daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&KThe Temple of the &MXan Kazetaak&x";
Plane	"Immortal";
Builders	"None";
LVnum	3400;
UVnum	3499;
Security	5;
Temp	5;
Economy	201;
};






Mobile {
Vnum	3400;
Name	"kaz statue";
Short	"a huge statue of Kaz";
Long	"A statue in the loathesome, corpulent form of Kaz rests upon a pedestal.\n";
Desc	"This statue is carved into the indescribable form of the God of Death,\n
Kaz.  Although still recognizable as a Minotaur, his face is twisted in a\n
malevolent grin, and his eyes mirror the blackest pits of Hell.\n";
Level	0;
Align	-1000;
Class	(Warlock);
Act	(npc sentinel);
Affected	(detect-invis detect-hidden sanctuary infrared protect haste);
Sex	(male);
Race	(Minotaur);
};
Mobile {
Vnum	3401;
Name	"khef kaz";
Short	"the Khef of Kaz";
Long	"The Khef of Kaz stands over the altar, waiting for a sacrifice.\n";
Level	0;
Align	-1000;
Class	(Bishop);
Act	(npc sentinel assist);
Affected	(detect-invis detect-hidden sanctuary infrared haste);
Sex	(male);
Race	(Minotaur);
};
Mobile {
Vnum	3402;
Name	"khef dalkiel";
Short	"the Khef of Dalkiel";
Long	"The Khef of Dalkiel is opening a gate to his master's realm.\n";
Level	0;
Align	-1000;
Class	(Warlock);
Act	(npc sentinel assist);
Affected	(detect-invis detect-hidden infrared flaming haste);
Sex	(male);
Race	(Demon);
};
Mobile {
Vnum	3403;
Name	"khef lilandra";
Short	"the Khef of Lilandra";
Long	"The Khef of Lilandra licks her own blood from tip of a black stilleto.\n";
Level	0;
Align	-1000;
Class	(Mystic);
Act	(npc sentinel assist);
Affected	(detect-invis detect-hidden protect haste poison-resist);
Sex	(female);
Race	(Vampire);
};
Mobile {
Vnum	3404;
Name	"khef canker";
Short	"the Khef of Canker";
Long	"The Khef of Canker partakes of a particularly large-breasted young virgin.\n";
Level	0;
Align	-1000;
Class	(Warlock);
Act	(npc sentinel assist);
Affected	(detect-invis detect-hidden haste berserk poison-resist);
Sex	(male);
Race	(Werewolf);
};
Mobile {
Vnum	3405;
Name	"khef soth";
Short	"the Khef of Soth";
Long	"The Khef of Soth is attempting to reanimate the flesh of a dead beast.\n";
Level	0;
Align	-1000;
Class	(Warlock);
Act	(npc sentinel assist);
Affected	(detect-invis detect-hidden protect haste poison-resist);
Sex	(male);
Race	(Wraith);
};
Mobile {
Vnum	3406;
Name	"statue dalkiel grotesque";
Short	"a statue of Dalkiel";
Long	"A grotesque statue of Dalkiel, the Devourer of Souls, stands upon the altar.\n";
Desc	"Carved in the form of Dalkiel, the first Demon, it's features are an\n
horrific blend of both humanoid and reptillian traits, mixed with an evil\n
warping the likes of which you have never seen before.\n";
Level	0;
Align	-1000;
Class	(Knight);
Act	(npc sentinel assist);
Affected	(sanctuary infrared);
Sex	(male);
Race	(Earth Elemental);
Parts	(torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot tail horns wings lungs);
};
Mobile {
Vnum	3407;
Name	"lilandra statue";
Short	"a statue of Lilandra";
Long	"A chilling yet beautiful statue of Lilandra the Seductress stands here.\n";
Desc	"A chilling yt seducing gaze radiates from this statue's eyes, and a small\n
drop of blood-red liquid runs from the corner of it's full lips.  Dressed in\n
a revealing dress, it's life-like body would attract all but the hardest of\n
men, even though it is nothing more than a statue.\n";
Level	0;
Align	-1000;
Class	(Knight);
Act	(npc sentinel assist);
Affected	(sanctuary infrared);
Sex	(female);
Race	(Earth Elemental);
Parts	(torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
};
Mobile {
Vnum	3408;
Name	"canker statue";
Short	"a statue of Canker";
Long	"An horrific statue of Canker the Corruptor stands upon the altar.\n";
Desc	"A God known for unabating sexual hunger and wolf-like raging, this statue\n
portrays every ounce of his reknowned savagery.  The wolfish deviant became\n
the father of the Werewolves when he was asked by the Gods to spawn a\n
savage, strong and yet intelligent new beast to battle the blood-crazed\n
vampires created by Lilandra.  He is also the creator of the Banshees,\n
leaving the women he ravages to wander the world devoid of soul.\n";
Level	0;
Align	-1000;
Class	(Knight);
Act	(npc sentinel assist);
Affected	(sanctuary infrared);
Sex	(male);
Race	(Earth Elemental);
Parts	(torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
};
Mobile {
Vnum	3409;
Name	"soth statue";
Short	"a statue of Soth";
Long	"A statue of the vile Deathknight, Soth, rests on it's base.\n";
Desc	"Carved in the form of Soth, an acolyte of Kaz and the God of Undeath,\n
this statue portrays a once elegant man, taller than most, dressed in full\n
battle armour and holding a sword that reaches the height of his shoulder.\n
Inside the visor of his helmet is a blackness darker than night, and you\n
have the strange feeling that eyes are watching you from within.\n";
Level	0;
Align	-1000;
Class	(Knight);
Act	(npc sentinel assist);
Affected	(sanctuary infrared);
Sex	(male);
Race	(Earth Elemental);
Parts	(torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
};
Mobile {
Vnum	3410;
Name	"young virgin beautiful";
Short	"a beautiful young virgin";
Long	"A young virgin cringes in the corner.\n";
Level	0;
Align	1000;
Act	(npc assist);
Sex	(female);
};
Mobile {
Vnum	3411;
Name	"ragged beaten minotaur";
Short	"a ragged and beaten Minotaur";
Long	"A ragged and beaten Minotaur sits here, his head in his hands.\n";
Level	0;
Align	-1000;
Class	(Knight);
Act	(npc sentinel);
Sex	(male);
Race	(Minotaur);
};


Object {
Vnum	3400;
Name	"no name";
Short	"a huge statue of Kaz";
Long	"A statue in the loathesome, corpulent form of Kaz rests upon a pedestal.";
Level	0;
Weight	0;
Type	(furniture);
Extra	(evil);
Material	(eternium);
Values	[(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0];
};
Object {
Vnum	3401;
Name	"dalkiel grotesque statue";
Short	"a statue of Dalkiel";
Long	"A statue of Dalkiel, the Devourer of Souls stands upon the altar.";
Level	0;
Weight	0;
Type	(furniture);
Extra	(evil);
Material	(eternium);
Values	[(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0];
};


Room {
Vnum	3400;
Name	"High Above The Clouds";
Flags	(no_portal fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	700;
}, @(<dir> west) {
ToRoom	3401;
} ];
};
Room {
Vnum	3401;
Name	"High Above The Clouds";
Flags	(no_portal fall);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3402;
}, @(<dir> east) {
ToRoom	3400;
} ];
};
Room {
Vnum	3402;
Name	"High Above The Clouds";
Flags	(no_portal fall);
Sector	(air);
Exit	[  @(<dir> south) {
ToRoom	3401;
}, @(<dir> west) {
ToRoom	3403;
} ];
};
Room {
Vnum	3403;
Name	"High Above The Clouds";
Flags	(no_portal fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3402;
}, @(<dir> west) {
ToRoom	3404;
} ];
};
Room {
Vnum	3404;
Name	"High Above The Clouds";
Flags	(no_portal fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3403;
}, @(<dir> south) {
ToRoom	3405;
} ];
};
Room {
Vnum	3405;
Name	"High Above The Clouds";
Flags	(no_portal fall);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3404;
}, @(<dir> down) {
ToRoom	3406;
} ];
};
Room {
Vnum	3406;
Name	"A Dark Jungle Clearing";
Flags	(dark fall forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3407;
Flags	(hidden);
}, @(<dir> up) {
ToRoom	3405;
} ];
};
Room {
Vnum	3407;
Name	"A Vine Entangled Path";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3408;
Flags	(hidden);
}, @(<dir> south) {
ToRoom	3406;
Flags	(hidden);
} ];
};
Room {
Vnum	3408;
Name	"A Vine Entangled Path";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> south) {
ToRoom	3407;
Flags	(hidden);
}, @(<dir> west) {
ToRoom	3409;
Flags	(hidden);
} ];
};
Room {
Vnum	3409;
Name	"A Clearing In The Jungle";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3410;
}, @(<dir> east) {
ToRoom	3408;
Flags	(hidden);
} ];
};
Room {
Vnum	3410;
Name	"An Ancient Path";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3411;
}, @(<dir> south) {
ToRoom	3409;
} ];
};
Room {
Vnum	3411;
Name	"An Ancient Path";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3412;
}, @(<dir> south) {
ToRoom	3410;
} ];
};
Room {
Vnum	3412;
Name	"Before The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3426;
Flags	(door closed);
}, @(<dir> east) {
ToRoom	3425;
}, @(<dir> south) {
ToRoom	3411;
}, @(<dir> west) {
ToRoom	3413;
} ];
};
Room {
Vnum	3413;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	3412;
}, @(<dir> west) {
ToRoom	3414;
} ];
};
Room {
Vnum	3414;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3415;
}, @(<dir> east) {
ToRoom	3413;
} ];
};
Room {
Vnum	3415;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3416;
}, @(<dir> south) {
ToRoom	3414;
} ];
};
Room {
Vnum	3416;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3417;
}, @(<dir> south) {
ToRoom	3415;
} ];
};
Room {
Vnum	3417;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	3418;
}, @(<dir> south) {
ToRoom	3416;
} ];
};
Room {
Vnum	3418;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	3419;
}, @(<dir> west) {
ToRoom	3417;
} ];
};
Room {
Vnum	3419;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	3420;
}, @(<dir> west) {
ToRoom	3418;
} ];
};
Room {
Vnum	3420;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	3421;
}, @(<dir> west) {
ToRoom	3419;
} ];
};
Room {
Vnum	3421;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> south) {
ToRoom	3422;
}, @(<dir> west) {
ToRoom	3420;
} ];
};
Room {
Vnum	3422;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3421;
}, @(<dir> south) {
ToRoom	3423;
} ];
};
Room {
Vnum	3423;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3422;
}, @(<dir> south) {
ToRoom	3424;
} ];
};
Room {
Vnum	3424;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	3423;
}, @(<dir> west) {
ToRoom	3425;
} ];
};
Room {
Vnum	3425;
Name	"A Path Around The Temple Of The Xan Kazetaak";
Flags	(hot forage);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	3424;
}, @(<dir> west) {
ToRoom	3412;
} ];
};
Room {
Vnum	3426;
Name	"The Entrance To The Temple Of The Xan Kazetaak";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3427;
}, @(<dir> south) {
ToRoom	3412;
Flags	(door closed);
} ];
};
Room {
Vnum	3427;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3428;
}, @(<dir> south) {
ToRoom	3426;
} ];
};
Room {
Vnum	3428;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3429;
}, @(<dir> south) {
ToRoom	3427;
} ];
};
Room {
Vnum	3429;
Name	"A Hallway Junction";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3430;
}, @(<dir> east) {
ToRoom	3440;
}, @(<dir> south) {
ToRoom	3428;
}, @(<dir> west) {
ToRoom	3431;
} ];
};
Room {
Vnum	3430;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3452;
}, @(<dir> south) {
ToRoom	3429;
} ];
};
Room {
Vnum	3431;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3429;
}, @(<dir> west) {
ToRoom	3432;
} ];
};
Room {
Vnum	3432;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3431;
}, @(<dir> west) {
ToRoom	3433;
} ];
};
Room {
Vnum	3433;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3476;
Flags	(door closed);
}, @(<dir> east) {
ToRoom	3432;
}, @(<dir> west) {
ToRoom	3434;
} ];
};
Room {
Vnum	3434;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3433;
}, @(<dir> west) {
ToRoom	3435;
} ];
};
Room {
Vnum	3435;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3438;
}, @(<dir> east) {
ToRoom	3434;
}, @(<dir> south) {
ToRoom	3436;
} ];
};
Room {
Vnum	3436;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3435;
}, @(<dir> south) {
ToRoom	3437;
} ];
};
Room {
Vnum	3437;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3436;
}, @(<dir> east) {
ToRoom	3449;
Flags	(door closed locked);
} ];
};
Room {
Vnum	3438;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3439;
}, @(<dir> south) {
ToRoom	3435;
} ];
};
Room {
Vnum	3439;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3464;
}, @(<dir> south) {
ToRoom	3438;
} ];
};
Room {
Vnum	3440;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3441;
}, @(<dir> west) {
ToRoom	3429;
} ];
};
Room {
Vnum	3441;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3442;
}, @(<dir> west) {
ToRoom	3440;
} ];
};
Room {
Vnum	3442;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3478;
Flags	(door closed locked);
}, @(<dir> east) {
ToRoom	3443;
}, @(<dir> west) {
ToRoom	3441;
} ];
};
Room {
Vnum	3443;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3444;
}, @(<dir> west) {
ToRoom	3442;
} ];
};
Room {
Vnum	3444;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3447;
}, @(<dir> south) {
ToRoom	3445;
}, @(<dir> west) {
ToRoom	3443;
} ];
};
Room {
Vnum	3445;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3444;
}, @(<dir> south) {
ToRoom	3446;
} ];
};
Room {
Vnum	3446;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3445;
} ];
};
Room {
Vnum	3447;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3448;
}, @(<dir> south) {
ToRoom	3444;
} ];
};
Room {
Vnum	3448;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3458;
}, @(<dir> south) {
ToRoom	3447;
} ];
};
Room {
Vnum	3449;
Name	"The Highpriest's Bedroom";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3450;
}, @(<dir> west) {
ToRoom	3437;
Flags	(door closed locked);
} ];
};
Room {
Vnum	3450;
Name	"The Highpriest's Altar To Kaz";
Flags	(indoors);
Exit	[  @(<dir> south) {
ToRoom	3451;
Flags	(door closed locked bashproof pickproof passproof);
}, @(<dir> west) {
ToRoom	3449;
} ];
};
Room {
Vnum	3451;
Name	"The Vault";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3450;
Flags	(door closed locked bashproof pickproof passproof);
} ];
};
Room {
Vnum	3452;
Name	"Before The Great Hall Of Prayer";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3465;
}, @(<dir> east) {
ToRoom	3453;
}, @(<dir> south) {
ToRoom	3430;
}, @(<dir> west) {
ToRoom	3459;
} ];
};
Room {
Vnum	3453;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3454;
}, @(<dir> west) {
ToRoom	3452;
} ];
};
Room {
Vnum	3454;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3455;
}, @(<dir> west) {
ToRoom	3453;
} ];
};
Room {
Vnum	3455;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3456;
}, @(<dir> south) {
ToRoom	3454;
} ];
};
Room {
Vnum	3456;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3457;
}, @(<dir> west) {
ToRoom	3455;
} ];
};
Room {
Vnum	3457;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3482;
Flags	(door closed locked bashproof pickproof passproof);
}, @(<dir> east) {
ToRoom	3458;
}, @(<dir> west) {
ToRoom	3456;
} ];
};
Room {
Vnum	3458;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> south) {
ToRoom	3448;
}, @(<dir> west) {
ToRoom	3457;
} ];
};
Room {
Vnum	3459;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3452;
}, @(<dir> west) {
ToRoom	3460;
} ];
};
Room {
Vnum	3460;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3461;
}, @(<dir> east) {
ToRoom	3459;
} ];
};
Room {
Vnum	3461;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3468;
}, @(<dir> south) {
ToRoom	3460;
}, @(<dir> west) {
ToRoom	3462;
} ];
};
Room {
Vnum	3462;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3461;
}, @(<dir> west) {
ToRoom	3463;
} ];
};
Room {
Vnum	3463;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3480;
Flags	(door closed locked bashproof pickproof passproof);
}, @(<dir> east) {
ToRoom	3462;
}, @(<dir> west) {
ToRoom	3464;
} ];
};
Room {
Vnum	3464;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3463;
}, @(<dir> south) {
ToRoom	3439;
} ];
};
Room {
Vnum	3465;
Name	"The Great Hall Of Prayer";
Exit	[  @(<dir> north) {
ToRoom	3466;
}, @(<dir> south) {
ToRoom	3452;
} ];
};
Room {
Vnum	3466;
Name	"The Great Hall Of Prayer";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3467;
}, @(<dir> south) {
ToRoom	3465;
} ];
};
Room {
Vnum	3467;
Name	"The Great Hall OF Prayer";
Flags	(indoors);
Exit	[  @(<dir> south) {
ToRoom	3466;
}, @(<dir> west) {
Keyword	"black curtain";
ToRoom	3470;
Flags	(door closed locked bashproof pickproof passproof);
} ];
Resets	{
# a huge statue of Kaz to room.
  O 3400;
# the Khef of Kaz to room.
  M 3401 1;
};
};
Room {
Vnum	3468;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	3469;
}, @(<dir> south) {
ToRoom	3461;
} ];
};
Room {
Vnum	3469;
Name	"A Hallway Through The Temple";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3470;
Flags	(door closed locked bashproof pickproof passproof);
}, @(<dir> south) {
ToRoom	3468;
} ];
};
Room {
Vnum	3470;
Name	"A Small Storeroom";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	3467;
Flags	(door closed locked bashproof pickproof passproof);
}, @(<dir> west) {
ToRoom	3469;
Flags	(door closed locked bashproof pickproof passproof);
}, @(<dir> down) {
ToRoom	3471;
Flags	(door closed locked bashproof pickproof passproof);
} ];
};
Room {
Vnum	3471;
Name	"A Small, Dark Cellar";
Flags	(dark indoors fall cold);
Exit	[  @(<dir> north) {
ToRoom	3472;
Flags	(door closed locked bashproof pickproof passproof);
}, @(<dir> east) {
ToRoom	3473;
Flags	(door closed locked bashproof pickproof passproof);
}, @(<dir> south) {
ToRoom	3474;
Flags	(door closed locked bashproof pickproof passproof);
}, @(<dir> west) {
ToRoom	3475;
Flags	(door closed locked bashproof pickproof passproof);
}, @(<dir> up) {
Keyword	"trapdoor";
ToRoom	3470;
Flags	(door closed locked bashproof pickproof passproof);
} ];
};
Room {
Vnum	3472;
Name	"A Damp Prison Cell";
Flags	(dark indoors fall cold);
Exit	[  @(<dir> south) {
Keyword	"heavy oak door";
ToRoom	3471;
Flags	(door closed locked bashproof pickproof passproof);
} ];
Resets	{
# a beautiful young virgin to room.
  M 3410 8;
# a beautiful young virgin to room.
  M 3410 8;
# a beautiful young virgin to room.
  M 3410 8;
};
};
Room {
Vnum	3473;
Name	"A Damp Prison Cell";
Flags	(dark indoors fall cold);
Exit	[  @(<dir> west) {
Keyword	"heavy oak door";
ToRoom	3471;
Flags	(door closed locked bashproof pickproof passproof);
} ];
Resets	{
# a beautiful young virgin to room.
  M 3410 8;
# a beautiful young virgin to room.
  M 3410 8;
# a beautiful young virgin to room.
  M 3410 8;
};
};
Room {
Vnum	3474;
Name	"A Room";
Flags	(dark indoors fall cold);
Exit	[  @(<dir> north) {
Keyword	"heavy oak door";
ToRoom	3471;
Flags	(door closed locked bashproof pickproof passproof);
} ];
Resets	{
# a ragged and beaten Minotaur to room.
  M 3411 1;
};
};
Room {
Vnum	3475;
Name	"A Damp Prison Cell";
Flags	(dark indoors fall cold);
Exit	[  @(<dir> east) {
Keyword	"heavy oak door";
ToRoom	3471;
Flags	(door closed locked bashproof pickproof passproof);
} ];
Resets	{
# a beautiful young virgin to room.
  M 3410 8;
# a beautiful young virgin to room.
  M 3410 8;
};
};
Room {
Vnum	3476;
Name	"Before An Altar To Dalkiel";
Flags	(indoors hot);
Exit	[  @(<dir> north) {
ToRoom	3477;
}, @(<dir> south) {
ToRoom	3433;
Flags	(door closed locked bashproof pickproof passproof);
} ];
};
Room {
Vnum	3477;
Name	"An Altar To Dalkiel";
Flags	(indoors hot);
Exit	[  @(<dir> south) {
ToRoom	3476;
} ];
Resets	{
# a statue of Dalkiel to room.
  O 3401;
# the Khef of Dalkiel to room.
  M 3402 1;
};
};
Room {
Vnum	3478;
Name	"Before An Altar To Lilandra";
Flags	(indoors hot);
Exit	[  @(<dir> north) {
ToRoom	3479;
}, @(<dir> south) {
ToRoom	3442;
Flags	(door closed locked bashproof pickproof passproof);
} ];
};
Room {
Vnum	3479;
Name	"An Altar To Lilandra";
Flags	(indoors hot);
Exit	[  @(<dir> south) {
ToRoom	3478;
} ];
Resets	{
# the Khef of Lilandra to room.
  M 3403 1;
};
};
Room {
Vnum	3480;
Name	"Before An Altar To Canker";
Flags	(indoors hot);
Exit	[  @(<dir> north) {
ToRoom	3481;
}, @(<dir> south) {
ToRoom	3463;
Flags	(door closed locked bashproof pickproof passproof);
} ];
};
Room {
Vnum	3481;
Name	"An Altar To Canker";
Flags	(indoors hot);
Exit	[  @(<dir> south) {
ToRoom	3480;
} ];
Resets	{
# the Khef of Canker to room.
  M 3404 1;
};
};
Room {
Vnum	3482;
Name	"Before An Altar To Soth";
Flags	(indoors fall cold);
Exit	[  @(<dir> north) {
ToRoom	3483;
}, @(<dir> south) {
ToRoom	3457;
Flags	(door closed locked bashproof pickproof passproof);
} ];
};
Room {
Vnum	3483;
Name	"An Altar To Soth";
Flags	(indoors fall cold);
Exit	[  @(<dir> south) {
ToRoom	3482;
} ];
Resets	{
# the Khef of Soth to room.
  M 3405 1;
};
};



eof