# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "City In The Clouds"; Plane "unfinished"; Builders "Fyrestorm"; Repop "A group of &WStorm Troopers&x push you and tell you to move along.&n\n"; LVnum 4400; UVnum 4599; Security 5; Flags (verbose); Economy 2038748; }; Mobile { Vnum 4400; Name "imperial storm trooper"; Short "&Wan Imperial Storm Trooper&x"; Long "An &WImperial Storm Trooper&x stands here, protecting the empire.\n"; Desc "This is one of the countless elite shock troops,totally loyal to the\n Emperor. The storm troopers unquestioningly follow orders. They are willing to\n sacrifice their lives to accomplish a mission. They are the first-strike forces\n of the Empire.\n"; Level 250; Align -1000; Class (Knight); Act (npc stay_area assist); Affected (infrared breathing); Sex (male); MudProg { Type (death_prog); Args "100"; Comlist "yell HELP WERE UNDER ATTACK, CALL THE REINFORCEMENTS!!!!!\n mload 4401\n echo The reinforcements arrive to help fight for the empire.\n force reinforcement kill $n\n"; }; }; Mobile { Vnum 4401; Name "reinforcements"; Short "the reinforcements"; Long "The reinforcements stands here, protecting the empire.\n"; Desc "This is one of the countless elite shock troops,totally loyal to the\n Emperor. The storm troopers unquestioningly follow orders. They are willing to\n sacrifice their lives to accomplish a mission. They are the first-strike forces\n of the Empire.\n"; Level 255; Align -1000; Act (npc stay_area assist); Affected (infrared breathing); Sex (female); }; Mobile { Vnum 4402; Name "male citizen"; Short "a male citizen"; Long "A male citizen is here, doing his private business.\n"; Desc "This citizen is one of the many male citizens that live in cloud city. They\n live here to keep out of the grasp of the empire, but with the empire now here,\n you can see the stress building up in him.\n"; Level 200; Act (npc stay_area wimpy); Affected (infrared breathing); Sex (male); }; Mobile { Vnum 4403; Name "female citizen"; Short "a female citizen"; Long "A female citizen stands here, trying to hide from the imperial troopers.\n"; Desc "This woman must be doing something illegal, as it it quite obvious that\n she is trying to hide from the storm troopers.\n"; Level 200; Act (npc stay_area wimpy); Affected (infrared breathing); Sex (female); }; Mobile { Vnum 4404; Name "tie pilot"; Short "&Ka TIE pilot&x"; Long "An &KImperial TIE pilot&x stands here, ready to fly his TIE fighter.\n"; Desc "This is one of the countless elite shock troops,totally loyal to the\n Emperor. The TIE pilots unquestioningly follow orders. They are willing to\n sacrifice their lives to accomplish a mission. They are the pilots of the space\n fleet of the Empire.\n"; Level 260; Align -1000; Class (Knight); Act (npc stay_area); Affected (infrared breathing); Sex (male); }; Mobile { Vnum 4405; Name "bespin guard"; Short "a bespin city guard"; Long "A bespin city guard stands here, protecting the city.\n"; Desc "This is one of the many guards that keep the peace in the city. They\n make sure there are no fights, and try to stop any arguments that are already\n started.\n"; Level 240; Class (Knight); Act (npc sentinel); Affected (infrared breathing); Sex (male); }; Mobile { Vnum 4406; Name "Lobot"; Short "Lobot"; Long "There is a man standing here, with a computer rapped around his head.\n"; Desc "Lobot is the personal guard, and friend of Lando Calrisian. He has a\n computer attached directly into his brain to allow him look after the entire\n city from where ever he is.\n"; Level 245; Act (npc stay_area); Affected (infrared breathing); Sex (male); }; Mobile { Vnum 4407; Name "Lando calrisian"; Short "Lando Calrisian"; Long "Lando Calrisian stands here, protecting his city.\n"; Desc "Lando Calrisian, the owner of the city, is looking paranoid that the\n galactic empire are going to stay and ruin his money making city.\n"; Level 280; Align 1000; Act (npc sentinel stay_area); Affected (infrared breathing); Sex (male); }; Mobile { Vnum 4408; Name "boba fett"; Short "Boba Fett"; Long "Boba Fett sits here, admiring his new statue.\n"; Desc "Boba Fett is the single most famous bounty hunter in the entire galaxy.\n If you need a person hunted, then this is your man. As you look at him, you wonder\n what he looks like under his armor?\n"; Level 300; Class (Knight); Act (npc sentinel stay_area); Affected (infrared breathing); Sex (male); }; Mobile { Vnum 4409; Name "darth vader"; Short "&KDarth Vader&x"; Long "&KDarth Vader&x stands here, commanding his army.\n"; Desc "You can't really make out what this guy looks like, because he is hidden\n behind his life support suit.\n"; Level 300; Align -1000; Class (Knight); Act (npc sentinel stay_area); Affected (infrared breathing); Sex (male); }; Mobile { Vnum 4410; Name "han solo"; Short "Han Solo"; Long "An Han Solo stands here, wondering how to get out.\n"; Desc "This is a scruffy, strong, yet friendly looking man. He looks like the sort\n of person that would sell anyway thing he came across to make a quick buck though.\n he seems nice enough, but you still think twice about attacking him.\n"; Level 290; Align 1000; Class (Knight); Act (npc sentinel stay_area); Affected (infrared breathing); Sex (male); }; Mobile { Vnum 4411; Name "luke skywalker"; Short "Luke Skywalker"; Long "Luke Skywalker stands here, looking for his friends.\n"; Desc "This is young man that seems to be lost. It doesn't appear that he knows his\n way around.\n"; Level 290; Align 1000; Class (Knight); Act (npc sentinel stay_area); Affected (infrared breathing); Sex (male); }; Mobile { Vnum 4412; Name "princess leia"; Short "Princess Leia"; Long "Princess Leia stands here, trying to look for Luke.\n"; Desc "This beautiful young lady is obviously preoccupied in looking for someone\n else and not interested in you.\n"; Level 270; Align 1000; Act (npc sentinel stay_area); Affected (infrared breathing); Sex (female); }; Mobile { Vnum 4413; Name "c3po droid"; Short "&YC3PO&x"; Long "&YC3PO&x stands here, polishing himself up.\n"; Desc "This is a bright gold protocol droid, familiar in over 6 million forms\n of communication. Used throughout the galaxy as an interpreter.\n"; Level 270; Align 1000; Act (npc sentinel stay_area wimpy); Affected (infrared breathing); Race (Mechanoid); Parts (torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot); }; Mobile { Vnum 4414; Name "r2d2 droid"; Short "&bR&w2&bD&W2&x"; Long "&bR&w2&bD&W2&x stands here, helping Luke look for his friends.\n"; Desc "This is a typical starfighter pilot assistant. Contains many co-ordinates\n for hyperspace jumps. Built in tools and computer interfaces make it a useful\n helper in almost any circumstance.\n"; Level 270; Align 1000; Act (npc sentinel stay_area); Affected (infrared breathing); Race (Mechanoid); Parts (torso head eyes left-leg right-leg left-foot right-foot); }; Mobile { Vnum 4415; Name "chewbacca"; Short "Chewbacca"; Long "Chewbacca stands here, looking for his friend Han Solo.\n"; Desc "This is a large wookie, a humanoid creature covered from head to toe in\n fur. He mumbles something in a strange language, you don't understand him.\n"; Level 290; Align 1000; Class (Knight); Act (npc sentinel stay_area); Affected (infrared breathing); Sex (male); Race (Werewolf); }; Mobile { Vnum 4416; Name "ugnaught"; Short "Ugnaught"; Long "An Ugnaught stands here, fixing the city.\n"; Desc "This is a short humanoid figure, it looks like a human that has been crossed\n with a pig. It is as ugly as hell, but seems quite capable.\n"; Level 210; Align -1000; Act (npc stay_area); Affected (infrared breathing); Sex (male); }; Mobile { Vnum 4417; Name "eg6 eg-6 droid"; Short "EG-6"; Long "An EG-6 droid stands here, powering up the city's equipment.\n"; Desc "Ambulatory power generator made by Veril Line Systems, to support\n equipment and vehicles. Slow-witted. This EG unit is memory wiped, and\n doesn't know its name or serial number.\n"; Level 215; Act (npc stay_area); Affected (infrared breathing); Race (Mechanoid); Parts (torso head eyes left-leg right-leg left-foot right-foot); }; Mobile { Vnum 4418; Name "fx10 droid"; Short "FX-10"; Long "An FX-10 droid stands here, helping people.\n"; Desc "This is a standard medical droid. Used in battle situations, its advanced\n programming allows it to treat a wide variety of wounds.\n"; Level 220; Act (npc sentinel stay_area); Affected (infrared breathing); Race (Mechanoid); Parts (torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers); Specfun "spec_cast_adept"; }; Mobile { Vnum 4419; Name "cz3 droid"; Short "CZ-3"; Long "An CZ-3 droid stands here, performing its duties.\n"; Desc "This is a common worker droid, well and truly out dated, but still in\n common use. Built by Serv-o-droid, comes with built in comlink,\n scramblers and encryption devices make it a very droid.\n"; Level 225; Act (npc stay_area); Affected (infrared breathing); Race (Mechanoid); Parts (torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot); }; Mobile { Vnum 4420; Name "r4e1 droid"; Short "R4-E1"; Long "An R4-E1 droid stands here, ready to control vehicles.\n"; Desc "Built by Industrial Automation, this is a common vehicle controller droid.\n used wildly in the galaxy to automate the propulsion and steering of vehicles.\n"; Level 230; Act (npc stay_area); Affected (infrared breathing); Race (Mechanoid); Parts (torso head eyes left-leg right-leg left-foot right-foot); }; Mobile { Vnum 4421; Name "wynssa starflare"; Short "Wynssa Starflare"; Long "Wynssa Starflare, the famous holo-drama star stands here.\n"; Desc ". &y8888 8888888&x\n &y888888888888888888888888&x\n &y8888&w:::&y8888888888888888888888888&x\n &y8888&w::::::&y8888888888888888888888888888&x\n &y88&w::::::::&y888&w:::&y8888888888888888888888888&x\n &y88888888&w::::&y8&w:::::::::::&y88888888888888888888&x\n &y888 8&w::&y888888&w::::::::::::::::::&y88888888888 888&x\n &y88&w::::&y88888888&w::::m::::::::::&y88888888888 8&x\n &y888888888888888888&w:M:::::::::::&y8888888888888&x\n &y88888888888888888888&w::::::::::::M&y88888888888888&x\n &y8888888888888888888888&w:::::::::M&y8888888888888888&x\n &y8888888888888888888888&w:::::::M&y888888888888888888&x\n &y8888888888888888&w::&y88888&w::::::M&y88888888888888888888&x\n &y88888888888888888&w:::&y88888&w:::::M&y888888888888888 8888&x\n &y88888888888888888&w:::&y88888&w::::M::;o&b*&KM&b*&wo;&y888888888 88&x\n &y88888888888888888&w:::&y8888&w:::::M:::::::::::&y88888888 8&x\n &y88888888888888888&w::::&y88&w::::::M:;:::::::::::&y888888888&x\n &y8888888888888888888&w:::&y8&w::::::M::aAa::::::::&yM8888888888 8&x\n &y88 8888888888&w:::&y88&w::::&y8&w::::M:::::::::::::&y888888888888888 8888&x\n &y88 88888888888&w:::&y8&w:::::::::M::::::::::;::&y88&w:&y88888888888888888&x\n &y8 8888888888888&w:::::::::::M::&M\"@@@@@@@\"&w::::&y8&ww&y8888888888888888&x\n &y88888888888&w:&y888&w::::::::::M:::::&M\"@a@\"&w:::::M&y8i888888888888888&x\n &y8888888888&w::::&y88&w:::::::::M&y88&w:::::::::::::M&y88z88888888888888888&x\n &y8888888888&w:::::&y8&w:::::::::M&y88888&w:::::::::MM&y888!888888888888888888&x\n &y888888888&w:::::&y8&w:::::::::M&y8888888&wMAmmmAMVMM&y888*88888888 88888888&x\n &y888888 &wM:::::::::::::::M&y888888888&w:::::::MM&y88888888888888 8888888&x\n &y8888 &wM::::::::::::::M&y88888888888&w::::::MM&y888888888888888 88888&x\n &y888 &wM:::::::::::::M&y8888888888888M&w:::::mM&y888888888888888 8888&x\n &y888 &wM::::::::::::M&y8888&w:&y888888888888&w::::m::Mm&y88888 888888 8888&x\n &y88 &wM::::::::::::&y8888&w:&y88888888888888888&w::::::Mm&y8 88888 888&x\n &y88 &wM::::::::::&y8888&wM::&y88888&w::&y888888888888&w:::::::Mm&y88888 88&x\n &y8 &wMM::::::::&y8888&wM:::&y8888&w:::::&y888888888888&w::::::::Mm&y8 88&x\n &y8&wM:::::::&y8888&wM:::::&y888&w:::::::&y88&w:::&y8888888&w::::::::Mm &y8&x\n &y88&wMM:::::&y8888&wM:::::::&y88&w::::::::&y8&w:::::&y888888&w:::M:::::M&x\n &y8888&wM:::::&y888&wMM::::::::&y8&w:::::::::::M::::&y8888&w::::M::::M&x\n &y88888&wM:::::&y88&w:M::::::::::&y8&w:::::::::::M:::&y8888&w::::::M::M&x\n &y88 888&wMM:::&y888&w:M:::::::::::::::::::::::M:&y8888&w:::::::::M:&x\n &y8 88888&wM:::&y88&w::M:::::::::::::::::::::::MM:&y88&w::::::::::::M&x\n &y88888&wM:::&y88&w::M::::::::::*88*::::::::::M:&y88&w::::::::::::::M&x\n &y888888&wM:::&y88&w::M:::::::::88&M@@&x88:::::::::M::&y88&w::::::::::::::M&x\n &y888888&wMM::&y88&w::MM::::::::88&M@@&x88:::::::::M:::&y8&w::::::::::::::*8&x\n &y88888 &wM:::&y8&w::MM:::::::::*88*::::::::::M:::::::::::::::::88&M@@&x\n &y8888 &wMM::::::MM:::::::::::::::::::::MM:::::::::::::::::88&M@@&x\n &y888 &wM:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8&x\n &y888 &wMM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M&x\n &y88 &wM::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM&x\n &y88 &wMM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM&x\n &y88 &wMM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM&x\n &y88 8&wMM::::::::::::::::::::::::::::::::::MMMMMM&x\n &y8 88&wMM::::::::::::::::::::::M:::M::::::::MM&x\n &y888&wMM::::::::::::::::::MM::::::MM::::::MM&x\n &y88888&wMM:::::::::::::::MMM:::::::mM:::::MM&x\n &y888888&wMM:::::::::::::MMM:::::::::MMM:::M&x\n &y88888888&wMM:::::::::::MMM:::::::::::MM:::M&x\n &y88 8888888&wM:::::::::MMM::::::::::::::M:::M&x\n &y8 888888 &wM:::::::MM:::::::::::::::::M:::M:&x\n &y888888 &wM::::::M:::::::::::::::::::M:::MM&x\n &y888888 &wM:::::M::::::::::::::::::::::::M:M&x\n &y888888 &wM:::::M:::::::::@::::::::::::::M::M&x\n &y88888 &wM::::::::::::::@@:::::::::::::::M::M&x\n &y88888 &wM::::::::::::::@@@::::::::::::::::M::M&x\n &y88888 &wM:::::::::::::::@@::::::::::::::::::M::M&x\n &y88888 &wM:::::m::::::::::@::::::::::Mm:::::::M:::M&x\n &y8888 &wM:::::M:::::::::::::::::::::::MM:::::::M:::M&x\n &y8888 &wM:::::M:::::::::::::::::::::::MMM::::::::M:::M&x\n &y888 &wM:::::Mm::::::::::::::::::::::MMM:::::::::M::::M&x\n &y8888 &wMM::::Mm:::::::::::::::::::::MMMM:::::::::m::m:::M&x\n &y888 &wM:::::M::::::::::::::::::::MMM::::::::::::M::mm:::M&x\n &y8888 &wMM:::::::::::::::::::::::::MM:::::::::::::mM::MM:::M:&x\n &wM:::::::::::::::::::::::::M:::::::::::::::mM::MM:::Mm&x\n &wMM::::::m:::::::::::::::::::::::::::::::::::M::MM:::MM&x\n &wM::::::::M:::::::::::::::::::::::::::::::::::M::M:::MM&x\n &wMM:::::::::M:::::::::::::M:::::::::::::::::::::M:M:::MM&x\n &wM:::::::::::M&y88&w:::::::::M:::::::::::::::::::::::MM::MMM&x\n &wM::::::::::::&y8888888888&wM::::::::::::::::::::::::MM::MM&x\n &wM:::::::::::::&y88888888&wM:::::::::::::::::::::::::M::MM&x\n &wM::::::::::::::&y888888&wM:::::::::::::::::::::::::M::MM&x\n &wM:::::::::::::::&y88888&wM:::::::::::::::::::::::::M:MM&x\n &wM:::::::::::::::::&y88&wM::::::::::::::::::::::::::MMM&x\n &wM:::::::::::::::::::M::::::::::::::::::::::::::MMM&x\n &wMM:::::::::::::::::M::::::::::::::::::::::::::MMM&x\n &wM:::::::::::::::::M::::::::::::::::::::::::::MMM&x\n &wMM:::::::::::::::M::::::::::::::::::::::::::MMM&x\n &wM:::::::::::::::M:::::::::::::::::::::::::MMM&x\n &wMM:::::::::::::M:::::::::::::::::::::::::MMM&x\n &wM:::::::::::::M::::::::::::::::::::::::MMM&x\n &wMM:::::::::::M::::::::::::::::::::::::MMM&x\n &wM:::::::::::M:::::::::::::::::::::::MMM&x\n &wMM:::::::::M:::::::::::::::::::::::MMM&x\n &wM:::::::::M::::::::::::::::::::::MMM&x\n &wMM:::::::M::::::::::::::::::::::MMM&x\n &wMM::::::M:::::::::::::::::::::MMM&x\n &wMM:::::M:::::::::::::::::::::MMM&x\n &wMM::::M::::::::::::::::::::MMM&x\n &wMM:::M::::::::::::::::::::MMM&x\n &wMM::M:::::::::::::::::::MMM&x\n &wMM:M:::::::::::::::::::MMM&x\n &wMMM::::::::::::::::::MMM&x\n &wMM::::::::::::::::::MMM&x\n &wM:::::::::::::::::MMM&x\n &wMM::::::::::::::::MMM&x\n &wMM:::::::::::::::MMM&x\n &wMM::::M:::::::::MMM:&x\n &wmMM::::MM:::::::MMMM&x\n &wMMM:::::::::::MMM:M&x\n &wmMM:::M:::::::M:M:M&x\n &wMM::MMMM:::::::M:M&x\n &wMM::MMM::::::::M:M&x\n &wmMM::MM::::::::M:M&x\n &wMM::MM:::::::::M:M&x\n &wMM::MM::::::::::M:m&x\n &wMM:::M:::::::::::MM&x\n &wMMM:::::::::::::::M:&x\n &wMMM:::::::::::::::M:&x\n &wMMM::::::::::::::::M&x\n &wMMM::::::::::::::::M&x\n &wMMM::::::::::::::::Mm&x\n &wMM::::::::::::::::MM&x\n &wMMM:::::::::::::::MM&x\n &wMMM:::::::::::::::MM&x\n &wMMM:::::::::::::::MMM&x\n &wMMM:::::::::::::::MM&x\n &wMM::::::::::::::MMM&x\n &wMMM:::::::::::::MM&x\n &wMMM:::::::::::::MM&x\n &wMMM::::::::::::MM&x\n &wMM::::::::::::MM&x\n &wMM::::::::::::MM&x\n &wMM:::::::::::MM&x\n &wMMM::::::::::MM&x\n &wMMM::::::::::MM&x\n &wMM:::::::::MM&x\n &wMMM::::::::MM&x\n &wMMM::::::::MM&x\n &wMM::::::::MM&x\n &wMMM::::::MM&x\n &wMMM::::::MM&x\n &wMM::::::MM&x\n &wMM::::::MM&x\n &wMM:::::MM&x\n &wMM:::::MM:&x\n &wMM:::::M:M&x\n &wMM:::::M:M&x\n &w:M::::::M:&x\n &wM:M:::::::M&x\n &wM:::M::::::M&x\n &wM::::M::::::M&x\n &wM:::::M:::::::M&x\n &wM::::::MM:::::::M&x\n &wM:::::::M::::::::M&x\n &wM;:;::::M:::::::::M&x\n &wM:m:;:::M::::::::::M&x\n &wMM:m:m::M::::::::;:M&x\n &wMM:m::MM:::::::;:;M&x\n &wMM::MMM::::::;:m:M&x\n &wMMMM MM::::m:m:MM&x\n &wMM::::m:MM&x\n &wMM::::MM&x\n &wMM::MM&x\n &wMMMM&x\n\n As you look at her she blushes and puts her clothes back on.\n"; Level 300; Act (npc stay_area); Affected (detect-invis detect-hidden infrared breathing); Sex (female); }; Object { Vnum 4400; Name "imperial blaster"; Short "an imperial blaster"; Long "There is a small blaster here, ready to blast rebels."; Cost 10000; Weight 10; Type (weapon); Wear (take wield); Extra (no-id); Material (mithril); Values [(.), 0, 0, (<weapon> blast)]; Affect { Location (damroll); Modifier 50; }; Affect { Location (hitroll); Modifier 50; }; }; Object { Vnum 4401; Name "imperial storm trooper helmet"; Short "&Wan imperial storm trooper helmet&x"; Long "A small &Wwhite&x helmet sits here."; Cost 10000; Weight 5; Type (armour); Wear (take head); Material (mithril); Values [0, 3, 0, 0]; Affect { Location (ac); Modifier -200; }; }; Object { Vnum 4402; Name "imperial storm trooper body armor"; Short "&Wimperial storm trooper body armor&x"; Long "A small pile of &Wwhite&x armour lies here."; Cost 10000; Weight 5; Type (armour); Wear (take body); Material (mithril); Values [0, 3, 0, 0]; Affect { Location (ac); Modifier -200; }; }; Object { Vnum 4403; Name "imperial storm trooper leggings"; Short "&Wimperial storm trooper leggings&x"; Long "A pair of small &Wwhite&x leggings lies here."; Cost 10000; Weight 5; Type (armour); Wear (take legs); Material (mithril); Values [0, 3, 0, 0]; Affect { Location (ac); Modifier -200; }; }; Object { Vnum 4404; Name "imperial storm trooper boots"; Short "&Wa pair of imperial storm trooper boots&x"; Long "A small pair of &Wwhite&x boots lies here."; Cost 10000; Weight 5; Type (armour); Wear (take feet); Material (mithril); Values [0, 3, 0, 0]; Affect { Location (ac); Modifier -200; }; }; Object { Vnum 4405; Name "long flowing robes"; Short "long flowing robes"; Long "A pile of material lies on the floor here."; Level 200; Weight 0; Type (armour); Wear (take body); Material (eternium); Values [0, 3, 0, 0]; Affect { Location (ac); Modifier -50; }; Affect { Location (intelligence); Modifier 2; }; Affect { Location (wisdom); Modifier 2; }; }; Object { Vnum 4406; Name "imperial tie fighter pilot helmet"; Short "&Kan imperial TIE fighter pilot helmet&x"; Long "A small &Kblack&x helmet sits here."; Cost 10000; Weight 5; Type (armour); Wear (take head); Material (mithril); Values [0, 3, 0, 0]; Affect { Location (hitroll); Modifier 50; }; Affect { Location (damroll); Modifier 50; }; }; Object { Vnum 4407; Name "imperial tie fighter pilot body suit"; Short "&Kan imperial tie fighter pilot body suit&x"; Long "A small pile of &Kblack&x armour lies here."; Cost 10000; Weight 5; Type (armour); Wear (take body); Material (mithril); Values [0, 3, 0, 0]; Affect { Location (hitroll); Modifier 50; }; Affect { Location (damroll); Modifier 50; }; }; Object { Vnum 4408; Name "imperial tie fighter pilot leggings"; Short "&Ka pair of imperial tie fighter pilot leggings&x"; Long "A pair of small &Kblack&x leggings lies here."; Cost 10000; Weight 5; Type (armour); Wear (take legs); Material (mithril); Values [0, 3, 0, 0]; Affect { Location (hitroll); Modifier 50; }; Affect { Location (damroll); Modifier 50; }; }; Object { Vnum 4409; Name "imperial tie fighter pilot boots"; Short "&Ka pair of imperial tie fighter pilot boots&x"; Long "A pair of small &Kblack&x boots lies here."; Cost 10000; Weight 5; Type (armour); Wear (take feet); Material (mithril); Values [0, 3, 0, 0]; Affect { Location (hitroll); Modifier 50; }; Affect { Location (damroll); Modifier 50; }; }; Object { Vnum 4410; Name "merr sonn model 44 blaster"; Short "&Ka merr sonn model 44 blaster&x"; Long "A small pistol lies here."; Level 200; Cost 10000; Weight 5; Type (weapon); Wear (take wield); Material (mithril); Values [(.), 0, 0, (<weapon> blast)]; Affect { Location (hitroll); Modifier 20; }; Affect { Location (damroll); Modifier 20; }; Affect { Location (strength); Modifier 2; }; Affect { Location (dexterity); Modifier 2; }; }; Object { Vnum 4411; Name "head computer"; Short "&wa small grey head computer&x"; Long "A semi-circular head computer lies here."; Level 245; Cost 10000; Weight 5; Type (armour); Wear (take head); Material (mithril); Values [0, 3, 0, 0]; Affect { Location (intelligence); Modifier 3; }; Affect { Location (wisdom); Modifier 3; }; }; Object { Vnum 4412; Name "mandalorian battle helmet"; Short "a mandalorian battle helmet"; Long "A small helmet lies here."; Cost 10000; Weight 5; Type (armour); Wear (take head); Material (mithril); Values [0, 3, 0, 0]; Affect { Name (permanent spell); Location (<skill> heighten senses); }; Affect { Location (ac); Modifier -50; }; Affect { Location (hitroll); Modifier 20; }; Affect { Location (damroll); Modifier 20; }; }; Object { Vnum 4413; Name "mandalorian battle armour"; Short "mandalorian battle armour"; Long "A small pile of armour sits here."; Cost 10000; Weight 5; Type (armour); Wear (take body); Material (mithril); Values [0, 3, 0, 0]; Affect { Name (permanent spell); Location (<skill> flesh armour); }; Affect { Location (ac); Modifier -50; }; Affect { Location (hitroll); Modifier 20; }; Affect { Location (damroll); Modifier 20; }; }; Object { Vnum 4414; Name "mandalorian jet pack"; Short "a mandalorian jet pack"; Long "A small rocket pack sits here, ready to go flying."; Action "Up in the air I fly, zoom zoom a zoom a zoom zoom! &n\n"; Cost 10000; Weight 5; Type (armour); Wear (take shoulders); Material (mithril); Values [0, 3, 0, 0]; Affect { Name (permanent spell); Location (<skill> fly); }; Affect { Location (ac); Modifier -50; }; Affect { Location (hitroll); Modifier 20; }; Affect { Location (damroll); Modifier 20; }; }; Object { Vnum 4415; Name "black boots"; Short "&Ka pair of black boots&x"; Long "A pair of &Kblack boots&x lies here."; Cost 10000; Weight 5; Type (armour); Wear (take feet); Material (mithril); Values [0, 3, 0, 0]; Affect { Name (permanent spell); Location (<skill> haste); }; Affect { Location (ac); Modifier -50; }; Affect { Location (hitroll); Modifier 20; }; Affect { Location (damroll); Modifier 20; }; }; Object { Vnum 4416; Name "darth vaders helmet"; Short "&Kdarth vaders helmet&x"; Long "A small &Kblack helmet&x lies here."; Cost 10000; Weight 5; Type (armour); Wear (take head); Material (mithril); Values [0, 3, 0, 0]; Affect { Name (permanent spell); Location (<skill> heighten senses); }; Affect { Location (ac); Modifier -50; }; Affect { Location (hitroll); Modifier 20; }; Affect { Location (damroll); Modifier 20; }; }; Object { Vnum 4417; Name "darth vaders life support suit"; Short "&Kdarth vaders life support suit&x"; Long "A pile of &Kblack rubber&x lies here, ready to cover your body."; Cost 10000; Weight 5; Type (armour); Wear (take body); Material (rubber); Values [0, 3, 0, 0]; Affect { Name (permanent spell); Location (<skill> breathing); }; Affect { Location (ac); Modifier -50; }; Affect { Location (hitroll); Modifier 20; }; Affect { Location (damroll); Modifier 20; }; }; Object { Vnum 4418; Name "darth vaders cape"; Short "&Kdarth vaders cape&x"; Long "A small pile of &Kblack material&x lies here."; Cost 10000; Weight 5; Type (armour); Wear (take shoulders); Material (eternium); Values [0, 3, 0, 0]; Affect { Name (permanent spell); Location (<skill> adrenaline control); }; Affect { Location (ac); Modifier -50; }; Affect { Location (hitroll); Modifier 20; }; Affect { Location (damroll); Modifier 20; }; }; Object { Vnum 4419; Name "red light saber"; Short "&ra red light &wsaber&x"; Long "A small &wgrey cyclinder&x lies here, with lights and dials on it."; Cost 10000; Weight 5; Type (weapon); Wear (take double); Material (mithril); Values [(agitation), 0, 0, (<weapon> blast)]; Affect { Name (permanent spell); Location (<skill> haste); }; Affect { Location (hitroll); Modifier 50; }; Affect { Location (damroll); Modifier 50; }; }; Object { Vnum 4420; Name "blue light saber"; Short "&ba blue light &wsaber&x"; Long "A small &wgrey cyclinder&x lies here, with lights and dials on it."; Cost 10000; Weight 5; Type (weapon); Wear (take double); Material (mithril); Values [(agitation), 0, 0, (<weapon> blast)]; Affect { Name (permanent spell); Location (<skill> haste); }; Affect { Location (hitroll); Modifier 50; }; Affect { Location (damroll); Modifier 50; }; }; Object { Vnum 4421; Name "green light saber"; Short "&ga green light &wsaber&x"; Long "A small &wgrey cyclinder&x lies here, with lights and dials on it."; Cost 10000; Weight 5; Type (weapon); Wear (take double); Material (mithril); Values [(agitation), 0, 0, (<weapon> blast)]; Affect { Name (permanent spell); Location (<skill> haste); }; Affect { Location (hitroll); Modifier 50; }; Affect { Location (damroll); Modifier 50; }; }; Object { Vnum 4422; Name "crossbow rifle"; Short "a crossbow rifle"; Long "A small crossbow lies here."; Cost 10000; Weight 5; Type (weapon); Wear (take double); Material (mithril); Values [(.), 0, 0, (<weapon> blast)]; Affect { Name (permanent spell); Location (<skill> haste); }; }; Object { Vnum 4423; Name "mellinium falcon space ship"; Short "the mellinium falcon"; Long "A large space ship is parked here."; Level 0; Weight 0; Type (portal); Material (eternium); Values [4479, 0, 0, 0]; }; Object { Vnum 4424; Name "exit hatch"; Short "an exith hatch"; Long "An exit hatch is here, ready to let you out."; Level 0; Weight 0; Type (portal); Material (eternium); Values [4400, 0, 0, 0]; }; Object { Vnum 4425; Name "slave1 space ship"; Short "slave1"; Long "A small ship sits here, with engines on idle."; Level 0; Weight 0; Type (portal); Material (eternium); Values [4485, 0, 0, 0]; }; Object { Vnum 4426; Name "exit hatch"; Short "an exith hatch"; Long "An exit hatch is here, ready to let you out."; Level 0; Weight 0; Type (portal); Material (eternium); Values [4478, 0, 0, 0]; }; Object { Vnum 4427; Name "xwing space ship"; Short "an X Wing"; Long "An X Wing fighter is parked here."; Level 0; Weight 0; Type (furniture); Material (eternium); Values [(<furniture> ), 0, 0, 0]; }; Object { Vnum 4428; Name "sculpture"; Short "a carbonite sculpture"; Long "A large carbonite sculpture stands here."; Level 0; Weight 0; Type (portal); Material (eternium); Values [4491, 0, 0, 0]; }; Object { Vnum 4429; Name "furnace"; Short "a furnace"; Long "A furnace sits here, buring up what ever is put in it"; Level 0; Weight 0; Type (container); Extra (glow); Material (eternium); Values [999, 64, 0, 0]; }; Object { Vnum 4430; Name "imperial tie fighter"; Short "&Kan imperial TIE fighter&x"; Long "A small &KTIE fighter&x, is parked here."; Level 0; Weight 0; Type (portal); Material (eternium); Values [4498, 0, 0, 0]; }; Object { Vnum 4431; Name "exit hatch"; Short "an exit hatch"; Long "A exit hatch is here, ready to let you out."; Level 0; Weight 0; Type (portal); Material (eternium); Values [4497, 0, 0, 0]; }; Room { Vnum 4400; Name "On the Northern Landing Platform"; Desc "You are standing on the northern landing platform of cloud city. From\n here you can see the entire city. It is a magnificent view. From here you\n can go south into the city, or east, off the platform in the air, well that\n is of course if you can fly.\n"; Sector (space); Exit [ @(<dir> east) { ToRoom 4448; }, @(<dir> south) { ToRoom 4401; }, @(<dir> up) { ToRoom 4493; } ]; Resets { # the mellinium falcon to room. O 4423; }; }; Room { Vnum 4401; Name "Access to the Northern Landing Platform"; Desc "This is the main access to the northern landing platform. You either go\n north to the platform, or down into the city itself.\n"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 4400; }, @(<dir> down) { ToRoom 4402; } ]; Resets { # a bespin city guard to room. M 4405 6; # equip long flowing robes body. E 4405 ("body"); # a bespin city guard to room. M 4405 6; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4402; Name "Access to the Northern Landing Platform"; Desc "This is the main access to the northern landing platform. You can either\n go up, to the landing platform, or down to the city streets.\n"; Flags (indoors); Exit [ @(<dir> up) { ToRoom 4401; }, @(<dir> down) { ToRoom 4403; } ]; }; Room { Vnum 4403; Name "Entrance to the Northern Landing Platform"; Desc "This is the main entrance to the northern landing platform. This is the\n largest landing platform in the city. Any ships that are too large to land\n on this platform, have to orbit the planet in space, shuttling their\n passengers to the city by means of small 2-3 ships.\n"; Sector (city); Exit [ @(<dir> south) { ToRoom 4404; }, @(<dir> up) { ToRoom 4402; } ]; }; Room { Vnum 4404; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4403; }, @(<dir> east) { ToRoom 4405; }, @(<dir> south) { ToRoom 4406; } ]; }; Room { Vnum 4405; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4418; }, @(<dir> west) { ToRoom 4404; } ]; }; Room { Vnum 4406; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4404; }, @(<dir> west) { ToRoom 4407; } ]; Resets { # a male citizen to room. M 4402 10; # equip long flowing robes body. E 4405 ("body"); # a female citizen to room. M 4403 10; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4407; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4406; }, @(<dir> south) { ToRoom 4408; } ]; Resets { # an Imperial Storm Trooper to room. M 4400 10; # equip an imperial blaster rwielded. E 4400 ("rwielded"); # equip an imperial storm trooper helmet head. E 4401 ("head"); # equip imperial storm trooper body armor body. E 4402 ("body"); # equip imperial storm trooper leggings legs. E 4403 ("legs"); # equip a pair of imperial storm trooper boots feet. E 4404 ("feet"); # an Imperial Storm Trooper to room. M 4400 10; # equip an imperial blaster rwielded. E 4400 ("rwielded"); # equip an imperial storm trooper helmet head. E 4401 ("head"); # equip imperial storm trooper body armor body. E 4402 ("body"); # equip imperial storm trooper leggings legs. E 4403 ("legs"); # equip a pair of imperial storm trooper boots feet. E 4404 ("feet"); # an Imperial Storm Trooper to room. M 4400 10; # equip an imperial blaster rwielded. E 4400 ("rwielded"); # equip an imperial storm trooper helmet head. E 4401 ("head"); # equip imperial storm trooper body armor body. E 4402 ("body"); # equip imperial storm trooper leggings legs. E 4403 ("legs"); # equip a pair of imperial storm trooper boots feet. E 4404 ("feet"); }; }; Room { Vnum 4408; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4407; }, @(<dir> south) { ToRoom 4409; }, @(<dir> west) { ToRoom 4450; Flags (door closed); } ]; }; Room { Vnum 4409; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4408; }, @(<dir> east) { ToRoom 4410; } ]; Resets { # a male citizen to room. M 4402 10; # equip long flowing robes body. E 4405 ("body"); # a female citizen to room. M 4403 10; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4410; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4411; }, @(<dir> west) { ToRoom 4409; } ]; }; Room { Vnum 4411; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4413; }, @(<dir> south) { ToRoom 4412; }, @(<dir> west) { ToRoom 4410; } ]; Resets { # a male citizen to room. M 4402 10; # equip long flowing robes body. E 4405 ("body"); # a female citizen to room. M 4403 10; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4412; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4411; }, @(<dir> east) { ToRoom 4420; } ]; }; Room { Vnum 4413; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4414; }, @(<dir> south) { ToRoom 4411; } ]; }; Room { Vnum 4414; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4415; }, @(<dir> west) { ToRoom 4413; } ]; }; Room { Vnum 4415; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4416; }, @(<dir> west) { ToRoom 4414; } ]; Resets { # CZ-3 to room. M 4419 1; }; }; Room { Vnum 4416; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4417; }, @(<dir> east) { ToRoom 4419; }, @(<dir> south) { ToRoom 4415; } ]; }; Room { Vnum 4417; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> south) { ToRoom 4416; }, @(<dir> west) { ToRoom 4418; } ]; }; Room { Vnum 4418; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4417; }, @(<dir> west) { ToRoom 4405; } ]; Resets { # a male citizen to room. M 4402 10; # equip long flowing robes body. E 4405 ("body"); # a female citizen to room. M 4403 10; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4419; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4431; }, @(<dir> west) { ToRoom 4416; } ]; }; Room { Vnum 4420; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> south) { ToRoom 4421; }, @(<dir> west) { ToRoom 4412; } ]; Resets { # Lobot to room. M 4406 1; # equip a small grey head computer head. E 4411 ("head"); }; }; Room { Vnum 4421; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4420; }, @(<dir> south) { ToRoom 4422; } ]; Resets { # a male citizen to room. M 4402 10; # equip long flowing robes body. E 4405 ("body"); # a female citizen to room. M 4403 10; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4422; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4421; }, @(<dir> east) { ToRoom 4434; }, @(<dir> west) { ToRoom 4423; } ]; }; Room { Vnum 4423; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4422; }, @(<dir> west) { ToRoom 4424; } ]; }; Room { Vnum 4424; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4423; }, @(<dir> west) { ToRoom 4425; } ]; Resets { # a male citizen to room. M 4402 10; # equip long flowing robes body. E 4405 ("body"); # a female citizen to room. M 4403 10; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4425; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4424; }, @(<dir> south) { ToRoom 4426; } ]; }; Room { Vnum 4426; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4425; }, @(<dir> south) { ToRoom 4427; }, @(<dir> west) { ToRoom 4428; } ]; }; Room { Vnum 4427; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4426; }, @(<dir> east) { ToRoom 4429; } ]; }; Room { Vnum 4428; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4426; }, @(<dir> west) { ToRoom 4488; } ]; Resets { # Luke Skywalker to room. M 4411 1; # equip a blue light saber two-handed. E 4420 ("two-handed"); # R2D2 to room. M 4414 1; # a male citizen to room. M 4402 10; # equip long flowing robes body. E 4405 ("body"); # a female citizen to room. M 4403 10; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4429; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> south) { ToRoom 4430; }, @(<dir> west) { ToRoom 4427; }, @(<dir> down) { ToRoom 4449; } ]; }; Room { Vnum 4430; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Exit [ @(<dir> north) { ToRoom 4429; } ]; Resets { # a male citizen to room. M 4402 10; # equip long flowing robes body. E 4405 ("body"); # a female citizen to room. M 4403 10; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4431; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> south) { ToRoom 4432; }, @(<dir> west) { ToRoom 4419; } ]; Resets { # an Imperial Storm Trooper to room. M 4400 10; # equip an imperial blaster rwielded. E 4400 ("rwielded"); # equip an imperial storm trooper helmet head. E 4401 ("head"); # equip imperial storm trooper body armor body. E 4402 ("body"); # equip imperial storm trooper leggings legs. E 4403 ("legs"); # equip a pair of imperial storm trooper boots feet. E 4404 ("feet"); # an Imperial Storm Trooper to room. M 4400 10; # equip an imperial blaster rwielded. E 4400 ("rwielded"); # equip an imperial storm trooper helmet head. E 4401 ("head"); # equip imperial storm trooper body armor body. E 4402 ("body"); # equip imperial storm trooper leggings legs. E 4403 ("legs"); # equip a pair of imperial storm trooper boots feet. E 4404 ("feet"); }; }; Room { Vnum 4432; Name "Wandering the Streets of Cloud City"; Desc "You are standing on one of the many streets that run across the surface\n of this city. It is quite a busy place, you can see people walking around\n everywhere. Even though it is a busy place it is still spotlessly clean.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4431; }, @(<dir> south) { ToRoom 4433; } ]; Resets { # a male citizen to room. M 4402 10; # equip long flowing robes body. E 4405 ("body"); # a female citizen to room. M 4403 10; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4433; Name "Entrace to Cloud City Hotel"; Desc "This is the main enterance to cloud city hotel. The biggest and best\n form of accomidation on the city. There is a check in desk over against the\n right hand wall, and a few guards standing around as well, just to make sure\n nothing happens to the expensive hotel.\n"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 4432; }, @(<dir> up) { ToRoom 4441; } ]; Resets { # a bespin city guard to room. M 4405 6; # equip long flowing robes body. E 4405 ("body"); # a bespin city guard to room. M 4405 6; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4434; Name "Entering the Industrial Section of Cloud City"; Desc "This part of the city is a little dirtier than anywhere else you have\n been. It is the section of the city that produces the gas that is used to\n help the city make money. There are ugly little creatures moving around the\n streets, fixing things and doing their job. You try to avoid them.\n"; Flags (no_mob); Sector (city); Exit [ @(<dir> west) { ToRoom 4422; }, @(<dir> up) { ToRoom 4496; }, @(<dir> down) { ToRoom 4435; } ]; }; Room { Vnum 4435; Name "The Industrial Section of Cloud City"; Desc "This part of the city is a little dirtier than anywhere else you have\n been. It is the section of the city that produces the gas that is used to\n help the city make money. There are ugly little creatures moving around the\n streets, fixing things and doing their job. You try to avoid them.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4436; }, @(<dir> up) { ToRoom 4434; } ]; }; Room { Vnum 4436; Name "The Industrial Section of Cloud City"; Desc "This part of the city is a little dirtier than anywhere else you have\n been. It is the section of the city that produces the gas that is used to\n help the city make money. There are ugly little creatures moving around the\n streets, fixing things and doing their job. You try to avoid them.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4437; }, @(<dir> west) { ToRoom 4435; } ]; }; Room { Vnum 4437; Name "The Industrial Section of Cloud City"; Desc "This part of the city is a little dirtier than anywhere else you have\n been. It is the section of the city that produces the gas that is used to\n help the city make money. There are ugly little creatures moving around the\n streets, fixing things and doing their job. You try to avoid them.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4438; }, @(<dir> south) { ToRoom 4436; } ]; Resets { # EG-6 to room. M 4417 1; }; }; Room { Vnum 4438; Name "The Industrial Section of Cloud City"; Desc "This part of the city is a little dirtier than anywhere else you have\n been. It is the section of the city that produces the gas that is used to\n help the city make money. There are ugly little creatures moving around the\n streets, fixing things and doing their job. You try to avoid them.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4439; }, @(<dir> west) { ToRoom 4437; } ]; }; Room { Vnum 4439; Name "The Industrial Section of Cloud City"; Desc "This part of the city is a little dirtier than anywhere else you have\n been. It is the section of the city that produces the gas that is used to\n help the city make money. There are ugly little creatures moving around the\n streets, fixing things and doing their job. You try to avoid them.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4440; }, @(<dir> south) { ToRoom 4454; }, @(<dir> west) { ToRoom 4438; } ]; }; Room { Vnum 4440; Name "The Industrial Section of Cloud City"; Desc "This part of the city is a little dirtier than anywhere else you have\n been. It is the section of the city that produces the gas that is used to\n help the city make money. There are ugly little creatures moving around the\n streets, fixing things and doing their job. You try to avoid them.\n"; Sector (city); Exit [ @(<dir> east) { ToRoom 4492; Flags (door closed); }, @(<dir> south) { ToRoom 4439; } ]; }; Room { Vnum 4441; Name "Main Stair Case in the Cloud City Hotel"; Desc "You are walking up a large flight of stairs, and as you do so you wonder\n why they don't have an elevator installed here.\n"; Flags (indoors); Exit [ @(<dir> up) { ToRoom 4442; }, @(<dir> down) { ToRoom 4433; } ]; Resets { # a male citizen to room. M 4402 10; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4442; Name "Main Living Quarters in the Cloud City Hotel"; Desc "This is the main apartment floor to the cloud city hotel. It has quite a\n few rooms, and all appear to be taken, well with all the coming and going\n you'd think so anyway.\n"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 4444; Flags (door closed); }, @(<dir> east) { ToRoom 4443; Flags (door closed); }, @(<dir> south) { ToRoom 4446; Flags (door closed); }, @(<dir> west) { ToRoom 4445; Flags (door closed); }, @(<dir> up) { ToRoom 4447; Flags (door closed); }, @(<dir> down) { ToRoom 4441; } ]; }; Room { Vnum 4443; Name "A Small Apartment in the Cloud City Hotel"; Desc "This is a small, but well designed apartment. There are things\n everywhere, and by the looks of it, it is home to some one. After thinking\n that you decide it might be best to leave.\n"; Flags (indoors); Exit [ @(<dir> west) { ToRoom 4442; Flags (door closed); } ]; }; Room { Vnum 4444; Name "A Small Apartment in the Cloud City Hotel"; Desc "This is a small, but well designed apartment. There are things\n everywhere, and by the looks of it, it is home to some one. After thinking\n that you decide it might be best to leave.\n"; Flags (indoors); Exit [ @(<dir> south) { ToRoom 4442; Flags (door closed); } ]; Resets { # a female citizen to room. M 4403 10; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4445; Name "A Small Apartment in the Cloud City Hotel"; Desc "This is a small, but well designed apartment. There are things\n everywhere, and by the looks of it, it is home to some one. After thinking\n that you decide it might be best to leave.\n"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 4442; Flags (door closed); } ]; }; Room { Vnum 4446; Name "A Small Apartment in the Cloud City Hotel"; Desc "This is a small, but well designed apartment. There are things\n everywhere, and by the looks of it, it is home to some one. After thinking\n that you decide it might be best to leave.\n"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 4442; Flags (door closed); } ]; }; Room { Vnum 4447; Name "Penthouse of the Cloud City Hotel"; Desc "This is the penthouse of the cloud city hotel. It is the largest room in\n the place, and would probably cost you a small fortune to stay here\n overnight. You decide to leave it to its occupants who seem suprised to see\n you here.\n"; Exit [ @(<dir> west) { Keyword "window"; ToRoom 4448; Flags (door closed); }, @(<dir> up) { ToRoom 4495; }, @(<dir> down) { ToRoom 4442; Flags (door closed); } ]; Resets { # C3PO to room. M 4413 1; # Princess Leia to room. M 4412 1; # equip long flowing robes body. E 4405 ("body"); # Chewbacca to room. M 4415 1; # equip a crossbow rifle two-handed. E 4422 ("two-handed"); }; }; Room { Vnum 4448; Name "FALLING"; Desc "You have walked off the edge of the building and are now falling.\n"; Flags (no_mob fall); Sector (air); Exit [ @(<dir> down) { ToRoom 4419; } ]; }; Room { Vnum 4449; Name "Entering the Great Dining Hall"; Desc "This is the entrance to the great dining hall. It is where all the\n offical people are taken to have dinner with Lando Calrisian.\n"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 4451; }, @(<dir> up) { ToRoom 4429; } ]; Resets { # a bespin city guard to room. M 4405 6; # equip long flowing robes body. E 4405 ("body"); # a bespin city guard to room. M 4405 6; # equip long flowing robes body. E 4405 ("body"); }; }; Room { Vnum 4450; Name "Cloud City Medical Lab"; Desc "This is a small but well equiped medical lab. There is a medical droid\n standing in the center of the room. All around are shelves and shelves of\n medical supplies. From the looks of it, this droid could have the ability\n to fix any injury that could possibly happen in a place like this.\n"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 4408; Flags (door closed); } ]; Resets { # FX-10 to room. M 4418 1; }; }; Room { Vnum 4451; Name "Northern End of the Grand Dining Hall"; Desc "You are standing in the grand dining hall, this is a very large and well kept banquet hall.\n"; Flags (indoors); Exit [ @(<dir> south) { ToRoom 4452; }, @(<dir> west) { ToRoom 4449; } ]; }; Room { Vnum 4452; Name "Southern End of the Grand Dining Hall"; Desc "You are standing in the grand dining hall, this is a very large and well kept banquet hall.\n"; Flags (indoors no_portal); Exit [ @(<dir> north) { ToRoom 4451; }, @(<dir> west) { ToRoom 4453; } ]; Resets { # an Imperial Storm Trooper to room. M 4400 10; # equip an imperial blaster rwielded. E 4400 ("rwielded"); # equip an imperial storm trooper helmet head. E 4401 ("head"); # equip imperial storm trooper body armor body. E 4402 ("body"); # equip imperial storm trooper leggings legs. E 4403 ("legs"); # equip a pair of imperial storm trooper boots feet. E 4404 ("feet"); # an Imperial Storm Trooper to room. M 4400 10; # equip an imperial blaster rwielded. E 4400 ("rwielded"); # equip an imperial storm trooper helmet head. E 4401 ("head"); # equip imperial storm trooper body armor body. E 4402 ("body"); # equip imperial storm trooper leggings legs. E 4403 ("legs"); # equip a pair of imperial storm trooper boots feet. E 4404 ("feet"); # Darth Vader to room. M 4409 1; # equip darth vaders helmet head. E 4416 ("head"); # equip darth vaders life support suit body. E 4417 ("body"); # equip darth vaders cape shoulders. E 4418 ("shoulders"); # equip a pair of black boots feet. E 4415 ("feet"); # equip a red light saber two-handed. E 4419 ("two-handed"); }; }; Room { Vnum 4453; Name "Lando Calrisians Private Quarters"; Desc "This is a small yet well kept living room, there is a bed against one\n wall, and a desk against the other. On the desk sits a smalll computer\n screen which is used to keep track of everyday business. It is a nice\n place, but doesn't seem very homly.\n off to your left you see a small exit that leads up to the roof.\n"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 4452; }, @(<dir> up) { ToRoom 4477; Flags (hidden); } ]; Resets { # Lando Calrisian to room. M 4407 1; # equip long flowing robes body. E 4405 ("body"); # equip a merr sonn model 44 blaster rwielded. E 4410 ("rwielded"); # equip a red light saber two-handed. E 4419 ("two-handed"); }; }; Room { Vnum 4454; Name "The Industrial Section of Cloud City"; Desc "This part of the city is a little dirtier than anywhere else you have\n been. It is the section of the city that produces the gas that is used to\n help the city make money. There are ugly little creatures moving around the\n streets, fixing things and doing their job. You try to avoid them.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4439; }, @(<dir> south) { ToRoom 4455; } ]; Resets { # R4-E1 to room. M 4420 1; }; }; Room { Vnum 4455; Name "The Industrial Section of Cloud City"; Desc "This part of the city is a little dirtier than anywhere else you have\n been. It is the section of the city that produces the gas that is used to\n help the city make money. There are ugly little creatures moving around the\n streets, fixing things and doing their job. You try to avoid them.\n"; Sector (city); Exit [ @(<dir> north) { ToRoom 4454; }, @(<dir> up) { ToRoom 4456; } ]; }; Room { Vnum 4456; Name "Entrance to the Carbon Freezer"; Desc "This is the entrance into the carbon freezing unit. You hear banging\n coming from further inside.\n"; Flags (no_mob indoors); Exit [ @(<dir> east) { ToRoom 4457; }, @(<dir> down) { ToRoom 4455; } ]; }; Room { Vnum 4457; Name "The Carbon Freezer"; Desc "This is the main room for the carbon freezer. There is a set of controls\n over against the northern wall. And a large pit in the floor which is the\n freezer itself. Just make sure you arn't down there when it is activated.\n"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 4460; }, @(<dir> west) { ToRoom 4456; }, @(<dir> down) { ToRoom 4458; } ]; Resets { # an Imperial Storm Trooper to room. M 4400 10; # equip an imperial blaster rwielded. E 4400 ("rwielded"); # equip an imperial storm trooper helmet head. E 4401 ("head"); # equip imperial storm trooper body armor body. E 4402 ("body"); # equip imperial storm trooper leggings legs. E 4403 ("legs"); # equip a pair of imperial storm trooper boots feet. E 4404 ("feet"); # an Imperial Storm Trooper to room. M 4400 10; # equip an imperial blaster rwielded. E 4400 ("rwielded"); # equip an imperial storm trooper helmet head. E 4401 ("head"); # equip imperial storm trooper body armor body. E 4402 ("body"); # equip imperial storm trooper leggings legs. E 4403 ("legs"); # equip a pair of imperial storm trooper boots feet. E 4404 ("feet"); # an Imperial Storm Trooper to room. M 4400 10; # equip an imperial blaster rwielded. E 4400 ("rwielded"); # equip an imperial storm trooper helmet head. E 4401 ("head"); # equip imperial storm trooper body armor body. E 4402 ("body"); # equip imperial storm trooper leggings legs. E 4403 ("legs"); # equip a pair of imperial storm trooper boots feet. E 4404 ("feet"); }; }; Room { Vnum 4458; Name "Inside the Carbon Freezer"; Desc "You are down inside the carbon freezer. What ever you do, get out of\n here before the freezer is activated.\n"; Exit [ @(<dir> east) { ToRoom 4428; }, @(<dir> up) { ToRoom 4457; } ]; Resets { # Ugnaught to room. M 4416 7; # Ugnaught to room. M 4416 7; }; }; Room { Vnum 4459; Name "Inside A Carbon Block"; Desc "You are stuck inside a carbon block, there is no hope for escape from in\n here. You are stuck!\n"; Flags (no_mob); }; Room { Vnum 4460; Name "Carbon Block Store Room"; Desc "This is a room off to the side of the carbon freezer that is used to\n store the carbon blocks once they have froze something. It is pretty\n boring, but it does have a nice view.\n"; Exit [ @(<dir> east) { Keyword "window"; ToRoom 4461; Flags (door closed); }, @(<dir> west) { ToRoom 4457; } ]; }; Room { Vnum 4461; Name "Inside the Double Helix Tractor Beam Support Tube"; Desc "You are falling down the center of cloud city. This is the double helix\n tractor beam support tube. It is what it used to support the city all the\n way up here in the air. As you fall, you wonder exactly how far up you are,\n and better still, how much it will hurt if you hit the bottom.\n"; Flags (fall); Sector (air); Exit [ @(<dir> west) { ToRoom 4460; Flags (door closed); }, @(<dir> down) { ToRoom 4462; } ]; }; Room { Vnum 4462; Name "Inside the Double Helix Tractor Beam Support Tube"; Desc "You are falling down the center of cloud city. This is the double helix\n tractor beam support tube. It is what it used to support the city all the\n way up here in the air. As you fall, you wonder exactly how far up you are,\n and better still, how much it will hurt if you hit the bottom.\n"; Flags (fall); Sector (air); Exit [ @(<dir> up) { ToRoom 4461; }, @(<dir> down) { ToRoom 4463; } ]; }; Room { Vnum 4463; Name "Inside the Double Helix Tractor Beam Support Tube"; Desc "You are falling down the center of cloud city. This is the double helix\n tractor beam support tube. It is what it used to support the city all the\n way up here in the air. As you fall, you wonder exactly how far up you are,\n and better still, how much it will hurt if you hit the bottom.\n"; Flags (fall); Sector (air); Exit [ @(<dir> up) { ToRoom 4462; }, @(<dir> down) { ToRoom 4464; } ]; }; Room { Vnum 4464; Name "Standing on the Support Arm of a large Wind Vein"; Desc "This is a large supporting arm that holds up the wind vein that monitors\n the beam production, and alters it to keep the city stationary.\n"; Exit [ @(<dir> north) { ToRoom 4465; }, @(<dir> up) { ToRoom 4463; } ]; }; Room { Vnum 4465; Name "Standing on the Support Arm of a large Wind Vein"; Desc "This is a large supporting arm that holds up the wind vein that monitors\n the beam production, and alters it to keep the city stationary.\n"; Exit [ @(<dir> north) { ToRoom 4466; }, @(<dir> south) { ToRoom 4464; }, @(<dir> up) { ToRoom 4463; } ]; }; Room { Vnum 4466; Name "Standing on the Support Arm of a large Wind Vein"; Desc "This is a large supporting arm that holds up the wind vein that monitors\n the beam production, and alters it to keep the city stationary.\n"; Exit [ @(<dir> north) { ToRoom 4467; }, @(<dir> south) { ToRoom 4465; }, @(<dir> up) { ToRoom 4463; } ]; }; Room { Vnum 4467; Name "Inside the Wind Vein"; Desc "This is the inside of the wind vein, in here are hundereds of computer\n controlled monitors, and displays, that show everything from the current\n altitude to the ammount of oxygen in the air. These keep the city\n functioning and are thus protected by a high security system.\n"; Exit [ @(<dir> north) { ToRoom 4468; }, @(<dir> south) { ToRoom 4466; } ]; }; Room { Vnum 4468; Name "Standing on an Instrument Cluster"; Desc "You are standing on the most northern part of the wind vein. There is\n now where to go from here but down, unless you want to try to go up that is.\n"; Exit [ @(<dir> south) { ToRoom 4467; }, @(<dir> up) { ToRoom 4463; }, @(<dir> down) { ToRoom 4469; } ]; }; Room { Vnum 4469; Name "Inside the Double Helix Tractor Beam Support Tube"; Desc "You are falling down the center of cloud city. This is the double helix\n tractor beam support tube. It is what it used to support the city all the\n way up here in the air. As you fall, you wonder exactly how far up you are,\n and better still, how much it will hurt if you hit the bottom.\n"; Flags (fall); Sector (air); Exit [ @(<dir> up) { ToRoom 4468; }, @(<dir> down) { ToRoom 4470; } ]; }; Room { Vnum 4470; Name "Inside the Double Helix Tractor Beam Support Tube"; Desc "You are falling down the center of cloud city. This is the double helix\n tractor beam support tube. It is what it used to support the city all the\n way up here in the air. As you fall, you wonder exactly how far up you are,\n and better still, how much it will hurt if you hit the bottom.\n"; Flags (fall); Sector (air); Exit [ @(<dir> up) { ToRoom 4469; }, @(<dir> down) { ToRoom 4471; } ]; }; Room { Vnum 4471; Name "Inside the Double Helix Tractor Beam Support Tube"; Desc "You are falling down the center of cloud city. This is the double helix\n tractor beam support tube. It is what it used to support the city all the\n way up here in the air. As you fall, you wonder exactly how far up you are,\n and better still, how much it will hurt if you hit the bottom.\n"; Flags (fall); Sector (air); Exit [ @(<dir> up) { ToRoom 4470; }, @(<dir> down) { ToRoom 4472; } ]; }; Room { Vnum 4472; Name "Inside the Double Helix Tractor Beam Support Tube"; Desc "You are falling down the center of cloud city. This is the double helix\n tractor beam support tube. It is what it used to support the city all the\n way up here in the air. As you fall, you wonder exactly how far up you are,\n and better still, how much it will hurt if you hit the bottom.\n"; Flags (fall); Sector (air); Exit [ @(<dir> up) { ToRoom 4471; }, @(<dir> down) { ToRoom 4473; } ]; }; Room { Vnum 4473; Name "Inside the Double Helix Tractor Beam Support Tube"; Desc "You are falling down the center of cloud city. This is the double helix\n tractor beam support tube. It is what it used to support the city all the\n way up here in the air. As you fall, you wonder exactly how far up you are,\n and better still, how much it will hurt if you hit the bottom.\n"; Flags (fall); Sector (air); Exit [ @(<dir> up) { ToRoom 4472; }, @(<dir> down) { ToRoom 4474; } ]; }; Room { Vnum 4474; Name "Inside the Double Helix Tractor Beam Support Tube"; Desc "You are falling down the center of cloud city. This is the double helix\n tractor beam support tube. It is what it used to support the city all the\n way up here in the air. As you fall, you wonder exactly how far up you are,\n and better still, how much it will hurt if you hit the bottom.\n"; Flags (fall); Sector (air); Exit [ @(<dir> up) { ToRoom 4473; }, @(<dir> down) { ToRoom 4475; } ]; }; Room { Vnum 4475; Name "At the Bottom of the Double Helix Tractor Beam Support Tube"; Desc "You have hit the bottom of the double helix tractor beam support tube.\n Thank goodness that there is no where else to fall.\n"; Flags (fall); Sector (air); Exit [ @(<dir> up) { ToRoom 4474; }, @(<dir> down) { ToRoom 4476; Flags (door closed); } ]; }; Room { Vnum 4476; Name "Hanging on an Antenna Array"; Desc "You are hanging on an antenna array at the bottom of cloud city. Miles\n below you is the ground. Just hope to hell that you don't fall any further.\n"; Sector (air); Exit [ @(<dir> up) { ToRoom 4475; Flags (door closed); } ]; }; Room { Vnum 4477; Name "Landos Store Room"; Desc "This room as you have found out is Lando Calrisians private store room.\n This is where he keeps all his personal belongings. You see cupboards full\n of clothes, shelves full of books, and a few other odds and ends. To the\n south is an exit to Lando private landing platform.\n"; Flags (indoors); Exit [ @(<dir> south) { ToRoom 4478; }, @(<dir> down) { ToRoom 4453; Flags (hidden); } ]; }; Room { Vnum 4478; Name "Landos Private Landing Platform"; Desc "You are standing on Lando Calrisians private landing platform. But at\n the moment landos ship is no where to be seen instead a nother strange\n looking ship is parked here. You wonder what it is doing.\n"; Sector (space); Exit [ @(<dir> north) { ToRoom 4477; }, @(<dir> east) { ToRoom 4448; }, @(<dir> up) { ToRoom 4497; } ]; Resets { # slave1 to room. O 4425; }; }; Room { Vnum 4479; Name "Entrance to the Mellinium Falcon"; Desc "You are standing in the entrance to the mellinium falcon. It is not the\n best ship you have ever seen, but you have the feeling that it is well\n loved.\n"; Exit [ @(<dir> up) { ToRoom 4480; } ]; Resets { # an exith hatch to room. O 4424; }; }; Room { Vnum 4480; Name "Main Living quarters in the Mellinium Falcon"; Desc "This room has a few seats around the walls, and a holo-chess set in the\n center on a large table. Apart from that it is pretty sparse.\n"; Exit [ @(<dir> north) { ToRoom 4481; }, @(<dir> down) { ToRoom 4479; } ]; }; Room { Vnum 4481; Name "Access Tunnel In the Mellinum Falcon"; Desc "This access tunnel through the mellinium falcon takes you from the main\n leving quarters to the cockpit.\n"; Exit [ @(<dir> east) { ToRoom 4482; }, @(<dir> south) { ToRoom 4480; }, @(<dir> west) { ToRoom 4484; } ]; }; Room { Vnum 4482; Name "Access Tunnel in the Mellinium Falcon"; Desc "This tunnel leads from the main living quarters to the cockpit.\n"; Exit [ @(<dir> north) { ToRoom 4483; }, @(<dir> west) { ToRoom 4481; } ]; }; Room { Vnum 4483; Name "Mellinium Falcon Cockpit"; Desc "You are in the cockpit of the mellinium falcon, it has quite a\n good view from here. There are many controls, but the main ones, used for\n driving the ship, have a small sign on them. There is also something\n hanging from the ceiling.\n"; Exit [ @(<dir> south) { ToRoom 4482; } ]; ExDesc { Keyword "sign"; Text "the sign reads:\n\n OUT OF ORDER\n"; }; ExDesc { Keyword "celing"; Text "you see a lucky set of dice.\n"; }; }; Room { Vnum 4484; Name "Mellinium Falcon Hyper Drive Access Room"; Desc "This is the room that allows Han Solo and Chewbacca to access the\n hyperdrive and other main components of the star ship.\n"; Exit [ @(<dir> east) { ToRoom 4481; } ]; }; Room { Vnum 4485; Name "Slave1 Cargo Bay"; Desc "This is the main cargo bay in slave1, it is totally jam packed with junk\n and crap. You can only just make you way across the floor to get to the\n other side.\n"; Exit [ @(<dir> north) { ToRoom 4486; } ]; Resets { # an exith hatch to room. O 4426; }; }; Room { Vnum 4486; Name "Living Quarters Inside Slave1"; Desc "This is the main living quarters inside slave1, this part of the ship is\n well kept, and obviously the home of Boba Fett.\n"; Exit [ @(<dir> south) { ToRoom 4485; }, @(<dir> up) { ToRoom 4487; } ]; Resets { # Boba Fett to room. M 4408 1; # equip a mandalorian battle helmet head. E 4412 ("head"); # equip mandalorian battle armour body. E 4413 ("body"); # equip a mandalorian jet pack shoulders. E 4414 ("shoulders"); # equip a pair of black boots feet. E 4415 ("feet"); # equip a merr sonn model 44 blaster rwielded. E 4410 ("rwielded"); # a carbonite sculpture to room. O 4428; }; }; Room { Vnum 4487; Name "Slave1 Cockpit"; Desc "This is the main control room to slave1. It has been highly customised\n by Boba Fett. There are many extra control panels and switch boxes, to\n allow him access to all the added features that slave1 has.\n"; Exit [ @(<dir> down) { ToRoom 4486; } ]; }; Room { Vnum 4488; Name "Entrance to Eastern Landing Plantform"; Desc "This is the entrance to the eastern landing platfrom. As you can see by\n the room, it is an unused platform that is just to far out of the way for\n anyone to bother with it. However it still gets used in busy times, or\n emergencys so it is still looked after.\n"; Flags (indoors); Exit [ @(<dir> east) { ToRoom 4428; }, @(<dir> up) { ToRoom 4489; } ]; }; Room { Vnum 4489; Name "Passage way to Eastern Landing Platform"; Desc "You are in the passage way between the eastern landing platfrom and the\n main city. The platform is to the north, the city is below.\n"; Flags (indoors); Exit [ @(<dir> north) { ToRoom 4490; }, @(<dir> down) { ToRoom 4488; } ]; }; Room { Vnum 4490; Name "Eastern Landing Platfrom"; Desc "This is one of the less used platforms in the city. It has gone a bit\n rusty, and seems a bit small to be of any use. However you get a really\n good view of the city from here.\n"; Sector (space); Exit [ @(<dir> north) { ToRoom 4448; }, @(<dir> south) { ToRoom 4489; }, @(<dir> up) { ToRoom 4494; } ]; Resets { # an X Wing to room. O 4427; }; }; Room { Vnum 4491; Name "Inside the Carbonite Sculpture"; Desc "You are no standing inside the carbonite sculpture. The walls, floor and\n celing are made from a brown coloured carbonite. There is a man standing\n here, looking quite lost... And not being able to find his way out... Then\n again, you cant find your way out either.\n"; Flags (no_mob); Resets { # Han Solo to room. M 4410 1; # equip a merr sonn model 44 blaster rwielded. E 4410 ("rwielded"); }; }; Room { Vnum 4492; Name "Cloud City Incinerator"; Desc "This is the incinerator that destroies all the rubish produeced by the\n city. It might not be environmentally friendly, but it does make life easy\n to remove the rubbish.\n"; Flags (indoors); Exit [ @(<dir> west) { ToRoom 4440; Flags (door closed); } ]; Resets { # a furnace to room. O 4429; # Ugnaught to room. M 4416 7; # Ugnaught to room. M 4416 7; # Ugnaught to room. M 4416 7; # Ugnaught to room. M 4416 7; # Ugnaught to room. M 4416 7; }; }; Room { Vnum 4493; Name "In the Air"; Desc "You are floating high above cloud city\n"; Flags (no_mob fall); Sector (air); Exit [ @(<dir> south) { ToRoom 4494; }, @(<dir> west) { ToRoom 4495; }, @(<dir> down) { ToRoom 4400; } ]; }; Room { Vnum 4494; Name "In the Air"; Desc "You are floating high above cloud city\n"; Flags (no_mob fall); Sector (air); Exit [ @(<dir> north) { ToRoom 4493; }, @(<dir> east) { ToRoom 4496; }, @(<dir> south) { ToRoom 4497; }, @(<dir> down) { ToRoom 4490; } ]; }; Room { Vnum 4495; Name "In the Air"; Desc "You are floating high above cloud city\n"; Flags (no_mob fall); Sector (air); Exit [ @(<dir> east) { ToRoom 4493; }, @(<dir> south) { ToRoom 4496; }, @(<dir> down) { ToRoom 4447; } ]; }; Room { Vnum 4496; Name "In the Air"; Desc "You are floating high above cloud city\n"; Flags (no_mob fall); Sector (air); Exit [ @(<dir> north) { ToRoom 4495; }, @(<dir> west) { ToRoom 4494; }, @(<dir> down) { ToRoom 4434; } ]; }; Room { Vnum 4497; Name "In the Air"; Desc "You are floating high above cloud city\n"; Flags (no_mob fall); Sector (air); Exit [ @(<dir> north) { ToRoom 4494; }, @(<dir> down) { ToRoom 4478; } ]; Resets { # an imperial TIE fighter to room. O 4430; }; }; Room { Vnum 4498; Name "Inside an &KImperial TIE fighter&x"; Desc "You are cramped inside an imperial TIE fighter. there is not much room in here.\n"; Flags (no_mob private); Resets { # a TIE pilot to room. M 4404 1; # equip an imperial TIE fighter pilot helmet head. E 4406 ("head"); # equip an imperial tie fighter pilot body suit body. E 4407 ("body"); # equip a pair of imperial tie fighter pilot leggings legs. E 4408 ("legs"); # equip a pair of imperial tie fighter pilot boots feet. E 4409 ("feet"); # an exit hatch to room. O 4431; }; }; eof