daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&rHell";
Plane	"Hell";
Builders	"Kaz";
Repop	"Another burning soul joins Hell's ranks.&n\n";
LVnum	3200;
UVnum	3299;
Security	5;
Temp	20;
Flags	(hidden);
Economy	2231271;
};






Mobile {
Vnum	3200;
Name	"malbolgia eternal spawn evil";
Short	"Malbolgia";
Long	"The eternal spawn of Evil, Malbolgia, sits upon his bloodied throne.\n";
Level	270;
Align	-1000;
Act	(npc sentinel aggressive);
Affected	(detect-evil detect-invis detect-magic detect-hidden sanctuary);
Sex	(male);
Race	(God);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs gills);
Specfun	"spec_cast_god";
};
Mobile {
Vnum	3201;
Name	"hellspawn spawn";
Short	"a Hellspawn";
Long	"One of Malbolgia's eternally damned Hellspawn leers and attacks.\n";
Level	240;
Align	-1000;
Class	(Knight);
Act	(npc sentinel aggressive);
Affected	(detect-invis detect-hidden infrared);
Sex	(male);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot tail horns lungs);
};
Mobile {
Vnum	3202;
Name	"al simmons";
Short	"Al Simmons";
Long	"The burning form of Al Simmons is selling his soul to Malbolgia.\n";
Desc	".\n";
Level	255;
Align	500;
Class	(Assassin);
Act	(npc sentinel);
Affected	(detect-hidden infrared);
Sex	(male);
};
Mobile {
Vnum	3203;
Name	"clown grotesque";
Short	"the clown";
Long	"A grotesque clown stands here laughing.\n";
Desc	".\n";
Level	250;
Align	-1000;
Affected	(detect-hidden infrared);
Sex	(male);
};
Mobile {
Vnum	3204;
Name	"violator";
Short	"the Violator";
Long	"The Violator towers above you, ready to violate.\n";
Desc	".\n";
Level	260;
Align	-1000;
Class	(Knight);
Act	(npc hunter);
Affected	(detect-invis detect-hidden infrared breathing);
Sex	(male);
Parts	(torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot horns lungs);
Specfun	"spec_breath_acid";
};




Room {
Vnum	3200;
Name	"The Centre of a Large Rock";
Flags	(no_mob no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3201;
}, @(<dir> east) {
ToRoom	3207;
}, @(<dir> south) {
ToRoom	3204;
}, @(<dir> west) {
ToRoom	3202;
} ];
};
Room {
Vnum	3201;
Name	"Upon a Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> south) {
ToRoom	3200;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3202;
Name	"Upon a Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> east) {
ToRoom	3200;
}, @(<dir> south) {
ToRoom	3203;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3203;
Name	"Upon a Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3202;
}, @(<dir> east) {
ToRoom	3204;
}, @(<dir> south) {
ToRoom	3205;
}, @(<dir> west) {
ToRoom	3239;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3204;
Name	"Upon a Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3200;
}, @(<dir> east) {
ToRoom	3208;
}, @(<dir> south) {
ToRoom	3206;
}, @(<dir> west) {
ToRoom	3203;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3205;
Name	"Upon a Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3203;
}, @(<dir> east) {
ToRoom	3206;
}, @(<dir> west) {
ToRoom	3240;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3206;
Name	"Upon a Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3204;
}, @(<dir> west) {
ToRoom	3205;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3207;
Name	"Upon a Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> east) {
ToRoom	3253;
}, @(<dir> south) {
ToRoom	3208;
}, @(<dir> west) {
ToRoom	3200;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3208;
Name	"Upon a Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3207;
}, @(<dir> east) {
ToRoom	3256;
}, @(<dir> west) {
ToRoom	3204;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3209;
Name	"Upon a Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3210;
}, @(<dir> east) {
ToRoom	3211;
}, @(<dir> west) {
ToRoom	3236;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3210;
Name	"Upon a Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> south) {
ToRoom	3209;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3211;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> east) {
ToRoom	3260;
}, @(<dir> west) {
ToRoom	3209;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3212;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> east) {
ToRoom	3249;
}, @(<dir> south) {
ToRoom	3213;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3213;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3212;
}, @(<dir> east) {
ToRoom	3216;
}, @(<dir> south) {
ToRoom	3214;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3214;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3213;
}, @(<dir> east) {
ToRoom	3215;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3215;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3216;
}, @(<dir> east) {
ToRoom	3217;
}, @(<dir> south) {
ToRoom	3250;
}, @(<dir> west) {
ToRoom	3214;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3216;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3249;
}, @(<dir> east) {
ToRoom	3218;
}, @(<dir> south) {
ToRoom	3215;
}, @(<dir> west) {
ToRoom	3213;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3217;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3218;
}, @(<dir> south) {
ToRoom	3251;
}, @(<dir> west) {
ToRoom	3215;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3218;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3248;
}, @(<dir> south) {
ToRoom	3217;
}, @(<dir> west) {
ToRoom	3216;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3219;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> south) {
ToRoom	3220;
}, @(<dir> west) {
ToRoom	3252;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3220;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3219;
}, @(<dir> east) {
ToRoom	3221;
}, @(<dir> south) {
ToRoom	3227;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3221;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> east) {
ToRoom	3222;
}, @(<dir> south) {
ToRoom	3223;
}, @(<dir> west) {
ToRoom	3220;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3222;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> south) {
ToRoom	3224;
}, @(<dir> west) {
ToRoom	3221;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3223;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3221;
}, @(<dir> east) {
ToRoom	3224;
}, @(<dir> south) {
ToRoom	3225;
}, @(<dir> west) {
ToRoom	3227;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3224;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3222;
}, @(<dir> south) {
ToRoom	3228;
}, @(<dir> west) {
ToRoom	3223;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3225;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3223;
}, @(<dir> east) {
ToRoom	3228;
}, @(<dir> south) {
ToRoom	3226;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3226;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3225;
}, @(<dir> west) {
ToRoom	3255;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3227;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3220;
}, @(<dir> east) {
ToRoom	3223;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3228;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3224;
}, @(<dir> east) {
ToRoom	3243;
}, @(<dir> west) {
ToRoom	3225;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3229;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> east) {
ToRoom	3230;
}, @(<dir> west) {
ToRoom	3242;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3230;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3265;
}, @(<dir> south) {
ToRoom	3231;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3231;
Name	"Upon A Huge Floating Rock";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(mountain);
Exit	[  @(<dir> north) {
ToRoom	3230;
} ];
Resets	{
# a Hellspawn to room.
  M 3201 50;
# a Hellspawn to room.
  M 3201 50;
};
};
Room {
Vnum	3232;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3233;
}, @(<dir> west) {
ToRoom	3244;
} ];
};
Room {
Vnum	3233;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3234;
}, @(<dir> south) {
ToRoom	3237;
}, @(<dir> west) {
ToRoom	3232;
} ];
};
Room {
Vnum	3234;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3235;
}, @(<dir> west) {
ToRoom	3233;
} ];
};
Room {
Vnum	3235;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3236;
}, @(<dir> south) {
ToRoom	3234;
} ];
};
Room {
Vnum	3236;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3209;
}, @(<dir> west) {
ToRoom	3235;
} ];
};
Room {
Vnum	3237;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3233;
}, @(<dir> south) {
ToRoom	3238;
} ];
};
Room {
Vnum	3238;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3237;
}, @(<dir> east) {
ToRoom	3239;
} ];
};
Room {
Vnum	3239;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3203;
}, @(<dir> south) {
ToRoom	3240;
}, @(<dir> west) {
ToRoom	3238;
} ];
};
Room {
Vnum	3240;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3239;
}, @(<dir> east) {
ToRoom	3205;
}, @(<dir> south) {
ToRoom	3241;
} ];
};
Room {
Vnum	3241;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3240;
}, @(<dir> south) {
ToRoom	3242;
} ];
};
Room {
Vnum	3242;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3241;
}, @(<dir> east) {
ToRoom	3229;
}, @(<dir> west) {
ToRoom	3243;
} ];
};
Room {
Vnum	3243;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3242;
}, @(<dir> west) {
ToRoom	3228;
} ];
};
Room {
Vnum	3244;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3232;
}, @(<dir> south) {
ToRoom	3245;
} ];
};
Room {
Vnum	3245;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3244;
}, @(<dir> west) {
ToRoom	3246;
} ];
};
Room {
Vnum	3246;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3245;
}, @(<dir> west) {
ToRoom	3247;
} ];
};
Room {
Vnum	3247;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3246;
}, @(<dir> south) {
ToRoom	3248;
} ];
};
Room {
Vnum	3248;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3247;
}, @(<dir> south) {
ToRoom	3218;
}, @(<dir> west) {
ToRoom	3249;
} ];
};
Room {
Vnum	3249;
Name	"Floating In A Burning Limbo";
Desc	".\n";
Flags	(no_recall no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3249;
}, @(<dir> south) {
ToRoom	3216;
}, @(<dir> west) {
ToRoom	3212;
} ];
};
Room {
Vnum	3250;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3215;
}, @(<dir> east) {
ToRoom	3251;
} ];
};
Room {
Vnum	3251;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3217;
}, @(<dir> east) {
ToRoom	3252;
}, @(<dir> south) {
ToRoom	3253;
}, @(<dir> west) {
ToRoom	3250;
} ];
};
Room {
Vnum	3252;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3219;
}, @(<dir> west) {
ToRoom	3251;
} ];
};
Room {
Vnum	3253;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3251;
}, @(<dir> south) {
ToRoom	3254;
} ];
};
Room {
Vnum	3254;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3253;
}, @(<dir> east) {
ToRoom	3255;
} ];
};
Room {
Vnum	3255;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3226;
}, @(<dir> west) {
ToRoom	3254;
} ];
};
Room {
Vnum	3256;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3257;
}, @(<dir> west) {
ToRoom	3208;
} ];
};
Room {
Vnum	3257;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3258;
}, @(<dir> south) {
ToRoom	3256;
}, @(<dir> west) {
ToRoom	3207;
} ];
};
Room {
Vnum	3258;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3259;
}, @(<dir> east) {
ToRoom	3261;
}, @(<dir> west) {
ToRoom	3257;
} ];
};
Room {
Vnum	3259;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3260;
}, @(<dir> south) {
ToRoom	3258;
} ];
};
Room {
Vnum	3260;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> south) {
ToRoom	3259;
}, @(<dir> west) {
ToRoom	3211;
} ];
};
Room {
Vnum	3261;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> south) {
ToRoom	3262;
}, @(<dir> west) {
ToRoom	3258;
} ];
};
Room {
Vnum	3262;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3261;
}, @(<dir> south) {
ToRoom	3263;
} ];
};
Room {
Vnum	3263;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3262;
}, @(<dir> south) {
ToRoom	3264;
} ];
};
Room {
Vnum	3264;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	3263;
}, @(<dir> west) {
ToRoom	3265;
} ];
};
Room {
Vnum	3265;
Name	"Floating In A Burning Limbo ";
Desc	".\n";
Flags	(no_portal);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	3264;
}, @(<dir> south) {
ToRoom	3230;
} ];
};
Room {
Vnum	3266;
Name	"Descending Into The Bowels Of Hell";
Desc	".\n";
Flags	(no_recall no_portal fall);
Sector	(air);
Exit	[  @(<dir> down) {
ToRoom	3267;
} ];
};
Room {
Vnum	3267;
Name	"Descending Into The Bowels Of Hell";
Desc	".\n";
Flags	(no_recall no_portal fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	3266;
}, @(<dir> down) {
ToRoom	3268;
} ];
};
Room {
Vnum	3268;
Name	"Descending Into The Bowels Of Hell";
Desc	".\n";
Flags	(no_recall no_portal fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	3267;
}, @(<dir> down) {
ToRoom	3269;
} ];
};
Room {
Vnum	3269;
Name	"Descending Into The Bowels Of Hell";
Desc	".\n";
Flags	(no_recall no_portal fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	3268;
}, @(<dir> down) {
ToRoom	3270;
} ];
};
Room {
Vnum	3270;
Name	"Descending Into The Bowels Of Hell";
Desc	".\n";
Flags	(no_recall no_portal fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	3269;
}, @(<dir> down) {
ToRoom	3271;
} ];
};
Room {
Vnum	3271;
Name	"Descending Into The Bowels Of Hell";
Desc	".\n";
Flags	(no_recall no_portal fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	3270;
}, @(<dir> down) {
ToRoom	3272;
} ];
};
Room {
Vnum	3272;
Name	"Descending Into The Bowels Of Hell";
Desc	".\n";
Flags	(no_recall no_portal fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	3271;
}, @(<dir> down) {
ToRoom	3273;
} ];
};
Room {
Vnum	3273;
Name	"Descending Into The Bowels Of Hell";
Desc	".\n";
Flags	(no_recall no_portal fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	3272;
}, @(<dir> down) {
ToRoom	3274;
} ];
};
Room {
Vnum	3274;
Name	"Descending Into The Bowels Of Hell";
Desc	".\n";
Flags	(no_recall no_portal fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	3273;
}, @(<dir> down) {
ToRoom	3275;
} ];
};
Room {
Vnum	3275;
Name	"Descending Into The Bowels Of Hell";
Desc	".\n";
Flags	(no_recall no_portal fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	3274;
}, @(<dir> down) {
ToRoom	3200;
} ];
};



eof