daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&cAir&x";
Plane	"unfinished";
Builders	"Kaz";
Repop	"A fresh breeze brushes your face, bringing the mingled scents of foreign lands.&n\n";
LVnum	100;
UVnum	149;
Security	5;
Temp	-10;
Flags	(verbose);
Economy	50303;
};






Mobile {
Vnum	100;
Name	"butterfly dragon";
Short	"a butterfly dragon";
Long	"A small dragon with shimmering butterfly wings floats here.\n";
Desc	"This beautiful little creature is one of nature's finer creations; it has\n
a slender reptilian body topped by a horned dragon's head, but with the\n
brightly coloured wings and three pairs of insectoid legs of a Spring\n
Butterfly. It's purple tongue slithers out of it's mouth every once in a\n
while, as it tries to determine whether you are a threat to it.\n";
Level	50;
Align	1000;
Act	(npc stay_area);
Affected	(detect-invis);
Specfun	"spec_breath_frost";
};
Mobile {
Vnum	101;
Name	"eagle";
Short	"an eagle";
Long	"An eagle soars here, searching the landscape for prey.\n";
Desc	"This majestic creature soars on the air currents, watching the ground\n
intently for any sign of an easy meal.\n";
Level	41;
Act	(npc stay_area);
Race	(Bird);
};
Mobile {
Vnum	102;
Name	"bee angry little";
Short	"an angry bee";
Long	"An angry little bee buzzes angrily around your head.\n";
Desc	"This bee looks mighty angry for some reason.  Maybe he just doesn't like\n
you.\n";
Level	4;
Act	(npc stay_area);
Sex	(male);
Race	(Insect);
};


Object {
Vnum	100;
Name	"butterfly wings pair delicate";
Short	"a pair of delicate butterfly wings";
Long	"A pair of brightly coloured butterfly wings sits here.";
Level	50;
Cost	600;
Weight	3;
Type	(armour);
Wear	(take shoulders);
Material	(organic);
Values	[0, -1, 0, 0];
Affect	{
Name	(permanent spell);
Location	(<skill> fly);
};
};


Room {
Vnum	100;
Name	"High Above Daleken City";
Desc	"You are floating far above the land, seemingly right above a large city.\n
From this height individual people look like small blots on the streets.  A\n
huge tower ascends from the centre of the city, which might make a great\n
place to land.\n\n\n
Room desc is correct\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	101;
}, @(<dir> down) {
ToRoom	3072;
} ];
};
Room {
Vnum	101;
Name	"In The Air";
Desc	"Daleken City lies far, far below you, it's main body stretched around a\n
small point jutting from the shore.  Highways radiate to the west from the\n
city gate, winding through the forests, fields, deserts and mountains that\n
make up this region.\n\n\n
Room desc is correct\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> west) {
ToRoom	102;
}, @(<dir> down) {
ToRoom	100;
} ];
Resets	{
# a butterfly dragon to room.
  M 100 6;
#	equip a pair of delicate butterfly wings shoulders.
  E 100 ("shoulders");
};
};
Room {
Vnum	102;
Name	"In The Air";
Desc	"Desc as above roads, fields, suntower\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	101;
}, @(<dir> west) {
ToRoom	103;
} ];
};
Room {
Vnum	103;
Name	"In the Air";
Desc	"Desc as above jurassic park, forests\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	102;
}, @(<dir> south) {
ToRoom	104;
} ];
};
Room {
Vnum	104;
Name	"In The Air";
Desc	"The southern tip of Koronin spreads out below you.  Forests cover much of\n
Koronin, although large fields of golden wheat and corn can be seen even\n
from this height, and the large mountains to the the west and deserts to the\n
south stand out against the green terrain.\n
Desc is correct\n\n
Move this to top level\n
The vast range of mountains that splits the regions of Koronin and\n
Farthin lies directly below you.  You can see Kurgen Pass, the only way\n
through the mountains, far below, cut from the valley between the two\n
largest mountains of the range.\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	103;
}, @(<dir> west) {
ToRoom	105;
} ];
};
Room {
Vnum	105;
Name	"In The Air";
Desc	"The Bay of Zorthen lies slightly to your east, it's crystal waters\n
reflecting the sky, even with the slight waves drawing in from the sea.  To\n
the west lies a band of wasteland that splits the mountain range to the\n
south and the more fertile band where the city of Zoth is situated.\n
Move to top level, desc as above mountains\n\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	104;
} ];
};
Room {
Vnum	106;
Name	"High Above Zoth";
Desc	"The city of Zoth spreads out below you, it's walls like a border around\n
an extremely odd-shaped painting.  In the northeast corner you can make out\n
what looks like a graveyard, while the gardens around the Palace of Zoth\n
stand out amongst the surrounding streets.\n
Desc is correct\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	107;
}, @(<dir> west) {
ToRoom	114;
}, @(<dir> down) {
ToRoom	118;
} ];
};
Room {
Vnum	107;
Name	"In The Air";
Desc	"Now high above the water, you can see the ocean waves crashing against\n
the shores of small islands, most of which are more just rocks sticking from\n
the sea.\n
Desc as above n roads\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	108;
}, @(<dir> south) {
ToRoom	111;
}, @(<dir> west) {
ToRoom	106;
} ];
Resets	{
# an eagle to room.
  M 101 4;
};
};
Room {
Vnum	108;
Name	"In The Air";
Desc	"The bright blue ocean glitters far below you as the waters surge and\n
collide in an ancient and mystical dance rarely pondered upon.  The giant\n
geyser of an ancient whale is barely noticeable at this height, although a\n
dark blot moving under the water's surface is blatantly visible.\n
Desc as above ne roads\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	109;
}, @(<dir> south) {
ToRoom	107;
} ];
};
Room {
Vnum	109;
Name	"In The Air";
Desc	"The west coast of Kadath stretches out far below you, the shores lined\n
with villages nestled amongst the hills.  A large forest also spreads out\n
below you, although a large patch of the greenery looks black as if it has\n
rotted away.\n
Desc as above e roads\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	110;
}, @(<dir> west) {
ToRoom	108;
} ];
Resets	{
# an angry bee to room.
  M 102 3;
};
};
Room {
Vnum	110;
Name	"In The Air";
Desc	"Far below you on the ground you can see the Kadathian Highway running\n
through the fields and forests, winding around mountains and eventually\n
stopping.  To the north you can see the great city of Alacanthus, it's\n
spires standing proud amongst the clouds.\n
Desc as above Kingsport\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> west) {
ToRoom	109;
} ];
};
Room {
Vnum	111;
Name	"In The Air";
Desc	"Now above Alacanthus you can see the key features of the northern half of\n
the Isle of Kadath.  Beaches and rocky cliffs line the western shore, while\n
to the north an icy wasteland scattered with mountains defies the sunlight\n
beating down upon it.\n
Desc as above s roads\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	107;
}, @(<dir> south) {
ToRoom	112;
} ];
Resets	{
# an eagle to room.
  M 101 4;
};
};
Room {
Vnum	112;
Name	"In The Air";
Desc	"Now above the southern region of Kadath, all that lies below you is the\n
lush jungle and flowing hills and fields, split by a scar of mountains from\n
the southwestern tip to a bay in east.\n
Desc as above s mountains\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	111;
}, @(<dir> east) {
ToRoom	113;
} ];
};
Room {
Vnum	113;
Name	"In The Air";
Desc	"Now far above the southeastern shores of the Isle of Kadath, you can see\n
villages situated randomly along the shoreline.  From this height you cannot\n
see any actual movement in the villages, although you can see a few small\n
specks on the ocean waters, probably the fishing boats from these villages.\n
Desc as above se mountains\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> west) {
ToRoom	112;
} ];
};
Room {
Vnum	114;
Name	"In The Air";
Desc	"Clear blue ocean lies far below you, and strangely has waves breaking out\n
here, in the middle of the ocean, against nothing at all.\n
Desc as above w roads\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	106;
}, @(<dir> west) {
ToRoom	115;
} ];
Resets	{
# a butterfly dragon to room.
  M 100 6;
#	equip a pair of delicate butterfly wings shoulders.
  E 100 ("shoulders");
};
};
Room {
Vnum	115;
Name	"In The Air";
Desc	"The clear sky now takes on a reddish tinge as you look further east\n
towards Cathuria, said to be just one of the effects the Great Rending had\n
upon this once beautiful land.  The warping enchantments released by the\n
Gods had it's worst effect here, warping the very essence of space itself so\n
much that spatial rifts abound, and even gateways through the boundaries of\n
time itself have been known to occur.\n
Desc as above w roads\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	114;
}, @(<dir> south) {
ToRoom	116;
} ];
};
Room {
Vnum	116;
Name	"In The Air";
Desc	"The effects of the Great Rending become even more apparent here as you\n
look down upon the western shores of this ravaged land.  Even after the\n
centuries that have passed since the Great Rending forests are still\n
blackened and charred, hills devoid of life, and deserts unending masses of\n
sand fused to glass.\n
Desc as above sw roads\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	115;
}, @(<dir> west) {
ToRoom	117;
} ];
};
Room {
Vnum	117;
Name	"In The Air";
Desc	"A thick haze now covers the land like a blanket of unnatural cloud.  It's\n
soupy thickness blots all but the most general of features of the land below\n
you, to the point where you are having trouble keeping a straight course.\n
Desc as above far sw roads\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	116;
}, @(<dir> up) {
ToRoom	124;
} ];
Resets	{
# a butterfly dragon to room.
  M 100 6;
#	equip a pair of delicate butterfly wings shoulders.
  E 100 ("shoulders");
};
};
Room {
Vnum	118;
Name	"Above the City of Zoth";
Desc	"The spires of the Palace of Zoth now surround you.  A small balcony you\n
can see on the northern side of the palace looks like the best place to\n
land.\n
Desc is correct\n\n
Move to top level ilek-vad\n
A gap opens in the unnatural haze, enough to see that you are now right\n
above the continent's most prominent city, Ilek-Vad.\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	106;
}, @(<dir> down) {
ToRoom	119;
} ];
Resets	{
# an angry bee to room.
  M 102 3;
};
};
Room {
Vnum	119;
Name	"Above the Palace of Zoth";
Desc	"More detail of Zoth is visible from this altitude.  People mill about the\n
outer ring of streets in their usual daily fashion, while only those using\n
the shortcut or wandering in to the Palace Gardens use the road around the\n
palace.  The fields surrounding Zoth itself are filled with workers tending\n
the wheat and corn, removing diseased plants and installing a few extra\n
scare-crows.\n";
Flags	(safe fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	118;
}, @(<dir> down) {
ToRoom	12771;
} ];
};
Room {
Vnum	121;
Name	"Up In The Clouds";
Desc	"Flying far, far above the ground you can now see the whole of Koronin and\n
Farthin stretching into the distance.  Across the vast expanse of the sea\n
you can see the coast of Kadath through the blue-green haze of distance.\n";
Flags	(safe fall cold);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	122;
} ];
};
Room {
Vnum	122;
Name	"Up In The Clouds";
Desc	"The blue-green ocean lies far below you, and from this height you cannot\n
even see the waves breaking against the small islands.\n";
Flags	(safe fall cold);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	123;
}, @(<dir> south) {
ToRoom	121;
}, @(<dir> up) {
ToRoom	700;
} ];
MudProg	{
Type	(command_prog);
Args	"jump";
Comlist	"echoat $n You spring into the air!\n
force $n up\n";
};
};
Room {
Vnum	123;
Name	"Up In The Clouds";
Desc	"Flying far above the continent of Kadath the forest terrain mingles into\n
a grey-green sheet, which fades into brown mountains, tan plains and\n
off-white ice-lands.\n";
Flags	(safe fall cold);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	124;
}, @(<dir> west) {
ToRoom	122;
} ];
};
Room {
Vnum	124;
Name	"Up In The Clouds";
Desc	"A thick blanket of reddish haze covers your view of the land of Cathuria\n
which lies far below.  One small spot only is clear, through which you can\n
see the city of Ilek-Vad.\n";
Flags	(safe fall cold);
Sector	(air);
Exit	[  @(<dir> west) {
ToRoom	123;
}, @(<dir> down) {
ToRoom	117;
} ];
};
Room {
Vnum	125;
Name	"High Above Alacanthus";
Desc	"Now even with the peaks of the highest spires of the towers of\n
Alacanthus, you realize just how much of a feat it must have been to build\n
these monstrously tall constructs.  Magic must have been involved, you think\n
to yourself.\n";
Flags	(no_mob fall cold);
Sector	(air);
};
Room {
Vnum	126;
Name	"High Above the Ground";
Flags	(no_mob fall cold);
Sector	(air);
};
Room {
Vnum	148;
Name	"High Above Zoth";
Desc	"The city of Zoth spreads out below you, it's walls like a border around\n
an extremely odd-shaped painting.  In the northeast corner you can make out\n
what looks like a graveyard, while the gardens around the Palace of Zoth\n
stand out amongst the surrounding streets.\n";
Flags	(no_mob fall cold);
Sector	(air);
Resets	{
# a butterfly dragon to room.
  M 100 6;
#	equip a pair of delicate butterfly wings shoulders.
  E 100 ("shoulders");
};
};
Room {
Vnum	149;
Name	"In The Air";
Desc	"A darkened city stretching from the beach in towards the East Farthin\n
Road lies directly below you.  From this height you can't really see much of\n
it, but you can tell that something is wrong.  There are no fishing boats\n
out on the water, and there seems to be a strange sense of the streets\n
writhing as you try to ascertain what could be wrong down there.\n
Unfortunately the buffeting winds off the Bay of Zorthen stop you from\n
descending to check it out.\n";
Flags	(no_mob fall cold);
Sector	(air);
};



eof