daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&KThe Catacombs";
Plane	"unfinished";
Builders	"Wilder";
LVnum	600;
UVnum	699;
Security	1;
Temp	-5;
Flags	(verbose hidden);
Economy	4055;
};






Mobile {
Vnum	600;
Name	"zombie corpse";
Short	"the zombie";
Long	"A corpse lies here on the floor.\n";
Level	4;
Align	-1000;
Act	(npc sentinel);
Sex	(male);
};
Mobile {
Vnum	601;
Name	"skeleton warrior";
Short	"the skeleton";
Long	"A skeleton in rusty armor clatters toward you.\n";
Level	7;
Align	-1000;
Act	(npc scavenger wimpy pet train practice gamble banker mercenary assist buried racist hunter);
Sex	(male);
};
Mobile {
Vnum	602;
Name	"mummy corpse bandaged";
Short	"the mummy";
Long	"The door of the sarcophagus opens and a bandaged corpse lumbers out.\n";
Level	10;
Align	-1000;
Act	(npc sentinel aggressive stay_area gamble banker mercenary assist buried racist hunter);
Affected	(detect-invis detect-hidden infrared plague);
Sex	(male);
};


Object {
Vnum	600;
Name	"rusty breastplate";
Short	"rusty breastplate";
Long	"A breastplate lies here, more rust than metal.";
Level	0;
Weight	5;
Type	(armour);
Material	(leather);
Values	[0, -10, 0, 0];
Affect	{
Location	(ac);
Modifier	3;
};
};
Object {
Vnum	601;
Name	"rusty longsword sword";
Short	"a rusty longsword";
Long	"A Sword lies here, pitted with rust.";
Level	0;
Weight	5;
Type	(weapon);
Wear	(wield);
Material	(leather);
Values	[(.), 0, 0, (<weapon> slash)];
};
Object {
Vnum	699;
Name	"staff death black";
Short	"a staff of death";
Long	"A black staff of death lies here.";
Action	"A deadly black field surrounds you!&n\n";
Level	0;
Type	(staff);
Wear	(take hold);
Extra	(dark evil bless anti-evil poisoned holy horned owner no-cast runed buried no-id);
Material	(leather);
Values	[1000, 1000, 1000, (death field)];
};


Room {
Vnum	600;
Name	"The entrance.";
Desc	"The bottom of this well is dry, and dust raises from the floor as you\n
land at the bottom.  As your eyes adjust to the dim light, you notice a\n
passage leading away to the east.  A slight chill crawls across your skin as\n
you gaze into the darkness of the passage.\n";
Flags	(no_mob no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	601;
} ];
};
Room {
Vnum	601;
Name	"Further into the tunnel.";
Desc	"The passage descends deeper into the earth.  You hear a soft echoing moan\n
from further down the passage.  The smell of rotten flesh is present.  You\n
Get the feeling that someone does not want you here.\n";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	602;
}, @(<dir> west) {
ToRoom	600;
} ];
};
Room {
Vnum	602;
Name	"A dark chamber.";
Desc	"This passage opens into a large chamber.  You see a similar exit on the\n
opposite side.  Several bodies lie hacked apart on the floor, they are\n
rotted, and smell This passage opens into a large bare stone chamber.  A\n
similar passage opens on the opposite side.\n";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	603;
}, @(<dir> west) {
ToRoom	601;
} ];
};
Room {
Vnum	603;
Name	"The passage.";
Desc	"The passage continues further into the dark.\n";
Flags	(no_mob no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	604;
}, @(<dir> west) {
ToRoom	602;
} ];
};
Room {
Vnum	604;
Name	"Entrance to the burial chambers.";
Desc	"with rows of shelves, all filled with old rotten skeletons.\n
You hear movement from among the shelves.\n";
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	610;
}, @(<dir> east) {
ToRoom	605;
}, @(<dir> south) {
ToRoom	615;
}, @(<dir> west) {
ToRoom	603;
} ];
};
Room {
Vnum	605;
Name	"Between the rows of shelves.";
Desc	"Shelves filled with skeletal bodies line passage.\n";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	606;
}, @(<dir> west) {
ToRoom	604;
} ];
};
Room {
Vnum	606;
Name	"Between the rows of shelves.";
Desc	"Shelves filled with skeletal bodies line the passage.\n";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	607;
}, @(<dir> west) {
ToRoom	605;
} ];
};
Room {
Vnum	607;
Name	"Between the rows of shelves.";
Desc	"Shelves filled with skeletal bodies line the passage.\n";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	608;
}, @(<dir> west) {
ToRoom	606;
} ];
};
Room {
Vnum	608;
Name	"Between the rows of shelves.";
Desc	"Shelves filled with skeletal bodies line the passage.\n";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	609;
}, @(<dir> west) {
ToRoom	607;
} ];
};
Room {
Vnum	609;
Name	"The exit to the next bit.";
Desc	"Shelves filled with skeletal bodies line the passage.\n";
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	614;
}, @(<dir> east) {
ToRoom	630;
}, @(<dir> south) {
ToRoom	619;
}, @(<dir> west) {
ToRoom	608;
} ];
Resets	{
# the mummy to room.
  M 602 1;
};
};
Room {
Vnum	610;
Name	"Walking past rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	625;
}, @(<dir> east) {
ToRoom	611;
}, @(<dir> south) {
ToRoom	604;
} ];
};
Room {
Vnum	611;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	612;
}, @(<dir> west) {
ToRoom	610;
} ];
};
Room {
Vnum	612;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	613;
}, @(<dir> west) {
ToRoom	611;
} ];
};
Room {
Vnum	613;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	614;
}, @(<dir> west) {
ToRoom	612;
} ];
};
Room {
Vnum	614;
Name	"Walking past rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	629;
}, @(<dir> south) {
ToRoom	609;
}, @(<dir> west) {
ToRoom	613;
} ];
};
Room {
Vnum	615;
Name	"Walking past rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	604;
}, @(<dir> east) {
ToRoom	616;
}, @(<dir> south) {
ToRoom	620;
} ];
};
Room {
Vnum	616;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	617;
}, @(<dir> west) {
ToRoom	615;
} ];
};
Room {
Vnum	617;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	618;
}, @(<dir> west) {
ToRoom	616;
} ];
};
Room {
Vnum	618;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	619;
}, @(<dir> west) {
ToRoom	617;
} ];
};
Room {
Vnum	619;
Name	"Walking past rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	609;
}, @(<dir> south) {
ToRoom	624;
}, @(<dir> west) {
ToRoom	618;
} ];
};
Room {
Vnum	620;
Name	"Walking past rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	615;
}, @(<dir> east) {
ToRoom	621;
} ];
};
Room {
Vnum	621;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	622;
}, @(<dir> west) {
ToRoom	620;
} ];
};
Room {
Vnum	622;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	623;
}, @(<dir> west) {
ToRoom	621;
} ];
};
Room {
Vnum	623;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	624;
}, @(<dir> west) {
ToRoom	622;
} ];
};
Room {
Vnum	624;
Name	"Walking past rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	619;
}, @(<dir> west) {
ToRoom	623;
} ];
};
Room {
Vnum	625;
Name	"Walking past rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	626;
}, @(<dir> south) {
ToRoom	610;
} ];
};
Room {
Vnum	626;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	627;
}, @(<dir> west) {
ToRoom	625;
} ];
};
Room {
Vnum	627;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	628;
}, @(<dir> west) {
ToRoom	626;
} ];
};
Room {
Vnum	628;
Name	"Between the rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	629;
}, @(<dir> west) {
ToRoom	627;
} ];
};
Room {
Vnum	629;
Name	"Walking past rows of shelves.";
Flags	(no_recall no_portal);
Exit	[  @(<dir> south) {
ToRoom	614;
}, @(<dir> west) {
ToRoom	628;
} ];
};
Room {
Vnum	630;
Flags	(no_recall no_portal);
Exit	[  @(<dir> west) {
ToRoom	609;
} ];
};



eof