# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "&KThe Temple of the &MXan Kazetaak&x"; Plane "Immortal"; Builders "None"; LVnum 3400; UVnum 3499; Security 5; Temp 5; Economy 201; }; Mobile { Vnum 3400; Name "kaz statue"; Short "a huge statue of Kaz"; Long "A statue in the loathesome, corpulent form of Kaz rests upon a pedestal.\n"; Desc "This statue is carved into the indescribable form of the God of Death,\n Kaz. Although still recognizable as a Minotaur, his face is twisted in a\n malevolent grin, and his eyes mirror the blackest pits of Hell.\n"; Level 0; Align -1000; Class (Warlock); Act (npc sentinel); Affected (detect-invis detect-hidden sanctuary infrared protect haste); Sex (male); Race (Minotaur); }; Mobile { Vnum 3401; Name "khef kaz"; Short "the Khef of Kaz"; Long "The Khef of Kaz stands over the altar, waiting for a sacrifice.\n"; Level 0; Align -1000; Class (Bishop); Act (npc sentinel assist); Affected (detect-invis detect-hidden sanctuary infrared haste); Sex (male); Race (Minotaur); }; Mobile { Vnum 3402; Name "khef dalkiel"; Short "the Khef of Dalkiel"; Long "The Khef of Dalkiel is opening a gate to his master's realm.\n"; Level 0; Align -1000; Class (Warlock); Act (npc sentinel assist); Affected (detect-invis detect-hidden infrared flaming haste); Sex (male); Race (Demon); }; Mobile { Vnum 3403; Name "khef lilandra"; Short "the Khef of Lilandra"; Long "The Khef of Lilandra licks her own blood from tip of a black stilleto.\n"; Level 0; Align -1000; Class (Mystic); Act (npc sentinel assist); Affected (detect-invis detect-hidden protect haste poison-resist); Sex (female); Race (Vampire); }; Mobile { Vnum 3404; Name "khef canker"; Short "the Khef of Canker"; Long "The Khef of Canker partakes of a particularly large-breasted young virgin.\n"; Level 0; Align -1000; Class (Warlock); Act (npc sentinel assist); Affected (detect-invis detect-hidden haste berserk poison-resist); Sex (male); Race (Werewolf); }; Mobile { Vnum 3405; Name "khef soth"; Short "the Khef of Soth"; Long "The Khef of Soth is attempting to reanimate the flesh of a dead beast.\n"; Level 0; Align -1000; Class (Warlock); Act (npc sentinel assist); Affected (detect-invis detect-hidden protect haste poison-resist); Sex (male); Race (Wraith); }; Mobile { Vnum 3406; Name "statue dalkiel grotesque"; Short "a statue of Dalkiel"; Long "A grotesque statue of Dalkiel, the Devourer of Souls, stands upon the altar.\n"; Desc "Carved in the form of Dalkiel, the first Demon, it's features are an\n horrific blend of both humanoid and reptillian traits, mixed with an evil\n warping the likes of which you have never seen before.\n"; Level 0; Align -1000; Class (Knight); Act (npc sentinel assist); Affected (sanctuary infrared); Sex (male); Race (Earth Elemental); Parts (torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot tail horns wings lungs); }; Mobile { Vnum 3407; Name "lilandra statue"; Short "a statue of Lilandra"; Long "A chilling yet beautiful statue of Lilandra the Seductress stands here.\n"; Desc "A chilling yt seducing gaze radiates from this statue's eyes, and a small\n drop of blood-red liquid runs from the corner of it's full lips. Dressed in\n a revealing dress, it's life-like body would attract all but the hardest of\n men, even though it is nothing more than a statue.\n"; Level 0; Align -1000; Class (Knight); Act (npc sentinel assist); Affected (sanctuary infrared); Sex (female); Race (Earth Elemental); Parts (torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs); }; Mobile { Vnum 3408; Name "canker statue"; Short "a statue of Canker"; Long "An horrific statue of Canker the Corruptor stands upon the altar.\n"; Desc "A God known for unabating sexual hunger and wolf-like raging, this statue\n portrays every ounce of his reknowned savagery. The wolfish deviant became\n the father of the Werewolves when he was asked by the Gods to spawn a\n savage, strong and yet intelligent new beast to battle the blood-crazed\n vampires created by Lilandra. He is also the creator of the Banshees,\n leaving the women he ravages to wander the world devoid of soul.\n"; Level 0; Align -1000; Class (Knight); Act (npc sentinel assist); Affected (sanctuary infrared); Sex (male); Race (Earth Elemental); Parts (torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs); }; Mobile { Vnum 3409; Name "soth statue"; Short "a statue of Soth"; Long "A statue of the vile Deathknight, Soth, rests on it's base.\n"; Desc "Carved in the form of Soth, an acolyte of Kaz and the God of Undeath,\n this statue portrays a once elegant man, taller than most, dressed in full\n battle armour and holding a sword that reaches the height of his shoulder.\n Inside the visor of his helmet is a blackness darker than night, and you\n have the strange feeling that eyes are watching you from within.\n"; Level 0; Align -1000; Class (Knight); Act (npc sentinel assist); Affected (sanctuary infrared); Sex (male); Race (Earth Elemental); Parts (torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs); }; Mobile { Vnum 3410; Name "young virgin beautiful"; Short "a beautiful young virgin"; Long "A young virgin cringes in the corner.\n"; Level 0; Align 1000; Act (npc assist); Sex (female); }; Mobile { Vnum 3411; Name "ragged beaten minotaur"; Short "a ragged and beaten Minotaur"; Long "A ragged and beaten Minotaur sits here, his head in his hands.\n"; Level 0; Align -1000; Class (Knight); Act (npc sentinel); Sex (male); Race (Minotaur); }; Object { Vnum 3400; Name "no name"; Short "a huge statue of Kaz"; Long "A statue in the loathesome, corpulent form of Kaz rests upon a pedestal."; Level 0; Weight 0; Type (furniture); Extra (evil); Material (eternium); Values [(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0]; }; Object { Vnum 3401; Name "dalkiel grotesque statue"; Short "a statue of Dalkiel"; Long "A statue of Dalkiel, the Devourer of Souls stands upon the altar."; Level 0; Weight 0; Type (furniture); Extra (evil); Material (eternium); Values [(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0]; }; Room { Vnum 3400; Name "High Above The Clouds"; Flags (no_portal fall); Sector (air); Exit [ @(<dir> east) { ToRoom 700; }, @(<dir> west) { ToRoom 3401; } ]; }; Room { Vnum 3401; Name "High Above The Clouds"; Flags (no_portal fall); Sector (air); Exit [ @(<dir> north) { ToRoom 3402; }, @(<dir> east) { ToRoom 3400; } ]; }; Room { Vnum 3402; Name "High Above The Clouds"; Flags (no_portal fall); Sector (air); Exit [ @(<dir> south) { ToRoom 3401; }, @(<dir> west) { ToRoom 3403; } ]; }; Room { Vnum 3403; Name "High Above The Clouds"; Flags (no_portal fall); Sector (air); Exit [ @(<dir> east) { ToRoom 3402; }, @(<dir> west) { ToRoom 3404; } ]; }; Room { Vnum 3404; Name "High Above The Clouds"; Flags (no_portal fall); Sector (air); Exit [ @(<dir> east) { ToRoom 3403; }, @(<dir> south) { ToRoom 3405; } ]; }; Room { Vnum 3405; Name "High Above The Clouds"; Flags (no_portal fall); Sector (air); Exit [ @(<dir> north) { ToRoom 3404; }, @(<dir> down) { ToRoom 3406; } ]; }; Room { Vnum 3406; Name "A Dark Jungle Clearing"; Flags (dark fall forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3407; Flags (hidden); }, @(<dir> up) { ToRoom 3405; } ]; }; Room { Vnum 3407; Name "A Vine Entangled Path"; Flags (hot forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3408; Flags (hidden); }, @(<dir> south) { ToRoom 3406; Flags (hidden); } ]; }; Room { Vnum 3408; Name "A Vine Entangled Path"; Flags (hot forage); Sector (forest); Exit [ @(<dir> south) { ToRoom 3407; Flags (hidden); }, @(<dir> west) { ToRoom 3409; Flags (hidden); } ]; }; Room { Vnum 3409; Name "A Clearing In The Jungle"; Flags (hot forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3410; }, @(<dir> east) { ToRoom 3408; Flags (hidden); } ]; }; Room { Vnum 3410; Name "An Ancient Path"; Flags (hot forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3411; }, @(<dir> south) { ToRoom 3409; } ]; }; Room { Vnum 3411; Name "An Ancient Path"; Flags (hot forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3412; }, @(<dir> south) { ToRoom 3410; } ]; }; Room { Vnum 3412; Name "Before The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3426; Flags (door closed); }, @(<dir> east) { ToRoom 3425; }, @(<dir> south) { ToRoom 3411; }, @(<dir> west) { ToRoom 3413; } ]; }; Room { Vnum 3413; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 3412; }, @(<dir> west) { ToRoom 3414; } ]; }; Room { Vnum 3414; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3415; }, @(<dir> east) { ToRoom 3413; } ]; }; Room { Vnum 3415; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3416; }, @(<dir> south) { ToRoom 3414; } ]; }; Room { Vnum 3416; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3417; }, @(<dir> south) { ToRoom 3415; } ]; }; Room { Vnum 3417; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 3418; }, @(<dir> south) { ToRoom 3416; } ]; }; Room { Vnum 3418; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 3419; }, @(<dir> west) { ToRoom 3417; } ]; }; Room { Vnum 3419; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 3420; }, @(<dir> west) { ToRoom 3418; } ]; }; Room { Vnum 3420; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 3421; }, @(<dir> west) { ToRoom 3419; } ]; }; Room { Vnum 3421; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> south) { ToRoom 3422; }, @(<dir> west) { ToRoom 3420; } ]; }; Room { Vnum 3422; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3421; }, @(<dir> south) { ToRoom 3423; } ]; }; Room { Vnum 3423; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3422; }, @(<dir> south) { ToRoom 3424; } ]; }; Room { Vnum 3424; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> north) { ToRoom 3423; }, @(<dir> west) { ToRoom 3425; } ]; }; Room { Vnum 3425; Name "A Path Around The Temple Of The Xan Kazetaak"; Flags (hot forage); Sector (forest); Exit [ @(<dir> east) { ToRoom 3424; }, @(<dir> west) { ToRoom 3412; } ]; }; Room { Vnum 3426; Name "The Entrance To The Temple Of The Xan Kazetaak"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3427; }, @(<dir> south) { ToRoom 3412; Flags (door closed); } ]; }; Room { Vnum 3427; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3428; }, @(<dir> south) { ToRoom 3426; } ]; }; Room { Vnum 3428; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3429; }, @(<dir> south) { ToRoom 3427; } ]; }; Room { Vnum 3429; Name "A Hallway Junction"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3430; }, @(<dir> east) { ToRoom 3440; }, @(<dir> south) { ToRoom 3428; }, @(<dir> west) { ToRoom 3431; } ]; }; Room { Vnum 3430; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3452; }, @(<dir> south) { ToRoom 3429; } ]; }; Room { Vnum 3431; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3429; }, @(<dir> west) { ToRoom 3432; } ]; }; Room { Vnum 3432; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3431; }, @(<dir> west) { ToRoom 3433; } ]; }; Room { Vnum 3433; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3476; Flags (door closed); }, @(<dir> east) { ToRoom 3432; }, @(<dir> west) { ToRoom 3434; } ]; }; Room { Vnum 3434; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3433; }, @(<dir> west) { ToRoom 3435; } ]; }; Room { Vnum 3435; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3438; }, @(<dir> east) { ToRoom 3434; }, @(<dir> south) { ToRoom 3436; } ]; }; Room { Vnum 3436; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3435; }, @(<dir> south) { ToRoom 3437; } ]; }; Room { Vnum 3437; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3436; }, @(<dir> east) { ToRoom 3449; Flags (door closed locked); } ]; }; Room { Vnum 3438; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3439; }, @(<dir> south) { ToRoom 3435; } ]; }; Room { Vnum 3439; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3464; }, @(<dir> south) { ToRoom 3438; } ]; }; Room { Vnum 3440; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3441; }, @(<dir> west) { ToRoom 3429; } ]; }; Room { Vnum 3441; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3442; }, @(<dir> west) { ToRoom 3440; } ]; }; Room { Vnum 3442; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3478; Flags (door closed locked); }, @(<dir> east) { ToRoom 3443; }, @(<dir> west) { ToRoom 3441; } ]; }; Room { Vnum 3443; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3444; }, @(<dir> west) { ToRoom 3442; } ]; }; Room { Vnum 3444; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3447; }, @(<dir> south) { ToRoom 3445; }, @(<dir> west) { ToRoom 3443; } ]; }; Room { Vnum 3445; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3444; }, @(<dir> south) { ToRoom 3446; } ]; }; Room { Vnum 3446; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3445; } ]; }; Room { Vnum 3447; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3448; }, @(<dir> south) { ToRoom 3444; } ]; }; Room { Vnum 3448; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3458; }, @(<dir> south) { ToRoom 3447; } ]; }; Room { Vnum 3449; Name "The Highpriest's Bedroom"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3450; }, @(<dir> west) { ToRoom 3437; Flags (door closed locked); } ]; }; Room { Vnum 3450; Name "The Highpriest's Altar To Kaz"; Flags (indoors); Exit [ @(<dir> south) { ToRoom 3451; Flags (door closed locked bashproof pickproof passproof); }, @(<dir> west) { ToRoom 3449; } ]; }; Room { Vnum 3451; Name "The Vault"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3450; Flags (door closed locked bashproof pickproof passproof); } ]; }; Room { Vnum 3452; Name "Before The Great Hall Of Prayer"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3465; }, @(<dir> east) { ToRoom 3453; }, @(<dir> south) { ToRoom 3430; }, @(<dir> west) { ToRoom 3459; } ]; }; Room { Vnum 3453; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3454; }, @(<dir> west) { ToRoom 3452; } ]; }; Room { Vnum 3454; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3455; }, @(<dir> west) { ToRoom 3453; } ]; }; Room { Vnum 3455; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3456; }, @(<dir> south) { ToRoom 3454; } ]; }; Room { Vnum 3456; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3457; }, @(<dir> west) { ToRoom 3455; } ]; }; Room { Vnum 3457; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3482; Flags (door closed locked bashproof pickproof passproof); }, @(<dir> east) { ToRoom 3458; }, @(<dir> west) { ToRoom 3456; } ]; }; Room { Vnum 3458; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> south) { ToRoom 3448; }, @(<dir> west) { ToRoom 3457; } ]; }; Room { Vnum 3459; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3452; }, @(<dir> west) { ToRoom 3460; } ]; }; Room { Vnum 3460; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3461; }, @(<dir> east) { ToRoom 3459; } ]; }; Room { Vnum 3461; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3468; }, @(<dir> south) { ToRoom 3460; }, @(<dir> west) { ToRoom 3462; } ]; }; Room { Vnum 3462; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3461; }, @(<dir> west) { ToRoom 3463; } ]; }; Room { Vnum 3463; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3480; Flags (door closed locked bashproof pickproof passproof); }, @(<dir> east) { ToRoom 3462; }, @(<dir> west) { ToRoom 3464; } ]; }; Room { Vnum 3464; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3463; }, @(<dir> south) { ToRoom 3439; } ]; }; Room { Vnum 3465; Name "The Great Hall Of Prayer"; Exit [ @(<dir> north) { ToRoom 3466; }, @(<dir> south) { ToRoom 3452; } ]; }; Room { Vnum 3466; Name "The Great Hall Of Prayer"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3467; }, @(<dir> south) { ToRoom 3465; } ]; }; Room { Vnum 3467; Name "The Great Hall OF Prayer"; Flags (indoors); Exit [ @(<dir> south) { ToRoom 3466; }, @(<dir> west) { Keyword "black curtain"; ToRoom 3470; Flags (door closed locked bashproof pickproof passproof); } ]; Resets { # a huge statue of Kaz to room. O 3400; # the Khef of Kaz to room. M 3401 1; }; }; Room { Vnum 3468; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 3469; }, @(<dir> south) { ToRoom 3461; } ]; }; Room { Vnum 3469; Name "A Hallway Through The Temple"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3470; Flags (door closed locked bashproof pickproof passproof); }, @(<dir> south) { ToRoom 3468; } ]; }; Room { Vnum 3470; Name "A Small Storeroom"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 3467; Flags (door closed locked bashproof pickproof passproof); }, @(<dir> west) { ToRoom 3469; Flags (door closed locked bashproof pickproof passproof); }, @(<dir> down) { ToRoom 3471; Flags (door closed locked bashproof pickproof passproof); } ]; }; Room { Vnum 3471; Name "A Small, Dark Cellar"; Flags (dark indoors fall cold); Exit [ @(<dir> north) { ToRoom 3472; Flags (door closed locked bashproof pickproof passproof); }, @(<dir> east) { ToRoom 3473; Flags (door closed locked bashproof pickproof passproof); }, @(<dir> south) { ToRoom 3474; Flags (door closed locked bashproof pickproof passproof); }, @(<dir> west) { ToRoom 3475; Flags (door closed locked bashproof pickproof passproof); }, @(<dir> up) { Keyword "trapdoor"; ToRoom 3470; Flags (door closed locked bashproof pickproof passproof); } ]; }; Room { Vnum 3472; Name "A Damp Prison Cell"; Flags (dark indoors fall cold); Exit [ @(<dir> south) { Keyword "heavy oak door"; ToRoom 3471; Flags (door closed locked bashproof pickproof passproof); } ]; Resets { # a beautiful young virgin to room. M 3410 8; # a beautiful young virgin to room. M 3410 8; # a beautiful young virgin to room. M 3410 8; }; }; Room { Vnum 3473; Name "A Damp Prison Cell"; Flags (dark indoors fall cold); Exit [ @(<dir> west) { Keyword "heavy oak door"; ToRoom 3471; Flags (door closed locked bashproof pickproof passproof); } ]; Resets { # a beautiful young virgin to room. M 3410 8; # a beautiful young virgin to room. M 3410 8; # a beautiful young virgin to room. M 3410 8; }; }; Room { Vnum 3474; Name "A Room"; Flags (dark indoors fall cold); Exit [ @(<dir> north) { Keyword "heavy oak door"; ToRoom 3471; Flags (door closed locked bashproof pickproof passproof); } ]; Resets { # a ragged and beaten Minotaur to room. M 3411 1; }; }; Room { Vnum 3475; Name "A Damp Prison Cell"; Flags (dark indoors fall cold); Exit [ @(<dir> east) { Keyword "heavy oak door"; ToRoom 3471; Flags (door closed locked bashproof pickproof passproof); } ]; Resets { # a beautiful young virgin to room. M 3410 8; # a beautiful young virgin to room. M 3410 8; }; }; Room { Vnum 3476; Name "Before An Altar To Dalkiel"; Flags (indoors hot); Exit [ @(<dir> north) { ToRoom 3477; }, @(<dir> south) { ToRoom 3433; Flags (door closed locked bashproof pickproof passproof); } ]; }; Room { Vnum 3477; Name "An Altar To Dalkiel"; Flags (indoors hot); Exit [ @(<dir> south) { ToRoom 3476; } ]; Resets { # a statue of Dalkiel to room. O 3401; # the Khef of Dalkiel to room. M 3402 1; }; }; Room { Vnum 3478; Name "Before An Altar To Lilandra"; Flags (indoors hot); Exit [ @(<dir> north) { ToRoom 3479; }, @(<dir> south) { ToRoom 3442; Flags (door closed locked bashproof pickproof passproof); } ]; }; Room { Vnum 3479; Name "An Altar To Lilandra"; Flags (indoors hot); Exit [ @(<dir> south) { ToRoom 3478; } ]; Resets { # the Khef of Lilandra to room. M 3403 1; }; }; Room { Vnum 3480; Name "Before An Altar To Canker"; Flags (indoors hot); Exit [ @(<dir> north) { ToRoom 3481; }, @(<dir> south) { ToRoom 3463; Flags (door closed locked bashproof pickproof passproof); } ]; }; Room { Vnum 3481; Name "An Altar To Canker"; Flags (indoors hot); Exit [ @(<dir> south) { ToRoom 3480; } ]; Resets { # the Khef of Canker to room. M 3404 1; }; }; Room { Vnum 3482; Name "Before An Altar To Soth"; Flags (indoors fall cold); Exit [ @(<dir> north) { ToRoom 3483; }, @(<dir> south) { ToRoom 3457; Flags (door closed locked bashproof pickproof passproof); } ]; }; Room { Vnum 3483; Name "An Altar To Soth"; Flags (indoors fall cold); Exit [ @(<dir> south) { ToRoom 3482; } ]; Resets { # the Khef of Soth to room. M 3405 1; }; }; eof