# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "&BThe Weeping &KS&wt&Ko&wn&Ke"; Plane "Koronin"; Builders "Fyrestorm"; Repop "You hear a loud moaning comming from close by.&n\n"; LVnum 6200; UVnum 6299; Security 5; Economy 13596; }; Mobile { Vnum 6200; Name "weeping stone"; Short "the weeping stone"; Long "There is a large stone here, with liquid slowly seeping from it.\n"; Desc "As you look at the stone, you see a small trickle of water running from it.\n Deciding to be adventurous you taste the liquid, only to find out it is just\n salt water. Even though, it still intrigues you why a rock is seeping salt\n water.\n"; Level 30; Act (npc sentinel); Affected (infrared breathing); Race (Object); MudProg { Type (death_prog); Args "100"; Comlist "echoat $n Your last hit smashes the weeping stone into a few pieces.\n echoaround $n $n's last hit smashes the weeping stone into a few pieces.\n oload 6200\n drop weeping\n oload 6201\n drop weeping\n goto death\n"; }; }; Mobile { Vnum 6201; Name "crying lady"; Short "a crying lady"; Long "There is an old lady kneeling here, crying to the stone.\n"; Desc "This old lady looks at you, eyes full of tears, she seems to have something\n wrong, and hopes that the stone can fix her problem.\n"; Level 25; Act (npc stay_area); Sex (female); }; Mobile { Vnum 6202; Name "decaying leper"; Short "the decaying leper"; Long "This man is slowly falling to bits.\n"; Desc "As you look at this man, he starts to fall apart. He does however have hope in\n his eyes, oops, make that he has hope in his eye, oops, make that he has hope.\n well he has hope for now anyway.\n"; Level 25; Act (npc stay_area); Affected (warp-flesh); Sex (male); }; Mobile { Vnum 6203; Name "crusader"; Short "a crusader"; Long "A crusader is here, on his way to find the weeping stone.\n"; Desc "This is one of the countless number of people heading to find the weeping stone.\n They go there for personal reasons, so to have wounds healed, others to have\n sins forgotten, what ever the reason, they belive that the weeping stone will\n help them in their time of need.\n"; Level 20; Class (Crusader); Act (npc stay_area); Sex (male); }; Object { Vnum 6200; Name "shard weeping stone"; Short "a small shard off the weeping stone"; Long "A small shard of stone lies here, surrounded in a pool of water."; Level 20; Cost 100; Weight 5; Type (drink-container); Wear (take hold); Material (eternium); Values [999, 999, (<liquid> water), 0]; }; Object { Vnum 6201; Name "broken piece weeping stone"; Short "a broken piece of the weeping stone"; Long "A broken piece of the weeping stone lies here, in a pool of water."; Level 30; Cost 5; Weight 20; Type (armour); Wear (take body); Extra (no-cast); Material (eternium); Values [0, 30, 0, 0]; Affect { Name (permanent spell); Location (<skill> stone skin); }; Affect { Location (mana-earth); Modifier 100; }; }; Object { Vnum 6202; Name "lepers tattered rags"; Short "lepers tattered rags"; Long "A pile of infected tattered rags lies here."; Level 25; Cost 1; Weight 10; Type (armour); Wear (take body); Material (eternium); Values [0, 30, 0, 0]; Affect { Name (permanent spell); Location (<skill> warp flesh); }; Affect { Location (ac); Modifier -50; }; }; Object { Vnum 6203; Name "travellers robes"; Short "travellers robes"; Long "A large pile of material lies here, it looks like some form of robe."; Level 20; Cost 200; Weight 7; Type (armour); Wear (take body); Material (eternium); Values [0, 30, 0, 0]; Affect { Location (wisdom); Modifier 2; }; }; Room { Vnum 6200; Name "Standing Before the Weeping Stone"; Desc "You, and a few other people, are standing before a large rock, in the middle of\n a forest, that has liquid flowing from it.\n"; Flags (no_mob); Exit [ @(<dir> east) { ToRoom 6243; }, @(<dir> south) { ToRoom 6242; } ]; Resets { # the weeping stone to room. M 6200 1; # a crying lady to room. M 6201 2; # the decaying leper to room. M 6202 5; # equip lepers tattered rags body. E 6202 ("body"); # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6201; Name "A Well Traveled Path"; Desc "You decide not to walk into the forest, instead, wandering around the\n outside. As you move around the northern edge, you discover a walking\n track. You wonder wear it leads to.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 6202; }, @(<dir> south) { ToRoom 822; } ]; }; Room { Vnum 6202; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6203; }, @(<dir> south) { ToRoom 6201; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6203; Name "A Room"; Exit [ @(<dir> south) { ToRoom 6202; }, @(<dir> west) { ToRoom 6204; } ]; }; Room { Vnum 6204; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6205; }, @(<dir> east) { ToRoom 6203; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6205; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6206; }, @(<dir> south) { ToRoom 6204; } ]; }; Room { Vnum 6206; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6222; }, @(<dir> south) { ToRoom 6205; }, @(<dir> west) { ToRoom 6207; } ]; }; Room { Vnum 6207; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6230; }, @(<dir> west) { ToRoom 6208; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6208; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6207; }, @(<dir> south) { ToRoom 6209; }, @(<dir> west) { ToRoom 6210; } ]; }; Room { Vnum 6209; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6208; } ]; Resets { # the decaying leper to room. M 6202 5; # equip lepers tattered rags body. E 6202 ("body"); }; }; Room { Vnum 6210; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6211; }, @(<dir> east) { ToRoom 6208; }, @(<dir> west) { ToRoom 6212; } ]; }; Room { Vnum 6211; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6213; }, @(<dir> south) { ToRoom 6210; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6212; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6210; }, @(<dir> west) { ToRoom 6217; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6213; Name "A Room"; Exit [ @(<dir> south) { ToRoom 6211; }, @(<dir> west) { ToRoom 6214; } ]; }; Room { Vnum 6214; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6218; }, @(<dir> east) { ToRoom 6213; }, @(<dir> west) { ToRoom 6215; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6215; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6214; }, @(<dir> south) { ToRoom 6216; }, @(<dir> west) { ToRoom 6219; } ]; }; Room { Vnum 6216; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6215; }, @(<dir> south) { ToRoom 6217; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6217; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6216; }, @(<dir> east) { ToRoom 6212; }, @(<dir> south) { ToRoom 6221; }, @(<dir> west) { ToRoom 6220; } ]; }; Room { Vnum 6218; Name "A Room"; Exit [ @(<dir> south) { ToRoom 6214; } ]; }; Room { Vnum 6219; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6215; } ]; Resets { # the decaying leper to room. M 6202 5; # equip lepers tattered rags body. E 6202 ("body"); }; }; Room { Vnum 6220; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6217; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6221; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6217; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6222; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6223; }, @(<dir> west) { ToRoom 6206; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6223; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6224; }, @(<dir> west) { ToRoom 6222; } ]; }; Room { Vnum 6224; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6225; }, @(<dir> south) { ToRoom 6223; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6225; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6226; }, @(<dir> south) { ToRoom 6224; }, @(<dir> west) { ToRoom 6232; } ]; }; Room { Vnum 6226; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6227; }, @(<dir> west) { ToRoom 6225; } ]; Resets { # the decaying leper to room. M 6202 5; # equip lepers tattered rags body. E 6202 ("body"); }; }; Room { Vnum 6227; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6228; }, @(<dir> east) { ToRoom 6231; }, @(<dir> south) { ToRoom 6226; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6228; Name "A Room"; Exit [ @(<dir> south) { ToRoom 6227; }, @(<dir> west) { ToRoom 6229; } ]; }; Room { Vnum 6229; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6233; }, @(<dir> east) { ToRoom 6228; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6230; Name "A Room"; Exit [ @(<dir> south) { ToRoom 6205; }, @(<dir> west) { ToRoom 6207; } ]; }; Room { Vnum 6231; Name "A Room"; Exit [ @(<dir> west) { ToRoom 6227; } ]; }; Room { Vnum 6232; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6225; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6233; Name "A Room"; Exit [ @(<dir> south) { ToRoom 6229; }, @(<dir> west) { ToRoom 6234; } ]; Resets { # the decaying leper to room. M 6202 5; # equip lepers tattered rags body. E 6202 ("body"); }; }; Room { Vnum 6234; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6233; }, @(<dir> west) { ToRoom 6235; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6235; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6239; }, @(<dir> east) { ToRoom 6234; }, @(<dir> south) { ToRoom 6236; } ]; }; Room { Vnum 6236; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6235; }, @(<dir> west) { ToRoom 6237; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6237; Name "A Room"; Exit [ @(<dir> east) { ToRoom 6236; }, @(<dir> south) { ToRoom 6238; }, @(<dir> west) { ToRoom 6240; } ]; }; Room { Vnum 6238; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6237; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6239; Name "A Room"; Exit [ @(<dir> south) { ToRoom 6235; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6240; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6241; }, @(<dir> east) { ToRoom 6237; } ]; Resets { # a crusader to room. M 6203 20; # equip travellers robes body. E 6203 ("body"); }; }; Room { Vnum 6241; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6243; }, @(<dir> south) { ToRoom 6240; }, @(<dir> west) { ToRoom 6242; } ]; }; Room { Vnum 6242; Name "A Room"; Exit [ @(<dir> north) { ToRoom 6200; }, @(<dir> east) { ToRoom 6241; } ]; Resets { # a crying lady to room. M 6201 2; }; }; Room { Vnum 6243; Name "A Room"; Exit [ @(<dir> south) { ToRoom 6241; }, @(<dir> west) { ToRoom 6200; } ]; }; eof