daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&yThe Fields of Fey&x";
Plane	"Koronin";
Builders	"Arioch Kaz";
LVnum	13000;
UVnum	13099;
Security	5;
Temp	20;
Flags	(verbose);
Economy	365;
};






Mobile {
Vnum	13000;
Name	"balor";
Short	"Balor";
Long	"Balor is seated on a log, puffing at his pipe.\n";
Desc	"A kind of homely gnome is the perception of Balor you get as you question\n
yourself on how he came to be seated on a log in the middle of a wheat\n
field.  He is dressed in a red checked shirt and blue overalls which\n
accentuate the size of his paunch.\n";
Level	15;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-hidden sanctuary infrared protect);
Sex	(male);
Race	(Gnome);
Specfun	"spec_cast_adept";
};
Mobile {
Vnum	13001;
Name	"peasant farmer";
Short	"a peasant farmer";
Long	"A Peasant Farmer is scything the wheat here.\n";
Desc	"An old and bedraggled peasant, barely clothed in torn rags and pock-marked\n
with cuts from newbies.\n";
Level	7;
Act	(npc scavenger stay_area wimpy);
Affected	(infrared protect);
Sex	(male);
};
Mobile {
Vnum	13002;
Name	"peasant girl raggamuffin";
Short	"a peasant girl";
Long	"A raggamuffin peasant girl is playing in the wheat.\n";
Desc	"It's your 'ole run of the mill childish brat.\n";
Level	3;
Align	-200;
Act	(npc scavenger stay_area wimpy);
Affected	(faerie-fire infrared protect);
Sex	(female);
};
Mobile {
Vnum	13003;
Name	"fudd";
Short	"Fudd";
Long	"Fudd, the insane munchkin is frolloping around the treehouse.\n";
Desc	"Fudd is insane.\n";
Level	12;
Align	-500;
Act	(npc sentinel stay_area);
Affected	(berserk);
Sex	(female);
Race	(Munchkin);
};
Mobile {
Vnum	13004;
Name	"farmers wife";
Short	"a farmer's wife";
Long	"A farmer's wife walks around giving water to those who are thirsty.\n";
Desc	"This woman looks exactly like what you thought a farmer's wife would look\n
like, long dirty hair, tough hands from long hours of working and cooking,\n
and a kindly smile that doesn't look like it ever leaves her face.  She is\n
handing out water bottles to anyone who is thirsty.\n";
Level	6;
Align	500;
Act	(npc stay_area wimpy);
Affected	(faerie-fire);
Sex	(female);
};
Mobile {
Vnum	13005;
Name	"farmer burly big";
Short	"a burly farmer";
Long	"This big, burly farmer is reaping what he has sown.\n";
Desc	"This huge farmer is a bit taller than your average human, and a bit more\n
musclier too.  He could probably cut off your legs with his scythe in one\n
hit.\n";
Level	9;
Act	(npc scavenger stay_area wimpy);
Affected	(infrared protect);
Sex	(male);
};
Mobile {
Vnum	13006;
Name	"little brat";
Short	"a little brat";
Long	"This little brat is running around making mischief.\n";
Desc	"He just tried to steal your money!  Get him!\n";
Align	-200;
Act	(npc scavenger stay_area wimpy);
Affected	(faerie-fire infrared protect);
Sex	(male);
Specfun	"spec_thief";
};
Mobile {
Vnum	13007;
Name	"farmer peasant";
Short	"a peasant farmer";
Long	"A farmer is collecting the reaped wheat from the ground.\n";
Desc	"This farmer is walking along collecting the wheat that has already been\n
reaped.  He then carries it away so it can have the stalks and chaff\n
removed, leaving only the wheat grains.\n";
Level	8;
Act	(npc scavenger stay_area wimpy);
Affected	(infrared protect);
Sex	(male);
Specfun	"spec_janitor";
};


Object {
Vnum	13000;
Name	"well";
Short	"the well";
Long	"An empty well leading to the source of the stench.";
Level	0;
Cost	1;
Weight	100000;
Type	(furniture);
Material	(eternium);
Values	[(<furniture> stand-on stand-at rest-on rest-in sleep-in sleep-at), 0, 0, 0];
};
Object {
Vnum	13001;
Name	"corn pipe";
Short	"a corn pipe";
Long	"On the ground there is an old corn pipe.";
Level	12;
Cost	1765;
Type	(armour);
Wear	(take hold);
Material	(wood);
Values	[0, -1, 0, 0];
Affect	{
Location	(sex);
Modifier	-1;
};
Affect	{
Location	(age);
Modifier	5;
};
Affect	{
Location	(wisdom);
Modifier	2;
};
};
Object {
Vnum	13002;
Name	"water bottle";
Short	"an old water bottle";
Long	"An old water bottle lies in the dust.";
Level	0;
Cost	20;
Weight	5;
Type	(drink-container);
Wear	(take hold);
Material	(pottery);
Values	[100, 76, (<liquid> water), 0];
};


Room {
Vnum	13000;
Name	"A clearing in the wheat field";
Desc	"Upon a log is seated a gnome, happily puffing away at a small cob-pipe.\n
This little man is quietly whittling away at a small stick.  Next to the man\n
you spot his healing pouch, possibly he will aid you if you ask.\n";
Flags	(no_mob safe no_recall no_portal cold);
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13001;
}, @(<dir> east) {
ToRoom	13004;
}, @(<dir> south) {
ToRoom	13006;
}, @(<dir> west) {
ToRoom	13005;
} ];
Resets	{
# Balor to room.
  M 13000 1;
#	equip a corn pipe face.
  E 13001 ("face");
};
};
Room {
Vnum	13001;
Name	"Northern part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13012;
}, @(<dir> east) {
ToRoom	13002;
}, @(<dir> south) {
ToRoom	13000;
}, @(<dir> west) {
ToRoom	13003;
} ];
Resets	{
# a burly farmer to room.
  M 13005 20;
# a farmer's wife to room.
  M 13004 10;
#	an old water bottle to inventory.
  G 13002;
# a peasant farmer to room.
  M 13007 15;
# a peasant girl to room.
  M 13002 22;
# a peasant farmer to room.
  M 13001 26;
};
};
Room {
Vnum	13002;
Name	"North eastern part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13013;
}, @(<dir> east) {
ToRoom	13016;
}, @(<dir> south) {
ToRoom	13004;
}, @(<dir> west) {
ToRoom	13001;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13003;
Name	"North western part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13014;
}, @(<dir> east) {
ToRoom	13001;
}, @(<dir> south) {
ToRoom	13005;
}, @(<dir> west) {
ToRoom	13026;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13004;
Name	"Western part of the wheat field";
Desc	"A field of wheat lies here awaiting the seasonal reaping.  Through a gap\n
in the tall wheat stalks you spy a small man puffing on a pipe.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13002;
}, @(<dir> east) {
ToRoom	13015;
}, @(<dir> south) {
ToRoom	13008;
}, @(<dir> west) {
ToRoom	13000;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a farmer's wife to room.
  M 13004 10;
#	an old water bottle to inventory.
  G 13002;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13005;
Name	"Western part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13003;
}, @(<dir> east) {
ToRoom	13000;
}, @(<dir> south) {
ToRoom	13007;
}, @(<dir> west) {
ToRoom	13021;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a farmer's wife to room.
  M 13004 10;
#	an old water bottle to inventory.
  G 13002;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13006;
Name	"Southern part of the Wheat field";
Desc	"Alas, there is more wheat around you and still the peasants are not\n
reaping it all.  If only you had a magical scythe.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13000;
}, @(<dir> east) {
ToRoom	13008;
}, @(<dir> south) {
ToRoom	13011;
}, @(<dir> west) {
ToRoom	13007;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13007;
Name	"South western part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13005;
}, @(<dir> east) {
ToRoom	13006;
}, @(<dir> south) {
ToRoom	13009;
}, @(<dir> west) {
ToRoom	13029;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13008;
Name	"South eastern part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13004;
}, @(<dir> east) {
ToRoom	13017;
}, @(<dir> south) {
ToRoom	13010;
}, @(<dir> west) {
ToRoom	13006;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13009;
Name	"South western part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13007;
}, @(<dir> east) {
ToRoom	13011;
}, @(<dir> south) {
ToRoom	13022;
}, @(<dir> west) {
ToRoom	13028;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13010;
Name	"South western part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13008;
}, @(<dir> east) {
ToRoom	13020;
}, @(<dir> west) {
ToRoom	13011;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a farmer's wife to room.
  M 13004 10;
#	an old water bottle to inventory.
  G 13002;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13011;
Name	"Southern part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13006;
}, @(<dir> east) {
ToRoom	13010;
}, @(<dir> west) {
ToRoom	13009;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
};
};
Room {
Vnum	13012;
Name	"Northern part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	815;
}, @(<dir> east) {
ToRoom	13013;
}, @(<dir> south) {
ToRoom	13001;
}, @(<dir> west) {
ToRoom	13014;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a farmer's wife to room.
  M 13004 10;
#	an old water bottle to inventory.
  G 13002;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13013;
Name	"North Eastern part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> east) {
ToRoom	13018;
}, @(<dir> south) {
ToRoom	13002;
}, @(<dir> west) {
ToRoom	13012;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13014;
Name	"North western part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> east) {
ToRoom	13012;
}, @(<dir> south) {
ToRoom	13003;
}, @(<dir> west) {
ToRoom	13027;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13015;
Name	"Western part of the Wheat field";
Desc	"Further on, through the wheat you can see the faint outlines of a large\n
oak tree in the sky.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13016;
}, @(<dir> south) {
ToRoom	13017;
}, @(<dir> west) {
ToRoom	13004;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a farmer's wife to room.
  M 13004 10;
#	an old water bottle to inventory.
  G 13002;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13016;
Name	"North western part of the Wheat field";
Desc	"Near the fence of the Wheat field there is a large oak tree growing.  An\n
old rope ladder is dangling from one of its upper branches.  You wonder what\n
could be up there...\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13018;
}, @(<dir> south) {
ToRoom	13015;
}, @(<dir> west) {
ToRoom	13002;
}, @(<dir> up) {
ToRoom	13019;
} ];
Resets	{
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13017;
Name	"South Western part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13015;
}, @(<dir> south) {
ToRoom	13020;
}, @(<dir> west) {
ToRoom	13008;
} ];
Resets	{
# a burly farmer to room.
  M 13005 20;
# a farmer's wife to room.
  M 13004 10;
#	an old water bottle to inventory.
  G 13002;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13018;
Name	"North Eastern corner of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> south) {
ToRoom	13016;
}, @(<dir> west) {
ToRoom	13013;
} ];
Resets	{
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13019;
Name	"In a tree house";
Desc	"After climbing the rope ladder you are surprised to see a cluttered room\n
filled with brightly coloured objects which have been strewn around the tree\n
house.  Suddenly you are aware of a mad munchkin bouncing off the walls.\n
          There is a sign posted here.\n";
Flags	(no_mob safe no_portal cold);
Exit	[  @(<dir> down) {
ToRoom	13016;
} ];
ExDesc	{
Keyword	"sign";
Text	"The sign says in large uneven lettering:\n
     Dis is DE FuDD\n
     U cAn twAin And prActiss stuff hErE\n";
};
Resets	{
# Fudd to room.
  M 13003 1;
};
};
Room {
Vnum	13020;
Name	"South western corner of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Flags	(safe no_portal cold);
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13017;
}, @(<dir> west) {
ToRoom	13010;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a peasant farmer to room.
  M 13001 26;
# a burly farmer to room.
  M 13005 20;
# a farmer's wife to room.
  M 13004 10;
#	an old water bottle to inventory.
  G 13002;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13021;
Name	"Western part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13026;
}, @(<dir> east) {
ToRoom	13005;
}, @(<dir> south) {
ToRoom	13029;
} ];
Resets	{
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13022;
Name	"A path to the well of Fey";
Desc	"As you leave the Wheat field there is a distinct change in the look of the\n
plants and animals.  There is a sound hanging in the air, like doom awaiting\n
for the tolling of the bell.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13009;
}, @(<dir> east) {
ToRoom	13023;
} ];
};
Room {
Vnum	13023;
Name	"The path to the well of Fey";
Desc	"Further along the path.  The weeds and the shadows seem to be growing\n
longer and the sky crueler.  You shudder to think what might be awaiting\n
your arrival at the end of the path.\n";
Sector	(forest);
Exit	[  @(<dir> south) {
ToRoom	13024;
}, @(<dir> west) {
ToRoom	13022;
} ];
};
Room {
Vnum	13024;
Name	"Further along the path to Fey well";
Desc	"It's very dark in here, isn't it?\n";
Flags	(dark safe no_portal cold);
Exit	[  @(<dir> north) {
ToRoom	13023;
}, @(<dir> south) {
ToRoom	13025;
} ];
};
Room {
Vnum	13025;
Name	"A Well in the Fields of Fey";
Desc	"In front of you is the Fey Well, as of late it has been dry and the local\n
villagers have been complaining of a bad stench emanating from within the\n
well.\n";
Flags	(safe no_portal cold);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	13024;
}, @(<dir> down) {
ToRoom	600;
} ];
Resets	{
# the well to room.
  O 13000;
};
};
Room {
Vnum	13026;
Name	"North western part of the Wheat fields";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Flags	(safe no_portal cold);
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13027;
}, @(<dir> east) {
ToRoom	13003;
}, @(<dir> south) {
ToRoom	13021;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a farmer's wife to room.
  M 13004 10;
#	an old water bottle to inventory.
  G 13002;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13027;
Name	"North western corner of the Wheat field";
Desc	"A small gate to the north at last will get you out of this wheat, and\n
maybe even save your sanity.\n";
Sector	(field);
Exit	[  @(<dir> east) {
ToRoom	13014;
}, @(<dir> south) {
ToRoom	13026;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a burly farmer to room.
  M 13005 20;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13028;
Name	"South western corner of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13029;
}, @(<dir> east) {
ToRoom	13009;
} ];
Resets	{
# a little brat to room.
  M 13006 18;
# a peasant farmer to room.
  M 13007 15;
# a peasant farmer to room.
  M 13001 26;
# a peasant girl to room.
  M 13002 22;
};
};
Room {
Vnum	13029;
Name	"South western part of the Wheat field";
Desc	"A field of wheat lies before you waiting to be reaped.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	13021;
}, @(<dir> east) {
ToRoom	13007;
}, @(<dir> south) {
ToRoom	13028;
} ];
Resets	{
# a farmer's wife to room.
  M 13004 10;
#	an old water bottle to inventory.
  G 13002;
# a peasant farmer to room.
  M 13001 26;
};
};



eof