# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "&rHell"; Plane "Hell"; Builders "Kaz"; Repop "Another burning soul joins Hell's ranks.&n\n"; LVnum 3200; UVnum 3299; Security 5; Temp 20; Flags (hidden); Economy 2231271; }; Mobile { Vnum 3200; Name "malbolgia eternal spawn evil"; Short "Malbolgia"; Long "The eternal spawn of Evil, Malbolgia, sits upon his bloodied throne.\n"; Level 270; Align -1000; Act (npc sentinel aggressive); Affected (detect-evil detect-invis detect-magic detect-hidden sanctuary); Sex (male); Race (God); Parts (torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs gills); Specfun "spec_cast_god"; }; Mobile { Vnum 3201; Name "hellspawn spawn"; Short "a Hellspawn"; Long "One of Malbolgia's eternally damned Hellspawn leers and attacks.\n"; Level 240; Align -1000; Class (Knight); Act (npc sentinel aggressive); Affected (detect-invis detect-hidden infrared); Sex (male); Parts (torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot tail horns lungs); }; Mobile { Vnum 3202; Name "al simmons"; Short "Al Simmons"; Long "The burning form of Al Simmons is selling his soul to Malbolgia.\n"; Desc ".\n"; Level 255; Align 500; Class (Assassin); Act (npc sentinel); Affected (detect-hidden infrared); Sex (male); }; Mobile { Vnum 3203; Name "clown grotesque"; Short "the clown"; Long "A grotesque clown stands here laughing.\n"; Desc ".\n"; Level 250; Align -1000; Affected (detect-hidden infrared); Sex (male); }; Mobile { Vnum 3204; Name "violator"; Short "the Violator"; Long "The Violator towers above you, ready to violate.\n"; Desc ".\n"; Level 260; Align -1000; Class (Knight); Act (npc hunter); Affected (detect-invis detect-hidden infrared breathing); Sex (male); Parts (torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot horns lungs); Specfun "spec_breath_acid"; }; Room { Vnum 3200; Name "The Centre of a Large Rock"; Flags (no_mob no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3201; }, @(<dir> east) { ToRoom 3207; }, @(<dir> south) { ToRoom 3204; }, @(<dir> west) { ToRoom 3202; } ]; }; Room { Vnum 3201; Name "Upon a Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> south) { ToRoom 3200; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3202; Name "Upon a Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> east) { ToRoom 3200; }, @(<dir> south) { ToRoom 3203; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3203; Name "Upon a Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3202; }, @(<dir> east) { ToRoom 3204; }, @(<dir> south) { ToRoom 3205; }, @(<dir> west) { ToRoom 3239; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3204; Name "Upon a Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3200; }, @(<dir> east) { ToRoom 3208; }, @(<dir> south) { ToRoom 3206; }, @(<dir> west) { ToRoom 3203; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3205; Name "Upon a Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3203; }, @(<dir> east) { ToRoom 3206; }, @(<dir> west) { ToRoom 3240; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3206; Name "Upon a Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3204; }, @(<dir> west) { ToRoom 3205; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3207; Name "Upon a Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> east) { ToRoom 3253; }, @(<dir> south) { ToRoom 3208; }, @(<dir> west) { ToRoom 3200; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3208; Name "Upon a Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3207; }, @(<dir> east) { ToRoom 3256; }, @(<dir> west) { ToRoom 3204; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3209; Name "Upon a Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3210; }, @(<dir> east) { ToRoom 3211; }, @(<dir> west) { ToRoom 3236; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3210; Name "Upon a Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> south) { ToRoom 3209; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3211; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> east) { ToRoom 3260; }, @(<dir> west) { ToRoom 3209; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3212; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> east) { ToRoom 3249; }, @(<dir> south) { ToRoom 3213; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3213; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3212; }, @(<dir> east) { ToRoom 3216; }, @(<dir> south) { ToRoom 3214; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3214; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3213; }, @(<dir> east) { ToRoom 3215; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3215; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3216; }, @(<dir> east) { ToRoom 3217; }, @(<dir> south) { ToRoom 3250; }, @(<dir> west) { ToRoom 3214; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3216; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3249; }, @(<dir> east) { ToRoom 3218; }, @(<dir> south) { ToRoom 3215; }, @(<dir> west) { ToRoom 3213; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3217; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3218; }, @(<dir> south) { ToRoom 3251; }, @(<dir> west) { ToRoom 3215; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3218; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3248; }, @(<dir> south) { ToRoom 3217; }, @(<dir> west) { ToRoom 3216; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3219; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> south) { ToRoom 3220; }, @(<dir> west) { ToRoom 3252; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3220; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3219; }, @(<dir> east) { ToRoom 3221; }, @(<dir> south) { ToRoom 3227; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3221; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> east) { ToRoom 3222; }, @(<dir> south) { ToRoom 3223; }, @(<dir> west) { ToRoom 3220; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3222; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> south) { ToRoom 3224; }, @(<dir> west) { ToRoom 3221; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3223; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3221; }, @(<dir> east) { ToRoom 3224; }, @(<dir> south) { ToRoom 3225; }, @(<dir> west) { ToRoom 3227; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3224; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3222; }, @(<dir> south) { ToRoom 3228; }, @(<dir> west) { ToRoom 3223; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3225; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3223; }, @(<dir> east) { ToRoom 3228; }, @(<dir> south) { ToRoom 3226; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3226; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3225; }, @(<dir> west) { ToRoom 3255; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3227; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3220; }, @(<dir> east) { ToRoom 3223; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3228; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3224; }, @(<dir> east) { ToRoom 3243; }, @(<dir> west) { ToRoom 3225; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3229; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> east) { ToRoom 3230; }, @(<dir> west) { ToRoom 3242; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3230; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3265; }, @(<dir> south) { ToRoom 3231; } ]; Resets { # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3231; Name "Upon A Huge Floating Rock"; Desc ".\n"; Flags (no_recall no_portal); Sector (mountain); Exit [ @(<dir> north) { ToRoom 3230; } ]; Resets { # a Hellspawn to room. M 3201 50; # a Hellspawn to room. M 3201 50; }; }; Room { Vnum 3232; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3233; }, @(<dir> west) { ToRoom 3244; } ]; }; Room { Vnum 3233; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3234; }, @(<dir> south) { ToRoom 3237; }, @(<dir> west) { ToRoom 3232; } ]; }; Room { Vnum 3234; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3235; }, @(<dir> west) { ToRoom 3233; } ]; }; Room { Vnum 3235; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3236; }, @(<dir> south) { ToRoom 3234; } ]; }; Room { Vnum 3236; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3209; }, @(<dir> west) { ToRoom 3235; } ]; }; Room { Vnum 3237; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3233; }, @(<dir> south) { ToRoom 3238; } ]; }; Room { Vnum 3238; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3237; }, @(<dir> east) { ToRoom 3239; } ]; }; Room { Vnum 3239; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3203; }, @(<dir> south) { ToRoom 3240; }, @(<dir> west) { ToRoom 3238; } ]; }; Room { Vnum 3240; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3239; }, @(<dir> east) { ToRoom 3205; }, @(<dir> south) { ToRoom 3241; } ]; }; Room { Vnum 3241; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3240; }, @(<dir> south) { ToRoom 3242; } ]; }; Room { Vnum 3242; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3241; }, @(<dir> east) { ToRoom 3229; }, @(<dir> west) { ToRoom 3243; } ]; }; Room { Vnum 3243; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3242; }, @(<dir> west) { ToRoom 3228; } ]; }; Room { Vnum 3244; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3232; }, @(<dir> south) { ToRoom 3245; } ]; }; Room { Vnum 3245; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3244; }, @(<dir> west) { ToRoom 3246; } ]; }; Room { Vnum 3246; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3245; }, @(<dir> west) { ToRoom 3247; } ]; }; Room { Vnum 3247; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3246; }, @(<dir> south) { ToRoom 3248; } ]; }; Room { Vnum 3248; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3247; }, @(<dir> south) { ToRoom 3218; }, @(<dir> west) { ToRoom 3249; } ]; }; Room { Vnum 3249; Name "Floating In A Burning Limbo"; Desc ".\n"; Flags (no_recall no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3249; }, @(<dir> south) { ToRoom 3216; }, @(<dir> west) { ToRoom 3212; } ]; }; Room { Vnum 3250; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3215; }, @(<dir> east) { ToRoom 3251; } ]; }; Room { Vnum 3251; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3217; }, @(<dir> east) { ToRoom 3252; }, @(<dir> south) { ToRoom 3253; }, @(<dir> west) { ToRoom 3250; } ]; }; Room { Vnum 3252; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3219; }, @(<dir> west) { ToRoom 3251; } ]; }; Room { Vnum 3253; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3251; }, @(<dir> south) { ToRoom 3254; } ]; }; Room { Vnum 3254; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3253; }, @(<dir> east) { ToRoom 3255; } ]; }; Room { Vnum 3255; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3226; }, @(<dir> west) { ToRoom 3254; } ]; }; Room { Vnum 3256; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3257; }, @(<dir> west) { ToRoom 3208; } ]; }; Room { Vnum 3257; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3258; }, @(<dir> south) { ToRoom 3256; }, @(<dir> west) { ToRoom 3207; } ]; }; Room { Vnum 3258; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3259; }, @(<dir> east) { ToRoom 3261; }, @(<dir> west) { ToRoom 3257; } ]; }; Room { Vnum 3259; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3260; }, @(<dir> south) { ToRoom 3258; } ]; }; Room { Vnum 3260; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> south) { ToRoom 3259; }, @(<dir> west) { ToRoom 3211; } ]; }; Room { Vnum 3261; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> south) { ToRoom 3262; }, @(<dir> west) { ToRoom 3258; } ]; }; Room { Vnum 3262; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3261; }, @(<dir> south) { ToRoom 3263; } ]; }; Room { Vnum 3263; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3262; }, @(<dir> south) { ToRoom 3264; } ]; }; Room { Vnum 3264; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> north) { ToRoom 3263; }, @(<dir> west) { ToRoom 3265; } ]; }; Room { Vnum 3265; Name "Floating In A Burning Limbo "; Desc ".\n"; Flags (no_portal); Sector (air); Exit [ @(<dir> east) { ToRoom 3264; }, @(<dir> south) { ToRoom 3230; } ]; }; Room { Vnum 3266; Name "Descending Into The Bowels Of Hell"; Desc ".\n"; Flags (no_recall no_portal fall); Sector (air); Exit [ @(<dir> down) { ToRoom 3267; } ]; }; Room { Vnum 3267; Name "Descending Into The Bowels Of Hell"; Desc ".\n"; Flags (no_recall no_portal fall); Sector (air); Exit [ @(<dir> up) { ToRoom 3266; }, @(<dir> down) { ToRoom 3268; } ]; }; Room { Vnum 3268; Name "Descending Into The Bowels Of Hell"; Desc ".\n"; Flags (no_recall no_portal fall); Sector (air); Exit [ @(<dir> up) { ToRoom 3267; }, @(<dir> down) { ToRoom 3269; } ]; }; Room { Vnum 3269; Name "Descending Into The Bowels Of Hell"; Desc ".\n"; Flags (no_recall no_portal fall); Sector (air); Exit [ @(<dir> up) { ToRoom 3268; }, @(<dir> down) { ToRoom 3270; } ]; }; Room { Vnum 3270; Name "Descending Into The Bowels Of Hell"; Desc ".\n"; Flags (no_recall no_portal fall); Sector (air); Exit [ @(<dir> up) { ToRoom 3269; }, @(<dir> down) { ToRoom 3271; } ]; }; Room { Vnum 3271; Name "Descending Into The Bowels Of Hell"; Desc ".\n"; Flags (no_recall no_portal fall); Sector (air); Exit [ @(<dir> up) { ToRoom 3270; }, @(<dir> down) { ToRoom 3272; } ]; }; Room { Vnum 3272; Name "Descending Into The Bowels Of Hell"; Desc ".\n"; Flags (no_recall no_portal fall); Sector (air); Exit [ @(<dir> up) { ToRoom 3271; }, @(<dir> down) { ToRoom 3273; } ]; }; Room { Vnum 3273; Name "Descending Into The Bowels Of Hell"; Desc ".\n"; Flags (no_recall no_portal fall); Sector (air); Exit [ @(<dir> up) { ToRoom 3272; }, @(<dir> down) { ToRoom 3274; } ]; }; Room { Vnum 3274; Name "Descending Into The Bowels Of Hell"; Desc ".\n"; Flags (no_recall no_portal fall); Sector (air); Exit [ @(<dir> up) { ToRoom 3273; }, @(<dir> down) { ToRoom 3275; } ]; }; Room { Vnum 3275; Name "Descending Into The Bowels Of Hell"; Desc ".\n"; Flags (no_recall no_portal fall); Sector (air); Exit [ @(<dir> up) { ToRoom 3274; }, @(<dir> down) { ToRoom 3200; } ]; }; eof