice to room. M 2903 4; }; }; Room { Vnum 2915; Name "In the Daleken Preschool"; Desc "This room is filled with babies all playing with different toys. Screams\n fill the air and the floor is scattered with toys of all shapes and sizes.\n"; Flags (indoors no_portal cold); Exit [ @(<dir> north) { ToRoom 2914; }, @(<dir> west) { ToRoom 2908; } ]; Resets { # a fluffy bunny to room. M 2900 3; # a bongo drum to room. M 2904 4; }; }; eof