# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "The Hive"; Plane "unfinished"; Builders "Sparhawk Aphrael"; LVnum 300; UVnum 499; Security 5; Temp -5; Flags (verbose); Economy 2017408; }; Mobile { Vnum 400; Name "queen hive choja mind"; Short "The Queen"; Long "The hive mind or the choja\n"; Desc "Looming above you is the massive queen of the choja.. The mind which control\n all the choja of the nest. She is HUGE. Hope you have not ticked her off.\n"; Level 272; Act (npc sentinel aggressive stay_area racist); Affected (detect-evil detect-invis detect-magic detect-hidden sanctuary infrared flying sneak hide); Sex (female); Race (Drow); Specfun "death_explode"; }; Mobile { Vnum 401; Name "choja warrior"; Short "A Choja warrior"; Long "A Choja warrior is here defending his queen.\n"; Desc "This 6 legged animal crouches low and raises his front 2 legs which are razor\n sharp, poised to attacking position. Quick and nimble with natural body armor, these choja are definitely fighting machines.\n"; Level 251; Class (Warrior); Act (npc aggressive stay_area racist); Affected (detect-invis detect-magic detect-hidden infrared flying sneak hide); Sex (male); Race (Drow); }; Mobile { Vnum 402; Name "choja mage"; Short "Choja Mage"; Long "A choja mage is hovering here.\n"; Desc "This choja is hovering about the ground. It is totally covered in multicoloured strips.. It is pulsating with power.\n"; Level 260; Class (Mage); Act (npc aggressive stay_area racist); Affected (invisible detect-invis detect-hidden infrared flying sneak hide); Sex (male); Race (Drow); Specfun "spec_cast_mage"; }; Mobile { Vnum 403; Name "choja guardian"; Short "Choja guardian"; Long "The personal guard to the Hive Queen\n"; Desc "Looking a lot like the normal warriors.. These choja also wear helm and body is covered with multicoloured strips.\n"; Level 260; Class (Samurai); Act (npc sentinel aggressive stay_area racist); Affected (detect-evil detect-invis detect-magic detect-hidden sanctuary infrared flying sneak hide); Race (Drow); }; Mobile { Vnum 404; Name "choja worker"; Short "choja worker"; Long "A choja worker is scurrying about here\n"; Desc "Not as quick minded as the warriors yet just as strong, the worker choja\n hurriedly run about doing their assigned chores. Totally ignoring you.\n"; Level 210; Class (Mage); Act (npc scavenger stay_area); Sex (male); Race (Drow); }; Mobile { Vnum 405; Name "choja warrior"; Short "choja warrior"; Long "A choja warrior is here protecting the hive\n"; Desc "This powerful choja is standing watch over the hive. Protecting it at all\n costs.\n"; Level 230; Class (Warrior); Act (npc aggressive stay_area racist hunter); Affected (sanctuary infrared flying sneak hide); Race (Drow); }; Object { Vnum 497; Name "portal passage dark"; Short "a dark passage"; Long "A dark passage leading up"; Level 0; Weight 0; Type (portal); Material (eternium); Values [450, 0, 0, 0]; }; Object { Vnum 498; Name "dark passage portal"; Short "a dark passage"; Long "A dark passage leading down."; Level 0; Cost 10; Weight 20; Type (portal); Material (eternium); Values [449, 0, 0, 0]; }; Object { Vnum 499; Name "portal"; Short "a portal"; Long "A portal to safety."; Level 0; Weight 0; Type (portal); Extra (glow); Material (leather); Values [3001, 0, 0, 0]; }; Room { Vnum 404; Flags (no_mob indoors no_portal); }; Room { Vnum 428; Flags (dark no_recall no_portal); Exit [ @(<dir> west) { ToRoom 437; } ]; Resets { # Choja Mage to room. M 402 6; }; }; Room { Vnum 429; Flags (dark no_recall no_portal); Exit [ @(<dir> east) { ToRoom 437; } ]; Resets { # Choja Mage to room. M 402 6; }; }; Room { Vnum 430; Flags (dark no_recall no_portal); Exit [ @(<dir> east) { ToRoom 436; } ]; Resets { # Choja Mage to room. M 402 6; }; }; Room { Vnum 431; Flags (dark no_recall no_portal); Exit [ @(<dir> west) { ToRoom 436; } ]; Resets { # Choja Mage to room. M 402 6; }; }; Room { Vnum 432; Flags (dark no_recall no_portal); Exit [ @(<dir> east) { ToRoom 435; } ]; Resets { # Choja Mage to room. M 402 6; }; }; Room { Vnum 433; Flags (dark no_recall no_portal); Exit [ @(<dir> west) { ToRoom 435; } ]; Resets { # Choja Mage to room. M 402 6; }; }; Room { Vnum 434; Name "Queen lair"; Desc "You are standing in a large amphitheater. A HUGE choja is looming above\n you.. The queen. Her power and strength and size overwhelm you.. She\n seems a little pissed that you have entered.\n"; Flags (dark underground no_recall no_portal); Exit [ @(<dir> south) { ToRoom 435; } ]; Resets { # Choja guardian to room. M 403 5; # The Queen to room. M 400 1; }; }; Room { Vnum 435; Flags (dark underground no_recall no_portal); Exit [ @(<dir> north) { ToRoom 434; }, @(<dir> east) { ToRoom 433; }, @(<dir> south) { ToRoom 436; }, @(<dir> west) { ToRoom 432; } ]; Resets { # Choja guardian to room. M 403 5; }; }; Room { Vnum 436; Flags (dark no_recall no_portal); Exit [ @(<dir> north) { ToRoom 435; }, @(<dir> east) { ToRoom 431; }, @(<dir> south) { ToRoom 437; }, @(<dir> west) { ToRoom 430; } ]; Resets { # Choja guardian to room. M 403 5; # choja worker to room. M 404 20; }; }; Room { Vnum 437; Flags (dark no_recall no_portal); Exit [ @(<dir> north) { ToRoom 436; }, @(<dir> east) { ToRoom 428; }, @(<dir> south) { ToRoom 438; }, @(<dir> west) { ToRoom 429; } ]; Resets { # Choja guardian to room. M 403 5; }; }; Room { Vnum 438; Flags (dark no_recall no_portal); Exit [ @(<dir> north) { ToRoom 437; }, @(<dir> south) { ToRoom 439; } ]; Resets { # Choja guardian to room. M 403 5; }; }; Room { Vnum 439; Flags (dark no_recall no_portal); Exit [ @(<dir> north) { ToRoom 438; }, @(<dir> south) { ToRoom 440; Flags (door closed); } ]; }; Room { Vnum 440; Flags (dark no_portal); Exit [ @(<dir> north) { ToRoom 439; Flags (door closed); }, @(<dir> up) { ToRoom 441; } ]; Resets { # choja warrior to room. M 405 15; }; }; Room { Vnum 441; Flags (dark no_recall no_portal); Exit [ @(<dir> up) { ToRoom 442; }, @(<dir> down) { ToRoom 440; } ]; }; Room { Vnum 442; Flags (dark no_recall no_portal); Exit [ @(<dir> up) { ToRoom 443; }, @(<dir> down) { ToRoom 441; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 443; Flags (dark no_recall no_portal); Exit [ @(<dir> up) { ToRoom 444; }, @(<dir> down) { ToRoom 442; } ]; }; Room { Vnum 444; Flags (dark no_recall no_portal); Exit [ @(<dir> up) { ToRoom 445; }, @(<dir> down) { ToRoom 443; } ]; }; Room { Vnum 445; Flags (dark no_recall no_portal); Exit [ @(<dir> up) { ToRoom 446; }, @(<dir> down) { ToRoom 444; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 446; Flags (dark no_recall no_portal); Exit [ @(<dir> up) { ToRoom 447; }, @(<dir> down) { ToRoom 445; } ]; }; Room { Vnum 447; Flags (dark no_recall no_portal); Exit [ @(<dir> west) { ToRoom 448; }, @(<dir> down) { ToRoom 446; } ]; Resets { # choja warrior to room. M 405 15; }; }; Room { Vnum 448; Flags (no_portal); Exit [ @(<dir> east) { ToRoom 447; }, @(<dir> west) { ToRoom 449; } ]; }; Room { Vnum 449; Flags (no_mob no_portal); Exit [ @(<dir> east) { ToRoom 448; } ]; Resets { # a dark passage to room. O 497; # choja worker to room. M 404 20; }; }; Room { Vnum 450; Flags (no_recall no_portal); Exit [ @(<dir> west) { ToRoom 451; } ]; Resets { # choja warrior to room. M 405 15; # a dark passage to room. O 498; }; }; Room { Vnum 451; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 450; }, @(<dir> west) { ToRoom 452; } ]; }; Room { Vnum 452; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 451; }, @(<dir> west) { ToRoom 453; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 453; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 452; }, @(<dir> west) { ToRoom 454; } ]; }; Room { Vnum 454; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 453; }, @(<dir> west) { ToRoom 455; } ]; Resets { # choja warrior to room. M 405 15; }; }; Room { Vnum 455; Flags (no_portal); Exit [ @(<dir> east) { ToRoom 454; }, @(<dir> south) { ToRoom 456; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 456; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 455; }, @(<dir> south) { ToRoom 457; } ]; }; Room { Vnum 457; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 456; }, @(<dir> south) { ToRoom 458; } ]; }; Room { Vnum 458; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 457; }, @(<dir> south) { ToRoom 459; } ]; }; Room { Vnum 459; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 458; }, @(<dir> south) { ToRoom 460; } ]; Resets { # choja warrior to room. M 405 15; # choja worker to room. M 404 20; }; }; Room { Vnum 460; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 459; }, @(<dir> south) { ToRoom 461; } ]; }; Room { Vnum 461; Name "Safe room"; Flags (no_portal); Exit [ @(<dir> north) { ToRoom 460; }, @(<dir> east) { ToRoom 462; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 462; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 463; }, @(<dir> west) { ToRoom 461; } ]; }; Room { Vnum 463; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 464; }, @(<dir> west) { ToRoom 462; } ]; }; Room { Vnum 464; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 465; }, @(<dir> west) { ToRoom 463; } ]; }; Room { Vnum 465; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 466; }, @(<dir> west) { ToRoom 464; } ]; Resets { # choja warrior to room. M 405 15; # choja worker to room. M 404 20; }; }; Room { Vnum 466; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 467; }, @(<dir> west) { ToRoom 465; } ]; }; Room { Vnum 467; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 468; }, @(<dir> west) { ToRoom 466; } ]; }; Room { Vnum 468; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 469; }, @(<dir> west) { ToRoom 467; } ]; Resets { # choja warrior to room. M 405 15; }; }; Room { Vnum 469; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 470; }, @(<dir> west) { ToRoom 468; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 470; Name "Safe room"; Flags (no_mob private safe no_recall no_portal); Exit [ @(<dir> north) { ToRoom 471; }, @(<dir> west) { ToRoom 469; } ]; }; Room { Vnum 471; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 472; }, @(<dir> south) { ToRoom 470; } ]; }; Room { Vnum 472; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 473; }, @(<dir> south) { ToRoom 471; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 473; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 474; }, @(<dir> south) { ToRoom 472; } ]; Resets { # choja warrior to room. M 405 15; }; }; Room { Vnum 474; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 475; }, @(<dir> south) { ToRoom 473; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 475; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 476; }, @(<dir> south) { ToRoom 474; } ]; }; Room { Vnum 476; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 477; }, @(<dir> south) { ToRoom 475; } ]; }; Room { Vnum 477; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 478; }, @(<dir> south) { ToRoom 476; } ]; Resets { # choja warrior to room. M 405 15; }; }; Room { Vnum 478; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 479; }, @(<dir> south) { ToRoom 477; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 479; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 480; }, @(<dir> south) { ToRoom 478; } ]; Resets { # choja warrior to room. M 405 15; }; }; Room { Vnum 480; Name "Safe room"; Flags (no_mob private safe no_portal); Exit [ @(<dir> south) { ToRoom 479; }, @(<dir> west) { ToRoom 481; } ]; }; Room { Vnum 481; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 480; }, @(<dir> west) { ToRoom 482; } ]; }; Room { Vnum 482; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 481; }, @(<dir> west) { ToRoom 483; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 483; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 482; }, @(<dir> west) { ToRoom 484; } ]; }; Room { Vnum 484; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 483; }, @(<dir> west) { ToRoom 485; } ]; Resets { # choja warrior to room. M 405 15; }; }; Room { Vnum 485; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 484; }, @(<dir> west) { ToRoom 486; } ]; }; Room { Vnum 486; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 485; }, @(<dir> west) { ToRoom 487; } ]; }; Room { Vnum 487; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 486; }, @(<dir> west) { ToRoom 488; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 488; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 487; }, @(<dir> west) { ToRoom 489; } ]; }; Room { Vnum 489; Flags (private no_recall no_portal); Exit [ @(<dir> east) { ToRoom 488; }, @(<dir> west) { ToRoom 490; } ]; Resets { # choja warrior to room. M 405 15; }; }; Room { Vnum 490; Name "Safe room"; Flags (no_mob private safe solitary no_portal); Exit [ @(<dir> east) { ToRoom 489; }, @(<dir> south) { ToRoom 491; } ]; }; Room { Vnum 491; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 490; }, @(<dir> south) { ToRoom 492; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 492; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 491; }, @(<dir> south) { ToRoom 493; } ]; }; Room { Vnum 493; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 492; }, @(<dir> south) { ToRoom 494; } ]; }; Room { Vnum 494; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 493; }, @(<dir> south) { ToRoom 495; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 495; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 494; }, @(<dir> south) { ToRoom 496; } ]; }; Room { Vnum 496; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 495; }, @(<dir> south) { ToRoom 497; } ]; Resets { # choja warrior to room. M 405 15; # choja worker to room. M 404 20; }; }; Room { Vnum 497; Flags (private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 496; }, @(<dir> south) { ToRoom 498; } ]; }; Room { Vnum 498; Name "within the cave"; Desc "Looking back you can still see the light of day.. The cave keeps on going down and down.. hope you are not claustrophobic.\n"; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 497; }, @(<dir> south) { ToRoom 499; } ]; Resets { # choja worker to room. M 404 20; }; }; Room { Vnum 499; Name "Cave entrance"; Desc "You are standing in front of a cave entrance.. It looks rather\n dark inside.. I wonder what is down there.\n"; Flags (no_mob private no_recall no_portal); Exit [ @(<dir> north) { ToRoom 498; } ]; Resets { # a portal to room. O 499; # a portal inside a portal. P 499 1; }; }; eof