# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "Dauntless Dungeon"; Plane "unfinished"; Builders "Belgarion"; LVnum 20400; UVnum 20499; Security 1; Temp -15; Economy 1043; }; Mobile { Vnum 20400; Name "hellhound hell hound"; Short "a Hell hound"; Long "A Hell hound is here stalking you with fire red eyes\n"; Level 5; Align -500; Act (npc scavenger stay_area); Affected (detect-hidden infrared sneak); Race (Animal); }; Mobile { Vnum 20401; Name "no name"; Short "( no short description )"; Long "( no long description )\n"; Level 0; Affected (infrared sneak); }; Object { Vnum 20400; Name "Sword of Glory"; Short "the sword of glory"; Long "A sword lays here, it's blade reflects the light like a mirror"; Level 0; Cost 20000; Weight 5; Wear (take wield); Extra (glow magic bless anti-evil); Material (steel); Required (weapon skill); Values [0, 0, 0, 0]; }; Object { Vnum 20401; Name "swirling potion"; Short "a swirling potion"; Long "This potion looks like it was made by the gods"; Level 0; Cost 2000; Type (potion); Wear (take); Extra (glow anti-evil no-id); Material (glass); Values [1004, (fire breath), (fire breath), (fire breath)]; }; Room { Vnum 20400; Name "A Dog House"; Desc "You stand before a large Golden arch. Beyond you can see a Great Palace\n of many colours. Do you dare pass the Warriors that stand guarding the\n gates?\n"; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 20401; } ]; Resets { # a Hell hound to room. M 20400 5; # a swirling potion to inventory. G 20401; # the sword of glory to room. O 20400; }; }; Room { Vnum 20401; Name "A Room"; Flags (no_recall no_portal); Exit [ @(<dir> south) { ToRoom 20400; } ]; }; eof