<html> <head> <title>Immortal Characters</title> <link rel="stylesheet" type="text/css" href="doc.css" title="Documentation Standard Style"> </head> <body bgcolor="#ffffff"> <table class="main" width="600" border="0"> <tr><td> <div align="right"> DalekenMUD 1.12 documentation. <br>Updated 7 June 2000. </div> </td></tr> <tr><th class="heading"> <h1>Immortal Characters</h1> </th></tr> <tr><td> <p>The immortal levels are all above level 250 and range from lowly Angel to Overlord and level 1000. Because immortal commands were rewritten as skills, simply being a Junior does not mean that you will automatically have access to all immortal commands at that level. Instead, the commands are assigned by the Implementor Director, based on both level and group, which is one of Builder, Coder, or Implementor. See <code>cmd_table[]</code> in <code>interp.c</code> or <code>skill_table[]</code> in const.c for the minimum level necessary to use these commands.</p> </td></tr> <tr><th class="heading"> <h2>Immortal Commands</h2> </th></tr> <tr><td> <p>Because Daleken treats the immortal commands sort of as skills, immortal characters can be tailored by the Implementor Director depending on what commands the Director feels they should have the capability to perform. Below is a list of the base level necessary for the use of a given command. In order to access a given command, the player must have the command name string in the Immskll field. Get the list from <code>interp.c</code>.<p> <p>See <a href="pfile.html">pfile.html</a> for more information.</p> </td></tr> </table> </body> </html>