# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "&yThe Fields of Fey&x"; Plane "Koronin"; Builders "Arioch Kaz"; LVnum 13000; UVnum 13099; Security 5; Temp 20; Flags (verbose); Economy 365; }; Mobile { Vnum 13000; Name "balor"; Short "Balor"; Long "Balor is seated on a log, puffing at his pipe.\n"; Desc "A kind of homely gnome is the perception of Balor you get as you question\n yourself on how he came to be seated on a log in the middle of a wheat\n field. He is dressed in a red checked shirt and blue overalls which\n accentuate the size of his paunch.\n"; Level 15; Act (npc sentinel stay_area); Affected (detect-invis detect-hidden sanctuary infrared protect); Sex (male); Race (Gnome); Specfun "spec_cast_adept"; }; Mobile { Vnum 13001; Name "peasant farmer"; Short "a peasant farmer"; Long "A Peasant Farmer is scything the wheat here.\n"; Desc "An old and bedraggled peasant, barely clothed in torn rags and pock-marked\n with cuts from newbies.\n"; Level 7; Act (npc scavenger stay_area wimpy); Affected (infrared protect); Sex (male); }; Mobile { Vnum 13002; Name "peasant girl raggamuffin"; Short "a peasant girl"; Long "A raggamuffin peasant girl is playing in the wheat.\n"; Desc "It's your 'ole run of the mill childish brat.\n"; Level 3; Align -200; Act (npc scavenger stay_area wimpy); Affected (faerie-fire infrared protect); Sex (female); }; Mobile { Vnum 13003; Name "fudd"; Short "Fudd"; Long "Fudd, the insane munchkin is frolloping around the treehouse.\n"; Desc "Fudd is insane.\n"; Level 12; Align -500; Act (npc sentinel stay_area); Affected (berserk); Sex (female); Race (Munchkin); }; Mobile { Vnum 13004; Name "farmers wife"; Short "a farmer's wife"; Long "A farmer's wife walks around giving water to those who are thirsty.\n"; Desc "This woman looks exactly like what you thought a farmer's wife would look\n like, long dirty hair, tough hands from long hours of working and cooking,\n and a kindly smile that doesn't look like it ever leaves her face. She is\n handing out water bottles to anyone who is thirsty.\n"; Level 6; Align 500; Act (npc stay_area wimpy); Affected (faerie-fire); Sex (female); }; Mobile { Vnum 13005; Name "farmer burly big"; Short "a burly farmer"; Long "This big, burly farmer is reaping what he has sown.\n"; Desc "This huge farmer is a bit taller than your average human, and a bit more\n musclier too. He could probably cut off your legs with his scythe in one\n hit.\n"; Level 9; Act (npc scavenger stay_area wimpy); Affected (infrared protect); Sex (male); }; Mobile { Vnum 13006; Name "little brat"; Short "a little brat"; Long "This little brat is running around making mischief.\n"; Desc "He just tried to steal your money! Get him!\n"; Align -200; Act (npc scavenger stay_area wimpy); Affected (faerie-fire infrared protect); Sex (male); Specfun "spec_thief"; }; Mobile { Vnum 13007; Name "farmer peasant"; Short "a peasant farmer"; Long "A farmer is collecting the reaped wheat from the ground.\n"; Desc "This farmer is walking along collecting the wheat that has already been\n reaped. He then carries it away so it can have the stalks and chaff\n removed, leaving only the wheat grains.\n"; Level 8; Act (npc scavenger stay_area wimpy); Affected (infrared protect); Sex (male); Specfun "spec_janitor"; }; Object { Vnum 13000; Name "well"; Short "the well"; Long "An empty well leading to the source of the stench."; Level 0; Cost 1; Weight 100000; Type (furniture); Material (eternium); Values [(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0]; }; Object { Vnum 13001; Name "corn pipe"; Short "a corn pipe"; Long "On the ground there is an old corn pipe."; Level 12; Cost 1765; Type (armour); Wear (take hold); Material (wood); Values [0, -1, 0, 0]; Affect { Location (sex); Modifier -1; }; Affect { Location (age); Modifier 5; }; Affect { Location (wisdom); Modifier 2; }; }; Object { Vnum 13002; Name "water bottle"; Short "an old water bottle"; Long "An old water bottle lies in the dust."; Level 0; Cost 20; Weight 5; Type (drink-container); Wear (take hold); Material (pottery); Values [100, 76, (<liquid> water), 0]; }; Room { Vnum 13000; Name "A clearing in the wheat field"; Desc "Upon a log is seated a gnome, happily puffing away at a small cob-pipe.\n This little man is quietly whittling away at a small stick. Next to the man\n you spot his healing pouch, possibly he will aid you if you ask.\n"; Flags (no_mob safe no_recall no_portal cold); Sector (field); Exit [ @(<dir> north) { ToRoom 13001; }, @(<dir> east) { ToRoom 13004; }, @(<dir> south) { ToRoom 13006; }, @(<dir> west) { ToRoom 13005; } ]; Resets { # Balor to room. M 13000 1; # equip a corn pipe face. E 13001 ("face"); }; }; Room { Vnum 13001; Name "Northern part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13012; }, @(<dir> east) { ToRoom 13002; }, @(<dir> south) { ToRoom 13000; }, @(<dir> west) { ToRoom 13003; } ]; Resets { # a burly farmer to room. M 13005 20; # a farmer's wife to room. M 13004 10; # an old water bottle to inventory. G 13002; # a peasant farmer to room. M 13007 15; # a peasant girl to room. M 13002 22; # a peasant farmer to room. M 13001 26; }; }; Room { Vnum 13002; Name "North eastern part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13013; }, @(<dir> east) { ToRoom 13016; }, @(<dir> south) { ToRoom 13004; }, @(<dir> west) { ToRoom 13001; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13003; Name "North western part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13014; }, @(<dir> east) { ToRoom 13001; }, @(<dir> south) { ToRoom 13005; }, @(<dir> west) { ToRoom 13026; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13004; Name "Western part of the wheat field"; Desc "A field of wheat lies here awaiting the seasonal reaping. Through a gap\n in the tall wheat stalks you spy a small man puffing on a pipe.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13002; }, @(<dir> east) { ToRoom 13015; }, @(<dir> south) { ToRoom 13008; }, @(<dir> west) { ToRoom 13000; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a farmer's wife to room. M 13004 10; # an old water bottle to inventory. G 13002; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13005; Name "Western part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13003; }, @(<dir> east) { ToRoom 13000; }, @(<dir> south) { ToRoom 13007; }, @(<dir> west) { ToRoom 13021; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a farmer's wife to room. M 13004 10; # an old water bottle to inventory. G 13002; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13006; Name "Southern part of the Wheat field"; Desc "Alas, there is more wheat around you and still the peasants are not\n reaping it all. If only you had a magical scythe.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13000; }, @(<dir> east) { ToRoom 13008; }, @(<dir> south) { ToRoom 13011; }, @(<dir> west) { ToRoom 13007; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13007; Name "South western part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13005; }, @(<dir> east) { ToRoom 13006; }, @(<dir> south) { ToRoom 13009; }, @(<dir> west) { ToRoom 13029; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13008; Name "South eastern part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13004; }, @(<dir> east) { ToRoom 13017; }, @(<dir> south) { ToRoom 13010; }, @(<dir> west) { ToRoom 13006; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13009; Name "South western part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13007; }, @(<dir> east) { ToRoom 13011; }, @(<dir> south) { ToRoom 13022; }, @(<dir> west) { ToRoom 13028; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13010; Name "South western part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13008; }, @(<dir> east) { ToRoom 13020; }, @(<dir> west) { ToRoom 13011; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a farmer's wife to room. M 13004 10; # an old water bottle to inventory. G 13002; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13011; Name "Southern part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13006; }, @(<dir> east) { ToRoom 13010; }, @(<dir> west) { ToRoom 13009; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; }; }; Room { Vnum 13012; Name "Northern part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 815; }, @(<dir> east) { ToRoom 13013; }, @(<dir> south) { ToRoom 13001; }, @(<dir> west) { ToRoom 13014; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a farmer's wife to room. M 13004 10; # an old water bottle to inventory. G 13002; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13013; Name "North Eastern part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 13018; }, @(<dir> south) { ToRoom 13002; }, @(<dir> west) { ToRoom 13012; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13014; Name "North western part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 13012; }, @(<dir> south) { ToRoom 13003; }, @(<dir> west) { ToRoom 13027; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13015; Name "Western part of the Wheat field"; Desc "Further on, through the wheat you can see the faint outlines of a large\n oak tree in the sky.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13016; }, @(<dir> south) { ToRoom 13017; }, @(<dir> west) { ToRoom 13004; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a farmer's wife to room. M 13004 10; # an old water bottle to inventory. G 13002; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13016; Name "North western part of the Wheat field"; Desc "Near the fence of the Wheat field there is a large oak tree growing. An\n old rope ladder is dangling from one of its upper branches. You wonder what\n could be up there...\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13018; }, @(<dir> south) { ToRoom 13015; }, @(<dir> west) { ToRoom 13002; }, @(<dir> up) { ToRoom 13019; } ]; Resets { # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13017; Name "South Western part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13015; }, @(<dir> south) { ToRoom 13020; }, @(<dir> west) { ToRoom 13008; } ]; Resets { # a burly farmer to room. M 13005 20; # a farmer's wife to room. M 13004 10; # an old water bottle to inventory. G 13002; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13018; Name "North Eastern corner of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> south) { ToRoom 13016; }, @(<dir> west) { ToRoom 13013; } ]; Resets { # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13019; Name "In a tree house"; Desc "After climbing the rope ladder you are surprised to see a cluttered room\n filled with brightly coloured objects which have been strewn around the tree\n house. Suddenly you are aware of a mad munchkin bouncing off the walls.\n There is a sign posted here.\n"; Flags (no_mob safe no_portal cold); Exit [ @(<dir> down) { ToRoom 13016; } ]; ExDesc { Keyword "sign"; Text "The sign says in large uneven lettering:\n Dis is DE FuDD\n U cAn twAin And prActiss stuff hErE\n"; }; Resets { # Fudd to room. M 13003 1; }; }; Room { Vnum 13020; Name "South western corner of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Flags (safe no_portal cold); Sector (field); Exit [ @(<dir> north) { ToRoom 13017; }, @(<dir> west) { ToRoom 13010; } ]; Resets { # a little brat to room. M 13006 18; # a peasant farmer to room. M 13001 26; # a burly farmer to room. M 13005 20; # a farmer's wife to room. M 13004 10; # an old water bottle to inventory. G 13002; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13021; Name "Western part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13026; }, @(<dir> east) { ToRoom 13005; }, @(<dir> south) { ToRoom 13029; } ]; Resets { # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13022; Name "A path to the well of Fey"; Desc "As you leave the Wheat field there is a distinct change in the look of the\n plants and animals. There is a sound hanging in the air, like doom awaiting\n for the tolling of the bell.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13009; }, @(<dir> east) { ToRoom 13023; } ]; }; Room { Vnum 13023; Name "The path to the well of Fey"; Desc "Further along the path. The weeds and the shadows seem to be growing\n longer and the sky crueler. You shudder to think what might be awaiting\n your arrival at the end of the path.\n"; Sector (forest); Exit [ @(<dir> south) { ToRoom 13024; }, @(<dir> west) { ToRoom 13022; } ]; }; Room { Vnum 13024; Name "Further along the path to Fey well"; Desc "It's very dark in here, isn't it?\n"; Flags (dark safe no_portal cold); Exit [ @(<dir> north) { ToRoom 13023; }, @(<dir> south) { ToRoom 13025; } ]; }; Room { Vnum 13025; Name "A Well in the Fields of Fey"; Desc "In front of you is the Fey Well, as of late it has been dry and the local\n villagers have been complaining of a bad stench emanating from within the\n well.\n"; Flags (safe no_portal cold); Sector (forest); Exit [ @(<dir> north) { ToRoom 13024; }, @(<dir> down) { ToRoom 600; } ]; Resets { # the well to room. O 13000; }; }; Room { Vnum 13026; Name "North western part of the Wheat fields"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Flags (safe no_portal cold); Sector (field); Exit [ @(<dir> north) { ToRoom 13027; }, @(<dir> east) { ToRoom 13003; }, @(<dir> south) { ToRoom 13021; } ]; Resets { # a little brat to room. M 13006 18; # a farmer's wife to room. M 13004 10; # an old water bottle to inventory. G 13002; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13027; Name "North western corner of the Wheat field"; Desc "A small gate to the north at last will get you out of this wheat, and\n maybe even save your sanity.\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 13014; }, @(<dir> south) { ToRoom 13026; } ]; Resets { # a little brat to room. M 13006 18; # a burly farmer to room. M 13005 20; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13028; Name "South western corner of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13029; }, @(<dir> east) { ToRoom 13009; } ]; Resets { # a little brat to room. M 13006 18; # a peasant farmer to room. M 13007 15; # a peasant farmer to room. M 13001 26; # a peasant girl to room. M 13002 22; }; }; Room { Vnum 13029; Name "South western part of the Wheat field"; Desc "A field of wheat lies before you waiting to be reaped.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 13021; }, @(<dir> east) { ToRoom 13007; }, @(<dir> south) { ToRoom 13028; } ]; Resets { # a farmer's wife to room. M 13004 10; # an old water bottle to inventory. G 13002; # a peasant farmer to room. M 13001 26; }; }; eof