daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&yKobold Village";
Plane	"Koronin";
Builders	"Kaz";
Repop	"A strange little Kobold points at you and farts.&n\n";
LVnum	5100;
UVnum	5179;
Security	5;
Temp	5;
Flags	(verbose);
Economy	9179;
};






Mobile {
Vnum	5100;
Name	"chieftain kobold huge";
Short	"the Kobold Chieftain";
Long	"A bloody huge kobold wearing the finest rags in the village sits here.\n";
Desc	"Although this is one of the hugest kobolds you have ever seen it still\n
only reaches to the height of a humans shoulder.  It's drab rags are in much\n
better condition than those of the rest of the villagers, yet they still\n
hang from his body, ready to fall off at the slightest breeze.  You really\n
hope the wind stays down, because his face alone is horrible enough.\n";
Level	20;
Align	-1000;
Act	(npc sentinel scavenger wimpy);
Affected	(detect-hidden infrared);
Sex	(male);
Race	(Kobold);
};
Mobile {
Vnum	5101;
Name	"shaman kobold";
Short	"the Kobold shaman";
Long	"The Kobold's shaman, their spiritual leader, stands here.\n";
Desc	"This small kobold is wrapped in a swath of colourful, yet still\n
mud-covered, robes, and his head is adorned with a feather endowed mask.\n
From his belt hangs a number of pouches, probably containing the various\n
herbs and ingredients to his spells.\n";
Level	22;
Align	-1000;
Class	(Sorceror);
Act	(npc sentinel scavenger wimpy racist);
Affected	(detect-invis detect-magic detect-hidden infrared);
Sex	(male);
Race	(Kobold);
};
Mobile {
Vnum	5102;
Name	"male kobold";
Short	"A male kobold";
Long	"A short dog-like kobold stands here, grinning through worn yellow teeth.\n";
Desc	"A short dog-like man stands here, dressed in tattered pants and a ragged\n
shirt.  His wide mouth grins at you with a sadistic hunger, and you feel\n
that if there were a few more like him that you would soon become dinner.\n";
Level	18;
Align	-1000;
Act	(npc scavenger stay_area wimpy racist);
Affected	(infrared);
Sex	(male);
Race	(Kobold);
Specfun	"spec_thief";
};
Mobile {
Vnum	5103;
Name	"kobold guard grubby";
Short	"a grubby kobold guard";
Long	"A grubby kobold stands here, blocking your way.\n";
Desc	"A small kobold stands here, blocking your way with it's huge teeth bared\n
at you.  It doesn't seem too friendly towards you, and it looks fairly\n
hungry.\n";
Level	19;
Align	-1000;
Act	(npc sentinel scavenger wimpy racist);
Affected	(infrared);
Sex	(male);
Race	(Kobold);
};
Mobile {
Vnum	5104;
Name	"female kobold ugly";
Short	"an ugly female kobold";
Long	"An extremely ugly kobold stands here.\n";
Desc	"This creatures ugly parody of a human face glares with hunger in it's eyes.\n
It's slavering jaws imitate a grinding chewing motion, and it starts towards\n
you.\n";
Level	15;
Align	-1000;
Act	(npc scavenger stay_area wimpy racist);
Affected	(infrared);
Sex	(female);
Race	(Kobold);
};
Mobile {
Vnum	5105;
Name	"young kobold horrid little";
Short	"a horrid little kobold";
Long	"A horrid little kobold stands here, throwing rocks at you.\n";
Desc	"This tiny little kobold has a bigger head than most of the other kobolds\n
in the village, and he still hasn't grown to full size yet.  You'd hate to\n
meet him once he's grown up, or else he'd easily kill you while you were\n
laughing at his fucked up head.\n";
Level	13;
Align	-1000;
Act	(npc scavenger stay_area wimpy racist);
Affected	(infrared);
Sex	(male);
Race	(Kobold);
};
Mobile {
Vnum	5106;
Name	"kobold executioner tall";
Short	"the kobold executioner";
Long	"A tall kobold wearing a hood and carrying an axe stands here.\n";
Desc	"Although it happens to be the tallest kobold you have ever seen, this\n
short dog-like creature is only just tall enough to hold on to it's axe\n
comfortably.  It wears a black hood over it's face, but looking at the other\n
creatures you can't tell why it would want to remain anonymous, since all of\n
them look the same anyway.\n";
Level	20;
Align	-1000;
Class	(Assassin);
Act	(npc sentinel scavenger wimpy racist hunter);
Affected	(infrared);
Sex	(male);
Race	(Kobold);
Parts	(torso head eyes nose left-ear right-ear left-arm right-arm left-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_executioner";
};
Mobile {
Vnum	5107;
Name	"sacrificial hobbit small";
Short	"the sacrificial hobbit";
Long	"A small hobbit is here kneeling in the dust, tempting the executioner to behead him.\n";
Desc	"This truly must be the most suicidal creature you have ever laid eyes upon.\n
To the Executioner's dismay, this hobbit does want to die, and is currently\n
trying to grab the axe from the Executioner's hands and use it upon himself.\n";
Level	18;
Act	(npc sentinel);
Sex	(male);
Race	(Hobbit);
};
Mobile {
Vnum	5108;
Name	"naked male kobold";
Short	"a naked male kobold";
Long	"A naked male kobold is lying here, rooting an ugly little kobold with tits.\n";
Desc	".\n";
Level	17;
Align	-1000;
Act	(npc sentinel);
Affected	(infrared);
Sex	(male);
Race	(Kobold);
MudProg	{
Type	(death_prog);
Args	"100";
Comlist	"mpecho A naked female kobold exclaims 'Thank you, He's been screwing me for the past five minutes. It was hell!'\n
mppurge\n
mpmload 5104\n
mpforce female mpoload 5102\n
mpforce female wear dress\n
mpforce female open east\n
mpforce female east\n";
};
};
Mobile {
Vnum	5109;
Name	"female naked kobold";
Short	"a naked female kobold";
Long	"A short kobold with saggy tits lies on her back, with a bored look on her face.\n";
Desc	".\n";
Level	15;
Align	-1000;
Act	(npc sentinel);
Affected	(infrared);
Sex	(female);
Race	(Kobold);
};
Mobile {
Vnum	5110;
Name	"ticket seller kobold snobby";
Short	"the ticket seller";
Long	"A snobby kobold stands here selling tickets.\n";
Level	16;
Align	-1000;
Act	(npc sentinel);
Sex	(male);
Race	(Kobold);
Shop	{
Trade	[];
Markup	100;
Markdown	100;
};
MudProg	{
Type	(act_prog);
Args	"p $n buys a Splatball ticket.";
Comlist	"say givya ticket ta him ova dere\n
mpecho The ticket seller points east.\n";
};
};
Mobile {
Vnum	5111;
Name	"ticket collector kobold";
Short	"the ticket collector";
Long	"A grotty kobold is collecting tickets and eating them.\n";
Level	15;
Align	-1000;
Act	(npc sentinel);
Sex	(male);
Race	(Kobold);
MudProg	{
Type	(give_prog);
Args	"ticket splatball";
Comlist	"echo The ticket collector eats $O.\n
echo The ticket collector belches loudly.\n
echoat $n The ticket collector pushes you through the gate. &/\n
echoaround $n The ticket collector pushes $n through the gate.\n
trans $n 5139\n
at $n mp force $n look\n
at 5160 mp mload 5115\n
at 5160 mp trans munchkin 5148\n";
};
};
Mobile {
Vnum	5112;
Name	"splatball player";
Short	"a Splatball player";
Long	"A Splatball player is covered in his own blood.\n";
Level	17;
Align	-1000;
Act	(npc scavenger assist racist);
Affected	(berserk);
Sex	(male);
Race	(Kobold);
};
Mobile {
Vnum	5113;
Name	"splatball player";
Short	"a one-armed Splatball player";
Long	"A one-armed Splatball player carries a squirming bundle under his only arm.\n";
Level	16;
Align	-1000;
Act	(npc scavenger assist racist);
Affected	(berserk);
Sex	(male);
Race	(Kobold);
Parts	(torso head eyes nose left-ear right-ear left-arm left-hand left-fingers left-leg right-leg left-foot right-foot lungs);
};
Mobile {
Vnum	5114;
Name	"fizgut splatball player";
Short	"a Splatball player";
Long	"A Splatball player is running here, carrying a squirming creature.\n";
Level	16;
Align	-1000;
Act	(npc scavenger assist racist);
Affected	(berserk);
Sex	(male);
Race	(Kobold);
Parts	(torso head eyes nose left-ear right-ear left-arm left-hand left-fingers left-leg right-leg left-foot right-foot lungs);
};
Mobile {
Vnum	5115;
Name	"munchkin scared little";
Short	"a scared little Munchkin";
Long	"A scared little Munchkin stands here shivering in fear.\n";
Level	18;
Align	1000;
Act	(npc stay_area);
Sex	(male);
Race	(Munchkin);
MudProg	{
Type	(death_prog);
Args	"100";
Comlist	"mpecho The umpire walks in.\n
mpmload 5116\n
mpforce umpire yell SPLAT!\n
mpforce umpire yell next Splatball!\n
mppurge umpire\n
mpecho The umpire leaves the field.\n
mpat 5160 mptrans 2.munchkin 5144\n";
};
};
Mobile {
Vnum	5116;
Name	"umpire";
Short	"the Splatball umpire";
Long	"An umpire in a white jacket watches the carnage.\n";
Level	16;
Align	-1000;
Act	(npc sentinel);
Sex	(male);
Race	(Kobold);
};
Mobile {
Vnum	5117;
Name	"scared munchkin";
Short	"a Munchkin";
Long	"A scared Munchkin sits here shivering.\n";
Level	18;
Align	-1000;
Act	(npc stay_area);
Affected	(warp-flesh);
Sex	(male);
Race	(Munchkin);
};


Object {
Vnum	5100;
Name	"executioners axe small beheading";
Short	"the executioner's axe";
Long	"A small axe that looks just right for beheading sits here.";
Level	20;
Cost	1000;
Weight	8;
Type	(weapon);
Wear	(take double);
Material	(iron);
Values	[(.), 2, 3, (<weapon> chop)];
Affect	{
Location	(hitroll);
Modifier	-4;
};
Affect	{
Location	(damroll);
Modifier	6;
};
Affect	{
Location	(strength);
Modifier	-1;
};
};
Object {
Vnum	5101;
Name	"cowl black evil";
Short	"a black cowl";
Long	"A black cowl sits here looking evil.";
Level	25;
Cost	80;
Type	(armour);
Wear	(take head);
Extra	(evil anti-good);
Material	(eternium);
Values	[3, 20, 0, 0];
Affect	{
Location	(intelligence);
Modifier	1;
};
Affect	{
Location	(wisdom);
Modifier	-1;
};
Affect	{
Location	(ac);
Modifier	-8;
};
};
Object {
Vnum	5102;
Name	"ripped dress";
Short	"a ripped dress";
Long	"A ripped piece of material lies here. It looks like it could be a dress.";
Level	15;
Cost	5;
Type	(armour);
Wear	(take body);
Material	(eternium);
Values	[0, -1, 0, 0];
};
Object {
Vnum	5103;
Name	"blood stain";
Short	"a large stain of blood";
Long	"The ground is splattered with &rblood&x.";
Level	0;
Weight	1000;
Type	(fountain);
Material	(organic);
Values	[0, 0, (<liquid> water), 0];
};
Object {
Vnum	5104;
Name	"blood spatter lump";
Short	"a congealed spattering of blood";
Long	"A few spatters of blood have congealed in the dust.";
Level	0;
Weight	1000;
Repop	400;
Material	(organic);
Values	[0, 0, 0, 0];
};
Object {
Vnum	5105;
Name	"ticket splatball";
Short	"a Splatball ticket";
Long	"A handscribbled ticket to a game of Splatball is here.";
Level	16;
Cost	216;
Type	(key);
Wear	(take hold);
Material	(paper);
Values	[0, 0, 0, 0];
};
Object {
Vnum	5106;
Name	"munchkin";
Short	"a blood covered Munchkin";
Long	"A Munchkin covered in blood is cringing in the dirt.";
Level	18;
Weight	10;
Type	(furniture);
Wear	(take);
Material	(organic);
Values	[(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0];
};
Object {
Vnum	5150;
Name	"shell";
Short	"a shell";
Long	"A shell is here.";
Level	0;
Weight	12;
Type	(limb);
Wear	(take);
Material	(shell);
Values	[(<limb> right-leg right-foot), 0, 0, 0];
};


Room {
Vnum	5100;
Name	"A path between the rocks";
Desc	"Squeezing your way between two large rocks you find a rough trail\n
continuing south.  You can hear the sounds of something scrabbling around in\n
the bushes south and slightly to your left, but from the noise alone you\n
cannot identify what it might be.\n";
Flags	(no_mob);
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3104;
}, @(<dir> south) {
ToRoom	5101;
} ];
};
Room {
Vnum	5101;
Name	"A narrow path";
Desc	"The scrabbling from the bushes has now died down, and a grubby little\n
kobold stands in your way.  You can see further south that there is a\n
roughly planned village, and this kobold is probably a guard standing watch.\n";
Flags	(no_mob);
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	5100;
}, @(<dir> south) {
ToRoom	5102;
} ];
Resets	{
# a grubby kobold guard to room.
  M 5103 1;
};
};
Room {
Vnum	5102;
Name	"The entrance to the village";
Desc	"The village opens out in front of you, with the rough path you are\n
currently on opening into a small clearing, possibly a crossroads.  A few\n
kobolds can be seen far to the south, and look to be gathered around\n
something important.  You think you may have to check it out.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5101;
}, @(<dir> south) {
ToRoom	5103;
} ];
};
Room {
Vnum	5103;
Name	"The crossroads";
Desc	"The narrow track widens here into a fairly large crossroads.  To the west\n
the road continues, then turns south.  To the west you can see a number of\n
crudely built yet sturdy looking huts.  To the south you can see what looks\n
like the town Square, where a large kobold with a huge axe looks ready to\n
behead a small man.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5102;
}, @(<dir> east) {
ToRoom	5104;
}, @(<dir> south) {
ToRoom	5113;
}, @(<dir> west) {
ToRoom	5114;
} ];
};
Room {
Vnum	5104;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	5105;
}, @(<dir> west) {
ToRoom	5103;
} ];
};
Room {
Vnum	5105;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5136;
Flags	(door closed locked bashproof pickproof);
}, @(<dir> east) {
ToRoom	5137;
Flags	(door closed locked bashproof pickproof);
}, @(<dir> south) {
ToRoom	5106;
}, @(<dir> west) {
ToRoom	5104;
} ];
Resets	{
# A male kobold to room.
  M 5102 12;
};
};
Room {
Vnum	5106;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5105;
}, @(<dir> south) {
ToRoom	5107;
} ];
};
Room {
Vnum	5107;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5106;
}, @(<dir> south) {
ToRoom	5108;
} ];
};
Room {
Vnum	5108;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5107;
}, @(<dir> east) {
ToRoom	5130;
}, @(<dir> west) {
ToRoom	5109;
} ];
};
Room {
Vnum	5109;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	5108;
}, @(<dir> west) {
ToRoom	5110;
} ];
Resets	{
# a horrid little kobold to room.
  M 5105 10;
# an ugly female kobold to room.
  M 5104 8;
#	equip a ripped dress body.
  E 5102 ("body");
};
};
Room {
Vnum	5110;
Name	"A dirt track";
Desc	"To the north you can see the Village Square filled with ugly Kobolds. One of\n
them holds a huge axe, which a small humanoid is currently trying to wrestle\n
from him.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5112;
}, @(<dir> east) {
ToRoom	5109;
}, @(<dir> west) {
ToRoom	5111;
} ];
};
Room {
Vnum	5111;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	5110;
}, @(<dir> south) {
ToRoom	5119;
}, @(<dir> west) {
ToRoom	5118;
} ];
};
Room {
Vnum	5112;
Name	"The village square";
Desc	"This part of the Village Square is filled with ugly Kobolds, all watching\n
as their mighty Executioner tries to wrestle his axe back from a wild-eyed Hobbit,\n
who is currently trying to chop his own head off.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5113;
}, @(<dir> south) {
ToRoom	5110;
} ];
Resets	{
# a horrid little kobold to room.
  M 5105 10;
# a horrid little kobold to room.
  M 5105 10;
# the kobold executioner to room.
  M 5106 1;
#	equip the executioner's axe two-handed.
  E 5100 ("two-handed");
#	equip a black cowl head.
  E 5101 ("head");
# A male kobold to room.
  M 5102 12;
# A male kobold to room.
  M 5102 12;
# an ugly female kobold to room.
  M 5104 8;
#	equip a ripped dress body.
  E 5102 ("body");
# the sacrificial hobbit to room.
  M 5107 1;
};
};
Room {
Vnum	5113;
Name	"The village square";
Desc	"To the south you can see a very strange sight, a little Hobbit trying to\n
chop his own head off, and the Kobold Executioner trying to stop him. A throng\n
of horrid little Kobolds watches on.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5103;
}, @(<dir> south) {
ToRoom	5112;
} ];
Resets	{
# a horrid little kobold to room.
  M 5105 10;
};
};
Room {
Vnum	5114;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	5103;
}, @(<dir> south) {
ToRoom	5115;
} ];
Resets	{
# an ugly female kobold to room.
  M 5104 8;
#	equip a ripped dress body.
  E 5102 ("body");
};
};
Room {
Vnum	5115;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5114;
}, @(<dir> west) {
ToRoom	5116;
} ];
Resets	{
# a horrid little kobold to room.
  M 5105 10;
};
};
Room {
Vnum	5116;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	5115;
}, @(<dir> south) {
ToRoom	5117;
} ];
};
Room {
Vnum	5117;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away. To the west lies the door of a small rickety hut.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5116;
}, @(<dir> south) {
ToRoom	5118;
}, @(<dir> west) {
ToRoom	5133;
Flags	(door closed locked bashproof pickproof);
} ];
};
Room {
Vnum	5118;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away. A small wicker door lies to the west, while a much larger wooden\n
door is to the south.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5117;
}, @(<dir> east) {
ToRoom	5111;
}, @(<dir> south) {
ToRoom	5135;
Flags	(door closed locked bashproof pickproof);
}, @(<dir> west) {
ToRoom	5134;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# a horrid little kobold to room.
  M 5105 10;
};
};
Room {
Vnum	5119;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5111;
}, @(<dir> south) {
ToRoom	5120;
} ];
Resets	{
# an ugly female kobold to room.
  M 5104 8;
#	equip a ripped dress body.
  E 5102 ("body");
};
};
Room {
Vnum	5120;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5119;
}, @(<dir> south) {
ToRoom	5121;
} ];
};
Room {
Vnum	5121;
Name	"A dirt track";
Desc	"Little brown Kobolds are lined here in front of a closed door to the\n
south.  They all look like they have a problem of some kind, since most of\n
them are bleeding from various wounds.  Every once in a while another Kobold\n
will join the line, walking in from the east, adding to the trail of blood\n
that leads along the road.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5120;
}, @(<dir> east) {
ToRoom	5122;
}, @(<dir> south) {
ToRoom	5132;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
# A male kobold to room.
  M 5102 12;
# an ugly female kobold to room.
  M 5104 8;
#	equip a ripped dress body.
  E 5102 ("body");
};
};
Room {
Vnum	5122;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	5123;
}, @(<dir> west) {
ToRoom	5121;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5123;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> south) {
ToRoom	5124;
}, @(<dir> west) {
ToRoom	5122;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
# A male kobold to room.
  M 5102 12;
};
};
Room {
Vnum	5124;
Name	"A dirt track";
Desc	"The ground here is trampled down much more than anywhere else except the\n
Square, making you think that this is possibly the house of the Village's\n
leader.  A sign hangs above the door, which proves you right.  It says \"Da\n
Bigg Bossez Hows\".\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5123;
}, @(<dir> east) {
ToRoom	5125;
}, @(<dir> south) {
ToRoom	5131;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5125;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	5126;
}, @(<dir> west) {
ToRoom	5124;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
# a horrid little kobold to room.
  M 5105 10;
# a horrid little kobold to room.
  M 5105 10;
};
};
Room {
Vnum	5126;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5127;
}, @(<dir> west) {
ToRoom	5125;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
# A male kobold to room.
  M 5102 12;
};
};
Room {
Vnum	5127;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5128;
}, @(<dir> south) {
ToRoom	5126;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5128;
Name	"The Entrance To The Splatball Field";
Desc	"A large sign is stuck in the ground next to the eastern path.\n\n
              &7                       &x\n
              &r&7  Tha Splatball Feeld  &x\n
              &7                       &x\n
                         &3 &x\n
                         &3 &x\n
                         &3 &x\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5129;
}, @(<dir> east) {
ToRoom	5138;
}, @(<dir> south) {
ToRoom	5127;
} ];
Resets	{
# the ticket seller to room.
  M 5110 1;
#	a Splatball ticket to inventory.
  G 5105;
# a congealed spattering of blood to room.
  O 5104;
# A male kobold to room.
  M 5102 12;
};
};
Room {
Vnum	5129;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	5130;
}, @(<dir> south) {
ToRoom	5128;
} ];
Resets	{
# an ugly female kobold to room.
  M 5104 8;
#	equip a ripped dress body.
  E 5102 ("body");
};
};
Room {
Vnum	5130;
Name	"A dirt track";
Desc	"Dust flies up with every step, causing you to sneeze violently. Kobolds walk\n
by, eyeing you suspiciously, one of the little bastards even comes up to you,\n
biting into your leg with his sharp teeth. Kicking him away he yelps loudly\n
and runs away.\n";
Sector	(city);
Exit	[  @(<dir> south) {
ToRoom	5129;
}, @(<dir> west) {
ToRoom	5108;
} ];
};
Room {
Vnum	5131;
Name	"The chieftain's hut";
Desc	"Compared to the rest of this place, this hut seems to be the equivalent\n
of a royal palace.  It's floor is covered in weather-beaten skins, and the\n
walls actually have no holes in them.  The Chieftain even has a chair to sit\n
on, although it is a three legged stool with one leg missing, so he has to\n
keep his short legs on the ground so he does not fall flat on his face.\n";
Exit	[  @(<dir> north) {
ToRoom	5124;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# the Kobold Chieftain to room.
  M 5100 1;
};
};
Room {
Vnum	5132;
Name	"The Shaman's hut";
Desc	"Strange scents mingle in your nose as you enter this hut and gaze around.\n
Dead animals hang from twine strung through the roof, most of which are\n
still dripping blood.  A large bowl in the centre of the room is filled to\n
the brim with a dark glistening liquid, and glaring from the middle of this\n
is a disembodied eyeball larger than any human's.  The only light source in\n
the room is a multitude of candles, all sitting in a rough circle around the\n
circumference of the room.\n";
Exit	[  @(<dir> north) {
ToRoom	5121;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# the Kobold shaman to room.
  M 5101 1;
};
};
Room {
Vnum	5133;
Name	"A cramped hut";
Desc	"The walls of this hut show signs of Kobold sized bite marks, as if with\n
every meal they take a bite out of the wall.  A small pile of rags in the\n
corner must be the bed, because at the moment there are two Kobolds on it\n
screwing each other silly, seeming not to notice your presence.\n";
Exit	[  @(<dir> east) {
ToRoom	5117;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# a naked male kobold to room.
  M 5108 1;
# a naked female kobold to room.
  M 5109 1;
};
};
Room {
Vnum	5134;
Name	"A small hut";
Desc	"There is nothing here but a few straws that seem to have fallen from the roof.\n";
Exit	[  @(<dir> east) {
ToRoom	5118;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# a horrid little kobold to room.
  M 5105 10;
};
};
Room {
Vnum	5135;
Name	"A small hut";
Desc	"There is nothing here but a pile of twigs in the corner which might be a bed.\n";
Exit	[  @(<dir> north) {
ToRoom	5118;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# A male kobold to room.
  M 5102 12;
};
};
Room {
Vnum	5136;
Name	"A cramped hut";
Desc	"This tiny hut is barely big enough for you to stand up straight in, yet for a kobold,\n
it is the perfect size.\n";
Exit	[  @(<dir> south) {
ToRoom	5105;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# A male kobold to room.
  M 5102 12;
};
};
Room {
Vnum	5137;
Name	"A small hut";
Desc	"This tiny hut is barely big enough for you to stand up straight in, yet for a kobold,\n
it is the perfect size.\n";
Exit	[  @(<dir> west) {
ToRoom	5105;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# a horrid little kobold to room.
  M 5105 10;
# an ugly female kobold to room.
  M 5104 8;
#	equip a ripped dress body.
  E 5102 ("body");
};
};
Room {
Vnum	5138;
Name	"A Path To The Splatball Field";
Desc	"This narrow path leads away from the village towards a large gate to the\n
east guarded by a small kobold who is collecting Splatball tickets, then\n
shoving them into his mouth.  From the other side of the gate you can hear\n
what sounds like outright war, with the echoing ring of steel on steel, and\n
the pained cries of wounded combatants.  Just what the hell is Splatball?\n";
Flags	(no_mob);
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	5139;
Flags	(door closed locked bashproof pickproof);
}, @(<dir> west) {
ToRoom	5128;
} ];
Resets	{
# the ticket collector to room.
  M 5111 1;
};
};
Room {
Vnum	5139;
Name	"A Path To The Splatball Field";
Desc	"All you can see to the east is one huge battlefield.  Kobolds wander\n
around naked with swords and axes in hand, and every once in a while swing\n
their weapons at each other.  Suddenly one kobold breaks from the crowd to\n
the south and runs to the northern end of the field.  You can see something\n
carried under his one remaining arm squirming, but you can't see exactly\n
what it is, since it is covered in the blood from the stump of the kobolds\n
dismembered arm.\n";
Flags	(no_mob);
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	5140;
}, @(<dir> west) {
ToRoom	5138;
Flags	(door closed locked bashproof pickproof);
} ];
};
Room {
Vnum	5140;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5143;
}, @(<dir> east) {
ToRoom	5151;
}, @(<dir> south) {
ToRoom	5141;
}, @(<dir> west) {
ToRoom	5139;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5141;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5140;
}, @(<dir> east) {
ToRoom	5154;
}, @(<dir> south) {
ToRoom	5142;
} ];
Resets	{
# a Splatball player to room.
  M 5114 1;
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5142;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5141;
}, @(<dir> east) {
ToRoom	5157;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5143;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5144;
}, @(<dir> east) {
ToRoom	5148;
}, @(<dir> south) {
ToRoom	5140;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5144;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5160;
Flags	(door closed locked bashproof pickproof);
}, @(<dir> east) {
ToRoom	5145;
}, @(<dir> south) {
ToRoom	5143;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5145;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> east) {
ToRoom	5146;
}, @(<dir> south) {
ToRoom	5148;
}, @(<dir> west) {
ToRoom	5144;
} ];
Resets	{
# a one-armed Splatball player to room.
  M 5113 1;
#	a blood covered Munchkin to inventory.
  G 5106;
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5146;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> east) {
ToRoom	5147;
}, @(<dir> south) {
ToRoom	5149;
}, @(<dir> west) {
ToRoom	5145;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5147;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> south) {
ToRoom	5150;
}, @(<dir> west) {
ToRoom	5146;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5148;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5145;
}, @(<dir> east) {
ToRoom	5149;
}, @(<dir> south) {
ToRoom	5151;
}, @(<dir> west) {
ToRoom	5143;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5149;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5146;
}, @(<dir> east) {
ToRoom	5150;
}, @(<dir> south) {
ToRoom	5152;
}, @(<dir> west) {
ToRoom	5148;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5150;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5147;
}, @(<dir> south) {
ToRoom	5153;
}, @(<dir> west) {
ToRoom	5149;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5151;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5148;
}, @(<dir> east) {
ToRoom	5152;
}, @(<dir> south) {
ToRoom	5154;
}, @(<dir> west) {
ToRoom	5140;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5152;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5149;
}, @(<dir> east) {
ToRoom	5153;
}, @(<dir> south) {
ToRoom	5155;
}, @(<dir> west) {
ToRoom	5151;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5153;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5150;
}, @(<dir> south) {
ToRoom	5156;
}, @(<dir> west) {
ToRoom	5152;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5154;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5151;
}, @(<dir> east) {
ToRoom	5155;
}, @(<dir> south) {
ToRoom	5157;
}, @(<dir> west) {
ToRoom	5141;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5155;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5152;
}, @(<dir> east) {
ToRoom	5156;
}, @(<dir> south) {
ToRoom	5158;
}, @(<dir> west) {
ToRoom	5154;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5156;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5153;
}, @(<dir> south) {
ToRoom	5159;
}, @(<dir> west) {
ToRoom	5155;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5157;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5154;
}, @(<dir> east) {
ToRoom	5158;
}, @(<dir> west) {
ToRoom	5142;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5158;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5155;
}, @(<dir> east) {
ToRoom	5159;
}, @(<dir> west) {
ToRoom	5157;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5159;
Name	"The Splatball Field";
Desc	"Various kobold body parts are strewn across the Splatball field, the\n
ocassional hand or leg still twitching.  Puddles of blood are everywhere,\n
and you see Kobolds slipping over in many of them.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	5156;
}, @(<dir> west) {
ToRoom	5158;
} ];
Resets	{
# a congealed spattering of blood to room.
  O 5104;
};
};
Room {
Vnum	5160;
Name	"The Munchkin Cage";
Sector	(field);
Exit	[  @(<dir> south) {
ToRoom	5144;
Flags	(door closed locked bashproof pickproof);
} ];
Resets	{
# a scared little Munchkin to room.
  M 5115 6;
# a scared little Munchkin to room.
  M 5115 6;
# a scared little Munchkin to room.
  M 5115 6;
# a scared little Munchkin to room.
  M 5115 6;
# a scared little Munchkin to room.
  M 5115 6;
# a scared little Munchkin to room.
  M 5115 6;
};
};



eof