daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"Preschool";
Plane	"Koronin";
Builders	"Sparhawk";
LVnum	2900;
UVnum	2999;
Security	5;
Flags	(verbose);
Economy	212;
};






Mobile {
Vnum	2900;
Name	"fluffy bunny toy";
Short	"a fluffy bunny";
Long	"A fluffy toy has been left here.\n";
Desc	"This cute fluffy bunny rabbit is lying here.  With a cute tail and button\n
eyes isn't it just adorable.\n";
Act	(npc stay_area);
Affected	(blind mute warp-flesh);
Race	(Animal);
};
Mobile {
Vnum	2901;
Name	"tonka wagon";
Short	"a small play wagon";
Long	"A small wagon is here.  Probably some discarded play toy.\n";
Desc	"This 2 wheeled wagon is made out of wood.  The craftmanship is amazing.\n";
Level	5;
Act	(npc scavenger stay_area);
Affected	(blind warp-flesh);
Race	(Object);
};
Mobile {
Vnum	2902;
Name	"rubber bouncing ball";
Short	"a bouncing ball";
Long	"A rubber ball is here, bouncing. \"Boing\"\n";
Desc	"This ball has pretty colours on it.  It bounces well.\n";
Level	3;
Act	(npc stay_area);
Affected	(blind warp-flesh);
Race	(Object);
};
Mobile {
Vnum	2903;
Name	"dice die";
Short	"a set of dice";
Long	"A set of dice rolls around on the ground.\n";
Desc	"A small set of dice.  It even has 6 sides.\n";
Act	(npc stay_area);
Affected	(blind warp-flesh);
Race	(Object);
};
Mobile {
Vnum	2904;
Name	"bongo drum";
Short	"a bongo drum";
Long	"A bongo drum lies here.. BOM BOM BOM BOM.\n";
Desc	"A bongo drum lies here.. BOM BOM BOM BOM\n";
Level	2;
Act	(npc stay_area);
Affected	(blind warp-flesh);
Race	(Object);
};
Mobile {
Vnum	2905;
Name	"baby doll";
Short	"a baby doll";
Long	"A baby wet-my-self doll has a yellow stain on her dress.\n";
Desc	"Ieuuu.  This doll just wet itself right there infront of you.. And it totaly\n
ruined its lovely dress.\n";
Level	4;
Act	(npc stay_area);
Affected	(warp-flesh);
};
Mobile {
Vnum	2906;
Name	"caretaker woman";
Short	"a caretaker";
Long	"A child caretaker is showing the strain of looking after the babies.\n";
Desc	"This tired woman you think has heard to many screaming babys..\n";
Level	3;
Act	(npc stay_area);
Affected	(warp-flesh);
Sex	(female);
};
Mobile {
Vnum	2907;
Name	"baby child";
Short	"a small baby";
Long	"A small drooling baby is lying here.\n";
Desc	"A small drooling baby is lying here.\n";
Level	4;
Act	(npc stay_area);
};




Room {
Vnum	2900;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(no_mob indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2901;
}, @(<dir> east) {
ToRoom	2907;
} ];
Resets	{
# a baby doll to room.
  M 2905 4;
# a bongo drum to room.
  M 2904 4;
# a small play wagon to room.
  M 2901 4;
};
};
Room {
Vnum	2901;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2902;
}, @(<dir> east) {
ToRoom	2906;
}, @(<dir> south) {
ToRoom	2900;
} ];
Resets	{
# a caretaker to room.
  M 2906 4;
# a bouncing ball to room.
  M 2902 4;
};
};
Room {
Vnum	2902;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2903;
}, @(<dir> east) {
ToRoom	2905;
}, @(<dir> south) {
ToRoom	2901;
} ];
Resets	{
# a small play wagon to room.
  M 2901 4;
};
};
Room {
Vnum	2903;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> east) {
ToRoom	2904;
}, @(<dir> south) {
ToRoom	2902;
} ];
Resets	{
# a fluffy bunny to room.
  M 2900 4;
# a small baby to room.
  M 2907 4;
# a small play wagon to room.
  M 2901 4;
};
};
Room {
Vnum	2904;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> east) {
ToRoom	2911;
}, @(<dir> south) {
ToRoom	2905;
}, @(<dir> west) {
ToRoom	2903;
} ];
Resets	{
# a caretaker to room.
  M 2906 4;
# a bouncing ball to room.
  M 2902 4;
};
};
Room {
Vnum	2905;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2904;
}, @(<dir> east) {
ToRoom	2910;
}, @(<dir> south) {
ToRoom	2906;
}, @(<dir> west) {
ToRoom	2902;
} ];
Resets	{
# a baby doll to room.
  M 2905 4;
# a bouncing ball to room.
  M 2902 4;
};
};
Room {
Vnum	2906;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2905;
}, @(<dir> east) {
ToRoom	2909;
}, @(<dir> south) {
ToRoom	2907;
}, @(<dir> west) {
ToRoom	2901;
} ];
Resets	{
# a caretaker to room.
  M 2906 4;
# a bongo drum to room.
  M 2904 4;
# a set of dice to room.
  M 2903 4;
};
};
Room {
Vnum	2907;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2906;
}, @(<dir> east) {
ToRoom	2908;
}, @(<dir> west) {
ToRoom	2900;
} ];
Resets	{
# a fluffy bunny to room.
  M 2900 4;
# a small baby to room.
  M 2907 4;
# a set of dice to room.
  M 2903 4;
};
};
Room {
Vnum	2908;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2909;
}, @(<dir> east) {
ToRoom	2915;
}, @(<dir> west) {
ToRoom	2907;
} ];
Resets	{
# a small baby to room.
  M 2907 4;
# a caretaker to room.
  M 2906 4;
# a bongo drum to room.
  M 2904 4;
};
};
Room {
Vnum	2909;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2910;
}, @(<dir> east) {
ToRoom	2914;
}, @(<dir> south) {
ToRoom	2908;
}, @(<dir> west) {
ToRoom	2906;
} ];
Resets	{
# a bouncing ball to room.
  M 2902 4;
};
};
Room {
Vnum	2910;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2911;
}, @(<dir> east) {
ToRoom	2913;
}, @(<dir> south) {
ToRoom	2909;
}, @(<dir> west) {
ToRoom	2905;
} ];
Resets	{
# a fluffy bunny to room.
  M 2900 4;
# a small baby to room.
  M 2907 4;
};
};
Room {
Vnum	2911;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> east) {
ToRoom	2912;
}, @(<dir> south) {
ToRoom	2910;
}, @(<dir> west) {
ToRoom	2904;
} ];
Resets	{
# a baby doll to room.
  M 2905 4;
};
};
Room {
Vnum	2912;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> south) {
ToRoom	2913;
}, @(<dir> west) {
ToRoom	2911;
} ];
Resets	{
# a set of dice to room.
  M 2903 4;
};
};
Room {
Vnum	2913;
Name	"The Front of Daleken Preschool";
Desc	"This is where the mothers of Daleken's children leave their children when\n
they are doing their shopping or entertaining the milkman, postman or\n
repairman.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2912;
}, @(<dir> east) {
ToRoom	3069;
}, @(<dir> south) {
ToRoom	2914;
}, @(<dir> west) {
ToRoom	2910;
} ];
Resets	{
# a small play wagon to room.
  M 2901 4;
};
};
Room {
Vnum	2914;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2913;
}, @(<dir> south) {
ToRoom	2915;
}, @(<dir> west) {
ToRoom	2909;
} ];
Resets	{
# a baby doll to room.
  M 2905 4;
# a set of dice to room.
  M 2903 4;
};
};
Room {
Vnum	2915;
Name	"In the Daleken Preschool";
Desc	"This room is filled with babies all playing with different toys.  Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags	(indoors no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	2914;
}, @(<dir> west) {
ToRoom	2908;
} ];
Resets	{
# a fluffy bunny to room.
  M 2900 3;
# a bongo drum to room.
  M 2904 4;
};
};



eof