daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"The Hive";
Plane	"unfinished";
Builders	"Sparhawk Aphrael";
LVnum	300;
UVnum	499;
Security	5;
Temp	-5;
Flags	(verbose);
Economy	2017408;
};






Mobile {
Vnum	400;
Name	"queen hive choja mind";
Short	"The Queen";
Long	"The hive mind or the choja\n";
Desc	"Looming above you is the massive queen of the choja.. The mind which control\n
all the choja of the nest.  She is HUGE.  Hope you have not ticked her off.\n";
Level	272;
Act	(npc sentinel aggressive stay_area racist);
Affected	(detect-evil detect-invis detect-magic detect-hidden sanctuary infrared flying sneak hide);
Sex	(female);
Race	(Drow);
Specfun	"death_explode";
};
Mobile {
Vnum	401;
Name	"choja warrior";
Short	"A Choja warrior";
Long	"A Choja warrior is here defending his queen.\n";
Desc	"This 6 legged animal crouches low and raises his front 2 legs which are razor\n
sharp, poised to attacking position.  Quick and nimble with natural body armor, these choja are definitely fighting machines.\n";
Level	251;
Class	(Warrior);
Act	(npc aggressive stay_area racist);
Affected	(detect-invis detect-magic detect-hidden infrared flying sneak hide);
Sex	(male);
Race	(Drow);
};
Mobile {
Vnum	402;
Name	"choja mage";
Short	"Choja Mage";
Long	"A choja mage is hovering here.\n";
Desc	"This choja is hovering about the ground.  It is totally covered in multicoloured strips.. It is pulsating with power.\n";
Level	260;
Class	(Mage);
Act	(npc aggressive stay_area racist);
Affected	(invisible detect-invis detect-hidden infrared flying sneak hide);
Sex	(male);
Race	(Drow);
Specfun	"spec_cast_mage";
};
Mobile {
Vnum	403;
Name	"choja guardian";
Short	"Choja guardian";
Long	"The personal guard to the Hive Queen\n";
Desc	"Looking a lot like the normal warriors.. These choja also wear helm and body is covered with multicoloured strips.\n";
Level	260;
Class	(Samurai);
Act	(npc sentinel aggressive stay_area racist);
Affected	(detect-evil detect-invis detect-magic detect-hidden sanctuary infrared flying sneak hide);
Race	(Drow);
};
Mobile {
Vnum	404;
Name	"choja worker";
Short	"choja worker";
Long	"A choja worker is scurrying about here\n";
Desc	"Not as quick minded as the warriors yet just as strong, the worker choja\n
hurriedly run about doing their assigned chores.  Totally ignoring you.\n";
Level	210;
Class	(Mage);
Act	(npc scavenger stay_area);
Sex	(male);
Race	(Drow);
};
Mobile {
Vnum	405;
Name	"choja warrior";
Short	"choja warrior";
Long	"A choja warrior is here protecting the hive\n";
Desc	"This powerful choja is standing watch over the hive.  Protecting it at all\n
costs.\n";
Level	230;
Class	(Warrior);
Act	(npc aggressive stay_area racist hunter);
Affected	(sanctuary infrared flying sneak hide);
Race	(Drow);
};


Object {
Vnum	497;
Name	"portal passage dark";
Short	"a dark passage";
Long	"A dark passage leading up";
Level	0;
Weight	0;
Type	(portal);
Material	(eternium);
Values	[450, 0, 0, 0];
};
Object {
Vnum	498;
Name	"dark passage portal";
Short	"a dark passage";
Long	"A dark passage leading down.";
Level	0;
Cost	10;
Weight	20;
Type	(portal);
Material	(eternium);
Values	[449, 0, 0, 0];
};
Object {
Vnum	499;
Name	"portal";
Short	"a portal";
Long	"A portal to safety.";
Level	0;
Weight	0;
Type	(portal);
Extra	(glow);
Material	(leather);
Values	[3001, 0, 0, 0];
};


Room {
Vnum	404;
Flags	(no_mob indoors no_portal);
};
Room {
Vnum	428;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> west) {
ToRoom	437;
} ];
Resets	{
# Choja Mage to room.
  M 402 6;
};
};
Room {
Vnum	429;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	437;
} ];
Resets	{
# Choja Mage to room.
  M 402 6;
};
};
Room {
Vnum	430;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	436;
} ];
Resets	{
# Choja Mage to room.
  M 402 6;
};
};
Room {
Vnum	431;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> west) {
ToRoom	436;
} ];
Resets	{
# Choja Mage to room.
  M 402 6;
};
};
Room {
Vnum	432;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	435;
} ];
Resets	{
# Choja Mage to room.
  M 402 6;
};
};
Room {
Vnum	433;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> west) {
ToRoom	435;
} ];
Resets	{
# Choja Mage to room.
  M 402 6;
};
};
Room {
Vnum	434;
Name	"Queen lair";
Desc	"You are standing in a large amphitheater.  A HUGE choja is looming above\n
you..  The queen.  Her power and strength and size overwhelm you..  She\n
seems a little pissed that you have entered.\n";
Flags	(dark underground no_recall no_portal);
Exit	[  @(<dir> south) {
ToRoom	435;
} ];
Resets	{
# Choja guardian to room.
  M 403 5;
# The Queen to room.
  M 400 1;
};
};
Room {
Vnum	435;
Flags	(dark underground no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	434;
}, @(<dir> east) {
ToRoom	433;
}, @(<dir> south) {
ToRoom	436;
}, @(<dir> west) {
ToRoom	432;
} ];
Resets	{
# Choja guardian to room.
  M 403 5;
};
};
Room {
Vnum	436;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	435;
}, @(<dir> east) {
ToRoom	431;
}, @(<dir> south) {
ToRoom	437;
}, @(<dir> west) {
ToRoom	430;
} ];
Resets	{
# Choja guardian to room.
  M 403 5;
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	437;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	436;
}, @(<dir> east) {
ToRoom	428;
}, @(<dir> south) {
ToRoom	438;
}, @(<dir> west) {
ToRoom	429;
} ];
Resets	{
# Choja guardian to room.
  M 403 5;
};
};
Room {
Vnum	438;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	437;
}, @(<dir> south) {
ToRoom	439;
} ];
Resets	{
# Choja guardian to room.
  M 403 5;
};
};
Room {
Vnum	439;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	438;
}, @(<dir> south) {
ToRoom	440;
Flags	(door closed);
} ];
};
Room {
Vnum	440;
Flags	(dark no_portal);
Exit	[  @(<dir> north) {
ToRoom	439;
Flags	(door closed);
}, @(<dir> up) {
ToRoom	441;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
};
};
Room {
Vnum	441;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> up) {
ToRoom	442;
}, @(<dir> down) {
ToRoom	440;
} ];
};
Room {
Vnum	442;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> up) {
ToRoom	443;
}, @(<dir> down) {
ToRoom	441;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	443;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> up) {
ToRoom	444;
}, @(<dir> down) {
ToRoom	442;
} ];
};
Room {
Vnum	444;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> up) {
ToRoom	445;
}, @(<dir> down) {
ToRoom	443;
} ];
};
Room {
Vnum	445;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> up) {
ToRoom	446;
}, @(<dir> down) {
ToRoom	444;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	446;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> up) {
ToRoom	447;
}, @(<dir> down) {
ToRoom	445;
} ];
};
Room {
Vnum	447;
Flags	(dark no_recall no_portal);
Exit	[  @(<dir> west) {
ToRoom	448;
}, @(<dir> down) {
ToRoom	446;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
};
};
Room {
Vnum	448;
Flags	(no_portal);
Exit	[  @(<dir> east) {
ToRoom	447;
}, @(<dir> west) {
ToRoom	449;
} ];
};
Room {
Vnum	449;
Flags	(no_mob no_portal);
Exit	[  @(<dir> east) {
ToRoom	448;
} ];
Resets	{
# a dark passage to room.
  O 497;
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	450;
Flags	(no_recall no_portal);
Exit	[  @(<dir> west) {
ToRoom	451;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
# a dark passage to room.
  O 498;
};
};
Room {
Vnum	451;
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	450;
}, @(<dir> west) {
ToRoom	452;
} ];
};
Room {
Vnum	452;
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	451;
}, @(<dir> west) {
ToRoom	453;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	453;
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	452;
}, @(<dir> west) {
ToRoom	454;
} ];
};
Room {
Vnum	454;
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	453;
}, @(<dir> west) {
ToRoom	455;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
};
};
Room {
Vnum	455;
Flags	(no_portal);
Exit	[  @(<dir> east) {
ToRoom	454;
}, @(<dir> south) {
ToRoom	456;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	456;
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	455;
}, @(<dir> south) {
ToRoom	457;
} ];
};
Room {
Vnum	457;
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	456;
}, @(<dir> south) {
ToRoom	458;
} ];
};
Room {
Vnum	458;
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	457;
}, @(<dir> south) {
ToRoom	459;
} ];
};
Room {
Vnum	459;
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	458;
}, @(<dir> south) {
ToRoom	460;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	460;
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	459;
}, @(<dir> south) {
ToRoom	461;
} ];
};
Room {
Vnum	461;
Name	"Safe room";
Flags	(no_portal);
Exit	[  @(<dir> north) {
ToRoom	460;
}, @(<dir> east) {
ToRoom	462;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	462;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	463;
}, @(<dir> west) {
ToRoom	461;
} ];
};
Room {
Vnum	463;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	464;
}, @(<dir> west) {
ToRoom	462;
} ];
};
Room {
Vnum	464;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	465;
}, @(<dir> west) {
ToRoom	463;
} ];
};
Room {
Vnum	465;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	466;
}, @(<dir> west) {
ToRoom	464;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	466;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	467;
}, @(<dir> west) {
ToRoom	465;
} ];
};
Room {
Vnum	467;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	468;
}, @(<dir> west) {
ToRoom	466;
} ];
};
Room {
Vnum	468;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	469;
}, @(<dir> west) {
ToRoom	467;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
};
};
Room {
Vnum	469;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	470;
}, @(<dir> west) {
ToRoom	468;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	470;
Name	"Safe room";
Flags	(no_mob private safe no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	471;
}, @(<dir> west) {
ToRoom	469;
} ];
};
Room {
Vnum	471;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	472;
}, @(<dir> south) {
ToRoom	470;
} ];
};
Room {
Vnum	472;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	473;
}, @(<dir> south) {
ToRoom	471;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	473;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	474;
}, @(<dir> south) {
ToRoom	472;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
};
};
Room {
Vnum	474;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	475;
}, @(<dir> south) {
ToRoom	473;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	475;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	476;
}, @(<dir> south) {
ToRoom	474;
} ];
};
Room {
Vnum	476;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	477;
}, @(<dir> south) {
ToRoom	475;
} ];
};
Room {
Vnum	477;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	478;
}, @(<dir> south) {
ToRoom	476;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
};
};
Room {
Vnum	478;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	479;
}, @(<dir> south) {
ToRoom	477;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	479;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	480;
}, @(<dir> south) {
ToRoom	478;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
};
};
Room {
Vnum	480;
Name	"Safe room";
Flags	(no_mob private safe no_portal);
Exit	[  @(<dir> south) {
ToRoom	479;
}, @(<dir> west) {
ToRoom	481;
} ];
};
Room {
Vnum	481;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	480;
}, @(<dir> west) {
ToRoom	482;
} ];
};
Room {
Vnum	482;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	481;
}, @(<dir> west) {
ToRoom	483;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	483;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	482;
}, @(<dir> west) {
ToRoom	484;
} ];
};
Room {
Vnum	484;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	483;
}, @(<dir> west) {
ToRoom	485;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
};
};
Room {
Vnum	485;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	484;
}, @(<dir> west) {
ToRoom	486;
} ];
};
Room {
Vnum	486;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	485;
}, @(<dir> west) {
ToRoom	487;
} ];
};
Room {
Vnum	487;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	486;
}, @(<dir> west) {
ToRoom	488;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	488;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	487;
}, @(<dir> west) {
ToRoom	489;
} ];
};
Room {
Vnum	489;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	488;
}, @(<dir> west) {
ToRoom	490;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
};
};
Room {
Vnum	490;
Name	"Safe room";
Flags	(no_mob private safe solitary no_portal);
Exit	[  @(<dir> east) {
ToRoom	489;
}, @(<dir> south) {
ToRoom	491;
} ];
};
Room {
Vnum	491;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	490;
}, @(<dir> south) {
ToRoom	492;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	492;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	491;
}, @(<dir> south) {
ToRoom	493;
} ];
};
Room {
Vnum	493;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	492;
}, @(<dir> south) {
ToRoom	494;
} ];
};
Room {
Vnum	494;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	493;
}, @(<dir> south) {
ToRoom	495;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	495;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	494;
}, @(<dir> south) {
ToRoom	496;
} ];
};
Room {
Vnum	496;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	495;
}, @(<dir> south) {
ToRoom	497;
} ];
Resets	{
# choja warrior to room.
  M 405 15;
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	497;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	496;
}, @(<dir> south) {
ToRoom	498;
} ];
};
Room {
Vnum	498;
Name	"within the cave";
Desc	"Looking back you can still see the light of day.. The cave keeps on going down and down.. hope you are not claustrophobic.\n";
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	497;
}, @(<dir> south) {
ToRoom	499;
} ];
Resets	{
# choja worker to room.
  M 404 20;
};
};
Room {
Vnum	499;
Name	"Cave entrance";
Desc	"You are standing in front of a cave entrance.. It looks rather\n
dark inside.. I wonder what is down there.\n";
Flags	(no_mob private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	498;
} ];
Resets	{
# a portal to room.
  O 499;
# a portal inside a portal.
  P 499 1;
};
};



eof