/*___________________________________________________________________________* )()( DalekenMUD 1.12 (C) 2000 )()( `][' by Martin Thomson, Lee Brooks, `][' || Ken Herbert and David Jacques || || ----------------------------------------------------------------- || || Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, || || David Love, Guilherme 'Willie' Arnold, and Mitchell Tse. || || Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael || || Chastain, Michael Quan, and Mitchell Tse. || || Original Diku Mud copyright (C) 1990, 1991 || || by Sebastian Hammer, Michael Seifert, Hans Henrik St{rfeldt, || || Tom Madsen, and Katja Nyboe. || || ----------------------------------------------------------------- || || Any use of this software must follow the licenses of the || || creators. Much time and thought has gone into this software and || || you are benefitting. We hope that you share your changes too. || || What goes around, comes around. || || ----------------------------------------------------------------- || || config.h || || A few defines that configure game features. || *_/<>\_________________________________________________________________/<>\_*/ /* define if you want to copy the binary files over */ #define EXE_COPYOVER /* define this if you need to bind to a certain IP address */ /* #define BIND_SINGLE_IP "255.255.255.255" */ #if defined( WIN32 ) # if defined( unix ) # undef unix # endif #endif /* * A useful function that is missing from some systems. */ #if !defined( CYGWIN32 ) && !defined( BCB ) # define HAVE_VSNPRINTF #endif /* * If the system has gzip to compress player files. */ #if !defined( WIN32 ) # define HAVE_GZIP #endif /* * For the ispell and fortune addons. These require unix style * pipes and the actual programs. */ #if defined( unix ) && !defined( CYGWIN32 ) # define HAVE_ISPELL # define HAVE_FORTUNE #endif