daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"City In The Clouds";
Plane	"unfinished";
Builders	"Fyrestorm";
Repop	"A group of &WStorm Troopers&x push you and tell you to move along.&n\n";
LVnum	4400;
UVnum	4599;
Security	5;
Flags	(verbose);
Economy	2038748;
};






Mobile {
Vnum	4400;
Name	"imperial storm trooper";
Short	"&Wan Imperial Storm Trooper&x";
Long	"An &WImperial Storm Trooper&x stands here, protecting the empire.\n";
Desc	"This is one of the countless elite shock troops,totally loyal to the\n
Emperor. The storm troopers unquestioningly follow orders. They are willing to\n
sacrifice their lives to accomplish a mission. They are the first-strike forces\n
of the Empire.\n";
Level	250;
Align	-1000;
Class	(Knight);
Act	(npc stay_area assist);
Affected	(infrared breathing);
Sex	(male);
MudProg	{
Type	(death_prog);
Args	"100";
Comlist	"yell HELP WERE UNDER ATTACK, CALL THE REINFORCEMENTS!!!!!\n
mload 4401\n
echo The reinforcements arrive to help fight for the empire.\n
force reinforcement kill $n\n";
};
};
Mobile {
Vnum	4401;
Name	"reinforcements";
Short	"the reinforcements";
Long	"The reinforcements stands here, protecting the empire.\n";
Desc	"This is one of the countless elite shock troops,totally loyal to the\n
Emperor. The storm troopers unquestioningly follow orders. They are willing to\n
sacrifice their lives to accomplish a mission. They are the first-strike forces\n
of the Empire.\n";
Level	255;
Align	-1000;
Act	(npc stay_area assist);
Affected	(infrared breathing);
Sex	(female);
};
Mobile {
Vnum	4402;
Name	"male citizen";
Short	"a male citizen";
Long	"A male citizen is here, doing his private business.\n";
Desc	"This citizen is one of the many male citizens that live in cloud city. They\n
live here to keep out of the grasp of the empire, but with the empire now here,\n
you can see the stress building up in him.\n";
Level	200;
Act	(npc stay_area wimpy);
Affected	(infrared breathing);
Sex	(male);
};
Mobile {
Vnum	4403;
Name	"female citizen";
Short	"a female citizen";
Long	"A female citizen stands here, trying to hide from the imperial troopers.\n";
Desc	"This woman must be doing something illegal, as it it quite obvious that\n
she is trying to hide from the storm troopers.\n";
Level	200;
Act	(npc stay_area wimpy);
Affected	(infrared breathing);
Sex	(female);
};
Mobile {
Vnum	4404;
Name	"tie pilot";
Short	"&Ka TIE pilot&x";
Long	"An &KImperial TIE pilot&x stands here, ready to fly his TIE fighter.\n";
Desc	"This is one of the countless elite shock troops,totally loyal to the\n
Emperor. The TIE pilots unquestioningly follow orders. They are willing to\n
sacrifice their lives to accomplish a mission. They are the pilots of the space\n
fleet of the Empire.\n";
Level	260;
Align	-1000;
Class	(Knight);
Act	(npc stay_area);
Affected	(infrared breathing);
Sex	(male);
};
Mobile {
Vnum	4405;
Name	"bespin guard";
Short	"a bespin city guard";
Long	"A bespin city guard stands here, protecting the city.\n";
Desc	"This is one of the many guards that keep the peace in the city. They\n
make sure there are no fights, and try to stop any arguments that are already\n
started.\n";
Level	240;
Class	(Knight);
Act	(npc sentinel);
Affected	(infrared breathing);
Sex	(male);
};
Mobile {
Vnum	4406;
Name	"Lobot";
Short	"Lobot";
Long	"There is a man standing here, with a computer rapped around his head.\n";
Desc	"Lobot is the personal guard, and friend of Lando Calrisian. He has a\n
computer attached directly into his brain to allow him look after the entire\n
city from where ever he is.\n";
Level	245;
Act	(npc stay_area);
Affected	(infrared breathing);
Sex	(male);
};
Mobile {
Vnum	4407;
Name	"Lando calrisian";
Short	"Lando Calrisian";
Long	"Lando Calrisian stands here, protecting his city.\n";
Desc	"Lando Calrisian, the owner of the city, is looking paranoid that the\n
galactic empire are going to stay and ruin his money making city.\n";
Level	280;
Align	1000;
Act	(npc sentinel stay_area);
Affected	(infrared breathing);
Sex	(male);
};
Mobile {
Vnum	4408;
Name	"boba fett";
Short	"Boba Fett";
Long	"Boba Fett sits here, admiring his new statue.\n";
Desc	"Boba Fett is the single most famous bounty hunter in the entire galaxy.\n
If you need a person hunted, then this is your man. As you look at him, you wonder\n
what he looks like under his armor?\n";
Level	300;
Class	(Knight);
Act	(npc sentinel stay_area);
Affected	(infrared breathing);
Sex	(male);
};
Mobile {
Vnum	4409;
Name	"darth vader";
Short	"&KDarth Vader&x";
Long	"&KDarth Vader&x stands here, commanding his army.\n";
Desc	"You can't really make out what this guy looks like, because he is hidden\n
behind his life support suit.\n";
Level	300;
Align	-1000;
Class	(Knight);
Act	(npc sentinel stay_area);
Affected	(infrared breathing);
Sex	(male);
};
Mobile {
Vnum	4410;
Name	"han solo";
Short	"Han Solo";
Long	"An Han Solo stands here, wondering how to get out.\n";
Desc	"This is a scruffy, strong, yet friendly looking man. He looks like the sort\n
of person that would sell anyway thing he came across to make a quick buck though.\n
he seems nice enough, but you still think twice about attacking him.\n";
Level	290;
Align	1000;
Class	(Knight);
Act	(npc sentinel stay_area);
Affected	(infrared breathing);
Sex	(male);
};
Mobile {
Vnum	4411;
Name	"luke skywalker";
Short	"Luke Skywalker";
Long	"Luke Skywalker stands here, looking for his friends.\n";
Desc	"This is young man that seems to be lost. It doesn't appear that he knows his\n
way around.\n";
Level	290;
Align	1000;
Class	(Knight);
Act	(npc sentinel stay_area);
Affected	(infrared breathing);
Sex	(male);
};
Mobile {
Vnum	4412;
Name	"princess leia";
Short	"Princess Leia";
Long	"Princess Leia stands here, trying to look for Luke.\n";
Desc	"This beautiful young lady is obviously preoccupied in looking for someone\n
else and not interested in you.\n";
Level	270;
Align	1000;
Act	(npc sentinel stay_area);
Affected	(infrared breathing);
Sex	(female);
};
Mobile {
Vnum	4413;
Name	"c3po droid";
Short	"&YC3PO&x";
Long	"&YC3PO&x stands here, polishing himself up.\n";
Desc	"This is a bright gold protocol droid, familiar in over 6 million forms\n
of communication. Used throughout the galaxy as an interpreter.\n";
Level	270;
Align	1000;
Act	(npc sentinel stay_area wimpy);
Affected	(infrared breathing);
Race	(Mechanoid);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot);
};
Mobile {
Vnum	4414;
Name	"r2d2 droid";
Short	"&bR&w2&bD&W2&x";
Long	"&bR&w2&bD&W2&x stands here, helping Luke look for his friends.\n";
Desc	"This is a typical starfighter pilot assistant. Contains many co-ordinates\n
for hyperspace jumps. Built in tools and computer interfaces make it a useful\n
helper in almost any circumstance.\n";
Level	270;
Align	1000;
Act	(npc sentinel stay_area);
Affected	(infrared breathing);
Race	(Mechanoid);
Parts	(torso head eyes left-leg right-leg left-foot right-foot);
};
Mobile {
Vnum	4415;
Name	"chewbacca";
Short	"Chewbacca";
Long	"Chewbacca stands here, looking for his friend Han Solo.\n";
Desc	"This is a large wookie, a humanoid creature covered from head to toe in\n
fur. He mumbles something in a strange language, you don't understand him.\n";
Level	290;
Align	1000;
Class	(Knight);
Act	(npc sentinel stay_area);
Affected	(infrared breathing);
Sex	(male);
Race	(Werewolf);
};
Mobile {
Vnum	4416;
Name	"ugnaught";
Short	"Ugnaught";
Long	"An Ugnaught stands here, fixing the city.\n";
Desc	"This is a short humanoid figure, it looks like a human that has been crossed\n
with a pig. It is as ugly as hell, but seems quite capable.\n";
Level	210;
Align	-1000;
Act	(npc stay_area);
Affected	(infrared breathing);
Sex	(male);
};
Mobile {
Vnum	4417;
Name	"eg6 eg-6 droid";
Short	"EG-6";
Long	"An EG-6 droid stands here, powering up the city's equipment.\n";
Desc	"Ambulatory power generator made by Veril Line Systems, to support\n
equipment and vehicles.  Slow-witted.  This EG unit is memory wiped, and\n
doesn't know its name or serial number.\n";
Level	215;
Act	(npc stay_area);
Affected	(infrared breathing);
Race	(Mechanoid);
Parts	(torso head eyes left-leg right-leg left-foot right-foot);
};
Mobile {
Vnum	4418;
Name	"fx10 droid";
Short	"FX-10";
Long	"An FX-10 droid stands here, helping people.\n";
Desc	"This is a standard medical droid. Used in battle situations, its advanced\n
programming allows it to treat a wide variety of wounds.\n";
Level	220;
Act	(npc sentinel stay_area);
Affected	(infrared breathing);
Race	(Mechanoid);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers);
Specfun	"spec_cast_adept";
};
Mobile {
Vnum	4419;
Name	"cz3 droid";
Short	"CZ-3";
Long	"An CZ-3 droid stands here, performing its duties.\n";
Desc	"This is a common worker droid, well and truly out dated, but still in\n
common use.  Built by Serv-o-droid, comes with built in comlink,\n
scramblers and encryption devices make it a very droid.\n";
Level	225;
Act	(npc stay_area);
Affected	(infrared breathing);
Race	(Mechanoid);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot);
};
Mobile {
Vnum	4420;
Name	"r4e1 droid";
Short	"R4-E1";
Long	"An R4-E1 droid stands here, ready to control vehicles.\n";
Desc	"Built by Industrial Automation, this is a common vehicle controller droid.\n
used wildly in the galaxy to automate the propulsion and steering of vehicles.\n";
Level	230;
Act	(npc stay_area);
Affected	(infrared breathing);
Race	(Mechanoid);
Parts	(torso head eyes left-leg right-leg left-foot right-foot);
};
Mobile {
Vnum	4421;
Name	"wynssa starflare";
Short	"Wynssa Starflare";
Long	"Wynssa Starflare, the famous holo-drama star stands here.\n";
Desc	".                        &y8888  8888888&x\n
                  &y888888888888888888888888&x\n
               &y8888&w:::&y8888888888888888888888888&x\n
             &y8888&w::::::&y8888888888888888888888888888&x\n
            &y88&w::::::::&y888&w:::&y8888888888888888888888888&x\n
          &y88888888&w::::&y8&w:::::::::::&y88888888888888888888&x\n
        &y888 8&w::&y888888&w::::::::::::::::::&y88888888888   888&x\n
           &y88&w::::&y88888888&w::::m::::::::::&y88888888888    8&x\n
         &y888888888888888888&w:M:::::::::::&y8888888888888&x\n
        &y88888888888888888888&w::::::::::::M&y88888888888888&x\n
        &y8888888888888888888888&w:::::::::M&y8888888888888888&x\n
         &y8888888888888888888888&w:::::::M&y888888888888888888&x\n
        &y8888888888888888&w::&y88888&w::::::M&y88888888888888888888&x\n
      &y88888888888888888&w:::&y88888&w:::::M&y888888888888888   8888&x\n
     &y88888888888888888&w:::&y88888&w::::M::;o&b*&KM&b*&wo;&y888888888    88&x\n
    &y88888888888888888&w:::&y8888&w:::::M:::::::::::&y88888888    8&x\n
   &y88888888888888888&w::::&y88&w::::::M:;:::::::::::&y888888888&x\n
  &y8888888888888888888&w:::&y8&w::::::M::aAa::::::::&yM8888888888       8&x\n
  &y88   8888888888&w:::&y88&w::::&y8&w::::M:::::::::::::&y888888888888888 8888&x\n
 &y88  88888888888&w:::&y8&w:::::::::M::::::::::;::&y88&w:&y88888888888888888&x\n
 &y8  8888888888888&w:::::::::::M::&M\"@@@@@@@\"&w::::&y8&ww&y8888888888888888&x\n
  &y88888888888&w:&y888&w::::::::::M:::::&M\"@a@\"&w:::::M&y8i888888888888888&x\n
 &y8888888888&w::::&y88&w:::::::::M&y88&w:::::::::::::M&y88z88888888888888888&x\n
&y8888888888&w:::::&y8&w:::::::::M&y88888&w:::::::::MM&y888!888888888888888888&x\n
&y888888888&w:::::&y8&w:::::::::M&y8888888&wMAmmmAMVMM&y888*88888888   88888888&x\n
&y888888 &wM:::::::::::::::M&y888888888&w:::::::MM&y88888888888888   8888888&x\n
&y8888   &wM::::::::::::::M&y88888888888&w::::::MM&y888888888888888    88888&x\n
 &y888   &wM:::::::::::::M&y8888888888888M&w:::::mM&y888888888888888    8888&x\n
  &y888  &wM::::::::::::M&y8888&w:&y888888888888&w::::m::Mm&y88888 888888   8888&x\n
   &y88  &wM::::::::::::&y8888&w:&y88888888888888888&w::::::Mm&y8   88888   888&x\n
   &y88  &wM::::::::::&y8888&wM::&y88888&w::&y888888888888&w:::::::Mm&y88888    88&x\n
   &y8   &wMM::::::::&y8888&wM:::&y8888&w:::::&y888888888888&w::::::::Mm&y8     88&x\n
       &y8&wM:::::::&y8888&wM:::::&y888&w:::::::&y88&w:::&y8888888&w::::::::Mm    &y8&x\n
      &y88&wMM:::::&y8888&wM:::::::&y88&w::::::::&y8&w:::::&y888888&w:::M:::::M&x\n
     &y8888&wM:::::&y888&wMM::::::::&y8&w:::::::::::M::::&y8888&w::::M::::M&x\n
    &y88888&wM:::::&y88&w:M::::::::::&y8&w:::::::::::M:::&y8888&w::::::M::M&x\n
   &y88 888&wMM:::&y888&w:M:::::::::::::::::::::::M:&y8888&w:::::::::M:&x\n
   &y8 88888&wM:::&y88&w::M:::::::::::::::::::::::MM:&y88&w::::::::::::M&x\n
     &y88888&wM:::&y88&w::M::::::::::*88*::::::::::M:&y88&w::::::::::::::M&x\n
    &y888888&wM:::&y88&w::M:::::::::88&M@@&x88:::::::::M::&y88&w::::::::::::::M&x\n
    &y888888&wMM::&y88&w::MM::::::::88&M@@&x88:::::::::M:::&y8&w::::::::::::::*8&x\n
    &y88888  &wM:::&y8&w::MM:::::::::*88*::::::::::M:::::::::::::::::88&M@@&x\n
    &y8888   &wMM::::::MM:::::::::::::::::::::MM:::::::::::::::::88&M@@&x\n
     &y888    &wM:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8&x\n
     &y888    &wMM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M&x\n
      &y88     &wM::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM&x\n
       &y88    &wMM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM&x\n
        &y88    &wMM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM&x\n
         &y88   8&wMM::::::::::::::::::::::::::::::::::MMMMMM&x\n
          &y8   88&wMM::::::::::::::::::::::M:::M::::::::MM&x\n
              &y888&wMM::::::::::::::::::MM::::::MM::::::MM&x\n
             &y88888&wMM:::::::::::::::MMM:::::::mM:::::MM&x\n
             &y888888&wMM:::::::::::::MMM:::::::::MMM:::M&x\n
            &y88888888&wMM:::::::::::MMM:::::::::::MM:::M&x\n
           &y88 8888888&wM:::::::::MMM::::::::::::::M:::M&x\n
           &y8  888888 &wM:::::::MM:::::::::::::::::M:::M:&x\n
              &y888888 &wM::::::M:::::::::::::::::::M:::MM&x\n
             &y888888  &wM:::::M::::::::::::::::::::::::M:M&x\n
             &y888888  &wM:::::M:::::::::@::::::::::::::M::M&x\n
             &y88888   &wM::::::::::::::@@:::::::::::::::M::M&x\n
            &y88888   &wM::::::::::::::@@@::::::::::::::::M::M&x\n
           &y88888   &wM:::::::::::::::@@::::::::::::::::::M::M&x\n
          &y88888   &wM:::::m::::::::::@::::::::::Mm:::::::M:::M&x\n
          &y8888   &wM:::::M:::::::::::::::::::::::MM:::::::M:::M&x\n
         &y8888   &wM:::::M:::::::::::::::::::::::MMM::::::::M:::M&x\n
        &y888    &wM:::::Mm::::::::::::::::::::::MMM:::::::::M::::M&x\n
      &y8888    &wMM::::Mm:::::::::::::::::::::MMMM:::::::::m::m:::M&x\n
     &y888      &wM:::::M::::::::::::::::::::MMM::::::::::::M::mm:::M&x\n
  &y8888       &wMM:::::::::::::::::::::::::MM:::::::::::::mM::MM:::M:&x\n
             &wM:::::::::::::::::::::::::M:::::::::::::::mM::MM:::Mm&x\n
            &wMM::::::m:::::::::::::::::::::::::::::::::::M::MM:::MM&x\n
            &wM::::::::M:::::::::::::::::::::::::::::::::::M::M:::MM&x\n
           &wMM:::::::::M:::::::::::::M:::::::::::::::::::::M:M:::MM&x\n
           &wM:::::::::::M&y88&w:::::::::M:::::::::::::::::::::::MM::MMM&x\n
           &wM::::::::::::&y8888888888&wM::::::::::::::::::::::::MM::MM&x\n
           &wM:::::::::::::&y88888888&wM:::::::::::::::::::::::::M::MM&x\n
           &wM::::::::::::::&y888888&wM:::::::::::::::::::::::::M::MM&x\n
           &wM:::::::::::::::&y88888&wM:::::::::::::::::::::::::M:MM&x\n
           &wM:::::::::::::::::&y88&wM::::::::::::::::::::::::::MMM&x\n
           &wM:::::::::::::::::::M::::::::::::::::::::::::::MMM&x\n
           &wMM:::::::::::::::::M::::::::::::::::::::::::::MMM&x\n
            &wM:::::::::::::::::M::::::::::::::::::::::::::MMM&x\n
            &wMM:::::::::::::::M::::::::::::::::::::::::::MMM&x\n
             &wM:::::::::::::::M:::::::::::::::::::::::::MMM&x\n
             &wMM:::::::::::::M:::::::::::::::::::::::::MMM&x\n
              &wM:::::::::::::M::::::::::::::::::::::::MMM&x\n
              &wMM:::::::::::M::::::::::::::::::::::::MMM&x\n
               &wM:::::::::::M:::::::::::::::::::::::MMM&x\n
               &wMM:::::::::M:::::::::::::::::::::::MMM&x\n
                &wM:::::::::M::::::::::::::::::::::MMM&x\n
                &wMM:::::::M::::::::::::::::::::::MMM&x\n
                 &wMM::::::M:::::::::::::::::::::MMM&x\n
                 &wMM:::::M:::::::::::::::::::::MMM&x\n
                  &wMM::::M::::::::::::::::::::MMM&x\n
                  &wMM:::M::::::::::::::::::::MMM&x\n
                   &wMM::M:::::::::::::::::::MMM&x\n
                   &wMM:M:::::::::::::::::::MMM&x\n
                    &wMMM::::::::::::::::::MMM&x\n
                    &wMM::::::::::::::::::MMM&x\n
                     &wM:::::::::::::::::MMM&x\n
                    &wMM::::::::::::::::MMM&x\n
                    &wMM:::::::::::::::MMM&x\n
                    &wMM::::M:::::::::MMM:&x\n
                    &wmMM::::MM:::::::MMMM&x\n
                     &wMMM:::::::::::MMM:M&x\n
                     &wmMM:::M:::::::M:M:M&x\n
                      &wMM::MMMM:::::::M:M&x\n
                      &wMM::MMM::::::::M:M&x\n
                      &wmMM::MM::::::::M:M&x\n
                       &wMM::MM:::::::::M:M&x\n
                       &wMM::MM::::::::::M:m&x\n
                       &wMM:::M:::::::::::MM&x\n
                       &wMMM:::::::::::::::M:&x\n
                        &wMMM:::::::::::::::M:&x\n
                       &wMMM::::::::::::::::M&x\n
                       &wMMM::::::::::::::::M&x\n
                       &wMMM::::::::::::::::Mm&x\n
                        &wMM::::::::::::::::MM&x\n
                        &wMMM:::::::::::::::MM&x\n
                        &wMMM:::::::::::::::MM&x\n
                        &wMMM:::::::::::::::MMM&x\n
                        &wMMM:::::::::::::::MM&x\n
                         &wMM::::::::::::::MMM&x\n
                         &wMMM:::::::::::::MM&x\n
                         &wMMM:::::::::::::MM&x\n
                         &wMMM::::::::::::MM&x\n
                          &wMM::::::::::::MM&x\n
                          &wMM::::::::::::MM&x\n
                          &wMM:::::::::::MM&x\n
                          &wMMM::::::::::MM&x\n
                          &wMMM::::::::::MM&x\n
                           &wMM:::::::::MM&x\n
                           &wMMM::::::::MM&x\n
                           &wMMM::::::::MM&x\n
                            &wMM::::::::MM&x\n
                            &wMMM::::::MM&x\n
                            &wMMM::::::MM&x\n
                             &wMM::::::MM&x\n
                             &wMM::::::MM&x\n
                              &wMM:::::MM&x\n
                              &wMM:::::MM:&x\n
                              &wMM:::::M:M&x\n
                              &wMM:::::M:M&x\n
                              &w:M::::::M:&x\n
                             &wM:M:::::::M&x\n
                            &wM:::M::::::M&x\n
                           &wM::::M::::::M&x\n
                          &wM:::::M:::::::M&x\n
                         &wM::::::MM:::::::M&x\n
                         &wM:::::::M::::::::M&x\n
                         &wM;:;::::M:::::::::M&x\n
                         &wM:m:;:::M::::::::::M&x\n
                         &wMM:m:m::M::::::::;:M&x\n
                          &wMM:m::MM:::::::;:;M&x\n
                           &wMM::MMM::::::;:m:M&x\n
                            &wMMMM MM::::m:m:MM&x\n
                                  &wMM::::m:MM&x\n
                                   &wMM::::MM&x\n
                                    &wMM::MM&x\n
                                     &wMMMM&x\n\n
  As you look at her she blushes and puts her clothes back on.\n";
Level	300;
Act	(npc stay_area);
Affected	(detect-invis detect-hidden infrared breathing);
Sex	(female);
};


Object {
Vnum	4400;
Name	"imperial blaster";
Short	"an imperial blaster";
Long	"There is a small blaster here, ready to blast rebels.";
Cost	10000;
Weight	10;
Type	(weapon);
Wear	(take wield);
Extra	(no-id);
Material	(mithril);
Values	[(.), 0, 0, (<weapon> blast)];
Affect	{
Location	(damroll);
Modifier	50;
};
Affect	{
Location	(hitroll);
Modifier	50;
};
};
Object {
Vnum	4401;
Name	"imperial storm trooper helmet";
Short	"&Wan imperial storm trooper helmet&x";
Long	"A small &Wwhite&x helmet sits here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take head);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Location	(ac);
Modifier	-200;
};
};
Object {
Vnum	4402;
Name	"imperial storm trooper body armor";
Short	"&Wimperial storm trooper body armor&x";
Long	"A small pile of &Wwhite&x armour lies here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take body);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Location	(ac);
Modifier	-200;
};
};
Object {
Vnum	4403;
Name	"imperial storm trooper leggings";
Short	"&Wimperial storm trooper leggings&x";
Long	"A pair of small &Wwhite&x leggings lies here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take legs);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Location	(ac);
Modifier	-200;
};
};
Object {
Vnum	4404;
Name	"imperial storm trooper boots";
Short	"&Wa pair of imperial storm trooper boots&x";
Long	"A small pair of &Wwhite&x boots lies here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take feet);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Location	(ac);
Modifier	-200;
};
};
Object {
Vnum	4405;
Name	"long flowing robes";
Short	"long flowing robes";
Long	"A pile of material lies on the floor here.";
Level	200;
Weight	0;
Type	(armour);
Wear	(take body);
Material	(eternium);
Values	[0, 3, 0, 0];
Affect	{
Location	(ac);
Modifier	-50;
};
Affect	{
Location	(intelligence);
Modifier	2;
};
Affect	{
Location	(wisdom);
Modifier	2;
};
};
Object {
Vnum	4406;
Name	"imperial tie fighter pilot helmet";
Short	"&Kan imperial TIE fighter pilot helmet&x";
Long	"A small &Kblack&x helmet sits here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take head);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Location	(hitroll);
Modifier	50;
};
Affect	{
Location	(damroll);
Modifier	50;
};
};
Object {
Vnum	4407;
Name	"imperial tie fighter pilot body suit";
Short	"&Kan imperial tie fighter pilot body suit&x";
Long	"A small pile of &Kblack&x armour lies here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take body);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Location	(hitroll);
Modifier	50;
};
Affect	{
Location	(damroll);
Modifier	50;
};
};
Object {
Vnum	4408;
Name	"imperial tie fighter pilot leggings";
Short	"&Ka pair of imperial tie fighter pilot leggings&x";
Long	"A pair of small &Kblack&x leggings lies here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take legs);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Location	(hitroll);
Modifier	50;
};
Affect	{
Location	(damroll);
Modifier	50;
};
};
Object {
Vnum	4409;
Name	"imperial tie fighter pilot boots";
Short	"&Ka pair of imperial tie fighter pilot boots&x";
Long	"A pair of small &Kblack&x boots lies here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take feet);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Location	(hitroll);
Modifier	50;
};
Affect	{
Location	(damroll);
Modifier	50;
};
};
Object {
Vnum	4410;
Name	"merr sonn model 44 blaster";
Short	"&Ka merr sonn model 44 blaster&x";
Long	"A small pistol lies here.";
Level	200;
Cost	10000;
Weight	5;
Type	(weapon);
Wear	(take wield);
Material	(mithril);
Values	[(.), 0, 0, (<weapon> blast)];
Affect	{
Location	(hitroll);
Modifier	20;
};
Affect	{
Location	(damroll);
Modifier	20;
};
Affect	{
Location	(strength);
Modifier	2;
};
Affect	{
Location	(dexterity);
Modifier	2;
};
};
Object {
Vnum	4411;
Name	"head computer";
Short	"&wa small grey head computer&x";
Long	"A semi-circular head computer lies here.";
Level	245;
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take head);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Location	(intelligence);
Modifier	3;
};
Affect	{
Location	(wisdom);
Modifier	3;
};
};
Object {
Vnum	4412;
Name	"mandalorian battle helmet";
Short	"a mandalorian battle helmet";
Long	"A small helmet lies here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take head);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Name	(permanent spell);
Location	(<skill> heighten senses);
};
Affect	{
Location	(ac);
Modifier	-50;
};
Affect	{
Location	(hitroll);
Modifier	20;
};
Affect	{
Location	(damroll);
Modifier	20;
};
};
Object {
Vnum	4413;
Name	"mandalorian battle armour";
Short	"mandalorian battle armour";
Long	"A small pile of armour sits here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take body);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Name	(permanent spell);
Location	(<skill> flesh armour);
};
Affect	{
Location	(ac);
Modifier	-50;
};
Affect	{
Location	(hitroll);
Modifier	20;
};
Affect	{
Location	(damroll);
Modifier	20;
};
};
Object {
Vnum	4414;
Name	"mandalorian jet pack";
Short	"a mandalorian jet pack";
Long	"A small rocket pack sits here, ready to go flying.";
Action	"Up in the air I fly, zoom zoom a zoom a zoom zoom! &n\n";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take shoulders);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Name	(permanent spell);
Location	(<skill> fly);
};
Affect	{
Location	(ac);
Modifier	-50;
};
Affect	{
Location	(hitroll);
Modifier	20;
};
Affect	{
Location	(damroll);
Modifier	20;
};
};
Object {
Vnum	4415;
Name	"black boots";
Short	"&Ka pair of black boots&x";
Long	"A pair of &Kblack boots&x lies here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take feet);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Name	(permanent spell);
Location	(<skill> haste);
};
Affect	{
Location	(ac);
Modifier	-50;
};
Affect	{
Location	(hitroll);
Modifier	20;
};
Affect	{
Location	(damroll);
Modifier	20;
};
};
Object {
Vnum	4416;
Name	"darth vaders helmet";
Short	"&Kdarth vaders helmet&x";
Long	"A small &Kblack helmet&x lies here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take head);
Material	(mithril);
Values	[0, 3, 0, 0];
Affect	{
Name	(permanent spell);
Location	(<skill> heighten senses);
};
Affect	{
Location	(ac);
Modifier	-50;
};
Affect	{
Location	(hitroll);
Modifier	20;
};
Affect	{
Location	(damroll);
Modifier	20;
};
};
Object {
Vnum	4417;
Name	"darth vaders life support suit";
Short	"&Kdarth vaders life support suit&x";
Long	"A pile of &Kblack rubber&x lies here, ready to cover your body.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take body);
Material	(rubber);
Values	[0, 3, 0, 0];
Affect	{
Name	(permanent spell);
Location	(<skill> breathing);
};
Affect	{
Location	(ac);
Modifier	-50;
};
Affect	{
Location	(hitroll);
Modifier	20;
};
Affect	{
Location	(damroll);
Modifier	20;
};
};
Object {
Vnum	4418;
Name	"darth vaders cape";
Short	"&Kdarth vaders cape&x";
Long	"A small pile of &Kblack material&x lies here.";
Cost	10000;
Weight	5;
Type	(armour);
Wear	(take shoulders);
Material	(eternium);
Values	[0, 3, 0, 0];
Affect	{
Name	(permanent spell);
Location	(<skill> adrenaline control);
};
Affect	{
Location	(ac);
Modifier	-50;
};
Affect	{
Location	(hitroll);
Modifier	20;
};
Affect	{
Location	(damroll);
Modifier	20;
};
};
Object {
Vnum	4419;
Name	"red light saber";
Short	"&ra red light &wsaber&x";
Long	"A small &wgrey cyclinder&x lies here, with lights and dials on it.";
Cost	10000;
Weight	5;
Type	(weapon);
Wear	(take double);
Material	(mithril);
Values	[(agitation), 0, 0, (<weapon> blast)];
Affect	{
Name	(permanent spell);
Location	(<skill> haste);
};
Affect	{
Location	(hitroll);
Modifier	50;
};
Affect	{
Location	(damroll);
Modifier	50;
};
};
Object {
Vnum	4420;
Name	"blue light saber";
Short	"&ba blue light &wsaber&x";
Long	"A small &wgrey cyclinder&x lies here, with lights and dials on it.";
Cost	10000;
Weight	5;
Type	(weapon);
Wear	(take double);
Material	(mithril);
Values	[(agitation), 0, 0, (<weapon> blast)];
Affect	{
Name	(permanent spell);
Location	(<skill> haste);
};
Affect	{
Location	(hitroll);
Modifier	50;
};
Affect	{
Location	(damroll);
Modifier	50;
};
};
Object {
Vnum	4421;
Name	"green light saber";
Short	"&ga green light &wsaber&x";
Long	"A small &wgrey cyclinder&x lies here, with lights and dials on it.";
Cost	10000;
Weight	5;
Type	(weapon);
Wear	(take double);
Material	(mithril);
Values	[(agitation), 0, 0, (<weapon> blast)];
Affect	{
Name	(permanent spell);
Location	(<skill> haste);
};
Affect	{
Location	(hitroll);
Modifier	50;
};
Affect	{
Location	(damroll);
Modifier	50;
};
};
Object {
Vnum	4422;
Name	"crossbow rifle";
Short	"a crossbow rifle";
Long	"A small crossbow lies here.";
Cost	10000;
Weight	5;
Type	(weapon);
Wear	(take double);
Material	(mithril);
Values	[(.), 0, 0, (<weapon> blast)];
Affect	{
Name	(permanent spell);
Location	(<skill> haste);
};
};
Object {
Vnum	4423;
Name	"mellinium falcon space ship";
Short	"the mellinium falcon";
Long	"A large space ship is parked here.";
Level	0;
Weight	0;
Type	(portal);
Material	(eternium);
Values	[4479, 0, 0, 0];
};
Object {
Vnum	4424;
Name	"exit hatch";
Short	"an exith hatch";
Long	"An exit hatch is here, ready to let you out.";
Level	0;
Weight	0;
Type	(portal);
Material	(eternium);
Values	[4400, 0, 0, 0];
};
Object {
Vnum	4425;
Name	"slave1 space ship";
Short	"slave1";
Long	"A small ship sits here, with engines on idle.";
Level	0;
Weight	0;
Type	(portal);
Material	(eternium);
Values	[4485, 0, 0, 0];
};
Object {
Vnum	4426;
Name	"exit hatch";
Short	"an exith hatch";
Long	"An exit hatch is here, ready to let you out.";
Level	0;
Weight	0;
Type	(portal);
Material	(eternium);
Values	[4478, 0, 0, 0];
};
Object {
Vnum	4427;
Name	"xwing space ship";
Short	"an X Wing";
Long	"An X Wing fighter is parked here.";
Level	0;
Weight	0;
Type	(furniture);
Material	(eternium);
Values	[(<furniture> ), 0, 0, 0];
};
Object {
Vnum	4428;
Name	"sculpture";
Short	"a carbonite sculpture";
Long	"A large carbonite sculpture stands here.";
Level	0;
Weight	0;
Type	(portal);
Material	(eternium);
Values	[4491, 0, 0, 0];
};
Object {
Vnum	4429;
Name	"furnace";
Short	"a furnace";
Long	"A furnace sits here, buring up what ever is put in it";
Level	0;
Weight	0;
Type	(container);
Extra	(glow);
Material	(eternium);
Values	[999, 64, 0, 0];
};
Object {
Vnum	4430;
Name	"imperial tie fighter";
Short	"&Kan imperial TIE fighter&x";
Long	"A small &KTIE fighter&x, is parked here.";
Level	0;
Weight	0;
Type	(portal);
Material	(eternium);
Values	[4498, 0, 0, 0];
};
Object {
Vnum	4431;
Name	"exit hatch";
Short	"an exit hatch";
Long	"A exit hatch is here, ready to let you out.";
Level	0;
Weight	0;
Type	(portal);
Material	(eternium);
Values	[4497, 0, 0, 0];
};


Room {
Vnum	4400;
Name	"On the Northern Landing Platform";
Desc	"You are standing on the northern landing platform of cloud city.  From\n
here you can see the entire city.  It is a magnificent view.  From here you\n
can go south into the city, or east, off the platform in the air, well that\n
is of course if you can fly.\n";
Sector	(space);
Exit	[  @(<dir> east) {
ToRoom	4448;
}, @(<dir> south) {
ToRoom	4401;
}, @(<dir> up) {
ToRoom	4493;
} ];
Resets	{
# the mellinium falcon to room.
  O 4423;
};
};
Room {
Vnum	4401;
Name	"Access to the Northern Landing Platform";
Desc	"This is the main access to the northern landing platform.  You either go\n
north to the platform, or down into the city itself.\n";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	4400;
}, @(<dir> down) {
ToRoom	4402;
} ];
Resets	{
# a bespin city guard to room.
  M 4405 6;
#	equip long flowing robes body.
  E 4405 ("body");
# a bespin city guard to room.
  M 4405 6;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4402;
Name	"Access to the Northern Landing Platform";
Desc	"This is the main access to the northern landing platform.  You can either\n
go up, to the landing platform, or down to the city streets.\n";
Flags	(indoors);
Exit	[  @(<dir> up) {
ToRoom	4401;
}, @(<dir> down) {
ToRoom	4403;
} ];
};
Room {
Vnum	4403;
Name	"Entrance to the Northern Landing Platform";
Desc	"This is the main entrance to the northern landing platform.  This is the\n
largest landing platform in the city.  Any ships that are too large to land\n
on this platform, have to orbit the planet in space, shuttling their\n
passengers to the city by means of small 2-3 ships.\n";
Sector	(city);
Exit	[  @(<dir> south) {
ToRoom	4404;
}, @(<dir> up) {
ToRoom	4402;
} ];
};
Room {
Vnum	4404;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4403;
}, @(<dir> east) {
ToRoom	4405;
}, @(<dir> south) {
ToRoom	4406;
} ];
};
Room {
Vnum	4405;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4418;
}, @(<dir> west) {
ToRoom	4404;
} ];
};
Room {
Vnum	4406;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4404;
}, @(<dir> west) {
ToRoom	4407;
} ];
Resets	{
# a male citizen to room.
  M 4402 10;
#	equip long flowing robes body.
  E 4405 ("body");
# a female citizen to room.
  M 4403 10;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4407;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4406;
}, @(<dir> south) {
ToRoom	4408;
} ];
Resets	{
# an Imperial Storm Trooper to room.
  M 4400 10;
#	equip an imperial blaster rwielded.
  E 4400 ("rwielded");
#	equip an imperial storm trooper helmet head.
  E 4401 ("head");
#	equip imperial storm trooper body armor body.
  E 4402 ("body");
#	equip imperial storm trooper leggings legs.
  E 4403 ("legs");
#	equip a pair of imperial storm trooper boots feet.
  E 4404 ("feet");
# an Imperial Storm Trooper to room.
  M 4400 10;
#	equip an imperial blaster rwielded.
  E 4400 ("rwielded");
#	equip an imperial storm trooper helmet head.
  E 4401 ("head");
#	equip imperial storm trooper body armor body.
  E 4402 ("body");
#	equip imperial storm trooper leggings legs.
  E 4403 ("legs");
#	equip a pair of imperial storm trooper boots feet.
  E 4404 ("feet");
# an Imperial Storm Trooper to room.
  M 4400 10;
#	equip an imperial blaster rwielded.
  E 4400 ("rwielded");
#	equip an imperial storm trooper helmet head.
  E 4401 ("head");
#	equip imperial storm trooper body armor body.
  E 4402 ("body");
#	equip imperial storm trooper leggings legs.
  E 4403 ("legs");
#	equip a pair of imperial storm trooper boots feet.
  E 4404 ("feet");
};
};
Room {
Vnum	4408;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4407;
}, @(<dir> south) {
ToRoom	4409;
}, @(<dir> west) {
ToRoom	4450;
Flags	(door closed);
} ];
};
Room {
Vnum	4409;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4408;
}, @(<dir> east) {
ToRoom	4410;
} ];
Resets	{
# a male citizen to room.
  M 4402 10;
#	equip long flowing robes body.
  E 4405 ("body");
# a female citizen to room.
  M 4403 10;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4410;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4411;
}, @(<dir> west) {
ToRoom	4409;
} ];
};
Room {
Vnum	4411;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4413;
}, @(<dir> south) {
ToRoom	4412;
}, @(<dir> west) {
ToRoom	4410;
} ];
Resets	{
# a male citizen to room.
  M 4402 10;
#	equip long flowing robes body.
  E 4405 ("body");
# a female citizen to room.
  M 4403 10;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4412;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4411;
}, @(<dir> east) {
ToRoom	4420;
} ];
};
Room {
Vnum	4413;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4414;
}, @(<dir> south) {
ToRoom	4411;
} ];
};
Room {
Vnum	4414;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4415;
}, @(<dir> west) {
ToRoom	4413;
} ];
};
Room {
Vnum	4415;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4416;
}, @(<dir> west) {
ToRoom	4414;
} ];
Resets	{
# CZ-3 to room.
  M 4419 1;
};
};
Room {
Vnum	4416;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4417;
}, @(<dir> east) {
ToRoom	4419;
}, @(<dir> south) {
ToRoom	4415;
} ];
};
Room {
Vnum	4417;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> south) {
ToRoom	4416;
}, @(<dir> west) {
ToRoom	4418;
} ];
};
Room {
Vnum	4418;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4417;
}, @(<dir> west) {
ToRoom	4405;
} ];
Resets	{
# a male citizen to room.
  M 4402 10;
#	equip long flowing robes body.
  E 4405 ("body");
# a female citizen to room.
  M 4403 10;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4419;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4431;
}, @(<dir> west) {
ToRoom	4416;
} ];
};
Room {
Vnum	4420;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> south) {
ToRoom	4421;
}, @(<dir> west) {
ToRoom	4412;
} ];
Resets	{
# Lobot to room.
  M 4406 1;
#	equip a small grey head computer head.
  E 4411 ("head");
};
};
Room {
Vnum	4421;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4420;
}, @(<dir> south) {
ToRoom	4422;
} ];
Resets	{
# a male citizen to room.
  M 4402 10;
#	equip long flowing robes body.
  E 4405 ("body");
# a female citizen to room.
  M 4403 10;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4422;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4421;
}, @(<dir> east) {
ToRoom	4434;
}, @(<dir> west) {
ToRoom	4423;
} ];
};
Room {
Vnum	4423;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4422;
}, @(<dir> west) {
ToRoom	4424;
} ];
};
Room {
Vnum	4424;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4423;
}, @(<dir> west) {
ToRoom	4425;
} ];
Resets	{
# a male citizen to room.
  M 4402 10;
#	equip long flowing robes body.
  E 4405 ("body");
# a female citizen to room.
  M 4403 10;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4425;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4424;
}, @(<dir> south) {
ToRoom	4426;
} ];
};
Room {
Vnum	4426;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4425;
}, @(<dir> south) {
ToRoom	4427;
}, @(<dir> west) {
ToRoom	4428;
} ];
};
Room {
Vnum	4427;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4426;
}, @(<dir> east) {
ToRoom	4429;
} ];
};
Room {
Vnum	4428;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4426;
}, @(<dir> west) {
ToRoom	4488;
} ];
Resets	{
# Luke Skywalker to room.
  M 4411 1;
#	equip a blue light saber two-handed.
  E 4420 ("two-handed");
# R2D2 to room.
  M 4414 1;
# a male citizen to room.
  M 4402 10;
#	equip long flowing robes body.
  E 4405 ("body");
# a female citizen to room.
  M 4403 10;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4429;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> south) {
ToRoom	4430;
}, @(<dir> west) {
ToRoom	4427;
}, @(<dir> down) {
ToRoom	4449;
} ];
};
Room {
Vnum	4430;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Exit	[  @(<dir> north) {
ToRoom	4429;
} ];
Resets	{
# a male citizen to room.
  M 4402 10;
#	equip long flowing robes body.
  E 4405 ("body");
# a female citizen to room.
  M 4403 10;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4431;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> south) {
ToRoom	4432;
}, @(<dir> west) {
ToRoom	4419;
} ];
Resets	{
# an Imperial Storm Trooper to room.
  M 4400 10;
#	equip an imperial blaster rwielded.
  E 4400 ("rwielded");
#	equip an imperial storm trooper helmet head.
  E 4401 ("head");
#	equip imperial storm trooper body armor body.
  E 4402 ("body");
#	equip imperial storm trooper leggings legs.
  E 4403 ("legs");
#	equip a pair of imperial storm trooper boots feet.
  E 4404 ("feet");
# an Imperial Storm Trooper to room.
  M 4400 10;
#	equip an imperial blaster rwielded.
  E 4400 ("rwielded");
#	equip an imperial storm trooper helmet head.
  E 4401 ("head");
#	equip imperial storm trooper body armor body.
  E 4402 ("body");
#	equip imperial storm trooper leggings legs.
  E 4403 ("legs");
#	equip a pair of imperial storm trooper boots feet.
  E 4404 ("feet");
};
};
Room {
Vnum	4432;
Name	"Wandering the Streets of Cloud City";
Desc	"You are standing on one of the many streets that run across the surface\n
of this city.  It is quite a busy place, you can see people walking around\n
everywhere.  Even though it is a busy place it is still spotlessly clean.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4431;
}, @(<dir> south) {
ToRoom	4433;
} ];
Resets	{
# a male citizen to room.
  M 4402 10;
#	equip long flowing robes body.
  E 4405 ("body");
# a female citizen to room.
  M 4403 10;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4433;
Name	"Entrace to Cloud City Hotel";
Desc	"This is the main enterance to cloud city hotel.  The biggest and best\n
form of accomidation on the city.  There is a check in desk over against the\n
right hand wall, and a few guards standing around as well, just to make sure\n
nothing happens to the expensive hotel.\n";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	4432;
}, @(<dir> up) {
ToRoom	4441;
} ];
Resets	{
# a bespin city guard to room.
  M 4405 6;
#	equip long flowing robes body.
  E 4405 ("body");
# a bespin city guard to room.
  M 4405 6;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4434;
Name	"Entering the Industrial Section of Cloud City";
Desc	"This part of the city is a little dirtier than anywhere else you have\n
been.  It is the section of the city that produces the gas that is used to\n
help the city make money.  There are ugly little creatures moving around the\n
streets, fixing things and doing their job.  You try to avoid them.\n";
Flags	(no_mob);
Sector	(city);
Exit	[  @(<dir> west) {
ToRoom	4422;
}, @(<dir> up) {
ToRoom	4496;
}, @(<dir> down) {
ToRoom	4435;
} ];
};
Room {
Vnum	4435;
Name	"The Industrial Section of Cloud City";
Desc	"This part of the city is a little dirtier than anywhere else you have\n
been.  It is the section of the city that produces the gas that is used to\n
help the city make money.  There are ugly little creatures moving around the\n
streets, fixing things and doing their job.  You try to avoid them.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4436;
}, @(<dir> up) {
ToRoom	4434;
} ];
};
Room {
Vnum	4436;
Name	"The Industrial Section of Cloud City";
Desc	"This part of the city is a little dirtier than anywhere else you have\n
been.  It is the section of the city that produces the gas that is used to\n
help the city make money.  There are ugly little creatures moving around the\n
streets, fixing things and doing their job.  You try to avoid them.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4437;
}, @(<dir> west) {
ToRoom	4435;
} ];
};
Room {
Vnum	4437;
Name	"The Industrial Section of Cloud City";
Desc	"This part of the city is a little dirtier than anywhere else you have\n
been.  It is the section of the city that produces the gas that is used to\n
help the city make money.  There are ugly little creatures moving around the\n
streets, fixing things and doing their job.  You try to avoid them.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4438;
}, @(<dir> south) {
ToRoom	4436;
} ];
Resets	{
# EG-6 to room.
  M 4417 1;
};
};
Room {
Vnum	4438;
Name	"The Industrial Section of Cloud City";
Desc	"This part of the city is a little dirtier than anywhere else you have\n
been.  It is the section of the city that produces the gas that is used to\n
help the city make money.  There are ugly little creatures moving around the\n
streets, fixing things and doing their job.  You try to avoid them.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4439;
}, @(<dir> west) {
ToRoom	4437;
} ];
};
Room {
Vnum	4439;
Name	"The Industrial Section of Cloud City";
Desc	"This part of the city is a little dirtier than anywhere else you have\n
been.  It is the section of the city that produces the gas that is used to\n
help the city make money.  There are ugly little creatures moving around the\n
streets, fixing things and doing their job.  You try to avoid them.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4440;
}, @(<dir> south) {
ToRoom	4454;
}, @(<dir> west) {
ToRoom	4438;
} ];
};
Room {
Vnum	4440;
Name	"The Industrial Section of Cloud City";
Desc	"This part of the city is a little dirtier than anywhere else you have\n
been.  It is the section of the city that produces the gas that is used to\n
help the city make money.  There are ugly little creatures moving around the\n
streets, fixing things and doing their job.  You try to avoid them.\n";
Sector	(city);
Exit	[  @(<dir> east) {
ToRoom	4492;
Flags	(door closed);
}, @(<dir> south) {
ToRoom	4439;
} ];
};
Room {
Vnum	4441;
Name	"Main Stair Case in the Cloud City Hotel";
Desc	"You are walking up a large flight of stairs, and as you do so you wonder\n
why they don't have an elevator installed here.\n";
Flags	(indoors);
Exit	[  @(<dir> up) {
ToRoom	4442;
}, @(<dir> down) {
ToRoom	4433;
} ];
Resets	{
# a male citizen to room.
  M 4402 10;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4442;
Name	"Main Living Quarters in the Cloud City Hotel";
Desc	"This is the main apartment floor to the cloud city hotel.  It has quite a\n
few rooms, and all appear to be taken, well with all the coming and going\n
you'd think so anyway.\n";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	4444;
Flags	(door closed);
}, @(<dir> east) {
ToRoom	4443;
Flags	(door closed);
}, @(<dir> south) {
ToRoom	4446;
Flags	(door closed);
}, @(<dir> west) {
ToRoom	4445;
Flags	(door closed);
}, @(<dir> up) {
ToRoom	4447;
Flags	(door closed);
}, @(<dir> down) {
ToRoom	4441;
} ];
};
Room {
Vnum	4443;
Name	"A Small Apartment in the Cloud City Hotel";
Desc	"This is a small, but well designed apartment.  There are things\n
everywhere, and by the looks of it, it is home to some one.  After thinking\n
that you decide it might be best to leave.\n";
Flags	(indoors);
Exit	[  @(<dir> west) {
ToRoom	4442;
Flags	(door closed);
} ];
};
Room {
Vnum	4444;
Name	"A Small Apartment in the Cloud City Hotel";
Desc	"This is a small, but well designed apartment.  There are things\n
everywhere, and by the looks of it, it is home to some one.  After thinking\n
that you decide it might be best to leave.\n";
Flags	(indoors);
Exit	[  @(<dir> south) {
ToRoom	4442;
Flags	(door closed);
} ];
Resets	{
# a female citizen to room.
  M 4403 10;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4445;
Name	"A Small Apartment in the Cloud City Hotel";
Desc	"This is a small, but well designed apartment.  There are things\n
everywhere, and by the looks of it, it is home to some one.  After thinking\n
that you decide it might be best to leave.\n";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	4442;
Flags	(door closed);
} ];
};
Room {
Vnum	4446;
Name	"A Small Apartment in the Cloud City Hotel";
Desc	"This is a small, but well designed apartment.  There are things\n
everywhere, and by the looks of it, it is home to some one.  After thinking\n
that you decide it might be best to leave.\n";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	4442;
Flags	(door closed);
} ];
};
Room {
Vnum	4447;
Name	"Penthouse of the Cloud City Hotel";
Desc	"This is the penthouse of the cloud city hotel.  It is the largest room in\n
the place, and would probably cost you a small fortune to stay here\n
overnight.  You decide to leave it to its occupants who seem suprised to see\n
you here.\n";
Exit	[  @(<dir> west) {
Keyword	"window";
ToRoom	4448;
Flags	(door closed);
}, @(<dir> up) {
ToRoom	4495;
}, @(<dir> down) {
ToRoom	4442;
Flags	(door closed);
} ];
Resets	{
# C3PO to room.
  M 4413 1;
# Princess Leia to room.
  M 4412 1;
#	equip long flowing robes body.
  E 4405 ("body");
# Chewbacca to room.
  M 4415 1;
#	equip a crossbow rifle two-handed.
  E 4422 ("two-handed");
};
};
Room {
Vnum	4448;
Name	"FALLING";
Desc	"You have walked off the edge of the building and are now falling.\n";
Flags	(no_mob fall);
Sector	(air);
Exit	[  @(<dir> down) {
ToRoom	4419;
} ];
};
Room {
Vnum	4449;
Name	"Entering the Great Dining Hall";
Desc	"This is the entrance to the great dining hall.  It is where all the\n
offical people are taken to have dinner with Lando Calrisian.\n";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	4451;
}, @(<dir> up) {
ToRoom	4429;
} ];
Resets	{
# a bespin city guard to room.
  M 4405 6;
#	equip long flowing robes body.
  E 4405 ("body");
# a bespin city guard to room.
  M 4405 6;
#	equip long flowing robes body.
  E 4405 ("body");
};
};
Room {
Vnum	4450;
Name	"Cloud City Medical Lab";
Desc	"This is a small but well equiped medical lab.  There is a medical droid\n
standing in the center of the room.  All around are shelves and shelves of\n
medical supplies.  From the looks of it, this droid could have the ability\n
to fix any injury that could possibly happen in a place like this.\n";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	4408;
Flags	(door closed);
} ];
Resets	{
# FX-10 to room.
  M 4418 1;
};
};
Room {
Vnum	4451;
Name	"Northern End of the Grand Dining Hall";
Desc	"You are standing in the grand dining hall, this is a very large and well kept banquet hall.\n";
Flags	(indoors);
Exit	[  @(<dir> south) {
ToRoom	4452;
}, @(<dir> west) {
ToRoom	4449;
} ];
};
Room {
Vnum	4452;
Name	"Southern End of the Grand Dining Hall";
Desc	"You are standing in the grand dining hall, this is a very large and well kept banquet hall.\n";
Flags	(indoors no_portal);
Exit	[  @(<dir> north) {
ToRoom	4451;
}, @(<dir> west) {
ToRoom	4453;
} ];
Resets	{
# an Imperial Storm Trooper to room.
  M 4400 10;
#	equip an imperial blaster rwielded.
  E 4400 ("rwielded");
#	equip an imperial storm trooper helmet head.
  E 4401 ("head");
#	equip imperial storm trooper body armor body.
  E 4402 ("body");
#	equip imperial storm trooper leggings legs.
  E 4403 ("legs");
#	equip a pair of imperial storm trooper boots feet.
  E 4404 ("feet");
# an Imperial Storm Trooper to room.
  M 4400 10;
#	equip an imperial blaster rwielded.
  E 4400 ("rwielded");
#	equip an imperial storm trooper helmet head.
  E 4401 ("head");
#	equip imperial storm trooper body armor body.
  E 4402 ("body");
#	equip imperial storm trooper leggings legs.
  E 4403 ("legs");
#	equip a pair of imperial storm trooper boots feet.
  E 4404 ("feet");
# Darth Vader to room.
  M 4409 1;
#	equip darth vaders helmet head.
  E 4416 ("head");
#	equip darth vaders life support suit body.
  E 4417 ("body");
#	equip darth vaders cape shoulders.
  E 4418 ("shoulders");
#	equip a pair of black boots feet.
  E 4415 ("feet");
#	equip a red light saber two-handed.
  E 4419 ("two-handed");
};
};
Room {
Vnum	4453;
Name	"Lando Calrisians Private Quarters";
Desc	"This is a small yet well kept living room, there is a bed against one\n
wall, and a desk against the other.  On the desk sits a smalll computer\n
screen which is used to keep track of everyday business.  It is a nice\n
place, but doesn't seem very homly.\n
off to your left you see a small exit that leads up to the roof.\n";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	4452;
}, @(<dir> up) {
ToRoom	4477;
Flags	(hidden);
} ];
Resets	{
# Lando Calrisian to room.
  M 4407 1;
#	equip long flowing robes body.
  E 4405 ("body");
#	equip a merr sonn model 44 blaster rwielded.
  E 4410 ("rwielded");
#	equip a red light saber two-handed.
  E 4419 ("two-handed");
};
};
Room {
Vnum	4454;
Name	"The Industrial Section of Cloud City";
Desc	"This part of the city is a little dirtier than anywhere else you have\n
been.  It is the section of the city that produces the gas that is used to\n
help the city make money.  There are ugly little creatures moving around the\n
streets, fixing things and doing their job.  You try to avoid them.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4439;
}, @(<dir> south) {
ToRoom	4455;
} ];
Resets	{
# R4-E1 to room.
  M 4420 1;
};
};
Room {
Vnum	4455;
Name	"The Industrial Section of Cloud City";
Desc	"This part of the city is a little dirtier than anywhere else you have\n
been.  It is the section of the city that produces the gas that is used to\n
help the city make money.  There are ugly little creatures moving around the\n
streets, fixing things and doing their job.  You try to avoid them.\n";
Sector	(city);
Exit	[  @(<dir> north) {
ToRoom	4454;
}, @(<dir> up) {
ToRoom	4456;
} ];
};
Room {
Vnum	4456;
Name	"Entrance to the Carbon Freezer";
Desc	"This is the entrance into the carbon freezing unit.  You hear banging\n
coming from further inside.\n";
Flags	(no_mob indoors);
Exit	[  @(<dir> east) {
ToRoom	4457;
}, @(<dir> down) {
ToRoom	4455;
} ];
};
Room {
Vnum	4457;
Name	"The Carbon Freezer";
Desc	"This is the main room for the carbon freezer.  There is a set of controls\n
over against the northern wall.  And a large pit in the floor which is the\n
freezer itself.  Just make sure you arn't down there when it is activated.\n";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	4460;
}, @(<dir> west) {
ToRoom	4456;
}, @(<dir> down) {
ToRoom	4458;
} ];
Resets	{
# an Imperial Storm Trooper to room.
  M 4400 10;
#	equip an imperial blaster rwielded.
  E 4400 ("rwielded");
#	equip an imperial storm trooper helmet head.
  E 4401 ("head");
#	equip imperial storm trooper body armor body.
  E 4402 ("body");
#	equip imperial storm trooper leggings legs.
  E 4403 ("legs");
#	equip a pair of imperial storm trooper boots feet.
  E 4404 ("feet");
# an Imperial Storm Trooper to room.
  M 4400 10;
#	equip an imperial blaster rwielded.
  E 4400 ("rwielded");
#	equip an imperial storm trooper helmet head.
  E 4401 ("head");
#	equip imperial storm trooper body armor body.
  E 4402 ("body");
#	equip imperial storm trooper leggings legs.
  E 4403 ("legs");
#	equip a pair of imperial storm trooper boots feet.
  E 4404 ("feet");
# an Imperial Storm Trooper to room.
  M 4400 10;
#	equip an imperial blaster rwielded.
  E 4400 ("rwielded");
#	equip an imperial storm trooper helmet head.
  E 4401 ("head");
#	equip imperial storm trooper body armor body.
  E 4402 ("body");
#	equip imperial storm trooper leggings legs.
  E 4403 ("legs");
#	equip a pair of imperial storm trooper boots feet.
  E 4404 ("feet");
};
};
Room {
Vnum	4458;
Name	"Inside the Carbon Freezer";
Desc	"You are down inside the carbon freezer.  What ever you do, get out of\n
here before the freezer is activated.\n";
Exit	[  @(<dir> east) {
ToRoom	4428;
}, @(<dir> up) {
ToRoom	4457;
} ];
Resets	{
# Ugnaught to room.
  M 4416 7;
# Ugnaught to room.
  M 4416 7;
};
};
Room {
Vnum	4459;
Name	"Inside A Carbon Block";
Desc	"You are stuck inside a carbon block, there is no hope for escape from in\n
here.  You are stuck!\n";
Flags	(no_mob);
};
Room {
Vnum	4460;
Name	"Carbon Block Store Room";
Desc	"This is a room off to the side of the carbon freezer that is used to\n
store the carbon blocks once they have froze something.  It is pretty\n
boring, but it does have a nice view.\n";
Exit	[  @(<dir> east) {
Keyword	"window";
ToRoom	4461;
Flags	(door closed);
}, @(<dir> west) {
ToRoom	4457;
} ];
};
Room {
Vnum	4461;
Name	"Inside the Double Helix Tractor Beam Support Tube";
Desc	"You are falling down the center of cloud city.  This is the double helix\n
tractor beam support tube.  It is what it used to support the city all the\n
way up here in the air.  As you fall, you wonder exactly how far up you are,\n
and better still, how much it will hurt if you hit the bottom.\n";
Flags	(fall);
Sector	(air);
Exit	[  @(<dir> west) {
ToRoom	4460;
Flags	(door closed);
}, @(<dir> down) {
ToRoom	4462;
} ];
};
Room {
Vnum	4462;
Name	"Inside the Double Helix Tractor Beam Support Tube";
Desc	"You are falling down the center of cloud city.  This is the double helix\n
tractor beam support tube.  It is what it used to support the city all the\n
way up here in the air.  As you fall, you wonder exactly how far up you are,\n
and better still, how much it will hurt if you hit the bottom.\n";
Flags	(fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	4461;
}, @(<dir> down) {
ToRoom	4463;
} ];
};
Room {
Vnum	4463;
Name	"Inside the Double Helix Tractor Beam Support Tube";
Desc	"You are falling down the center of cloud city.  This is the double helix\n
tractor beam support tube.  It is what it used to support the city all the\n
way up here in the air.  As you fall, you wonder exactly how far up you are,\n
and better still, how much it will hurt if you hit the bottom.\n";
Flags	(fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	4462;
}, @(<dir> down) {
ToRoom	4464;
} ];
};
Room {
Vnum	4464;
Name	"Standing on the Support Arm of a large Wind Vein";
Desc	"This is a large supporting arm that holds up the wind vein that monitors\n
the beam production, and alters it to keep the city stationary.\n";
Exit	[  @(<dir> north) {
ToRoom	4465;
}, @(<dir> up) {
ToRoom	4463;
} ];
};
Room {
Vnum	4465;
Name	"Standing on the Support Arm of a large Wind Vein";
Desc	"This is a large supporting arm that holds up the wind vein that monitors\n
the beam production, and alters it to keep the city stationary.\n";
Exit	[  @(<dir> north) {
ToRoom	4466;
}, @(<dir> south) {
ToRoom	4464;
}, @(<dir> up) {
ToRoom	4463;
} ];
};
Room {
Vnum	4466;
Name	"Standing on the Support Arm of a large Wind Vein";
Desc	"This is a large supporting arm that holds up the wind vein that monitors\n
the beam production, and alters it to keep the city stationary.\n";
Exit	[  @(<dir> north) {
ToRoom	4467;
}, @(<dir> south) {
ToRoom	4465;
}, @(<dir> up) {
ToRoom	4463;
} ];
};
Room {
Vnum	4467;
Name	"Inside the Wind Vein";
Desc	"This is the inside of the wind vein, in here are hundereds of computer\n
controlled monitors, and displays, that show everything from the current\n
altitude to the ammount of oxygen in the air.  These keep the city\n
functioning and are thus protected by a high security system.\n";
Exit	[  @(<dir> north) {
ToRoom	4468;
}, @(<dir> south) {
ToRoom	4466;
} ];
};
Room {
Vnum	4468;
Name	"Standing on an Instrument Cluster";
Desc	"You are standing on the most northern part of the wind vein.  There is\n
now where to go from here but down, unless you want to try to go up that is.\n";
Exit	[  @(<dir> south) {
ToRoom	4467;
}, @(<dir> up) {
ToRoom	4463;
}, @(<dir> down) {
ToRoom	4469;
} ];
};
Room {
Vnum	4469;
Name	"Inside the Double Helix Tractor Beam Support Tube";
Desc	"You are falling down the center of cloud city.  This is the double helix\n
tractor beam support tube.  It is what it used to support the city all the\n
way up here in the air.  As you fall, you wonder exactly how far up you are,\n
and better still, how much it will hurt if you hit the bottom.\n";
Flags	(fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	4468;
}, @(<dir> down) {
ToRoom	4470;
} ];
};
Room {
Vnum	4470;
Name	"Inside the Double Helix Tractor Beam Support Tube";
Desc	"You are falling down the center of cloud city.  This is the double helix\n
tractor beam support tube.  It is what it used to support the city all the\n
way up here in the air.  As you fall, you wonder exactly how far up you are,\n
and better still, how much it will hurt if you hit the bottom.\n";
Flags	(fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	4469;
}, @(<dir> down) {
ToRoom	4471;
} ];
};
Room {
Vnum	4471;
Name	"Inside the Double Helix Tractor Beam Support Tube";
Desc	"You are falling down the center of cloud city.  This is the double helix\n
tractor beam support tube.  It is what it used to support the city all the\n
way up here in the air.  As you fall, you wonder exactly how far up you are,\n
and better still, how much it will hurt if you hit the bottom.\n";
Flags	(fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	4470;
}, @(<dir> down) {
ToRoom	4472;
} ];
};
Room {
Vnum	4472;
Name	"Inside the Double Helix Tractor Beam Support Tube";
Desc	"You are falling down the center of cloud city.  This is the double helix\n
tractor beam support tube.  It is what it used to support the city all the\n
way up here in the air.  As you fall, you wonder exactly how far up you are,\n
and better still, how much it will hurt if you hit the bottom.\n";
Flags	(fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	4471;
}, @(<dir> down) {
ToRoom	4473;
} ];
};
Room {
Vnum	4473;
Name	"Inside the Double Helix Tractor Beam Support Tube";
Desc	"You are falling down the center of cloud city.  This is the double helix\n
tractor beam support tube.  It is what it used to support the city all the\n
way up here in the air.  As you fall, you wonder exactly how far up you are,\n
and better still, how much it will hurt if you hit the bottom.\n";
Flags	(fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	4472;
}, @(<dir> down) {
ToRoom	4474;
} ];
};
Room {
Vnum	4474;
Name	"Inside the Double Helix Tractor Beam Support Tube";
Desc	"You are falling down the center of cloud city.  This is the double helix\n
tractor beam support tube.  It is what it used to support the city all the\n
way up here in the air.  As you fall, you wonder exactly how far up you are,\n
and better still, how much it will hurt if you hit the bottom.\n";
Flags	(fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	4473;
}, @(<dir> down) {
ToRoom	4475;
} ];
};
Room {
Vnum	4475;
Name	"At the Bottom of the Double Helix Tractor Beam Support Tube";
Desc	"You have hit the bottom of the double helix tractor beam support tube.\n
Thank goodness that there is no where else to fall.\n";
Flags	(fall);
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	4474;
}, @(<dir> down) {
ToRoom	4476;
Flags	(door closed);
} ];
};
Room {
Vnum	4476;
Name	"Hanging on an Antenna Array";
Desc	"You are hanging on an antenna array at the bottom of cloud city.  Miles\n
below you is the ground.  Just hope to hell that you don't fall any further.\n";
Sector	(air);
Exit	[  @(<dir> up) {
ToRoom	4475;
Flags	(door closed);
} ];
};
Room {
Vnum	4477;
Name	"Landos Store Room";
Desc	"This room as you have found out is Lando Calrisians private store room.\n
This is where he keeps all his personal belongings.  You see cupboards full\n
of clothes, shelves full of books, and a few other odds and ends.  To the\n
south is an exit to Lando private landing platform.\n";
Flags	(indoors);
Exit	[  @(<dir> south) {
ToRoom	4478;
}, @(<dir> down) {
ToRoom	4453;
Flags	(hidden);
} ];
};
Room {
Vnum	4478;
Name	"Landos Private Landing Platform";
Desc	"You are standing on Lando Calrisians private landing platform.  But at\n
the moment landos ship is no where to be seen instead a nother strange\n
looking ship is parked here.  You wonder what it is doing.\n";
Sector	(space);
Exit	[  @(<dir> north) {
ToRoom	4477;
}, @(<dir> east) {
ToRoom	4448;
}, @(<dir> up) {
ToRoom	4497;
} ];
Resets	{
# slave1 to room.
  O 4425;
};
};
Room {
Vnum	4479;
Name	"Entrance to the Mellinium Falcon";
Desc	"You are standing in the entrance to the mellinium falcon.  It is not the\n
best ship you have ever seen, but you have the feeling that it is well\n
loved.\n";
Exit	[  @(<dir> up) {
ToRoom	4480;
} ];
Resets	{
# an exith hatch to room.
  O 4424;
};
};
Room {
Vnum	4480;
Name	"Main Living quarters in the Mellinium Falcon";
Desc	"This room has a few seats around the walls, and a holo-chess set in the\n
center on a large table.  Apart from that it is pretty sparse.\n";
Exit	[  @(<dir> north) {
ToRoom	4481;
}, @(<dir> down) {
ToRoom	4479;
} ];
};
Room {
Vnum	4481;
Name	"Access Tunnel In the Mellinum Falcon";
Desc	"This access tunnel through the mellinium falcon takes you from the main\n
leving quarters to the cockpit.\n";
Exit	[  @(<dir> east) {
ToRoom	4482;
}, @(<dir> south) {
ToRoom	4480;
}, @(<dir> west) {
ToRoom	4484;
} ];
};
Room {
Vnum	4482;
Name	"Access Tunnel in the Mellinium Falcon";
Desc	"This tunnel leads from the main living quarters to the cockpit.\n";
Exit	[  @(<dir> north) {
ToRoom	4483;
}, @(<dir> west) {
ToRoom	4481;
} ];
};
Room {
Vnum	4483;
Name	"Mellinium Falcon Cockpit";
Desc	"You are in the cockpit of the mellinium falcon, it has quite a\n
good view from here.  There are many controls, but the main ones, used for\n
driving the ship, have a small sign on them.  There is also something\n
hanging from the ceiling.\n";
Exit	[  @(<dir> south) {
ToRoom	4482;
} ];
ExDesc	{
Keyword	"sign";
Text	"the sign reads:\n\n
       OUT OF ORDER\n";
};
ExDesc	{
Keyword	"celing";
Text	"you see a lucky set of dice.\n";
};
};
Room {
Vnum	4484;
Name	"Mellinium Falcon Hyper Drive Access Room";
Desc	"This is the room that allows Han Solo and Chewbacca to access the\n
hyperdrive and other main components of the star ship.\n";
Exit	[  @(<dir> east) {
ToRoom	4481;
} ];
};
Room {
Vnum	4485;
Name	"Slave1 Cargo Bay";
Desc	"This is the main cargo bay in slave1, it is totally jam packed with junk\n
and crap.  You can only just make you way across the floor to get to the\n
other side.\n";
Exit	[  @(<dir> north) {
ToRoom	4486;
} ];
Resets	{
# an exith hatch to room.
  O 4426;
};
};
Room {
Vnum	4486;
Name	"Living Quarters Inside Slave1";
Desc	"This is the main living quarters inside slave1, this part of the ship is\n
well kept, and obviously the home of Boba Fett.\n";
Exit	[  @(<dir> south) {
ToRoom	4485;
}, @(<dir> up) {
ToRoom	4487;
} ];
Resets	{
# Boba Fett to room.
  M 4408 1;
#	equip a mandalorian battle helmet head.
  E 4412 ("head");
#	equip mandalorian battle armour body.
  E 4413 ("body");
#	equip a mandalorian jet pack shoulders.
  E 4414 ("shoulders");
#	equip a pair of black boots feet.
  E 4415 ("feet");
#	equip a merr sonn model 44 blaster rwielded.
  E 4410 ("rwielded");
# a carbonite sculpture to room.
  O 4428;
};
};
Room {
Vnum	4487;
Name	"Slave1 Cockpit";
Desc	"This is the main control room to slave1.  It has been highly customised\n
by Boba Fett.  There are many extra control panels and switch boxes, to\n
allow him access to all the added features that slave1 has.\n";
Exit	[  @(<dir> down) {
ToRoom	4486;
} ];
};
Room {
Vnum	4488;
Name	"Entrance to Eastern Landing Plantform";
Desc	"This is the entrance to the eastern landing platfrom.  As you can see by\n
the room, it is an unused platform that is just to far out of the way for\n
anyone to bother with it.  However it still gets used in busy times, or\n
emergencys so it is still looked after.\n";
Flags	(indoors);
Exit	[  @(<dir> east) {
ToRoom	4428;
}, @(<dir> up) {
ToRoom	4489;
} ];
};
Room {
Vnum	4489;
Name	"Passage way to Eastern Landing Platform";
Desc	"You are in the passage way between the eastern landing platfrom and the\n
main city.  The platform is to the north, the city is below.\n";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	4490;
}, @(<dir> down) {
ToRoom	4488;
} ];
};
Room {
Vnum	4490;
Name	"Eastern Landing Platfrom";
Desc	"This is one of the less used platforms in the city.  It has gone a bit\n
rusty, and seems a bit small to be of any use.  However you get a really\n
good view of the city from here.\n";
Sector	(space);
Exit	[  @(<dir> north) {
ToRoom	4448;
}, @(<dir> south) {
ToRoom	4489;
}, @(<dir> up) {
ToRoom	4494;
} ];
Resets	{
# an X Wing to room.
  O 4427;
};
};
Room {
Vnum	4491;
Name	"Inside the Carbonite Sculpture";
Desc	"You are no standing inside the carbonite sculpture.  The walls, floor and\n
celing are made from a brown coloured carbonite.  There is a man standing\n
here, looking quite lost...  And not being able to find his way out...  Then\n
again, you cant find your way out either.\n";
Flags	(no_mob);
Resets	{
# Han Solo to room.
  M 4410 1;
#	equip a merr sonn model 44 blaster rwielded.
  E 4410 ("rwielded");
};
};
Room {
Vnum	4492;
Name	"Cloud City Incinerator";
Desc	"This is the incinerator that destroies all the rubish produeced by the\n
city.  It might not be environmentally friendly, but it does make life easy\n
to remove the rubbish.\n";
Flags	(indoors);
Exit	[  @(<dir> west) {
ToRoom	4440;
Flags	(door closed);
} ];
Resets	{
# a furnace to room.
  O 4429;
# Ugnaught to room.
  M 4416 7;
# Ugnaught to room.
  M 4416 7;
# Ugnaught to room.
  M 4416 7;
# Ugnaught to room.
  M 4416 7;
# Ugnaught to room.
  M 4416 7;
};
};
Room {
Vnum	4493;
Name	"In the Air";
Desc	"You are floating high above cloud city\n";
Flags	(no_mob fall);
Sector	(air);
Exit	[  @(<dir> south) {
ToRoom	4494;
}, @(<dir> west) {
ToRoom	4495;
}, @(<dir> down) {
ToRoom	4400;
} ];
};
Room {
Vnum	4494;
Name	"In the Air";
Desc	"You are floating high above cloud city\n";
Flags	(no_mob fall);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	4493;
}, @(<dir> east) {
ToRoom	4496;
}, @(<dir> south) {
ToRoom	4497;
}, @(<dir> down) {
ToRoom	4490;
} ];
};
Room {
Vnum	4495;
Name	"In the Air";
Desc	"You are floating high above cloud city\n";
Flags	(no_mob fall);
Sector	(air);
Exit	[  @(<dir> east) {
ToRoom	4493;
}, @(<dir> south) {
ToRoom	4496;
}, @(<dir> down) {
ToRoom	4447;
} ];
};
Room {
Vnum	4496;
Name	"In the Air";
Desc	"You are floating high above cloud city\n";
Flags	(no_mob fall);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	4495;
}, @(<dir> west) {
ToRoom	4494;
}, @(<dir> down) {
ToRoom	4434;
} ];
};
Room {
Vnum	4497;
Name	"In the Air";
Desc	"You are floating high above cloud city\n";
Flags	(no_mob fall);
Sector	(air);
Exit	[  @(<dir> north) {
ToRoom	4494;
}, @(<dir> down) {
ToRoom	4478;
} ];
Resets	{
# an imperial TIE fighter to room.
  O 4430;
};
};
Room {
Vnum	4498;
Name	"Inside an &KImperial TIE fighter&x";
Desc	"You are cramped inside an imperial TIE fighter. there is not much room in here.\n";
Flags	(no_mob private);
Resets	{
# a TIE pilot to room.
  M 4404 1;
#	equip an imperial TIE fighter pilot helmet head.
  E 4406 ("head");
#	equip an imperial tie fighter pilot body suit body.
  E 4407 ("body");
#	equip a pair of imperial tie fighter pilot leggings legs.
  E 4408 ("legs");
#	equip a pair of imperial tie fighter pilot boots feet.
  E 4409 ("feet");
# an exit hatch to room.
  O 4431;
};
};



eof