# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "&KThe Catacombs"; Plane "unfinished"; Builders "Wilder"; LVnum 600; UVnum 699; Security 1; Temp -5; Flags (verbose hidden); Economy 4055; }; Mobile { Vnum 600; Name "zombie corpse"; Short "the zombie"; Long "A corpse lies here on the floor.\n"; Level 4; Align -1000; Act (npc sentinel); Sex (male); }; Mobile { Vnum 601; Name "skeleton warrior"; Short "the skeleton"; Long "A skeleton in rusty armor clatters toward you.\n"; Level 7; Align -1000; Act (npc scavenger wimpy pet train practice gamble banker mercenary assist buried racist hunter); Sex (male); }; Mobile { Vnum 602; Name "mummy corpse bandaged"; Short "the mummy"; Long "The door of the sarcophagus opens and a bandaged corpse lumbers out.\n"; Level 10; Align -1000; Act (npc sentinel aggressive stay_area gamble banker mercenary assist buried racist hunter); Affected (detect-invis detect-hidden infrared plague); Sex (male); }; Object { Vnum 600; Name "rusty breastplate"; Short "rusty breastplate"; Long "A breastplate lies here, more rust than metal."; Level 0; Weight 5; Type (armour); Material (leather); Values [0, -10, 0, 0]; Affect { Location (ac); Modifier 3; }; }; Object { Vnum 601; Name "rusty longsword sword"; Short "a rusty longsword"; Long "A Sword lies here, pitted with rust."; Level 0; Weight 5; Type (weapon); Wear (wield); Material (leather); Values [(.), 0, 0, (<weapon> slash)]; }; Object { Vnum 699; Name "staff death black"; Short "a staff of death"; Long "A black staff of death lies here."; Action "A deadly black field surrounds you!&n\n"; Level 0; Type (staff); Wear (take hold); Extra (dark evil bless anti-evil poisoned holy horned owner no-cast runed buried no-id); Material (leather); Values [1000, 1000, 1000, (death field)]; }; Room { Vnum 600; Name "The entrance."; Desc "The bottom of this well is dry, and dust raises from the floor as you\n land at the bottom. As your eyes adjust to the dim light, you notice a\n passage leading away to the east. A slight chill crawls across your skin as\n you gaze into the darkness of the passage.\n"; Flags (no_mob no_recall no_portal); Exit [ @(<dir> east) { ToRoom 601; } ]; }; Room { Vnum 601; Name "Further into the tunnel."; Desc "The passage descends deeper into the earth. You hear a soft echoing moan\n from further down the passage. The smell of rotten flesh is present. You\n Get the feeling that someone does not want you here.\n"; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 602; }, @(<dir> west) { ToRoom 600; } ]; }; Room { Vnum 602; Name "A dark chamber."; Desc "This passage opens into a large chamber. You see a similar exit on the\n opposite side. Several bodies lie hacked apart on the floor, they are\n rotted, and smell This passage opens into a large bare stone chamber. A\n similar passage opens on the opposite side.\n"; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 603; }, @(<dir> west) { ToRoom 601; } ]; }; Room { Vnum 603; Name "The passage."; Desc "The passage continues further into the dark.\n"; Flags (no_mob no_recall no_portal); Exit [ @(<dir> east) { ToRoom 604; }, @(<dir> west) { ToRoom 602; } ]; }; Room { Vnum 604; Name "Entrance to the burial chambers."; Desc "with rows of shelves, all filled with old rotten skeletons.\n You hear movement from among the shelves.\n"; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 610; }, @(<dir> east) { ToRoom 605; }, @(<dir> south) { ToRoom 615; }, @(<dir> west) { ToRoom 603; } ]; }; Room { Vnum 605; Name "Between the rows of shelves."; Desc "Shelves filled with skeletal bodies line passage.\n"; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 606; }, @(<dir> west) { ToRoom 604; } ]; }; Room { Vnum 606; Name "Between the rows of shelves."; Desc "Shelves filled with skeletal bodies line the passage.\n"; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 607; }, @(<dir> west) { ToRoom 605; } ]; }; Room { Vnum 607; Name "Between the rows of shelves."; Desc "Shelves filled with skeletal bodies line the passage.\n"; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 608; }, @(<dir> west) { ToRoom 606; } ]; }; Room { Vnum 608; Name "Between the rows of shelves."; Desc "Shelves filled with skeletal bodies line the passage.\n"; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 609; }, @(<dir> west) { ToRoom 607; } ]; }; Room { Vnum 609; Name "The exit to the next bit."; Desc "Shelves filled with skeletal bodies line the passage.\n"; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 614; }, @(<dir> east) { ToRoom 630; }, @(<dir> south) { ToRoom 619; }, @(<dir> west) { ToRoom 608; } ]; Resets { # the mummy to room. M 602 1; }; }; Room { Vnum 610; Name "Walking past rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 625; }, @(<dir> east) { ToRoom 611; }, @(<dir> south) { ToRoom 604; } ]; }; Room { Vnum 611; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 612; }, @(<dir> west) { ToRoom 610; } ]; }; Room { Vnum 612; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 613; }, @(<dir> west) { ToRoom 611; } ]; }; Room { Vnum 613; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 614; }, @(<dir> west) { ToRoom 612; } ]; }; Room { Vnum 614; Name "Walking past rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 629; }, @(<dir> south) { ToRoom 609; }, @(<dir> west) { ToRoom 613; } ]; }; Room { Vnum 615; Name "Walking past rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 604; }, @(<dir> east) { ToRoom 616; }, @(<dir> south) { ToRoom 620; } ]; }; Room { Vnum 616; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 617; }, @(<dir> west) { ToRoom 615; } ]; }; Room { Vnum 617; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 618; }, @(<dir> west) { ToRoom 616; } ]; }; Room { Vnum 618; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 619; }, @(<dir> west) { ToRoom 617; } ]; }; Room { Vnum 619; Name "Walking past rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 609; }, @(<dir> south) { ToRoom 624; }, @(<dir> west) { ToRoom 618; } ]; }; Room { Vnum 620; Name "Walking past rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 615; }, @(<dir> east) { ToRoom 621; } ]; }; Room { Vnum 621; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 622; }, @(<dir> west) { ToRoom 620; } ]; }; Room { Vnum 622; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 623; }, @(<dir> west) { ToRoom 621; } ]; }; Room { Vnum 623; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 624; }, @(<dir> west) { ToRoom 622; } ]; }; Room { Vnum 624; Name "Walking past rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> north) { ToRoom 619; }, @(<dir> west) { ToRoom 623; } ]; }; Room { Vnum 625; Name "Walking past rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 626; }, @(<dir> south) { ToRoom 610; } ]; }; Room { Vnum 626; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 627; }, @(<dir> west) { ToRoom 625; } ]; }; Room { Vnum 627; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 628; }, @(<dir> west) { ToRoom 626; } ]; }; Room { Vnum 628; Name "Between the rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> east) { ToRoom 629; }, @(<dir> west) { ToRoom 627; } ]; }; Room { Vnum 629; Name "Walking past rows of shelves."; Flags (no_recall no_portal); Exit [ @(<dir> south) { ToRoom 614; }, @(<dir> west) { ToRoom 628; } ]; }; Room { Vnum 630; Flags (no_recall no_portal); Exit [ @(<dir> west) { ToRoom 609; } ]; }; eof